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authorFriedemann Kleint <Friedemann.Kleint@qt.io>2021-10-07 12:47:46 +0200
committerFriedemann Kleint <Friedemann.Kleint@qt.io>2021-10-11 20:31:00 +0200
commitba1bb6785ba2d3b4569b7bce4c98ed07f73bb1b8 (patch)
tree94291087f35e8e183d8d4c7d6357a56fc7d61c69 /examples/declarative
parent3e5bfbff99334b8c15ee705079d5a7f0cfa371d5 (diff)
Port the rendercontrol_opengl/rendercontrol_opengl example
Task-number: PYSIDE-841 Pick-to: 6.2 Change-Id: I432498ff85d346def9604a551fddddb0a0939b25 Reviewed-by: Christian Tismer <tismer@stackless.com>
Diffstat (limited to 'examples/declarative')
-rw-r--r--examples/declarative/rendercontrol/rendercontrol_opengl/cuberenderer.py223
-rw-r--r--examples/declarative/rendercontrol/rendercontrol_opengl/demo.qml208
-rw-r--r--examples/declarative/rendercontrol/rendercontrol_opengl/doc/rendercontrol_opengl.rst5
-rw-r--r--examples/declarative/rendercontrol/rendercontrol_opengl/main.py57
-rw-r--r--examples/declarative/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pyproject6
-rw-r--r--examples/declarative/rendercontrol/rendercontrol_opengl/window_singlethreaded.py308
6 files changed, 807 insertions, 0 deletions
diff --git a/examples/declarative/rendercontrol/rendercontrol_opengl/cuberenderer.py b/examples/declarative/rendercontrol/rendercontrol_opengl/cuberenderer.py
new file mode 100644
index 000000000..90cd78e65
--- /dev/null
+++ b/examples/declarative/rendercontrol/rendercontrol_opengl/cuberenderer.py
@@ -0,0 +1,223 @@
+#############################################################################
+##
+## Copyright (C) 2021 The Qt Company Ltd.
+## Contact: http://www.qt.io/licensing/
+##
+## This file is part of the Qt for Python examples of the Qt Toolkit.
+##
+## $QT_BEGIN_LICENSE:BSD$
+## You may use this file under the terms of the BSD license as follows:
+##
+## "Redistribution and use in source and binary forms, with or without
+## modification, are permitted provided that the following conditions are
+## met:
+## * Redistributions of source code must retain the above copyright
+## notice, this list of conditions and the following disclaimer.
+## * Redistributions in binary form must reproduce the above copyright
+## notice, this list of conditions and the following disclaimer in
+## the documentation and/or other materials provided with the
+## distribution.
+## * Neither the name of The Qt Company Ltd nor the names of its
+## contributors may be used to endorse or promote products derived
+## from this software without specific prior written permission.
+##
+##
+## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+##
+## $QT_END_LICENSE$
+##
+#############################################################################
+
+import ctypes
+import numpy
+from OpenGL.GL import (GL_COLOR_BUFFER_BIT, GL_CULL_FACE, GL_CW,
+ GL_DEPTH_BUFFER_BIT, GL_DEPTH_TEST, GL_FALSE, GL_FLOAT,
+ GL_TEXTURE_2D, GL_TRIANGLES)
+
+from PySide6.QtGui import (QMatrix4x4, QOffscreenSurface, QOpenGLContext,
+ QOpenGLFunctions, QWindow)
+from PySide6.QtOpenGL import (QOpenGLBuffer, QOpenGLShader,
+ QOpenGLShaderProgram, QOpenGLVertexArrayObject)
+from shiboken6 import VoidPtr
+
+
+VERTEXSHADER_SOURCE = """attribute highp vec4 vertex;
+attribute lowp vec2 coord;
+varying lowp vec2 v_coord;
+uniform highp mat4 matrix;
+void main() {
+ v_coord = coord;
+ gl_Position = matrix * vertex;
+}
+"""
+
+
+FRAGMENTSHADER_SOURCE = """varying lowp vec2 v_coord;
+uniform sampler2D sampler;
+void main() {
+ gl_FragColor = vec4(texture2D(sampler, v_coord).rgb, 1.0);
+}
+"""
+
+
+FLOAT_SIZE = ctypes.sizeof(ctypes.c_float)
+
+
+VERTEXES = numpy.array([-0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5,
+ 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5,
+ -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5,
+ 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5,
+
+ 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5,
