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#include <QtGui>
#include "mazescene.h"
int main(int argc, char **argv)
{
QApplication app(argc, argv);
MazeScene *scene = new MazeScene;
QGraphicsView view;
view.resize(640, 480);
view.setScene(scene);
view.setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
view.show();
const char *map =
"########"
"# #"
"# #### #"
"# # #"
"# ## #"
"# ## # #"
"# #"
"########";
const int width = 8;
const int height = 8;
for (int y = 0; y < height; ++y) {
for (int x = 0; x < height; ++x) {
if (map[y*width+x] != ' ')
continue;
if (map[(y-1)*width+x] != ' ')
scene->addWall(QPointF(x, y), QPointF(x+1, y));
if (map[(y+1)*width+x] != ' ')
scene->addWall(QPointF(x+1, y+1), QPointF(x, y+1));
if (map[y*width+x-1] != ' ')
scene->addWall(QPointF(x, y+1), QPointF(x, y));
if (map[y*width+x+1] != ' ')
scene->addWall(QPointF(x+1, y), QPointF(x+1, y+1));
}
}
view.scale(150, 150);
return app.exec();
}
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