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+
+#############################################################################
+##
+## Copyright (C) 2017 The Qt Company Ltd.
+## Contact: http://www.qt.io/licensing/
+##
+## This file is part of the Qt for Python examples of the Qt Toolkit.
+##
+## $QT_BEGIN_LICENSE:BSD$
+## You may use this file under the terms of the BSD license as follows:
+##
+## "Redistribution and use in source and binary forms, with or without
+## modification, are permitted provided that the following conditions are
+## met:
+## * Redistributions of source code must retain the above copyright
+## notice, this list of conditions and the following disclaimer.
+## * Redistributions in binary form must reproduce the above copyright
+## notice, this list of conditions and the following disclaimer in
+## the documentation and/or other materials provided with the
+## distribution.
+## * Neither the name of The Qt Company Ltd nor the names of its
+## contributors may be used to endorse or promote products derived
+## from this software without specific prior written permission.
+##
+##
+## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+##
+## $QT_END_LICENSE$
+##
+#############################################################################
+
+"""PySide6 port of the opengl/contextinfo example from Qt v5.x"""
+
+from argparse import ArgumentParser, RawTextHelpFormatter
+import numpy
+import sys
+from textwrap import dedent
+
+
+from PySide6.QtCore import QCoreApplication, QLibraryInfo, QSize, QTimer, Qt
+from PySide6.QtGui import (QMatrix4x4, QOpenGLContext, QSurfaceFormat, QWindow)
+from PySide6.QtOpenGL import (QOpenGLBuffer, QOpenGLShader,
+ QOpenGLShaderProgram, QOpenGLVertexArrayObject)
+from PySide6.QtWidgets import (QApplication, QHBoxLayout, QMessageBox, QPlainTextEdit,
+ QWidget)
+from PySide6.support import VoidPtr
+try:
+ from OpenGL import GL
+except ImportError:
+ app = QApplication(sys.argv)
+ messageBox = QMessageBox(QMessageBox.Critical, "ContextInfo",
+ "PyOpenGL must be installed to run this example.",
+ QMessageBox.Close)
+ messageBox.setDetailedText("Run:\npip install PyOpenGL PyOpenGL_accelerate")
+ messageBox.exec_()
+ sys.exit(1)
+
+vertexShaderSource110 = dedent("""
+ // version 110
+ attribute highp vec4 posAttr;
+ attribute lowp vec4 colAttr;
+ varying lowp vec4 col;
+ uniform highp mat4 matrix;
+ void main() {
+ col = colAttr;
+ gl_Position = matrix * posAttr;
+ }
+ """)
+
+fragmentShaderSource110 = dedent("""
+ // version 110
+ varying lowp vec4 col;
+ void main() {
+ gl_FragColor = col;
+ }
+ """)
+
+vertexShaderSource = dedent("""
+ // version 150
+ in vec4 posAttr;
+ in vec4 colAttr;
+ out vec4 col;
+ uniform mat4 matrix;
+ void main() {
+ col = colAttr;
+ gl_Position = matrix * posAttr;
+ }
+ """)
+
+fragmentShaderSource = dedent("""
+ // version 150
+ in vec4 col;
+ out vec4 fragColor;
+ void main() {
+ fragColor = col;
+ }
+ """)
+
+vertices = numpy.array([0, 0.707, -0.5, -0.5, 0.5, -0.5], dtype = numpy.float32)
+colors = numpy.array([1, 0, 0, 0, 1, 0, 0, 0, 1], dtype = numpy.float32)
+
+
+def print_surface_format(surface_format):
+ profile_name = 'core' if surface_format.profile() == QSurfaceFormat.CoreProfile else 'compatibility'
+ return "{} version {}.{}".format(profile_name,
+ surface_format.majorVersion(), surface_format.minorVersion())
+
+class RenderWindow(QWindow):
+ def __init__(self, format):
+ super(RenderWindow, self).__init__()
+ self.setSurfaceType(QWindow.OpenGLSurface)
+ self.setFormat(format)
+ self.context = QOpenGLContext(self)
+ self.context.setFormat(self.requestedFormat())
+ if not self.context.create():
+ raise Exception("Unable to create GL context")
+ self.program = None
+ self.timer = None
+ self.angle = 0
+
+ def initGl(self):
+ self.program = QOpenGLShaderProgram(self)
+ self.vao = QOpenGLVertexArrayObject()
+ self.vbo = QOpenGLBuffer()
+
+ format = self.context.format()
+ useNewStyleShader = format.profile() == QSurfaceFormat.CoreProfile
+ # Try to handle 3.0 & 3.1 that do not have the core/compatibility profile
+ # concept 3.2+ has. This may still fail since version 150 (3.2) is
+ # specified in the sources but it's worth a try.