+ 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5,
+ -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5,
+ -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5,
+
+ 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
+ -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5,
+ -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5,
+ 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5],
+ dtype=numpy.float32)
+
+
+TEX_COORDS = numpy.array([0.0, 0.0, 1.0, 1.0, 1.0, 0.0,
+ 1.0, 1.0, 0.0, 0.0, 0.0, 1.0,
+ 1.0, 1.0, 1.0, 0.0, 0.0, 1.0,
+ 0.0, 0.0, 0.0, 1.0, 1.0, 0.0,
+
+ 1.0, 1.0, 1.0, 0.0, 0.0, 1.0,
+ 0.0, 0.0, 0.0, 1.0, 1.0, 0.0,
+ 0.0, 0.0, 1.0, 1.0, 1.0, 0.0,
+ 1.0, 1.0, 0.0, 0.0, 0.0, 1.0,
+
+ 0.0, 1.0, 1.0, 0.0, 1.0, 1.0,
+ 1.0, 0.0, 0.0, 1.0, 0.0, 0.0,
+ 1.0, 0.0, 1.0, 1.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0, 0.0, 1.0, 1.0], dtype=numpy.float32)
+
+
+class CubeRenderer():
+ def __init__(self, offscreenSurface):
+ self.m_angle = 0
+ self.m_offscreenSurface = offscreenSurface
+ self.m_context = None
+ self.m_program = None
+ self.m_vbo = None
+ self.m_vao = None
+ self.m_matrixLoc = 0
+ self.m_proj = QMatrix4x4()
+
+ def __del__(self):
+ # Use a temporary offscreen surface to do the cleanup. There may not
+ # be a native window surface available anymore at self stage.
+ self.m_context.makeCurrent(self.m_offscreenSurface)
+ del self.m_program
+ del self.m_vbo
+ del self.m_vao
+ self.m_context.doneCurrent()
+
+ def init(self, w, share):
+ self.m_context = QOpenGLContext()
+ self.m_context.setShareContext(share)
+ self.m_context.setFormat(w.requestedFormat())
+ self.m_context.create()
+ if not self.m_context.makeCurrent(w):
+ return
+
+ f = self.m_context.functions()
+ f.glClearColor(0.0, 0.1, 0.25, 1.0)
+ f.glViewport(0, 0, w.width() * w.devicePixelRatio(),
+ w.height() * w.devicePixelRatio())
+
+ self.m_program = QOpenGLShaderProgram()
+ self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.Vertex,
+ VERTEXSHADER_SOURCE)
+ self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.Fragment,
+ FRAGMENTSHADER_SOURCE)
+ self.m_program.bindAttributeLocation("vertex", 0)
+ self.m_program.bindAttributeLocation("coord", 1)
+ self.m_program.link()
+ self.m_matrixLoc = self.m_program.uniformLocation("matrix")
+
+ self.m_vao = QOpenGLVertexArrayObject()
+ self.m_vao.create()
+ vaoBinder = QOpenGLVertexArrayObject.Binder(self.m_vao)
+
+ self.m_vbo = QOpenGLBuffer()
+ self.m_vbo.create()
+ self.m_vbo.bind()
+
+ vertexCount = 36
+ self.m_vbo.allocate(FLOAT_SIZE * vertexCount * 5)
+ vertex_data = VERTEXES.tobytes()
+ tex_coord_data = TEX_COORDS.tobytes()
+ self.m_vbo.write(0, VoidPtr(vertex_data),
+ FLOAT_SIZE * vertexCount * 3)
+ self.m_vbo.write(FLOAT_SIZE * vertexCount * 3,
+ VoidPtr(tex_coord_data),
+ FLOAT_SIZE * vertexCount * 2)
+ self.m_vbo.release()
+
+ if self.m_vao.isCreated():
+ self.setupVertexAttribs()
+
+ def resize(self, w, h):
+ self.m_proj.setToIdentity()
+ self.m_proj.perspective(45, w / float(h), 0.01, 100.0)
+
+ def setupVertexAttribs(self):
+ self.m_vbo.bind()
+ self.m_program.enableAttributeArray(0)
+ self.m_program.enableAttributeArray(1)
+ f = self.m_context.functions()
+
+ null = VoidPtr(0)
+ pointer = VoidPtr(36 * 3 * FLOAT_SIZE)
+ f.glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, null)
+ f.glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, pointer)
+ self.m_vbo.release()
+
+ def render(self, w, share, texture):
+ if not self.m_context:
+ self.init(w, share)
+
+ if not self.m_context.makeCurrent(w):
+ return
+
+ f = self.m_context.functions()
+ f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
+
+ if texture:
+ f.glBindTexture(GL_TEXTURE_2D, texture)
+ f.glFrontFace(GL_CW) # because our cube's vertex data is such
+ f.glEnable(GL_CULL_FACE)
+ f.glEnable(GL_DEPTH_TEST)
+
+ self.m_program.bind()
+ vaoBinder = QOpenGLVertexArrayObject.Binder(self.m_vao)
+ # If VAOs are not supported, set the vertex attributes every time.
