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authorCristian Maureira-Fredes <cristian.maureira-fredes@qt.io>2019-04-24 09:58:23 +0200
committerCristián Maureira-Fredes <Cristian.Maureira-Fredes@qt.io>2021-09-21 20:40:30 +0200
commitb31f0c37bdc78e939db2dfe3bd876eba47137a5c (patch)
tree9a634100de0cc9f8c53733757a1f352424092cbb /examples/declarative/openglunderqml/doc/openglunderqml.rst
parent00228b7605f63c58ab979362ecaa2bef96c7dc67 (diff)
examples: Add OpenGL under Qml example
This is example is based on the Qt's scene graph example that uses and OpenGL animation inside Qml code. Fixes: PYSIDE-1034 Change-Id: I012818d81d757571a711fcea68df51fa566ae5f9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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+OpenGL under QML Squircle
+=========================
+
+The OpenGL under QML example shows how an application can make use of the
+QQuickWindow::beforeRendering() signal to draw custom OpenGL content under a Qt
+Quick scene. This signal is emitted at the start of every frame, before the
+scene graph starts its rendering, thus any OpenGL draw calls that are made as
+a response to this signal, will stack under the Qt Quick items.
+
+As an alternative, applications that wish to render OpenGL content on top of
+the Qt Quick scene, can do so by connecting to the
+QQuickWindow::afterRendering() signal.
+
+In this example, we will also see how it is possible to have values that are
+exposed to QML which affect the OpenGL rendering. We animate the threshold
+value using a NumberAnimation in the QML file and this value is used by the
+OpenGL shader program that draws the squircles.
+
+.. image:: squircle.png
+ :width: 400
+ :alt: Squircle Screenshot