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authorShyamnath Premnadh <Shyamnath.Premnadh@qt.io>2024-04-16 14:28:52 +0200
committerShyamnath Premnadh <Shyamnath.Premnadh@qt.io>2024-04-18 15:35:04 +0200
commit0e7ce66678e6f7e05b7354fb962dc100d74c745b (patch)
tree0d9fbfcfaa379d76b76392a6b409191f2981ea1a /sources/pyside6
parent4194ab757e01909c8a7249fa184e6941eb1db7c5 (diff)
Tooling: add pyside6-balsam
- Also add the relevant documentation Pick-to: 6.7 6.6 6.5 Task-number: PYSIDE-2629 Change-Id: Ic2e7798a5f0ff7015cb87089dda2420ed6327ca2 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'sources/pyside6')
-rw-r--r--sources/pyside6/doc/tools/index.rst16
-rw-r--r--sources/pyside6/doc/tools/pyside6-balsam.rst59
2 files changed, 74 insertions, 1 deletions
diff --git a/sources/pyside6/doc/tools/index.rst b/sources/pyside6/doc/tools/index.rst
index b82e3fd71..900b2525a 100644
--- a/sources/pyside6/doc/tools/index.rst
+++ b/sources/pyside6/doc/tools/index.rst
@@ -187,5 +187,19 @@ Shader Tools
:link: pyside6-qsb
:link-type: ref
- a command line tool provided by the Qt Shader Tools module to
+ a command-line tool provided by the Qt Shader Tools modules to
generate and inspect .qsb files.
+
+Qt Quick 3D
+~~~~~~~~~~~
+
+.. grid:: 2
+ :gutter: 3 3 4 5
+
+ .. grid-item-card:: ``pyside6-balsam``
+ :link: pyside6-balsam
+ :link-type: ref
+
+ a command line tool that takes assets created in digital content
+ creation tools like Maya, 3ds Max or Blender and converts them into an
+ efficient runtime format for use with Qt Quick 3D.
diff --git a/sources/pyside6/doc/tools/pyside6-balsam.rst b/sources/pyside6/doc/tools/pyside6-balsam.rst
new file mode 100644
index 000000000..c6677f6a3
--- /dev/null
+++ b/sources/pyside6/doc/tools/pyside6-balsam.rst
@@ -0,0 +1,59 @@
+.. _pyside6-balsam:
+
+pyside6-balsam
+==============
+
+``pyside6-qsb`` is a tool that wraps the `balsam <Balsam Asset Import Tool>`_
+tool provided with Qt Quick 3D. The Balsam tool is a command line application
+that is part of Qt Quick 3D's asset conditioning pipeline. The purpose is to
+take assets created in digital content creation tools like `Maya`_, `3ds Max`_
+or `Blender`_ and converts them into an efficient runtime format for use with Qt
+Quick 3D. It is not possible, nor does it make sense to reference the
+interchange formats directly in applications because a large amount of
+resources are needed to parse and condition the content of the asset before it
+is usable for real-time rendering. Instead, the interchange formats can be
+converted via the Balsam tool into QML Components and resources like geometry
+and textures.
+
+
+For more information on how to use this tool, read Qt's documentation
+here: `Balsam Asset Import Tool`_.
+
+Usage
+-----
+
+.. code-block:: bash
+
+ pyside6-balsam [options] sourceFileName
+
+To convert a 3D asset contained in the file ``testModel.fbx`` with
+``pyside6-balsam`` the following command would be used:
+
+.. code-block:: bash
+
+ pyside6-balsam testModel.fbx
+
+This would generate the following files:
+
+* meshes/testModel.mesh
+* TestModel.qml
+
+Which can then be used in a Qt Quick 3D project by using that QML Component:
+
+.. code-block:: xml
+
+ import QtQuick3D 1.0
+
+ Scene {
+ Model {
+ source: "TestModel.qml"
+ }
+ }
+
+For other modes of operation, refer to the `Balsam Asset Import Tool`_.
+
+.. _`Balsam Asset Import Tool`: https://doc.qt.io/qt-6/qtquick3d-tool-balsam.html
+.. _Maya: https://www.autodesk.com/products/maya/overview
+.. _3ds Max: https://www.autodesk.com/products/3ds-max/overview
+.. _Blender: https://www.blender.org/
+