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-rw-r--r--examples/declarative/rendercontrol/rendercontrol_opengl/cuberenderer.py186
-rw-r--r--examples/declarative/rendercontrol/rendercontrol_opengl/demo.qml161
-rw-r--r--examples/declarative/rendercontrol/rendercontrol_opengl/doc/rendercontrol_opengl.rst5
-rw-r--r--examples/declarative/rendercontrol/rendercontrol_opengl/main.py20
-rw-r--r--examples/declarative/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pyproject6
-rw-r--r--examples/declarative/rendercontrol/rendercontrol_opengl/window_singlethreaded.py271
6 files changed, 0 insertions, 649 deletions
diff --git a/examples/declarative/rendercontrol/rendercontrol_opengl/cuberenderer.py b/examples/declarative/rendercontrol/rendercontrol_opengl/cuberenderer.py
deleted file mode 100644
index 4a3bf737c..000000000
--- a/examples/declarative/rendercontrol/rendercontrol_opengl/cuberenderer.py
+++ /dev/null
@@ -1,186 +0,0 @@
-# Copyright (C) 2022 The Qt Company Ltd.
-# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-import ctypes
-import numpy
-from OpenGL.GL import (GL_COLOR_BUFFER_BIT, GL_CULL_FACE, GL_CW,
- GL_DEPTH_BUFFER_BIT, GL_DEPTH_TEST, GL_FALSE, GL_FLOAT,
- GL_TEXTURE_2D, GL_TRIANGLES)
-
-from PySide6.QtGui import (QMatrix4x4, QOffscreenSurface, QOpenGLContext,
- QOpenGLFunctions, QWindow)
-from PySide6.QtOpenGL import (QOpenGLBuffer, QOpenGLShader,
- QOpenGLShaderProgram, QOpenGLVertexArrayObject)
-from shiboken6 import VoidPtr
-
-
-VERTEXSHADER_SOURCE = """attribute highp vec4 vertex;
-attribute lowp vec2 coord;
-varying lowp vec2 v_coord;
-uniform highp mat4 matrix;
-void main() {
- v_coord = coord;
- gl_Position = matrix * vertex;
-}
-"""
-
-
-FRAGMENTSHADER_SOURCE = """varying lowp vec2 v_coord;
-uniform sampler2D sampler;
-void main() {
- gl_FragColor = vec4(texture2D(sampler, v_coord).rgb, 1.0);
-}
-"""
-
-
-FLOAT_SIZE = ctypes.sizeof(ctypes.c_float)
-
-
-VERTEXES = numpy.array([-0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5,
- 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, 0.5, 0.5,
- -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5,
- 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5,
-
- 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5,
- 0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5,
- -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5,
- -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, 0.5,
-
- 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
- -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5,
- -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5,
- 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5],
- dtype=numpy.float32)
-
-
-TEX_COORDS = numpy.array([0.0, 0.0, 1.0, 1.0, 1.0, 0.0,
- 1.0, 1.0, 0.0, 0.0, 0.0, 1.0,
- 1.0, 1.0, 1.0, 0.0, 0.0, 1.0,
- 0.0, 0.0, 0.0, 1.0, 1.0, 0.0,
-
- 1.0, 1.0, 1.0, 0.0, 0.0, 1.0,
- 0.0, 0.0, 0.0, 1.0, 1.0, 0.0,
- 0.0, 0.0, 1.0, 1.0, 1.0, 0.0,
- 1.0, 1.0, 0.0, 0.0, 0.0, 1.0,
-
- 0.0, 1.0, 1.0, 0.0, 1.0, 1.0,
- 1.0, 0.0, 0.0, 1.0, 0.0, 0.0,
- 1.0, 0.0, 1.0, 1.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0, 1.0, 1.0], dtype=numpy.float32)
-
-
-class CubeRenderer():
- def __init__(self, offscreenSurface):
- self.m_angle = 0
- self.m_offscreenSurface = offscreenSurface
- self.m_context = None
- self.m_program = None
- self.m_vbo = None
- self.m_vao = None
- self.m_matrixLoc = 0
- self.m_proj = QMatrix4x4()
-
- def __del__(self):
- # Use a temporary offscreen surface to do the cleanup. There may not
- # be a native window surface available anymore at self stage.
