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#include <QtGui>
#include "mazescene.h"
int main(int argc, char **argv)
{
QApplication app(argc, argv);
app.setApplicationName("WolfenQt");
QPixmapCache::setCacheLimit(100 * 1024); // 100 MB
const char *map =
"###&?###"
"# #"
"= &"
"# #"
"# #### #"
"& # #"
"* @@ &"
"# @@ # #"
"# #"
"###&%-##"
"$ !"
"#&&&&&&#";
QVector<Light> lights;
lights << Light(QPointF(3.5, 2.5), 1)
<< Light(QPointF(3.5, 6.5), 1)
<< Light(QPointF(1.5, 10.5), 0.3);
MazeScene *scene = new MazeScene(lights, map, 8, 12);
View view;
view.setScene(scene);
view.show();
return app.exec();
}
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