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-
-#############################################################################
-##
-## Copyright (C) 2018 The Qt Company Ltd.
-## Contact: http://www.qt.io/licensing/
-##
-## This file is part of the Qt for Python examples of the Qt Toolkit.
-##
-## $QT_BEGIN_LICENSE:BSD$
-## You may use this file under the terms of the BSD license as follows:
-##
-## "Redistribution and use in source and binary forms, with or without
-## modification, are permitted provided that the following conditions are
-## met:
-## * Redistributions of source code must retain the above copyright
-## notice, this list of conditions and the following disclaimer.
-## * Redistributions in binary form must reproduce the above copyright
-## notice, this list of conditions and the following disclaimer in
-## the documentation and/or other materials provided with the
-## distribution.
-## * Neither the name of The Qt Company Ltd nor the names of its
-## contributors may be used to endorse or promote products derived
-## from this software without specific prior written permission.
-##
-##
-## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-##
-## $QT_END_LICENSE$
-##
-#############################################################################
-
-"""PySide2 port of the qt3d/simple-cpp example from Qt v5.x"""
-
-import sys
-from PySide2.QtCore import(Property, QObject, QPropertyAnimation, Signal)
-from PySide2.QtGui import (QGuiApplication, QMatrix4x4, QQuaternion, QVector3D)
-from PySide2.Qt3DCore import (Qt3DCore)
-from PySide2.Qt3DExtras import (Qt3DExtras)
-
-class OrbitTransformController(QObject):
- def __init__(self, parent):
- super(OrbitTransformController, self).__init__(parent)
- self._target = None
- self._matrix = QMatrix4x4()
- self._radius = 1
- self._angle = 0
-
- def setTarget(self, t):
- self._target = t
-
- def getTarget(self):
- return self._target
-
- def setRadius(self, radius):
- if self._radius != radius:
- self._radius = radius
- self.updateMatrix()
- self.radiusChanged.emit()
-
- def getRadius(self):
- return self._radius
-
- def setAngle(self, angle):
- if self._angle != angle:
- self._angle = angle
- self.updateMatrix()
- self.angleChanged.emit()
-
- def getAngle(self):
- return self._angle
-
- def updateMatrix(self):
- self._matrix.setToIdentity()
- self._matrix.rotate(self._angle, QVector3D(0, 1, 0))
- self._matrix.translate(self._radius, 0, 0)
- if self._target is not None:
- self._target.setMatrix(self._matrix)
-
- angleChanged = Signal()
- radiusChanged = Signal()
- angle = Property(float, getAngle, setAngle, notify=angleChanged)
- radius = Property(float, getRadius, setRadius, notify=radiusChanged)
-
-class Window(Qt3DExtras.Qt3DWindow):
- def __init__(self):
- super(Window, self).__init__()
-
- # Camera
- self.camera().lens().setPerspectiveProjection(45, 16 / 9, 0.1, 1000)
- self.camera().setPosition(QVector3D(0, 0, 40))
- self.camera().setViewCenter(QVector3D(0, 0, 0))
-
- # For camera controls
- self.createScene()
- self.camController = Qt3DExtras.QOrbitCameraController(self.rootEntity)
- self.camController.setLinearSpeed(50)
- self.camController.setLookSpeed(180)
- self.camController.setCamera(self.camera())
-
- self.setRootEntity(self.rootEntity)
-
- def createScene(self):
- # Root entity
- self.rootEntity = Qt3DCore.QEntity()
-
- # Material
- self.material = Qt3DExtras.QPhongMaterial(self.rootEntity)
-
- # Torus
- self.torusEntity = Qt3DCore.QEntity(self.rootEntity)
- self.torusMesh = Qt3DExtras.QTorusMesh()
- self.torusMesh.setRadius(5)
- self.torusMesh.setMinorRadius(1)
- self.torusMesh.setRings(100)
- self.torusMesh.setSlices(20)
-
- self.torusTransform = Qt3DCore.QTransform()
- self.torusTransform.setScale3D(QVector3D(1.5, 1, 0.5))
- self.torusTransform.setRotation(QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45))
-
- self.torusEntity.addComponent(self.torusMesh)
- self.torusEntity.addComponent(self.torusTransform)
- self.torusEntity.addComponent(self.material)
-
- # Sphere
- self.sphereEntity = Qt3DCore.QEntity(self.rootEntity)
- self.sphereMesh = Qt3DExtras.QSphereMesh()
- self.sphereMesh.setRadius(3)
-
- self.sphereTransform = Qt3DCore.QTransform()
- self.controller = OrbitTransformController(self.sphereTransform)
- self.controller.setTarget(self.sphereTransform)
- self.controller.setRadius(20)
-
- self.sphereRotateTransformAnimation = QPropertyAnimation(self.sphereTransform)
- self.sphereRotateTransformAnimation.setTargetObject(self.controller)
- self.sphereRotateTransformAnimation.setPropertyName(b"angle")
- self.sphereRotateTransformAnimation.setStartValue(0)
- self.sphereRotateTransformAnimation.setEndValue(360)
- self.sphereRotateTransformAnimation.setDuration(10000)
- self.sphereRotateTransformAnimation.setLoopCount(-1)
- self.sphereRotateTransformAnimation.start()
-
- self.sphereEntity.addComponent(self.sphereMesh)
- self.sphereEntity.addComponent(self.sphereTransform)
- self.sphereEntity.addComponent(self.material)
-
-if __name__ == '__main__':
- app = QGuiApplication(sys.argv)
- view = Window()
- view.show()
- sys.exit(app.exec_())