+ if not self.m_vao.isCreated():
+ self.setupVertexAttribs()
+
+ m = QMatrix4x4()
+ m.translate(0, 0, -2)
+ m.rotate(90, 0, 0, 1)
+ m.rotate(self.m_angle, 0.5, 1, 0)
+ self.m_angle += 0.5
+
+ self.m_program.setUniformValue(self.m_matrixLoc, self.m_proj * m)
+
+ # Draw the cube.
+ f.glDrawArrays(GL_TRIANGLES, 0, 36)
+
+ self.m_context.swapBuffers(w)
diff --git a/examples/declarative/rendercontrol/rendercontrol_opengl/demo.qml b/examples/declarative/rendercontrol/rendercontrol_opengl/demo.qml
new file mode 100644
index 000000000..aeffc7646
--- /dev/null
+++ b/examples/declarative/rendercontrol/rendercontrol_opengl/demo.qml
@@ -0,0 +1,208 @@
+/****************************************************************************
+**
+** Copyright (C) 2021 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt for Python examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Rectangle {
+ id: root
+
+ gradient: Gradient {
+ GradientStop { position: 0; color: mouse.pressed ? "lightsteelblue" : "steelblue" }
+ GradientStop { position: 1; color: "black" }
+ }
+
+ Text {
+ anchors.centerIn: parent
+ text: "Qt Quick in a texture"
+ font.pointSize: 40
+ color: "white"
+
+ SequentialAnimation on rotation {
+ PauseAnimation { duration: 2500 }
+ NumberAnimation { from: 0; to: 360; duration: 5000; easing.type: Easing.InOutCubic }
+ loops: Animation.Infinite
+ }
+ }
+
+ ParticleSystem {
+ id: particles
+ anchors.fill: parent
+
+ ImageParticle {
+ id: smoke
+ system: particles
+ anchors.fill: parent
+ groups: ["A", "B"]
+ source: "qrc:///particleresources/glowdot.png"
+ colorVariation: 0
+ color: "#00111111"
+ }
+ ImageParticle {
+ id: flame
+ anchors.fill: parent
+ system: particles
+ groups: ["C", "D"]
+ source: "qrc:///particleresources/glowdot.png"
+ colorVariation: 0.1
+ color: "#00ff400f"
+ }
+
+ Emitter {
+ id: fire
+ system: particles
+ group: "C"
+
+ y: parent.height
+ width: parent.width
+
+ emitRate: 350
+ lifeSpan: 3500
+
+ acceleration: PointDirection { y: -17; xVariation: 3 }
+ velocity: PointDirection {xVariation: 3}
+
+ size: 24
+ sizeVariation: 8
+ endSize: 4
+ }
+
+ TrailEmitter {
+ id: fireSmoke
+ group: "B"
+ system: particles
+ follow: "C"
+ width: root.width
+ height: root.height - 68
+
+ emitRatePerParticle: 1
+ lifeSpan: 2000
+
+ velocity: PointDirection {y:-17*6; yVariation: -17; xVariation: 3}
+ acceleration: PointDirection {xVariation: 3}
+
+ size: 36
+ sizeVariation: 8
+ endSize: 16
+ }
+
+ TrailEmitter {
+ id: fireballFlame
+ anchors.fill: parent
+ system: particles
+ group: "D"
+ follow: "E"
+
+ emitRatePerParticle: 120
+ lifeSpan: 180
+ emitWidth: TrailEmitter.ParticleSize
+ emitHeight: TrailEmitter.ParticleSize
+ emitShape: EllipseShape{}
+
+ size: 16
+ sizeVariation: 4
+ endSize: 4
+ }
+
+ TrailEmitter {
+ id: fireballSmoke
+ anchors.fill: parent
+ system: particles
