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authorFriedemann Kleint <Friedemann.Kleint@qt.io>2021-03-29 15:17:58 +0200
committerFriedemann Kleint <Friedemann.Kleint@qt.io>2021-03-29 18:23:37 +0200
commitcb575c49ac63687c9a8b671b36b8b1cefbc01de0 (patch)
tree01be0b659dcc21368df254e83fd188b41a32e882
parent453f14aa244ae589e043d655acbdf263db929340 (diff)
Brush up the collidingmice example
- Port to snake case. - Use per-class imports. - Replace call to obsolete qrand() function. - Fix the random movement (angle) by using setRotation() as does the C++ example. - Use QGraphicsScene.advance() instead of per-mouse timers to advance the scene as does the C++ example. Task-number: PYSIDE-1112 Change-Id: Ibb5b4bde51021d890acb4cc6c2f41a3e0d0207af Reviewed-by: Cristian Maureira-Fredes <cristian.maureira-fredes@qt.io>
-rw-r--r--examples/widgets/graphicsview/collidingmice/collidingmice.py154
1 files changed, 77 insertions, 77 deletions
diff --git a/examples/widgets/graphicsview/collidingmice/collidingmice.py b/examples/widgets/graphicsview/collidingmice/collidingmice.py
index 2d5490b6d..b22517617 100644
--- a/examples/widgets/graphicsview/collidingmice/collidingmice.py
+++ b/examples/widgets/graphicsview/collidingmice/collidingmice.py
@@ -2,7 +2,7 @@
#############################################################################
##
## Copyright (C) 2013 Riverbank Computing Limited.
-## Copyright (C) 2016 The Qt Company Ltd.
+## Copyright (C) 2021 The Qt Company Ltd.
## Contact: http://www.qt.io/licensing/
##
## This file is part of the Qt for Python examples of the Qt Toolkit.
@@ -41,23 +41,29 @@
#############################################################################
import math
+import sys
-from PySide6 import QtCore, QtGui, QtWidgets
+from PySide6.QtCore import (QLineF, QPointF, QRandomGenerator, QRectF, QTimer,
+ Qt)
+from PySide6.QtGui import (QBrush, QColor, QPainter, QPainterPath, QPixmap,
+ QPolygonF, QTransform)
+from PySide6.QtWidgets import (QApplication, QGraphicsItem, QGraphicsScene,
+ QGraphicsView)
import mice_rc
def random(boundary):
- return QtCore.QRandomGenerator.global_().bounded(boundary)
+ return QRandomGenerator.global_().bounded(boundary)
-class Mouse(QtWidgets.QGraphicsItem):
- Pi = math.pi
- TwoPi = 2.0 * Pi
+class Mouse(QGraphicsItem):
+ PI = math.pi
+ TWO_PI = 2.0 * PI
# Create the bounding rectangle once.
adjust = 0.5
- BoundingRect = QtCore.QRectF(-20 - adjust, -22 - adjust, 40 + adjust,
+ BOUNDING_RECT = QRectF(-20 - adjust, -22 - adjust, 40 + adjust,
83 + adjust)
def __init__(self):
@@ -65,32 +71,24 @@ class Mouse(QtWidgets.QGraphicsItem):
self.angle = 0.0
self.speed = 0.0
- self.mouseEyeDirection = 0.0
- self.color = QtGui.QColor(random(256), random(256), random(256))
+ self._mouse_eye_direction = 0.0
+ self.color = QColor(random(256), random(256), random(256))
- self.setTransform(QtGui.QTransform().rotate(random(360 * 16)))
-
- # In the C++ version of this example, this class is also derived from
- # QObject in order to receive timer events. PySide6 does not support
- # deriving from more than one wrapped class so we just create an
- # explicit timer instead.
- self.timer = QtCore.QTimer()
- self.timer.timeout.connect(self.timerEvent)
- self.timer.start(1000 / 33)
+ self.setTransform(QTransform().rotate(random(360 * 16)))
@staticmethod
- def normalizeAngle(angle):
+ def normalize_angle(angle):
while angle < 0:
- angle += Mouse.TwoPi
- while angle > Mouse.TwoPi:
- angle -= Mouse.TwoPi
+ angle += Mouse.TWO_PI
+ while angle > Mouse.TWO_PI:
+ angle -= Mouse.TWO_PI
return angle
def boundingRect(self):
- return Mouse.BoundingRect
+ return Mouse.BOUNDING_RECT
def shape(self):
- path = QtGui.QPainterPath()
+ path = QPainterPath()
path.addRect(-10, -20, 20, 40)
return path
@@ -100,80 +98,82 @@ class Mouse(QtWidgets.QGraphicsItem):
painter.drawEllipse(-10, -20, 20, 40)
