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diff --git a/examples/declarative/rendercontrol/rendercontrol_opengl/window_singlethreaded.py b/examples/declarative/rendercontrol/rendercontrol_opengl/window_singlethreaded.py
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--- a/examples/declarative/rendercontrol/rendercontrol_opengl/window_singlethreaded.py
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-#############################################################################
-##
-## Copyright (C) 2021 The Qt Company Ltd.
-## Contact: http://www.qt.io/licensing/
-##
-## This file is part of the Qt for Python examples of the Qt Toolkit.
-##
-## $QT_BEGIN_LICENSE:BSD$
-## You may use this file under the terms of the BSD license as follows:
-##
-## "Redistribution and use in source and binary forms, with or without
-## modification, are permitted provided that the following conditions are
-## met:
-## * Redistributions of source code must retain the above copyright
-## notice, this list of conditions and the following disclaimer.
-## * Redistributions in binary form must reproduce the above copyright
-## notice, this list of conditions and the following disclaimer in
-## the documentation and/or other materials provided with the
-## distribution.
-## * Neither the name of The Qt Company Ltd nor the names of its
-## contributors may be used to endorse or promote products derived
-## from this software without specific prior written permission.
-##
-##
-## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-##
-## $QT_END_LICENSE$
-##
-#############################################################################
-
-import numpy
-from pathlib import Path
-import sys
-import weakref
-from OpenGL.GL import (GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST, GL_RGBA, GL_TEXTURE_2D, GL_UNSIGNED_BYTE)
-
-from PySide6.QtGui import (QMatrix4x4, QMouseEvent, QOffscreenSurface,
- QOpenGLContext, QOpenGLFunctions, QScreen, QSurface,
- QSurfaceFormat, QWindow)
-from PySide6.QtOpenGL import (QOpenGLFramebufferObject, QOpenGLTexture,
- QOpenGLShaderProgram, QOpenGLVertexArrayObject,
- QOpenGLBuffer)
-from PySide6.QtQml import QQmlComponent, QQmlEngine
-from PySide6.QtQuick import (QQuickGraphicsDevice,
- QQuickItem, QQuickRenderControl,
- QQuickRenderTarget, QQuickWindow)
-from PySide6.QtCore import QCoreApplication, QTimer, QUrl
-from shiboken6 import VoidPtr
-
-from cuberenderer import CubeRenderer
-
-
-class RenderControl(QQuickRenderControl):
- def __init__(self, window=None):
- super().__init__()
- self._window = window
-
- def renderWindow(self, offset):
- return self._window() # Dereference the weak reference
-
-
-class WindowSingleThreaded(QWindow):
-
- def __init__(self):
- super().__init__()
- self.m_rootItem = None
- self.m_device = None
- self.m_texture_ids = numpy.array([0], dtype=numpy.uint32)
-
- self.m_quickInitialized = False
- self.m_quickReady = False
- self.m_dpr = 0
- self.m_status_conn_id = None
- self.setSurfaceType(QSurface.OpenGLSurface)
-
- format = QSurfaceFormat()
- # Qt Quick may need a depth and stencil buffer. Always make sure these
- # are available.
- format.setDepthBufferSize(16)
- format.setStencilBufferSize(8)
- self.setFormat(format)
-
- self.m_context = QOpenGLContext()
- self.m_context.setFormat(format)
- self.m_context.create()
-
- self.m_offscreenSurface = QOffscreenSurface()
- # Pass m_context.format(), not format. Format does not specify and
- # color buffer sizes, while the context, that has just been created,
- # reports a format that has these values filled in. Pass self to the
- # offscreen surface to make sure it will be compatible with the
- # context's configuration.
- self.m_offscreenSurface.setFormat(self.m_context.format())
- self.m_offscreenSurface.create()
-
- self.m_cubeRenderer = CubeRenderer(self.m_offscreenSurface)
-
- self.m_renderControl = RenderControl(weakref.ref(self))
-
- # Create a QQuickWindow that is associated with out render control.