+ group: "A"
+ follow: "E"
+
+ emitRatePerParticle: 128
+ lifeSpan: 2400
+ emitWidth: TrailEmitter.ParticleSize
+ emitHeight: TrailEmitter.ParticleSize
+ emitShape: EllipseShape{}
+
+ velocity: PointDirection {yVariation: 16; xVariation: 16}
+ acceleration: PointDirection {y: -16}
+
+ size: 24
+ sizeVariation: 8
+ endSize: 8
+ }
+
+ Emitter {
+ id: balls
+ system: particles
+ group: "E"
+
+ y: parent.height
+ width: parent.width
+
+ emitRate: 2
+ lifeSpan: 7000
+
+ velocity: PointDirection {y:-17*4*2; xVariation: 6*6}
+ acceleration: PointDirection {y: 17*2; xVariation: 6*6}
+
+ size: 8
+ sizeVariation: 4
+ }
+
+ Turbulence { //A bit of turbulence makes the smoke look better
+ anchors.fill: parent
+ groups: ["A","B"]
+ strength: 32
+ system: particles
+ }
+ }
+
+ onWidthChanged: particles.reset()
+ onHeightChanged: particles.reset()
+
+ MouseArea {
+ id: mouse
+ anchors.fill: parent
+ }
+}
diff --git a/examples/declarative/rendercontrol/rendercontrol_opengl/doc/rendercontrol_opengl.rst b/examples/declarative/rendercontrol/rendercontrol_opengl/doc/rendercontrol_opengl.rst
new file mode 100644
index 000000000..f47567f52
--- /dev/null
+++ b/examples/declarative/rendercontrol/rendercontrol_opengl/doc/rendercontrol_opengl.rst
@@ -0,0 +1,5 @@
+QQuickRenderControl OpenGL Example
+==================================
+
+The QQuickRenderControl OpenGL Example shows how to render a Qt Quick scene into a
+texture that is then used by a non-Quick based OpenGL renderer.
diff --git a/examples/declarative/rendercontrol/rendercontrol_opengl/main.py b/examples/declarative/rendercontrol/rendercontrol_opengl/main.py
new file mode 100644
index 000000000..84a857838
--- /dev/null
+++ b/examples/declarative/rendercontrol/rendercontrol_opengl/main.py
@@ -0,0 +1,57 @@
+#############################################################################
+##
+## Copyright (C) 2021 The Qt Company Ltd.
+## Contact: http://www.qt.io/licensing/
+##
+## This file is part of the Qt for Python examples of the Qt Toolkit.
+##
+## $QT_BEGIN_LICENSE:BSD$
+## You may use this file under the terms of the BSD license as follows:
+##
+## "Redistribution and use in source and binary forms, with or without
+## modification, are permitted provided that the following conditions are
+## met:
+## * Redistributions of source code must retain the above copyright
+## notice, this list of conditions and the following disclaimer.
+## * Redistributions in binary form must reproduce the above copyright
+## notice, this list of conditions and the following disclaimer in
+## the documentation and/or other materials provided with the
+## distribution.
+## * Neither the name of The Qt Company Ltd nor the names of its
+## contributors may be used to endorse or promote products derived
+## from this software without specific prior written permission.
