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-rw-r--r--examples/datavisualization/graphgallery/axesinputhandler.py101
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diff --git a/examples/datavisualization/graphgallery/axesinputhandler.py b/examples/datavisualization/graphgallery/axesinputhandler.py
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+++ b/examples/datavisualization/graphgallery/axesinputhandler.py
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+# Copyright (C) 2023 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+from enum import Enum
+from math import sin, cos, degrees
+
+from PySide6.QtCore import Qt
+from PySide6.QtDataVisualization import QAbstract3DGraph, Q3DInputHandler
+
+
+class InputState(Enum):
+ StateNormal = 0
+ StateDraggingX = 1
+ StateDraggingZ = 2
+ StateDraggingY = 3
+
+
+class AxesInputHandler(Q3DInputHandler):
+
+ def __init__(self, graph, parent=None):
+ super().__init__(parent)
+ self._mousePressed = False
+ self._state = InputState.StateNormal
+ self._axisX = None
+ self._axisZ = None
+ self._axisY = None
+ self._speedModifier = 15.0
+
+ # Connect to the item selection signal from graph
+ graph.selectedElementChanged.connect(self.handleElementSelected)
+
+ def setAxes(self, axisX, axisZ, axisY):
+ self._axisX = axisX
+ self._axisZ = axisZ
+ self._axisY = axisY
+
+ def setDragSpeedModifier(self, modifier):
+ self._speedModifier = modifier
+
+ def mousePressEvent(self, event, mousePos):
+ super().mousePressEvent(event, mousePos)
+ if Qt.LeftButton == event.button():
+ self._mousePressed = True
+
+ def mouseMoveEvent(self, event, mousePos):
+ # Check if we're trying to drag axis label
+ if self._mousePressed and self._state != InputState.StateNormal:
+ self.setPreviousInputPos(self.inputPosition())
+ self.setInputPosition(mousePos)
+ self.handleAxisDragging()
+ else:
+ super().mouseMoveEvent(event, mousePos)
+
+ def mouseReleaseEvent(self, event, mousePos):
+ super().mouseReleaseEvent(event, mousePos)
+ self._mousePressed = False
+ self._state = InputState.StateNormal
+
+ def handleElementSelected(self, type):
+ if type == QAbstract3DGraph.ElementAxisXLabel:
+ self._state = InputState.StateDraggingX
+ elif type == QAbstract3DGraph.ElementAxisYLabel:
+ self._state = InputState.StateDraggingY
+ elif type == QAbstract3DGraph.ElementAxisZLabel:
+ self._state = InputState.StateDraggingZ
+ else:
+ self._state = InputState.StateNormal
+
+ def handleAxisDragging(self):
+ distance = 0.0
+ # Get scene orientation from active camera
+ ac = self.scene().activeCamera()
+ xRotation = ac.xRotation()
+ yRotation = ac.yRotation()
+
+ # Calculate directional drag multipliers based on rotation
+ xMulX = cos(degrees(xRotation))
+ xMulY = sin(degrees(xRotation))
+ zMulX = sin(degrees(xRotation))
+ zMulY = cos(degrees(xRotation))
+
+ # Get the drag amount
+ move = self.inputPosition() - self.previousInputPos()
+
+ # Flip the effect of y movement if we're viewing from below
+ yMove = -move.y() if yRotation < 0 else move.y()
+
+ # Adjust axes
+ if self._state == InputState.StateDraggingX:
+ distance = (move.x() * xMulX - yMove * xMulY) / self._speedModifier
+ self._axisX.setRange(self._axisX.min() - distance,
+ self._axisX.max() - distance)
+ elif self._state == InputState.StateDraggingZ:
+ distance = (move.x() * zMulX + yMove * zMulY) / self._speedModifier
+ self._axisZ.setRange(self._axisZ.min() + distance,
+ self._axisZ.max() + distance)
+ elif self._state == InputState.StateDraggingY:
+ # No need to use adjusted y move here
+ distance = move.y() / self._speedModifier
+ self._axisY.setRange(self._axisY.min() + distance,
+ self._axisY.max() + distance)