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authorGunnar Sletta <gunnar.sletta@jollamobile.com>2014-03-05 08:33:05 +0100
committerGunnar Sletta <gunnar.sletta@jollamobile.com>2014-03-06 08:44:14 +0100
commit488a8184b90801f3987779b5b1b046cf67ba0d4b (patch)
tree202d150461977ffee30f6aa9f64b3e20c2625672 /customcontext/texture/eglgralloctexture.cpp
parentc4dc0ac41b9efa020be99ae604d6a12431d7d8c1 (diff)
Safeguard program binaries from filling up the filesystem.
Most QML applications will never have this problem as they use a small amount of shaders and the cache will reach a max of 20-30 shaders. This is only a safeguard against applications which recompile new shaders all the time. Change-Id: If6dbb6da4eff82e2a4e43a9414a45a7bf4ce762a Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
Diffstat (limited to 'customcontext/texture/eglgralloctexture.cpp')
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