+##
+##
+## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+##
+## $QT_END_LICENSE$
+##
+#############################################################################
+
+import sys
+from PySide6.QtGui import QGuiApplication
+from PySide6.QtQuick import QQuickWindow, QSGRendererInterface
+
+from window_singlethreaded import WindowSingleThreaded
+
+
+if __name__ == "__main__":
+ app = QGuiApplication(sys.argv)
+ # only functional when Qt Quick is also using OpenGL
+ QQuickWindow.setGraphicsApi(QSGRendererInterface.OpenGLRhi)
+ window = WindowSingleThreaded()
+ window.resize(1024, 768)
+ window.show()
+ ex = app.exec()
+ del window
+ sys.exit(ex)
diff --git a/examples/declarative/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pyproject b/examples/declarative/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pyproject
new file mode 100644
index 000000000..b2e80ab23
--- /dev/null
+++ b/examples/declarative/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pyproject
@@ -0,0 +1,6 @@
+{
+ "files": ["cuberenderer.py",
+ "main.py",
+ "window_singlethreaded.py",
+ "demo.qml"]
+}
diff --git a/examples/declarative/rendercontrol/rendercontrol_opengl/window_singlethreaded.py b/examples/declarative/rendercontrol/rendercontrol_opengl/window_singlethreaded.py
new file mode 100644
index 000000000..08b3236a2
--- /dev/null
+++ b/examples/declarative/rendercontrol/rendercontrol_opengl/window_singlethreaded.py
@@ -0,0 +1,308 @@
+#############################################################################
+##
+## Copyright (C) 2021 The Qt Company Ltd.
+## Contact: http://www.qt.io/licensing/
+##
+## This file is part of the Qt for Python examples of the Qt Toolkit.
+##
+## $QT_BEGIN_LICENSE:BSD$
+## You may use this file under the terms of the BSD license as follows:
+##
+## "Redistribution and use in source and binary forms, with or without
+## modification, are permitted provided that the following conditions are
+## met:
+## * Redistributions of source code must retain the above copyright
+## notice, this list of conditions and the following disclaimer.
+## * Redistributions in binary form must reproduce the above copyright
+## notice, this list of conditions and the following disclaimer in
+## the documentation and/or other materials provided with the
+## distribution.
+## * Neither the name of The Qt Company Ltd nor the names of its
+## contributors may be used to endorse or promote products derived
+## from this software without specific prior written permission.
+##
+##
+## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+##
+## $QT_END_LICENSE$
+##
+#############################################################################
+
+import numpy
+from pathlib import Path
+import sys
+import weakref
+from OpenGL.GL import (GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST, GL_RGBA, GL_TEXTURE_2D, GL_UNSIGNED_BYTE)
+
+from PySide6.QtGui import (QMatrix4x4, QMouseEvent, QOffscreenSurface,
+ QOpenGLContext, QOpenGLFunctions, QScreen, QSurface,
+ QSurfaceFormat, QWindow)
+from PySide6.QtOpenGL import (QOpenGLFramebufferObject, QOpenGLTexture,
+ QOpenGLShaderProgram, QOpenGLVertexArrayObject,
+ QOpenGLBuffer)
+from PySide6.QtQml import QQmlComponent, QQmlEngine
+from PySide6.QtQuick import (QQuickGraphicsDevice,
+ QQuickItem, QQuickRenderControl,
+ QQuickRenderTarget, QQuickWindow)
+from PySide6.QtCore import QCoreApplication, QTimer, QUrl
+from shiboken6 import VoidPtr
+
+from cuberenderer import CubeRenderer
+
+
+class RenderControl(QQuickRenderControl):
+ def __init__(self, window=None):
+ super().__init__()
+ self._window = window
+
+ def renderWindow(self, offset):
+ return self._window() # Dereference the weak reference
+
+
+class WindowSingleThreaded(QWindow):
+
+ def __init__(self):
+ super().__init__()
+ self.m_rootItem = None
+ self.m_device = None
+ self.m_texture_ids = numpy.array([0], dtype=numpy.uint32)
+
+ self.m_quickInitialized = False
+ self.m_quickReady = False
+ self.m_dpr = 0
+ self.m_status_conn_id = None
+ self.setSurfaceType(QSurface.OpenGLSurface)
+
+ format = QSurfaceFormat()
+ # Qt Quick may need a depth and stencil buffer. Always make sure these
+ # are available.
+ format.setDepthBufferSize(16)
+ format.setStencilBufferSize(8)
+ self.setFormat(format)
+
+ self.m_context = QOpenGLContext()
+ self.m_context.setFormat(format)
+ self.m_context.create()
+
+ self.m_offscreenSurface = QOffscreenSurface()
+ # Pass m_context.format(), not format. Format does not specify and
+ # color buffer sizes, while the context, that has just been created,
+ # reports a format that has these values filled in. Pass self to the
+ # offscreen surface to make sure it will be compatible with the
+ # context's configuration.