- # Note that this window never gets created or shown, meaning that
- # will never get an underlying native (platform) window.
- self.m_quickWindow = QQuickWindow(self.m_renderControl)
-
- # Create a QML engine.
- self.m_qmlEngine = QQmlEngine()
- if not self.m_qmlEngine.incubationController():
- c = self.m_quickWindow.incubationController()
- self.m_qmlEngine.setIncubationController(c)
-
- # When Quick says there is a need to render, we will not render
- # immediately. Instead, a timer with a small interval is used
- # to get better performance.
- self.m_updateTimer = QTimer()
- self.m_updateTimer.setSingleShot(True)
- self.m_updateTimer.setInterval(5)
- self.m_updateTimer.timeout.connect(self.render)
-
- # Now hook up the signals. For simplicy we don't differentiate between
- # renderRequested (only render is needed, no sync) and sceneChanged
- # (polish and sync is needed too).
- self.m_quickWindow.sceneGraphInitialized.connect(self.createTexture)
- self.m_quickWindow.sceneGraphInvalidated.connect(self.destroyTexture)
- self.m_renderControl.renderRequested.connect(self.requestUpdate)
- self.m_renderControl.sceneChanged.connect(self.requestUpdate)
-
- # Just recreating the texture on resize is not sufficient, when moving
- # between screens with different devicePixelRatio the QWindow size may
- # remain the same but the texture dimension is to change regardless.
- self.screenChanged.connect(self.handleScreenChange)
-
- def __del__(self):
- # Make sure the context is current while doing cleanup. Note that
- # we use the offscreen surface here because passing 'self' at self
- # point is not safe: the underlying platform window may already be
- # destroyed. To avoid all the trouble, use another surface that is
- # valid for sure.
- self.m_context.makeCurrent(self.m_offscreenSurface)
-
- del self.m_qmlComponent
- del self.m_qmlEngine
- del self.m_quickWindow
- del self.m_renderControl
-
- if self.texture_id():
- self.m_context.functions().glDeleteTextures(1, self.m_texture_ids)
-
- self.m_context.doneCurrent()
-
- def texture_id(self):
- return self.m_texture_ids[0]
-
- def set_texture_id(self, texture_id):
- self.m_texture_ids[0] = texture_id
-
- def createTexture(self):
- # The scene graph has been initialized. It is now time to create a
- # texture and associate it with the QQuickWindow.
- self.m_dpr = self.devicePixelRatio()
- self.m_textureSize = self.size() * self.m_dpr
- f = self.m_context.functions()
- f.glGenTextures(1, self.m_texture_ids)
- f.glBindTexture(GL_TEXTURE_2D, self.texture_id())
-
- f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
- f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
- null = VoidPtr(0)
- f.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self.m_textureSize.width(),
- self.m_textureSize.height(), 0,
- GL_RGBA, GL_UNSIGNED_BYTE, null)
- target = QQuickRenderTarget.fromOpenGLTexture(self.texture_id(),
- self.m_textureSize)
- self.m_quickWindow.setRenderTarget(target)
-
- def destroyTexture(self):
- self.m_context.functions().glDeleteTextures(1, self.m_texture_ids)
- self.set_texture_id(0)
-
- def render(self):
- if not self.m_context.makeCurrent(self.m_offscreenSurface):
- return
-
- # Polish, synchronize and render the next frame (into our texture).
- # In this example everything happens on the same thread and therefore
- # all three steps are performed in succession from here. In a threaded
- # setup the render() call would happen on a separate thread.
- self.m_renderControl.beginFrame()
- self.m_renderControl.polishItems()
- self.m_renderControl.sync()
- self.m_renderControl.render()
- self.m_renderControl.endFrame()
-
- QOpenGLFramebufferObject.bindDefault()
- self.m_context.functions().glFlush()
-
- self.m_quickReady = True
-
- # Get something onto the screen.