- self.m_context.makeCurrent(self.m_offscreenSurface)
- del self.m_program
- del self.m_vbo
- del self.m_vao
- self.m_context.doneCurrent()
-
- def init(self, w, share):
- self.m_context = QOpenGLContext()
- self.m_context.setShareContext(share)
- self.m_context.setFormat(w.requestedFormat())
- self.m_context.create()
- if not self.m_context.makeCurrent(w):
- return
-
- f = self.m_context.functions()
- f.glClearColor(0.0, 0.1, 0.25, 1.0)
- f.glViewport(0, 0, w.width() * w.devicePixelRatio(),
- w.height() * w.devicePixelRatio())
-
- self.m_program = QOpenGLShaderProgram()
- self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.Vertex,
- VERTEXSHADER_SOURCE)
- self.m_program.addCacheableShaderFromSourceCode(QOpenGLShader.Fragment,
- FRAGMENTSHADER_SOURCE)
- self.m_program.bindAttributeLocation("vertex", 0)
- self.m_program.bindAttributeLocation("coord", 1)
- self.m_program.link()
- self.m_matrixLoc = self.m_program.uniformLocation("matrix")
-
- self.m_vao = QOpenGLVertexArrayObject()
- self.m_vao.create()
- vaoBinder = QOpenGLVertexArrayObject.Binder(self.m_vao)
-
- self.m_vbo = QOpenGLBuffer()
- self.m_vbo.create()
- self.m_vbo.bind()
-
- vertexCount = 36
- self.m_vbo.allocate(FLOAT_SIZE * vertexCount * 5)
- vertex_data = VERTEXES.tobytes()
- tex_coord_data = TEX_COORDS.tobytes()
- self.m_vbo.write(0, VoidPtr(vertex_data),
- FLOAT_SIZE * vertexCount * 3)
- self.m_vbo.write(FLOAT_SIZE * vertexCount * 3,
- VoidPtr(tex_coord_data),
- FLOAT_SIZE * vertexCount * 2)
- self.m_vbo.release()
-
- if self.m_vao.isCreated():
- self.setupVertexAttribs()
-
- def resize(self, w, h):
- self.m_proj.setToIdentity()
- self.m_proj.perspective(45, w / float(h), 0.01, 100.0)
-
- def setupVertexAttribs(self):
- self.m_vbo.bind()
- self.m_program.enableAttributeArray(0)
- self.m_program.enableAttributeArray(1)
- f = self.m_context.functions()
-
- null = VoidPtr(0)
- pointer = VoidPtr(36 * 3 * FLOAT_SIZE)
- f.glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, null)
- f.glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, pointer)
- self.m_vbo.release()
-
- def render(self, w, share, texture):
- if not self.m_context:
- self.init(w, share)
-
- if not self.m_context.makeCurrent(w):
- return
-
- f = self.m_context.functions()
- f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
-
- if texture:
- f.glBindTexture(GL_TEXTURE_2D, texture)
- f.glFrontFace(GL_CW) # because our cube's vertex data is such
- f.glEnable(GL_CULL_FACE)
- f.glEnable(GL_DEPTH_TEST)
-
- self.m_program.bind()
- vaoBinder = QOpenGLVertexArrayObject.Binder(self.m_vao)
- # If VAOs are not supported, set the vertex attributes every time.
- if not self.m_vao.isCreated():
- self.setupVertexAttribs()
-
- m = QMatrix4x4()
- m.translate(0, 0, -2)
- m.rotate(90, 0, 0, 1)
- m.rotate(self.m_angle, 0.5, 1, 0)
- self.m_angle += 0.5
-
- self.m_program.setUniformValue(self.m_matrixLoc, self.m_proj * m)
-
- # Draw the cube.
- f.glDrawArrays(GL_TRIANGLES, 0, 36)
-
- self.m_context.swapBuffers(w)
diff --git a/examples/declarative/rendercontrol/rendercontrol_opengl/demo.qml b/examples/declarative/rendercontrol/rendercontrol_opengl/demo.qml
deleted file mode 100644
index 185c52c5f..000000000
--- a/examples/declarative/rendercontrol/rendercontrol_opengl/demo.qml
+++ /dev/null
@@ -1,161 +0,0 @@
-// Copyright (C) 2021 The Qt Company Ltd.
-// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-
-Rectangle {
- id: root
-
- gradient: Gradient {
- GradientStop { position: 0; color: mouse.pressed ? "lightsteelblue" : "steelblue" }
- GradientStop { position: 1; color: "black" }
- }
-
- Text {
- anchors.centerIn: parent
- text: "Qt Quick in a texture"
- font.pointSize: 40
- color: "white"
-
- SequentialAnimation on rotation {
- PauseAnimation { duration: 2500 }
- NumberAnimation { from: 0; to: 360; duration: 5000; easing.type: Easing.InOutCubic }
- loops: Animation.Infinite
- }
- }
-
- ParticleSystem {
- id: particles
- anchors.fill: parent
-
- ImageParticle {
- id: smoke
- system: particles
- anchors.fill: parent
- groups: ["A", "B"]
- source: "qrc:///particleresources/glowdot.png"
- colorVariation: 0
- color: "#00111111"
- }
- ImageParticle {
- id: flame
- anchors.fill: parent
- system: particles
- groups: ["C", "D"]
- source: "qrc:///particleresources/glowdot.png"
- colorVariation: 0.1
- color: "#00ff400f"
- }
-
- Emitter {
- id: fire
- system: particles
- group: "C"
-
- y: parent.height
- width: parent.width
-
- emitRate: 350
- lifeSpan: 3500
-
- acceleration: PointDirection { y: -17; xVariation: 3 }
- velocity: PointDirection {xVariation: 3}
-
- size: 24
- sizeVariation: 8
- endSize: 4
- }
-
- TrailEmitter {
- id: fireSmoke
- group: "B"
- system: particles
- follow: "C"
- width: root.width
- height: root.height - 68
-
- emitRatePerParticle: 1
- lifeSpan: 2000
-
- velocity: PointDirection {y:-17*6; yVariation: -17; xVariation: 3}
- acceleration: PointDirection {xVariation: 3}
-
- size: 36
- sizeVariation: 8
- endSize: 16
- }
-
- TrailEmitter {
- id: fireballFlame
- anchors.fill: parent
- system: particles
- group: "D"
- follow: "E"
-
- emitRatePerParticle: 120
- lifeSpan: 180
- emitWidth: TrailEmitter.ParticleSize
- emitHeight: TrailEmitter.ParticleSize
- emitShape: EllipseShape{}
-
- size: 16
- sizeVariation: 4
- endSize: 4
- }
-
- TrailEmitter {
- id: fireballSmoke
- anchors.fill: parent
- system: particles
- group: "A"
- follow: "E"
-
- emitRatePerParticle: 128
- lifeSpan: 2400
- emitWidth: TrailEmitter.ParticleSize
- emitHeight: TrailEmitter.ParticleSize
- emitShape: EllipseShape{}
-
- velocity: PointDirection {yVariation: 16; xVariation: 16}
- acceleration: PointDirection {y: -16}
-
- size: 24
- sizeVariation: 8
- endSize: 8
- }
-
- Emitter {
- id: balls
- system: particles
- group: "E"
-
- y: parent.height
- width: parent.width
-
- emitRate: 2
- lifeSpan: 7000
-
- velocity: PointDirection {y:-17*4*2; xVariation: 6*6}
- acceleration: PointDirection {y: 17*2; xVariation: 6*6}
-
- size: 8
- sizeVariation: 4
- }
-
- Turbulence { //A bit of turbulence makes the smoke look better
- anchors.fill: parent
- groups: ["A","B"]
- strength: 32
- system: particles
- }
- }
-
- onWidthChanged: particles.reset()
- onHeightChanged: particles.reset()
-
- MouseArea {
- id: mouse
- anchors.fill: parent
- }
-}
diff --git a/examples/declarative/rendercontrol/rendercontrol_opengl/doc/rendercontrol_opengl.rst b/examples/declarative/rendercontrol/rendercontrol_opengl/doc/rendercontrol_opengl.rst
deleted file mode 100644
index f47567f52..000000000
--- a/examples/declarative/rendercontrol/rendercontrol_opengl/doc/rendercontrol_opengl.rst
+++ /dev/null
@@ -1,5 +0,0 @@
-QQuickRenderControl OpenGL Example
-==================================
-
-The QQuickRenderControl OpenGL Example shows how to render a Qt Quick scene into a
-texture that is then used by a non-Quick based OpenGL renderer.
diff --git a/examples/declarative/rendercontrol/rendercontrol_opengl/main.py b/examples/declarative/rendercontrol/rendercontrol_opengl/main.py
deleted file mode 100644
index ee885ae6d..000000000
--- a/examples/declarative/rendercontrol/rendercontrol_opengl/main.py
+++ /dev/null
@@ -1,20 +0,0 @@
-# Copyright (C) 2022 The Qt Company Ltd.
-# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-import sys
-from PySide6.QtGui import QGuiApplication
-from PySide6.QtQuick import QQuickWindow, QSGRendererInterface
-
-from window_singlethreaded import WindowSingleThreaded
-
-
-if __name__ == "__main__":
- app = QGuiApplication(sys.argv)
- # only functional when Qt Quick is also using OpenGL
- QQuickWindow.setGraphicsApi(QSGRendererInterface.OpenGLRhi)
- window = WindowSingleThreaded()
- window.resize(1024, 768)
- window.show()
- ex = app.exec()
- del window
- sys.exit(ex)
diff --git a/examples/declarative/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pyproject b/examples/declarative/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pyproject
deleted file mode 100644
index b2e80ab23..000000000
--- a/examples/declarative/rendercontrol/rendercontrol_opengl/rendercontrol_opengl.pyproject
+++ /dev/null
@@ -1,6 +0,0 @@
-{
- "files": ["cuberenderer.py",
- "main.py",
- "window_singlethreaded.py",
- "demo.qml"]
-}
diff --git a/examples/declarative/rendercontrol/rendercontrol_opengl/window_singlethreaded.py b/examples/declarative/rendercontrol/rendercontrol_opengl/window_singlethreaded.py
deleted file mode 100644
index e757c6c0e..000000000
--- a/examples/declarative/rendercontrol/rendercontrol_opengl/window_singlethreaded.py
+++ /dev/null
@@ -1,271 +0,0 @@
-# Copyright (C) 2022 The Qt Company Ltd.
-# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
-
-import numpy
-from pathlib import Path
-import sys
-import weakref
-from OpenGL.GL import (GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST, GL_RGBA, GL_TEXTURE_2D, GL_UNSIGNED_BYTE)
-
-from PySide6.QtGui import (QMatrix4x4, QMouseEvent, QOffscreenSurface,
- QOpenGLContext, QOpenGLFunctions, QScreen, QSurface,
- QSurfaceFormat, QWindow)
-from PySide6.QtOpenGL import (QOpenGLFramebufferObject, QOpenGLTexture,
- QOpenGLShaderProgram, QOpenGLVertexArrayObject,
- QOpenGLBuffer)
-from PySide6.QtQml import QQmlComponent, QQmlEngine
-from PySide6.QtQuick import (QQuickGraphicsDevice,
- QQuickItem, QQuickRenderControl,
- QQuickRenderTarget, QQuickWindow)
-from PySide6.QtCore import QCoreApplication, QTimer, QUrl
-from shiboken6 import VoidPtr
-
-from cuberenderer import CubeRenderer
-
-
-class RenderControl(QQuickRenderControl):
- def __init__(self, window=None):
- super().__init__()
- self._window = window
-
- def renderWindow(self, offset):
- return self._window() # Dereference the weak reference
-
-
-class WindowSingleThreaded(QWindow):
-
- def __init__(self):
- super().__init__()
- self.m_rootItem = None
- self.m_device = None
- self.m_texture_ids = numpy.array([0], dtype=numpy.uint32)
-
- self.m_quickInitialized = False
- self.m_quickReady = False
- self.m_dpr = 0
- self.m_status_conn_id = None
- self.setSurfaceType(QSurface.OpenGLSurface)
-
- format = QSurfaceFormat()
- # Qt Quick may need a depth and stencil buffer. Always make sure these
- # are available.
- format.setDepthBufferSize(16)
- format.setStencilBufferSize(8)
- self.setFormat(format)
-
- self.m_context = QOpenGLContext()
- self.m_context.setFormat(format)
- self.m_context.create()
-
- self.m_offscreenSurface = QOffscreenSurface()
- # Pass m_context.format(), not format. Format does not specify and
- # color buffer sizes, while the context, that has just been created,
- # reports a format that has these values filled in. Pass self to the
- # offscreen surface to make sure it will be compatible with the
- # context's configuration.