# Eyes.
- painter.setBrush(QtCore.Qt.white)
+ painter.setBrush(Qt.white)
painter.drawEllipse(-10, -17, 8, 8)
painter.drawEllipse(2, -17, 8, 8)
# Nose.
- painter.setBrush(QtCore.Qt.black)
- painter.drawEllipse(QtCore.QRectF(-2, -22, 4, 4))
+ painter.setBrush(Qt.black)
+ painter.drawEllipse(QRectF(-2, -22, 4, 4))
# Pupils.
- painter.drawEllipse(QtCore.QRectF(-8.0 + self.mouseEyeDirection, -17, 4, 4))
- painter.drawEllipse(QtCore.QRectF(4.0 + self.mouseEyeDirection, -17, 4, 4))
+ painter.drawEllipse(QRectF(-8.0 + self._mouse_eye_direction, -17, 4, 4))
+ painter.drawEllipse(QRectF(4.0 + self._mouse_eye_direction, -17, 4, 4))
# Ears.
if self.scene().collidingItems(self):
- painter.setBrush(QtCore.Qt.red)
+ painter.setBrush(Qt.red)
else:
- painter.setBrush(QtCore.Qt.darkYellow)
+ painter.setBrush(Qt.darkYellow)
painter.drawEllipse(-17, -12, 16, 16)
painter.drawEllipse(1, -12, 16, 16)
# Tail.
- path = QtGui.QPainterPath(QtCore.QPointF(0, 20))
+ path = QPainterPath(QPointF(0, 20))
path.cubicTo(-5, 22, -5, 22, 0, 25)
path.cubicTo(5, 27, 5, 32, 0, 30)
path.cubicTo(-5, 32, -5, 42, 0, 35)
- painter.setBrush(QtCore.Qt.NoBrush)
+ painter.setBrush(Qt.NoBrush)
painter.drawPath(path)
- def timerEvent(self):
+ def advance(self, phase):
+ if not phase:
+ return
# Don't move too far away.
- lineToCenter = QtCore.QLineF(QtCore.QPointF(0, 0), self.mapFromScene(0, 0))
- if lineToCenter.length() > 150:
- angleToCenter = math.acos(lineToCenter.dx() / lineToCenter.length())
- if lineToCenter.dy() < 0:
- angleToCenter = Mouse.TwoPi - angleToCenter
- angleToCenter = Mouse.normalizeAngle((Mouse.Pi - angleToCenter) + Mouse.Pi / 2)
-
- if angleToCenter < Mouse.Pi and angleToCenter > Mouse.Pi / 4:
+ line_to_center = QLineF(QPointF(0, 0), self.mapFromScene(0, 0))
+ if line_to_center.length() > 150:
+ angle_to_center = math.acos(line_to_center.dx() / line_to_center.length())
+ if line_to_center.dy() < 0:
+ angle_to_center = Mouse.TWO_PI - angle_to_center
+ angle_to_center = Mouse.normalize_angle((Mouse.PI - angle_to_center) + Mouse.PI / 2)
+
+ if angle_to_center < Mouse.PI and angle_to_center > Mouse.PI / 4:
# Rotate left.
- self.angle += [-0.25, 0.25][self.angle < -Mouse.Pi / 2]
- elif angleToCenter >= Mouse.Pi and angleToCenter < (Mouse.Pi + Mouse.Pi / 2 + Mouse.Pi / 4):
+ self.angle += [-0.25, 0.25][self.angle < -Mouse.PI / 2]
+ elif angle_to_center >= Mouse.PI and angle_to_center < (Mouse.PI + Mouse.PI / 2 + Mouse.PI / 4):
# Rotate right.
- self.angle += [-0.25, 0.25][self.angle < Mouse.Pi / 2]
+ self.angle += [-0.25, 0.25][self.angle < Mouse.PI / 2]
elif math.sin(self.angle) < 0:
self.angle += 0.25
elif math.sin(self.angle) > 0:
self.angle -= 0.25
# Try not to crash with any other mice.
- dangerMice = self.scene().items(QtGui.QPolygonF([self.mapToScene(0, 0),
- self.mapToScene(-30, -50),
- self.mapToScene(30, -50)]))
+ danger_mice = self.scene().items(QPolygonF([self.mapToScene(0, 0),
+ self.mapToScene(-30, -50),
+ self.mapToScene(30, -50)]))
- for item in dangerMice:
+ for item in danger_mice:
if item is self:
continue
- lineToMouse = QtCore.QLineF(QtCore.QPointF(0, 0), self.mapFromItem(item, 0, 0))
- angleToMouse = math.acos(lineToMouse.dx() / lineToMouse.length())
- if lineToMouse.dy() < 0:
- angleToMouse = Mouse.TwoPi - angleToMouse
- angleToMouse = Mouse.normalizeAngle((Mouse.Pi - angleToMouse) + Mouse.Pi / 2)
+ line_to_mouse = QLineF(QPointF(0, 0), self.mapFromItem(item, 0, 0))
+ angle_to_mouse = math.acos(line_to_mouse.dx() / line_to_mouse.length())
+ if line_to_mouse.dy() < 0:
+ angle_to_mouse = Mouse.TWO_PI - angle_to_mouse
+ angle_to_mouse = Mouse.normalize_angle((Mouse.PI - angle_to_mouse) + Mouse.PI / 2)
- if angleToMouse >= 0 and angleToMouse < Mouse.Pi / 2:
+ if angle_to_mouse >= 0 and angle_to_mouse < Mouse.PI / 2:
# Rotate right.
self.angle += 0.5
- elif angleToMouse <= Mouse.TwoPi and angleToMouse > (Mouse.TwoPi - Mouse.Pi / 2):
+ elif angle_to_mouse <= Mouse.TWO_PI and angle_to_mouse > (Mouse.TWO_PI - Mouse.PI / 2):
# Rotate left.
self.angle -= 0.5
# Add some random movement.
- if len(dangerMice) > 1 and (QtCore.qrand() % 10) == 0:
- if QtCore.qrand() % 1:
+ if len(danger_mice) > 1 and random(10) == 0:
+ if random(2) != 0:
self.angle += random(100) / 500.0
else:
self.angle -= random(100) / 500.0
@@ -181,38 +181,38 @@ class Mouse(QtWidgets.QGraphicsItem):
self.speed += (-50 + random(100)) / 100.0
dx = math.sin(self.angle) * 10
- self.mouseEyeDirection = [dx / 5, 0.0][QtCore.qAbs(dx / 5) < 1]
- self.setTransform(QtGui.QTransform().rotate(dx))
+ self._mouse_eye_direction = [dx / 5, 0.0][abs(dx / 5) < 1]
+
+ self.setRotation(self.rotation() + dx)
self.setPos(self.mapToParent(0, -(3 + math.sin(self.speed) * 3)))
if __name__ == '__main__':
+ MOUSE_COUNT = 7
+ app = QApplication(sys.argv)
- import sys
-
- MouseCount = 7
-
- app = QtWidgets.QApplication(sys.argv)
-
- scene = QtWidgets.QGraphicsScene()
+ scene = QGraphicsScene()
scene.setSceneRect(-300, -300, 600, 600)
- scene.setItemIndexMethod(QtWidgets.QGraphicsScene.NoIndex)
+ scene.setItemIndexMethod(QGraphicsScene.NoIndex)
- for i in range(MouseCount):
+ for i in range(MOUSE_COUNT):
mouse = Mouse()
- mouse.setPos(math.sin((i * 6.28) / MouseCount) * 200,
- math.cos((i * 6.28) / MouseCount) * 200)
+ mouse.setPos(math.sin((i * 6.28) / MOUSE_COUNT) * 200,
+ math.cos((i * 6.28) / MOUSE_COUNT) * 200)
scene.addItem(mouse)
- view = QtWidgets.QGraphicsView(scene)
- view.setRenderHint(QtGui.QPainter.Antialiasing)
- view.setBackgroundBrush(QtGui.QBrush(QtGui.QPixmap(':/images/cheese.jpg')))
- view.setCacheMode(QtWidgets.QGraphicsView.CacheBackground)
- view.setViewportUpdateMode(QtWidgets.QGraphicsView.BoundingRectViewportUpdate)
- view.setDragMode(QtWidgets.QGraphicsView.ScrollHandDrag)
+ view = QGraphicsView(scene)
+ view.setRenderHint(QPainter.Antialiasing)
+ view.setBackgroundBrush(QBrush(QPixmap(':/images/cheese.jpg')))
+ view.setCacheMode(QGraphicsView.CacheBackground)
+ view.setViewportUpdateMode(QGraphicsView.BoundingRectViewportUpdate)
+ view.setDragMode(QGraphicsView.ScrollHandDrag)
view.setWindowTitle("Colliding Mice")
view.resize(400, 300)
view.show()
+ timer = QTimer()
+ timer.timeout.connect(scene.advance)
+ timer.start(1000 / 33)
sys.exit(app.exec_())