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/****************************************************************************
**
** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the Graphics Dojo project on Trolltech Labs.
**
** This file may be used under the terms of the GNU General Public
** License version 2.0 or 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file. Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
** http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/
#ifndef OPENGLSCENE_H
#define OPENGLSCENE_H
#include <QVector3D>
#include <QCheckBox>
#include <QWidget>
#include <QTime>
#ifndef QT_NO_CONCURRENT
#include <QFutureWatcher>
#endif
#include "mazescene.h"
QT_BEGIN_NAMESPACE
class QGLShaderProgram;
QT_END_NAMESPACE
class Model;
class ModelItem : public QWidget, public ProjectedItem
{
Q_OBJECT
public:
ModelItem();
void updateTransform(const Camera &camera);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
public slots:
void enableWireframe(bool enabled);
void enableNormals(bool enabled);
void setModelColor();
void loadModel();
void loadModel(const QString &filePath);
void modelLoaded();
void updateItem();
private:
void setModel(Model *model);
bool m_wireframeEnabled;
bool m_normalsEnabled;
bool m_useQPainter;
QColor m_modelColor;
Model *m_model;
QTime m_time;
int m_lastTime;
int m_mouseEventTime;
float m_distance;
QVector3D m_rotation;
QVector3D m_angularMomentum;
QVector3D m_accumulatedMomentum;
QWidget *m_modelButton;
QCheckBox *m_wireframe;
#ifndef QT_NO_CONCURRENT
QFutureWatcher<Model *> m_modelLoader;
#endif
QMatrix4x4 m_matrix;
#ifndef QT_NO_OPENGL
mutable QGLShaderProgram *m_program;
#endif
};
#endif
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