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/****************************************************************************
**
** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the Graphics Dojo project on Trolltech Labs.
**
** This file may be used under the terms of the GNU General Public
** License version 2.0 or 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file. Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
** http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/
#include <QtGui>
#include "mazescene.h"
int main(int argc, char **argv)
{
QApplication app(argc, argv);
app.setApplicationName("WolfenQt");
QPixmapCache::setCacheLimit(100 * 1024); // 100 MB
const char *map =
"###&?#.#"
"# #"
"= &"
"# #"
"# /### #"
"& # #"
"* @@ &"
"# @@ # #"
"# #"
"###&%-##"
"$ !"
"#&&&&&&#";
QVector<Light> lights;
lights << Light(QPointF(3.5, 2.5), 1)
<< Light(QPointF(3.5, 6.5), 1)
<< Light(QPointF(1.5, 10.5), 0.3);
MazeScene *scene = new MazeScene(lights, map, 8, 12);
View view;
view.resize(800, 600);
view.setScene(scene);
view.show();
scene->toggleRenderer();
return app.exec();
}
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