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-rw-r--r--examples/opengl/contextinfo.py283
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diff --git a/examples/opengl/contextinfo.py b/examples/opengl/contextinfo.py
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--- a/examples/opengl/contextinfo.py
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-
-#############################################################################
-##
-## Copyright (C) 2017 The Qt Company Ltd.
-## Contact: http://www.qt.io/licensing/
-##
-## This file is part of the Qt for Python examples of the Qt Toolkit.
-##
-## $QT_BEGIN_LICENSE:BSD$
-## You may use this file under the terms of the BSD license as follows:
-##
-## "Redistribution and use in source and binary forms, with or without
-## modification, are permitted provided that the following conditions are
-## met:
-## * Redistributions of source code must retain the above copyright
-## notice, this list of conditions and the following disclaimer.
-## * Redistributions in binary form must reproduce the above copyright
-## notice, this list of conditions and the following disclaimer in
-## the documentation and/or other materials provided with the
-## distribution.
-## * Neither the name of The Qt Company Ltd nor the names of its
-## contributors may be used to endorse or promote products derived
-## from this software without specific prior written permission.
-##
-##
-## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-##
-## $QT_END_LICENSE$
-##
-#############################################################################
-
-"""PySide2 port of the opengl/contextinfo example from Qt v5.x"""
-
-from argparse import ArgumentParser, RawTextHelpFormatter
-import numpy
-import sys
-from textwrap import dedent
-
-
-from PySide2.QtCore import QCoreApplication, QLibraryInfo, QSize, QTimer, Qt
-from PySide2.QtGui import (QMatrix4x4, QOpenGLBuffer, QOpenGLContext, QOpenGLShader,
- QOpenGLShaderProgram, QOpenGLVertexArrayObject, QSurfaceFormat, QWindow)
-from PySide2.QtWidgets import (QApplication, QHBoxLayout, QMessageBox, QPlainTextEdit,
- QWidget)
-from PySide2.support import VoidPtr
-try:
- from OpenGL import GL
-except ImportError:
- app = QApplication(sys.argv)
- messageBox = QMessageBox(QMessageBox.Critical, "ContextInfo",
- "PyOpenGL must be installed to run this example.",
- QMessageBox.Close)
- messageBox.setDetailedText("Run:\npip install PyOpenGL PyOpenGL_accelerate")
- messageBox.exec_()
- sys.exit(1)
-
-vertexShaderSource110 = dedent("""
- // version 110
- attribute highp vec4 posAttr;
- attribute lowp vec4 colAttr;
- varying lowp vec4 col;
- uniform highp mat4 matrix;
- void main() {
- col = colAttr;
- gl_Position = matrix * posAttr;
- }
- """)
-
-fragmentShaderSource110 = dedent("""
- // version 110
- varying lowp vec4 col;
- void main() {
- gl_FragColor = col;
- }
- """)
-
-vertexShaderSource = dedent("""
- // version 150
- in vec4 posAttr;
- in vec4 colAttr;
- out vec4 col;
- uniform mat4 matrix;
- void main() {
- col = colAttr;
- gl_Position = matrix * posAttr;
- }
- """)
-
-fragmentShaderSource = dedent("""
- // version 150
- in vec4 col;
- out vec4 fragColor;
- void main() {
- fragColor = col;
- }
- """)
-
-vertices = numpy.array([0, 0.707, -0.5, -0.5, 0.5, -0.5], dtype = numpy.float32)
-colors = numpy.array([1, 0, 0, 0, 1, 0, 0, 0, 1], dtype = numpy.float32)
-
-
-def print_surface_format(surface_format):
- profile_name = 'core' if surface_format.profile() == QSurfaceFormat.CoreProfile else 'compatibility'
- return "{} version {}.{}".format(profile_name,
- surface_format.majorVersion(), surface_format.minorVersion())
-
-class RenderWindow(QWindow):
- def __init__(self, format):
- super(RenderWindow, self).__init__()
- self.setSurfaceType(QWindow.OpenGLSurface)
- self.setFormat(format)
- self.context = QOpenGLContext(self)
- self.context.setFormat(self.requestedFormat())
- if not self.context.create():
- raise Exception("Unable to create GL context")
- self.program = None
- self.timer = None
- self.angle = 0
-
- def initGl(self):
- self.program = QOpenGLShaderProgram(self)
- self.vao = QOpenGLVertexArrayObject()
- self.vbo = QOpenGLBuffer()
-
- format = self.context.format()
- useNewStyleShader = format.profile() == QSurfaceFormat.CoreProfile
- # Try to handle 3.0 & 3.1 that do not have the core/compatibility profile
- # concept 3.2+ has. This may still fail since version 150 (3.2) is
- # specified in the sources but it's worth a try.