+ self.m_offscreenSurface.setFormat(self.m_context.format())
+ self.m_offscreenSurface.create()
+
+ self.m_cubeRenderer = CubeRenderer(self.m_offscreenSurface)
+
+ self.m_renderControl = RenderControl(weakref.ref(self))
+
+ # Create a QQuickWindow that is associated with out render control.
+ # Note that this window never gets created or shown, meaning that
+ # will never get an underlying native (platform) window.
+ self.m_quickWindow = QQuickWindow(self.m_renderControl)
+
+ # Create a QML engine.
+ self.m_qmlEngine = QQmlEngine()
+ if not self.m_qmlEngine.incubationController():
+ c = self.m_quickWindow.incubationController()
+ self.m_qmlEngine.setIncubationController(c)
+
+ # When Quick says there is a need to render, we will not render
+ # immediately. Instead, a timer with a small interval is used
+ # to get better performance.
+ self.m_updateTimer = QTimer()
+ self.m_updateTimer.setSingleShot(True)
+ self.m_updateTimer.setInterval(5)
+ self.m_updateTimer.timeout.connect(self.render)
+
+ # Now hook up the signals. For simplicy we don't differentiate between
+ # renderRequested (only render is needed, no sync) and sceneChanged
+ # (polish and sync is needed too).
+ self.m_quickWindow.sceneGraphInitialized.connect(self.createTexture)
+ self.m_quickWindow.sceneGraphInvalidated.connect(self.destroyTexture)
+ self.m_renderControl.renderRequested.connect(self.requestUpdate)
+ self.m_renderControl.sceneChanged.connect(self.requestUpdate)
+
+ # Just recreating the texture on resize is not sufficient, when moving
+ # between screens with different devicePixelRatio the QWindow size may
+ # remain the same but the texture dimension is to change regardless.
+ self.screenChanged.connect(self.handleScreenChange)
+
+ def __del__(self):
+ # Make sure the context is current while doing cleanup. Note that
+ # we use the offscreen surface here because passing 'self' at self
+ # point is not safe: the underlying platform window may already be
+ # destroyed. To avoid all the trouble, use another surface that is
+ # valid for sure.
+ self.m_context.makeCurrent(self.m_offscreenSurface)
+
+ del self.m_qmlComponent
+ del self.m_qmlEngine
+ del self.m_quickWindow
+ del self.m_renderControl
+
+ if self.texture_id():
+ self.m_context.functions().glDeleteTextures(1, self.m_texture_ids)
+
+ self.m_context.doneCurrent()
+
+ def texture_id(self):
+ return self.m_texture_ids[0]
+
+ def set_texture_id(self, texture_id):
+ self.m_texture_ids[0] = texture_id
+
+ def createTexture(self):
+ # The scene graph has been initialized. It is now time to create a
+ # texture and associate it with the QQuickWindow.
+ self.m_dpr = self.devicePixelRatio()
+ self.m_textureSize = self.size() * self.m_dpr
+ f = self.m_context.functions()
+ f.glGenTextures(1, self.m_texture_ids)
+ f.glBindTexture(GL_TEXTURE_2D, self.texture_id())
+
+ f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
+ f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
+ null = VoidPtr(0)
+ f.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self.m_textureSize.width(),
+ self.m_textureSize.height(), 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, null)
+ target = QQuickRenderTarget.fromOpenGLTexture(self.texture_id(),
+ self.m_textureSize)
+ self.m_quickWindow.setRenderTarget(target)
+
+ def destroyTexture(self):
+ self.m_context.functions().glDeleteTextures(1, self.m_texture_ids)
+ self.set_texture_id(0)
+
+ def render(self):
+ if not self.m_context.makeCurrent(self.m_offscreenSurface):
+ return
+
+ # Polish, synchronize and render the next frame (into our texture).
+ # In this example everything happens on the same thread and therefore
+ # all three steps are performed in succession from here. In a threaded
+ # setup the render() call would happen on a separate thread.
+ self.m_renderControl.beginFrame()
+ self.m_renderControl.polishItems()
+ self.m_renderControl.sync()
+ self.m_renderControl.render()
+ self.m_renderControl.endFrame()
+
+ QOpenGLFramebufferObject.bindDefault()
+ self.m_context.functions().glFlush()
+
+ self.m_quickReady = True
+
+ # Get something onto the screen.