- self.m_offscreenSurface.setFormat(self.m_context.format())
- self.m_offscreenSurface.create()
-
- self.m_cubeRenderer = CubeRenderer(self.m_offscreenSurface)
-
- self.m_renderControl = RenderControl(weakref.ref(self))
-
- # Create a QQuickWindow that is associated with out render control.
- # Note that this window never gets created or shown, meaning that
- # will never get an underlying native (platform) window.
- self.m_quickWindow = QQuickWindow(self.m_renderControl)
-
- # Create a QML engine.
- self.m_qmlEngine = QQmlEngine()
- if not self.m_qmlEngine.incubationController():
- c = self.m_quickWindow.incubationController()
- self.m_qmlEngine.setIncubationController(c)
-
- # When Quick says there is a need to render, we will not render
- # immediately. Instead, a timer with a small interval is used
- # to get better performance.
- self.m_updateTimer = QTimer()
- self.m_updateTimer.setSingleShot(True)
- self.m_updateTimer.setInterval(5)
- self.m_updateTimer.timeout.connect(self.render)
-
- # Now hook up the signals. For simplicy we don't differentiate between
- # renderRequested (only render is needed, no sync) and sceneChanged
- # (polish and sync is needed too).
- self.m_quickWindow.sceneGraphInitialized.connect(self.createTexture)
- self.m_quickWindow.sceneGraphInvalidated.connect(self.destroyTexture)
- self.m_renderControl.renderRequested.connect(self.requestUpdate)
- self.m_renderControl.sceneChanged.connect(self.requestUpdate)
-
- # Just recreating the texture on resize is not sufficient, when moving
- # between screens with different devicePixelRatio the QWindow size may
- # remain the same but the texture dimension is to change regardless.
- self.screenChanged.connect(self.handleScreenChange)
-
- def __del__(self):
- # Make sure the context is current while doing cleanup. Note that
- # we use the offscreen surface here because passing 'self' at self
- # point is not safe: the underlying platform window may already be
- # destroyed. To avoid all the trouble, use another surface that is
- # valid for sure.
- self.m_context.makeCurrent(self.m_offscreenSurface)
-
- del self.m_qmlComponent
- del self.m_qmlEngine
- del self.m_quickWindow
- del self.m_renderControl
-
- if self.texture_id():
- self.m_context.functions().glDeleteTextures(1, self.m_texture_ids)
-
- self.m_context.doneCurrent()
-
- def texture_id(self):
- return self.m_texture_ids[0]
-
- def set_texture_id(self, texture_id):
- self.m_texture_ids[0] = texture_id
-
- def createTexture(self):
- # The scene graph has been initialized. It is now time to create a
- # texture and associate it with the QQuickWindow.
- self.m_dpr = self.devicePixelRatio()
- self.m_textureSize = self.size() * self.m_dpr
- f = self.m_context.functions()
- f.glGenTextures(1, self.m_texture_ids)
- f.glBindTexture(GL_TEXTURE_2D, self.texture_id())
-
- f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
- f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
- null = VoidPtr(0)
- f.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self.m_textureSize.width(),
- self.m_textureSize.height(), 0,
- GL_RGBA, GL_UNSIGNED_BYTE, null)
- target = QQuickRenderTarget.fromOpenGLTexture(self.texture_id(),
- self.m_textureSize)
- self.m_quickWindow.setRenderTarget(target)
-
- def destroyTexture(self):
- self.m_context.functions().glDeleteTextures(1, self.m_texture_ids)
- self.set_texture_id(0)
-
- def render(self):
- if not self.m_context.makeCurrent(self.m_offscreenSurface):
- return
-
- # Polish, synchronize and render the next frame (into our texture).
- # In this example everything happens on the same thread and therefore
- # all three steps are performed in succession from here. In a threaded
- # setup the render() call would happen on a separate thread.
