diff options
author | Friedemann Kleint <Friedemann.Kleint@qt.io> | 2021-03-29 15:17:58 +0200 |
---|---|---|
committer | Friedemann Kleint <Friedemann.Kleint@qt.io> | 2021-03-29 18:23:37 +0200 |
commit | cb575c49ac63687c9a8b671b36b8b1cefbc01de0 (patch) | |
tree | 01be0b659dcc21368df254e83fd188b41a32e882 | |
parent | 453f14aa244ae589e043d655acbdf263db929340 (diff) |
Brush up the collidingmice example
- Port to snake case.
- Use per-class imports.
- Replace call to obsolete qrand() function.
- Fix the random movement (angle) by using setRotation() as does
the C++ example.
- Use QGraphicsScene.advance() instead of per-mouse timers
to advance the scene as does the C++ example.
Task-number: PYSIDE-1112
Change-Id: Ibb5b4bde51021d890acb4cc6c2f41a3e0d0207af
Reviewed-by: Cristian Maureira-Fredes <cristian.maureira-fredes@qt.io>
-rw-r--r-- | examples/widgets/graphicsview/collidingmice/collidingmice.py | 154 |
1 files changed, 77 insertions, 77 deletions
diff --git a/examples/widgets/graphicsview/collidingmice/collidingmice.py b/examples/widgets/graphicsview/collidingmice/collidingmice.py index 2d5490b6d..b22517617 100644 --- a/examples/widgets/graphicsview/collidingmice/collidingmice.py +++ b/examples/widgets/graphicsview/collidingmice/collidingmice.py @@ -2,7 +2,7 @@ ############################################################################# ## ## Copyright (C) 2013 Riverbank Computing Limited. -## Copyright (C) 2016 The Qt Company Ltd. +## Copyright (C) 2021 The Qt Company Ltd. ## Contact: http://www.qt.io/licensing/ ## ## This file is part of the Qt for Python examples of the Qt Toolkit. @@ -41,23 +41,29 @@ ############################################################################# import math +import sys -from PySide6 import QtCore, QtGui, QtWidgets +from PySide6.QtCore import (QLineF, QPointF, QRandomGenerator, QRectF, QTimer, + Qt) +from PySide6.QtGui import (QBrush, QColor, QPainter, QPainterPath, QPixmap, + QPolygonF, QTransform) +from PySide6.QtWidgets import (QApplication, QGraphicsItem, QGraphicsScene, + QGraphicsView) import mice_rc def random(boundary): - return QtCore.QRandomGenerator.global_().bounded(boundary) + return QRandomGenerator.global_().bounded(boundary) -class Mouse(QtWidgets.QGraphicsItem): - Pi = math.pi - TwoPi = 2.0 * Pi +class Mouse(QGraphicsItem): + PI = math.pi + TWO_PI = 2.0 * PI # Create the bounding rectangle once. adjust = 0.5 - BoundingRect = QtCore.QRectF(-20 - adjust, -22 - adjust, 40 + adjust, + BOUNDING_RECT = QRectF(-20 - adjust, -22 - adjust, 40 + adjust, 83 + adjust) def __init__(self): @@ -65,32 +71,24 @@ class Mouse(QtWidgets.QGraphicsItem): self.angle = 0.0 self.speed = 0.0 - self.mouseEyeDirection = 0.0 - self.color = QtGui.QColor(random(256), random(256), random(256)) + self._mouse_eye_direction = 0.0 + self.color = QColor(random(256), random(256), random(256)) - self.setTransform(QtGui.QTransform().rotate(random(360 * 16))) - - # In the C++ version of this example, this class is also derived from - # QObject in order to receive timer events. PySide6 does not support - # deriving from more than one wrapped class so we just create an - # explicit timer instead. - self.timer = QtCore.QTimer() - self.timer.timeout.connect(self.timerEvent) - self.timer.start(1000 / 33) + self.setTransform(QTransform().rotate(random(360 * 16))) @staticmethod - def normalizeAngle(angle): + def