+ texture_id = self.texture_id() if self.m_quickReady else 0
+ self.m_cubeRenderer.render(self, self.m_context, texture_id)
+
+ def requestUpdate(self):
+ if not self.m_updateTimer.isActive():
+ self.m_updateTimer.start()
+
+ def run(self):
+ if self.m_status_conn_id:
+ self.m_qmlComponent.statusChanged.disconnect(self.m_status_conn_id)
+ self.m_status_conn_id = None
+
+ if self.m_qmlComponent.isError():
+ for error in self.m_qmlComponent.errors():
+ print(error.url().toString(), error.line(), error.toString())
+ return
+
+ self.m_rootItem = self.m_qmlComponent.create()
+ if self.m_qmlComponent.isError():
+ for error in self.m_qmlComponent.errors():
+ print(error.url().toString(), error.line(), error.toString())
+ return
+
+ if not self.m_rootItem:
+ print("run: Not a QQuickItem")
+ del self.m_rootItem
+
+ # The root item is ready. Associate it with the window.
+ self.m_rootItem.setParentItem(self.m_quickWindow.contentItem())
+
+ # Update item and rendering related geometries.
+ self.updateSizes()
+
+ # Initialize the render control and our OpenGL resources.
+ self.m_context.makeCurrent(self.m_offscreenSurface)
+ self.m_device = QQuickGraphicsDevice.fromOpenGLContext(self.m_context)
+ self.m_quickWindow.setGraphicsDevice(self.m_device)
+ self.m_renderControl.initialize()
+ self.m_quickInitialized = True
+
+ def updateSizes(self):
+ # Behave like SizeRootObjectToView.
+ w = self.width()
+ h = self.height()
+ self.m_rootItem.setWidth(w)
+ self.m_rootItem.setHeight(h)
+ self.m_quickWindow.setGeometry(0, 0, w, h)
+ self.m_cubeRenderer.resize(w, h)
+
+ def startQuick(self, filename):
+ url = QUrl.fromLocalFile(filename)
+ self.m_qmlComponent = QQmlComponent(self.m_qmlEngine, url)
+ if self.m_qmlComponent.isLoading():
+ self.m_status_conn_id = self.m_qmlComponent.statusChanged.connect(self.run)
+ else:
+ self.run()
+
+ def exposeEvent(self, event):
+ if self.isExposed() and not self.m_quickInitialized:
+ texture_id = self.texture_id() if self.m_quickReady else 0
+ self.m_cubeRenderer.render(self, self.m_context, texture_id)
+ qml_file = Path(__file__).parent / "demo.qml"
+ self.startQuick(qml_file)
+
+ def resizeTexture(self):
+ if self.m_rootItem and self.m_context.makeCurrent(self.m_offscreenSurface):
+ self.m_context.functions().glDeleteTextures(1, self.m_texture_ids)
+ self.set_texture_id(0)
+ self.createTexture()
+ self.m_context.doneCurrent()
+ self.updateSizes()
+ self.render()
+
+ def resizeEvent(self, event):
+ # If self is a resize after the scene is up and running, recreate the
+ # texture and the Quick item and scene.
+ if (self.texture_id()
+ and self.m_textureSize != self.size() * self.devicePixelRatio()):
+ self.resizeTexture()
+
+ def handleScreenChange(self):
+ if self.m_dpr != self.devicePixelRatio():
+ self.resizeTexture()
+
+ def mousePressEvent(self, e):
+ # Use the constructor taking position and globalPosition. That puts
+ # position into the event's position and scenePosition, and
+ # globalPosition into the event's globalPosition. This way the
+ # scenePosition in `e` is ignored and is replaced by position.
+ # This is necessary because QQuickWindow thinks of itself as
+ # a top-level window always.
+ mappedEvent = QMouseEvent(e.type(), e.position(), e.globalPosition(),
+ e.button(), e.buttons(), e.modifiers())
+ QCoreApplication.sendEvent(self.m_quickWindow, mappedEvent)
+
+ def mouseReleaseEvent(self, e):
+ mappedEvent = QMouseEvent(e.type(), e.position(), e.globalPosition(),
+ e.button(), e.buttons(), e.modifiers())
+ QCoreApplication.sendEvent(self.m_quickWindow, mappedEvent)