- self.m_renderControl.beginFrame()
- self.m_renderControl.polishItems()
- self.m_renderControl.sync()
- self.m_renderControl.render()
- self.m_renderControl.endFrame()
-
- QOpenGLFramebufferObject.bindDefault()
- self.m_context.functions().glFlush()
-
- self.m_quickReady = True
-
- # Get something onto the screen.
- texture_id = self.texture_id() if self.m_quickReady else 0
- self.m_cubeRenderer.render(self, self.m_context, texture_id)
-
- def requestUpdate(self):
- if not self.m_updateTimer.isActive():
- self.m_updateTimer.start()
-
- def run(self):
- if self.m_status_conn_id:
- self.m_qmlComponent.statusChanged.disconnect(self.m_status_conn_id)
- self.m_status_conn_id = None
-
- if self.m_qmlComponent.isError():
- for error in self.m_qmlComponent.errors():
- print(error.url().toString(), error.line(), error.toString())
- return
-
- self.m_rootItem = self.m_qmlComponent.create()
- if self.m_qmlComponent.isError():
- for error in self.m_qmlComponent.errors():
- print(error.url().toString(), error.line(), error.toString())
- return
-
- if not self.m_rootItem:
- print("run: Not a QQuickItem")
- del self.m_rootItem
-
- # The root item is ready. Associate it with the window.
- self.m_rootItem.setParentItem(self.m_quickWindow.contentItem())
-
- # Update item and rendering related geometries.
- self.updateSizes()
-
- # Initialize the render control and our OpenGL resources.
- self.m_context.makeCurrent(self.m_offscreenSurface)
- self.m_device = QQuickGraphicsDevice.fromOpenGLContext(self.m_context)
- self.m_quickWindow.setGraphicsDevice(self.m_device)
- self.m_renderControl.initialize()
- self.m_quickInitialized = True
-
- def updateSizes(self):
- # Behave like SizeRootObjectToView.
- w = self.width()
- h = self.height()
- self.m_rootItem.setWidth(w)
- self.m_rootItem.setHeight(h)
- self.m_quickWindow.setGeometry(0, 0, w, h)
- self.m_cubeRenderer.resize(w, h)
-
- def startQuick(self, filename):
- url = QUrl.fromLocalFile(filename)
- self.m_qmlComponent = QQmlComponent(self.m_qmlEngine, url)
- if self.m_qmlComponent.isLoading():
- self.m_status_conn_id = self.m_qmlComponent.statusChanged.connect(self.run)
- else:
- self.run()
-
- def exposeEvent(self, event):
- if self.isExposed() and not self.m_quickInitialized:
- texture_id = self.texture_id() if self.m_quickReady else 0
- self.m_cubeRenderer.render(self, self.m_context, texture_id)
- qml_file = Path(__file__).parent / "demo.qml"
- self.startQuick(qml_file)
-
- def resizeTexture(self):
- if self.m_rootItem and self.m_context.makeCurrent(self.m_offscreenSurface):
- self.m_context.functions().glDeleteTextures(1, self.m_texture_ids)
- self.set_texture_id(0)
- self.createTexture()
- self.m_context.doneCurrent()
- self.updateSizes()
- self.render()
-
- def resizeEvent(self, event):
- # If self is a resize after the scene is up and running, recreate the
- # texture and the Quick item and scene.
- if (self.texture_id()
- and self.m_textureSize != self.size() * self.devicePixelRatio()):
- self.resizeTexture()
-
- def handleScreenChange(self):
- if self.m_dpr != self.devicePixelRatio():
- self.resizeTexture()
-
- def mousePressEvent(self, e):
- # Use the constructor taking position and globalPosition. That puts
- # position into the event's position and scenePosition, and
- # globalPosition into the event's globalPosition. This way the
- # scenePosition in `e` is ignored and is replaced by position.
- # This is necessary because QQuickWindow thinks of itself as
- # a top-level window always.
- mappedEvent = QMouseEvent(e.type(), e.position(), e.globalPosition(),
- e.button(), e.buttons(), e.modifiers())
- QCoreApplication.sendEvent(self.m_quickWindow, mappedEvent)
-
- def mouseReleaseEvent(self, e):
- mappedEvent = QMouseEvent(e.type(), e.position(), e.globalPosition(),
- e.button(), e.buttons(), e.modifiers())
- QCoreApplication.sendEvent(self.m_quickWindow, mappedEvent)