- texture_id = self.texture_id() if self.m_quickReady else 0
- self.m_cubeRenderer.render(self, self.m_context, texture_id)
-
- def requestUpdate(self):
- if not self.m_updateTimer.isActive():
- self.m_updateTimer.start()
-
- def run(self):
- if self.m_status_conn_id:
- self.m_qmlComponent.statusChanged.disconnect(self.m_status_conn_id)
- self.m_status_conn_id = None
-
- if self.m_qmlComponent.isError():
- for error in self.m_qmlComponent.errors():
- print(error.url().toString(), error.line(), error.toString())
- return
-
- self.m_rootItem = self.m_qmlComponent.create()
- if self.m_qmlComponent.isError():
- for error in self.m_qmlComponent.errors():
- print(error.url().toString(), error.line(), error.toString())
- return
-
- if not self.m_rootItem:
- print("run: Not a QQuickItem")
- del self.m_rootItem
-
- # The root item is ready. Associate it with the window.
- self.m_rootItem.setParentItem(self.m_quickWindow.contentItem())
-
- # Update item and rendering related geometries.
- self.updateSizes()
-
- # Initialize the render control and our OpenGL resources.
- self.m_context.makeCurrent(self.m_offscreenSurface)
- self.m_device = QQuickGraphicsDevice.fromOpenGLContext(self.m_context)
- self.m_quickWindow.setGraphicsDevice(self.m_device)
- self.m_renderControl.initialize()
- self.m_quickInitialized = True
-
- def updateSizes(self):
- # Behave like SizeRootObjectToView.
- w = self.width()
- h = self.height()
- self.m_rootItem.setWidth(w)
- self.m_rootItem.setHeight(h)
- self.m_quickWindow.setGeometry(0, 0, w, h)
- self.m_cubeRenderer.resize(w, h)
-
- def startQuick(self, filename):
- url = QUrl.fromLocalFile(filename)
- self.m_qmlComponent = QQmlComponent(self.m_qmlEngine, url)
- if self.m_qmlComponent.isLoading():
- self.m_status_conn_id = self.m_qmlComponent.statusChanged.connect(self.run)
- else:
- self.run()
-
- def exposeEvent(self, event):
- if self.isExposed() and not self.m_quickInitialized:
- texture_id = self.texture_id() if self.m_quickReady else 0
- self.m_cubeRenderer.render(self, self.m_context, texture_id)
- qml_file = Path(__file__).parent / "demo.qml"
- self.startQuick(qml_file)
-
- def resizeTexture(self):
- if self.m_rootItem and self.m_context.makeCurrent(self.m_offscreenSurface):
- self.m_context.functions().glDeleteTextures(1, self.m_texture_ids)
- self.set_texture_id(0)
- self.createTexture()
- self.m_context.doneCurrent()
- self.updateSizes()
- self.render()
-
- def resizeEvent(self, event):
- # If self is a resize after the scene is up and running, recreate the
- # texture and the Quick item and scene.
- if (self.texture_id()
- and self.m_textureSize != self.size() * self.devicePixelRatio()):
- self.resizeTexture()
-
- def handleScreenChange(self):
- if self.m_dpr != self.devicePixelRatio():
- self.resizeTexture()
-
- def mousePressEvent(self, e):
- # Use the constructor taking position and globalPosition. That puts
- # position into the event's position and scenePosition, and
- # globalPosition into the event's globalPosition. This way the
- # scenePosition in `e` is ignored and is replaced by position.
- # This is necessary because QQuickWindow thinks of itself as
- # a top-level window always.
- mappedEvent = QMouseEvent(e.type(), e.position(), e.globalPosition(),
- e.button(), e.buttons(), e.modifiers())
- QCoreApplication.sendEvent(self.m_quickWindow, mappedEvent)
-
- def mouseReleaseEvent(self, e):
- mappedEvent = QMouseEvent(e.type(), e.position(), e.globalPosition(),
- e.button(), e.buttons(), e.modifiers())
- QCoreApplication.sendEvent(self.m_quickWindow, mappedEvent)