- if (format.renderableType() == QSurfaceFormat.OpenGL and format.majorVersion() == 3
- and format.minorVersion() <= 1):
- useNewStyleShader = not format.testOption(QSurfaceFormat.DeprecatedFunctions)
-
- vertexShader = vertexShaderSource if useNewStyleShader else vertexShaderSource110
- fragmentShader = fragmentShaderSource if useNewStyleShader else fragmentShaderSource110
- if not self.program.addShaderFromSourceCode(QOpenGLShader.Vertex, vertexShader):
- raise Exception("Vertex shader could not be added: {} ({})".format(self.program.log(), vertexShader))
- if not self.program.addShaderFromSourceCode(QOpenGLShader.Fragment, fragmentShader):
- raise Exception("Fragment shader could not be added: {} ({})".format(self.program.log(), fragmentShader))
- if not self.program.link():
- raise Exception("Could not link shaders: {}".format(self.program.log()))
-
- self.posAttr = self.program.attributeLocation("posAttr")
- self.colAttr = self.program.attributeLocation("colAttr")
- self.matrixUniform = self.program.uniformLocation("matrix")
-
- self.vbo.create()
- self.vbo.bind()
- self.verticesData = vertices.tobytes()
- self.colorsData = colors.tobytes()
- verticesSize = 4 * vertices.size
- colorsSize = 4 * colors.size
- self.vbo.allocate(VoidPtr(self.verticesData), verticesSize + colorsSize)
- self.vbo.write(verticesSize, VoidPtr(self.colorsData), colorsSize)
- self.vbo.release()
-
- vaoBinder = QOpenGLVertexArrayObject.Binder(self.vao)
- if self.vao.isCreated(): # have VAO support, use it
- self.setupVertexAttribs()
-
- def setupVertexAttribs(self):
- self.vbo.bind()
- self.program.setAttributeBuffer(self.posAttr, GL.GL_FLOAT, 0, 2)
- self.program.setAttributeBuffer(self.colAttr, GL.GL_FLOAT, 4 * vertices.size, 3)
- self.program.enableAttributeArray(self.posAttr)
- self.program.enableAttributeArray(self.colAttr)
- self.vbo.release()
-
- def exposeEvent(self, event):
- if self.isExposed():
- self.render()
- if self.timer is None:
- self.timer = QTimer(self)
- self.timer.timeout.connect(self.slotTimer)
- if not self.timer.isActive():
- self.timer.start(10)
- else:
- if self.timer and self.timer.isActive():
- self.timer.stop()
-
- def render(self):
- if not self.context.makeCurrent(self):
- raise Exception("makeCurrent() failed")
- functions = self.context.functions()
- if self.program is None:
- functions.glEnable(GL.GL_DEPTH_TEST)
- functions.glClearColor(0, 0, 0, 1)
- self.initGl()
-
- retinaScale = self.devicePixelRatio()
- functions.glViewport(0, 0, self.width() * retinaScale,
- self.height() * retinaScale)
- functions.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
-
- self.program.bind()
- matrix = QMatrix4x4()
- matrix.perspective(60, 4 / 3, 0.1, 100)
- matrix.translate(0, 0, -2)
- matrix.rotate(self.angle, 0, 1, 0)
- self.program.setUniformValue(self.matrixUniform, matrix)
-
- if self.vao.isCreated():
- self.vao.bind()
- else: # no VAO support, set the vertex attribute arrays now
- self.setupVertexAttribs()
-
- functions.glDrawArrays(GL.GL_TRIANGLES, 0, 3)
-
- self.vao.release()
- self.program.release()
-
- # swapInterval is 1 by default which means that swapBuffers() will (hopefully) block
- # and wait for vsync.
- self.context.swapBuffers(self)
- self.context.doneCurrent()
-
- def slotTimer(self):
- self.render()
- self.angle += 1
-
- def glInfo(self):
- if not self.context.makeCurrent(self):
- raise Exception("makeCurrent() failed")
- functions = self.context.functions()
- text = """Vendor: {}\nRenderer: {}\nVersion: {}\nShading language: {}
-\nContext Format: {}\n\nSurface Format: {}""".format(
- functions.glGetString(GL.GL_VENDOR), functions.glGetString(GL.GL_RENDERER),
- functions.glGetString(GL.GL_VERSION),
- functions.glGetString(GL.GL_SHADING_LANGUAGE_VERSION),
- print_surface_format(self.context.format()),
- print_surface_format(self.format()))
- self.context.doneCurrent()
- return text
-
-class MainWindow(QWidget):
- def __init__(self):
- super(MainWindow, self).__init__()
- hBoxLayout = QHBoxLayout(self)
- self.plainTextEdit = QPlainTextEdit()
- self.plainTextEdit.setMinimumWidth(400)
- self.plainTextEdit.setReadOnly(True)
- hBoxLayout.addWidget(self.plainTextEdit)
- self.renderWindow = RenderWindow(QSurfaceFormat())
- container = QWidget.createWindowContainer(self.renderWindow)
- container.setMinimumSize(QSize(400, 400))
- hBoxLayout.addWidget(container)
-
- def updateDescription(self):
- text = "{}\n\nPython {}\n\n{}".format(QLibraryInfo.build(), sys.version,
- self.renderWindow.glInfo())
- self.plainTextEdit.setPlainText(text)
-
-if __name__ == '__main__':
- parser = ArgumentParser(description="contextinfo", formatter_class=RawTextHelpFormatter)
- parser.add_argument('--gles', '-g', action='store_true',
- help='Use OpenGL ES')
- parser.add_argument('--software', '-s', action='store_true',
- help='Use Software OpenGL')
- parser.add_argument('--desktop', '-d', action='store_true',
- help='Use Desktop OpenGL')
- options = parser.parse_args()
- if options.gles:
- QCoreApplication.setAttribute(Qt.AA_UseOpenGLES)
- elif options.software:
- QCoreApplication.setAttribute(Qt.AA_UseSoftwareOpenGL)
- elif options.desktop:
- QCoreApplication.setAttribute(Qt.AA_UseDesktopOpenGL)
-
- app = QApplication(sys.argv)
- mainWindow = MainWindow()
- mainWindow.show()
- mainWindow.updateDescription()
- sys.exit(app.exec_())