normalize_angle(angle): while angle < 0: - angle += Mouse.TwoPi - while angle > Mouse.TwoPi: - angle -= Mouse.TwoPi + angle += Mouse.TWO_PI + while angle > Mouse.TWO_PI: + angle -= Mouse.TWO_PI return angle def boundingRect(self): - return Mouse.BoundingRect + return Mouse.BOUNDING_RECT def shape(self): - path = QtGui.QPainterPath() + path = QPainterPath() path.addRect(-10, -20, 20, 40) return path @@ -100,80 +98,82 @@ class Mouse(QtWidgets.QGraphicsItem): painter.drawEllipse(-10, -20, 20, 40) # Eyes. - painter.setBrush(QtCore.Qt.white) + painter.setBrush(Qt.white) painter.drawEllipse(-10, -17, 8, 8) painter.drawEllipse(2, -17, 8, 8) # Nose. - painter.setBrush(QtCore.Qt.black) - painter.drawEllipse(QtCore.QRectF(-2, -22, 4, 4)) + painter.setBrush(Qt.black) + painter.drawEllipse(QRectF(-2, -22, 4, 4)) # Pupils. - painter.drawEllipse(QtCore.QRectF(-8.0 + self.mouseEyeDirection, -17, 4, 4)) - painter.drawEllipse(QtCore.QRectF(4.0 + self.mouseEyeDirection, -17, 4, 4)) + painter.drawEllipse(QRectF(-8.0 + self._mouse_eye_direction, -17, 4, 4)) + painter.drawEllipse(QRectF(4.0 + self._mouse_eye_direction, -17, 4, 4)) # Ears. if self.scene().collidingItems(self): - painter.setBrush(QtCore.Qt.red) + painter.setBrush(Qt.red) else: - painter.setBrush(QtCore.Qt.darkYellow) + painter.setBrush(Qt.darkYellow) painter.drawEllipse(-17, -12, 16, 16) painter.drawEllipse(1, -12, 16, 16) # Tail. - path = QtGui.QPainterPath(QtCore.QPointF(0, 20)) + path = QPainterPath(QPointF(0, 20)) path.cubicTo(-5, 22, -5, 22, 0, 25) path.cubicTo(5, 27, 5, 32, 0, 30) path.cubicTo(-5, 32, -5, 42, 0, 35) - painter.setBrush(QtCore.Qt.NoBrush) + painter.setBrush(Qt.NoBrush) painter.drawPath(path) - def timerEvent(self): + def advance(self, phase): + if not phase: + return # Don't move too far away. - lineToCenter = QtCore.QLineF(QtCore.QPointF(0, 0), self.mapFromScene(0, 0)) - if lineToCenter.length() > 150: - angleToCenter = math.acos(lineToCenter.dx() / lineToCenter.length()) - if lineToCenter.dy() < 0: - angleToCenter = Mouse.TwoPi - angleToCenter - angleToCenter = Mouse.normalizeAngle((Mouse.Pi - angleToCenter) + Mouse.Pi / 2) - - if angleToCenter < Mouse.Pi and angleToCenter > Mouse.Pi / 4: + line_to_center = QLineF(QPointF(0, 0), self.mapFromScene(0, 0)) + if line_to_center.length() > 150: + angle_to_center = math.acos(line_to_center.dx() / line_to_center.length()) + if line_to_center.dy() < 0: + angle_to_center = Mouse.TWO_PI - angle_to_center + angle_to_center = Mouse.normalize_angle((Mouse.PI - angle_to_center) + Mouse.PI / 2) + + if angle_to_center < Mouse.PI and angle_to_center > Mouse.PI / 4: # Rotate left. - self.angle += [-0.25, 0.25][self.angle < -Mouse.Pi / 2] - elif angleToCenter >= Mouse.Pi and angleToCenter < (Mouse.Pi + Mouse.Pi / 2 + Mouse.Pi / 4): + self.angle += [-0.25, 0.25][self.angle < -Mouse.PI / 2] + elif angle_to_center >= Mouse.PI and angle_to_center < (Mouse.PI + Mouse.PI / 2 + Mouse.PI / 4): # Rotate right. - self.angle += [-0.25, 0.25][self.angle < Mouse.Pi / 2] + self.angle += [-0.25, 0.25][self.angle < Mouse.PI / 2] elif math.sin(self.angle) < 0: self.angle += 0.25 elif math.sin(self.angle) > 0: self.angle -= 0.25 # Try not to crash with any other mice. - dangerMice = self.scene().items(QtGui.QPolygonF([self.mapToScene(0, 0), - self.mapToScene(-30, -50), - self.mapToScene(30, -50)])) + danger_mice = self.scene().items(QPolygonF([self.mapToScene(0, 0), + self.mapToScene(-30, -50), + self.mapToScene(30, -50)])) - for item in dangerMice: + for item in danger_mice: if item is self: continue - lineToMouse = QtCore.QLineF(QtCore.QPointF(0, 0), self.mapFromItem(item, 0, 0)) - angleToMouse = math.acos(lineToMouse.dx() / lineToMouse.length()) - if lineToMouse.dy() < 0: - angleToMouse = Mouse.TwoPi - angleToMouse - angleToMouse = Mouse.normalizeAngle((Mouse.Pi - angleToMouse) + Mouse.Pi / 2) + line_to_mouse = QLineF(QPointF(0, 0), self.mapFromItem(item, 0, 0)) + angle_to_mouse = math.acos(line_to_mouse.dx() / line_to_mouse.length()) + if line_to_mouse.dy() < 0: + angle_to_mouse = Mouse.TWO_PI - angle_to_mouse + angle_to_mouse = Mouse.normalize_angle((Mouse.PI - angle_to_mouse) + Mouse.PI / 2) - if angleToMouse >= 0 and angleToMouse < Mouse.Pi / 2: + if angle_to_mouse >= 0 and angle_to_mouse < Mouse.PI / 2: # Rotate right. self.angle += 0.5 - elif angleToMouse <= Mouse.TwoPi and angleToMouse > (Mouse.TwoPi - Mouse.Pi / 2): + elif angle_to_mouse <= Mouse.TWO_PI and angle_to_mouse > (Mouse.TWO_PI - Mouse.PI / 2): # Rotate left. self.angle -= 0.5 # Add some random movement. - if len(dangerMice) > 1 and (QtCore.qrand() % 10) == 0: - if QtCore.qrand() % 1: + if len(danger_mice) > 1 and random(10) == 0: + if random(2) != 0: self.angle += random(100) / 500.0 else: self.angle -= random(100) / 500.0 @@ -181,38 +181,38 @@ class Mouse(QtWidgets.QGraphicsItem): self.speed += (-50 + random(100)) / 100.0 dx = math.sin(self.angle) * 10 - self.mouseEyeDirection = [dx / 5, 0.0][QtCore.qAbs(dx / 5) < 1] - self.setTransform(QtGui.QTransform().rotate(dx)) + self._mouse_eye_direction = [dx / 5, 0.0][abs(dx / 5) < 1] + + self.setRotation(self.rotation() + dx) self.setPos(self.mapToParent(0, -(3 + math.sin(self.speed) * 3))) if __name__ == '__main__': + MOUSE_COUNT = 7 + app = QApplication(sys.argv) - import sys - - MouseCount = 7 - - app = QtWidgets.QApplication(sys.argv) - - scene = QtWidgets.QGraphicsScene() + scene = QGraphicsScene() scene.setSceneRect(-300, -300, 600, 600) - scene.setItemIndexMethod(QtWidgets.QGraphicsScene.NoIndex) + scene.setItemIndexMethod(QGraphicsScene.NoIndex) - for i in range(MouseCount): + for i in range(MOUSE_COUNT): mouse = Mouse() - mouse.setPos(math.sin((i * 6.28) / MouseCount) * 200, - math.cos((i * 6.28) / MouseCount) * 200) + mouse.setPos(math.sin((i * 6.28) / MOUSE_COUNT) * 200, + math.cos((i * 6.28) / MOUSE_COUNT) * 200) scene.addItem(mouse) - view = QtWidgets.QGraphicsView(scene) - view.setRenderHint(QtGui.QPainter.Antialiasing) - view.setBackgroundBrush(QtGui.QBrush(QtGui.QPixmap(':/images/cheese.jpg'))) - view.setCacheMode(QtWidgets.QGraphicsView.CacheBackground) - view.setViewportUpdateMode(QtWidgets.QGraphicsView.BoundingRectViewportUpdate) - view.setDragMode(QtWidgets.QGraphicsView.ScrollHandDrag) + view = QGraphicsView(scene) + view.setRenderHint(QPainter.Antialiasing) + view.setBackgroundBrush(QBrush(QPixmap(':/images/cheese.jpg'))) + view.setCacheMode(QGraphicsView.CacheBackground) + view.setViewportUpdateMode(QGraphicsView.BoundingRectViewportUpdate) + view.setDragMode(QGraphicsView.ScrollHandDrag) view.setWindowTitle("Colliding Mice") view.resize(400, 300) view.show() + timer = QTimer() + timer.timeout.connect(scene.advance) + timer.start(1000 / 33) sys.exit(app.exec_()) |