+ if (format.renderableType() == QSurfaceFormat.OpenGL and format.majorVersion() == 3
+ and format.minorVersion() <= 1):
+ useNewStyleShader = not format.testOption(QSurfaceFormat.DeprecatedFunctions)
+
+ vertexShader = vertexShaderSource if useNewStyleShader else vertexShaderSource110
+ fragmentShader = fragmentShaderSource if useNewStyleShader else fragmentShaderSource110
+ if not self.program.addShaderFromSourceCode(QOpenGLShader.Vertex, vertexShader):
+ raise Exception("Vertex shader could not be added: {} ({})".format(self.program.log(), vertexShader))
+ if not self.program.addShaderFromSourceCode(QOpenGLShader.Fragment, fragmentShader):
+ raise Exception("Fragment shader could not be added: {} ({})".format(self.program.log(), fragmentShader))
+ if not self.program.link():
+ raise Exception("Could not link shaders: {}".format(self.program.log()))
+
+ self.posAttr = self.program.attributeLocation("posAttr")
+ self.colAttr = self.program.attributeLocation("colAttr")
+ self.matrixUniform = self.program.uniformLocation("matrix")
+
+ self.vbo.create()
+ self.vbo.bind()
+ self.verticesData = vertices.tobytes()
+ self.colorsData = colors.tobytes()
+ verticesSize = 4 * vertices.size
+ colorsSize = 4 * colors.size
+ self.vbo.allocate(VoidPtr(self.verticesData), verticesSize + colorsSize)
+ self.vbo.write(verticesSize, VoidPtr(self.colorsData), colorsSize)
+ self.vbo.release()
+
+ vaoBinder = QOpenGLVertexArrayObject.Binder(self.vao)
+ if self.vao.isCreated(): # have VAO support, use it
+ self.setupVertexAttribs()
+
+ def setupVertexAttribs(self):
+ self.vbo.bind()
+ self.program.setAttributeBuffer(self.posAttr, GL.GL_FLOAT, 0, 2)
+ self.program.setAttributeBuffer(self.colAttr, GL.GL_FLOAT, 4 * vertices.size, 3)
+ self.program.enableAttributeArray(self.posAttr)
+ self.program.enableAttributeArray(self.colAttr)
+ self.vbo.release()
+
+ def exposeEvent(self, event):
+ if self.isExposed():
+ self.render()
+ if self.timer is None:
+ self.timer = QTimer(self)
+ self.timer.timeout.connect(self.slotTimer)
+ if not self.timer.isActive():
+ self.timer.start(10)
+ else:
+ if self.timer and self.timer.isActive():
+ self.timer.stop()
+
+ def render(self):
+ if not self.context.makeCurrent(self):
+ raise Exception("makeCurrent() failed")
+ functions = self.context.functions()
+ if self.program is None:
+ functions.glEnable(GL.GL_DEPTH_TEST)
+ functions.glClearColor(0, 0, 0, 1)
+ self.initGl()
+
+ retinaScale = self.devicePixelRatio()
+ functions.glViewport(0, 0, self.width() * retinaScale,
+ self.height() * retinaScale)
+ functions.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
+
+ self.program.bind()
+ matrix = QMatrix4x4()
+ matrix.perspective(60, 4 / 3, 0.1, 100)
+ matrix.translate(0, 0, -2)
+ matrix.rotate(self.angle, 0, 1, 0)
+ self.program.setUniformValue(self.matrixUniform, matrix)
+
+ if self.vao.isCreated():
+ self.vao.bind()
+ else: # no VAO support, set the vertex attribute arrays now
+ self.setupVertexAttribs()
+
+ functions.glDrawArrays(GL.GL_TRIANGLES, 0, 3)
+
+ self.vao.release()
+ self.program.release()
+
+ # swapInterval is 1 by default which means that swapBuffers() will (hopefully) block
+ # and wait for vsync.
+ self.context.swapBuffers(self)
+ self.context.doneCurrent()
+
+ def slotTimer(self):
+ self.render()
+ self.angle += 1
+
+ def glInfo(self):
+ if not self.context.makeCurrent(self):
+ raise Exception("makeCurrent() failed")
+ functions = self.context.functions()
+ text = """Vendor: {}\nRenderer: {}\nVersion: {}\nShading language: {}
+\nContext Format: {}\n\nSurface Format: {}""".format(
+ functions.glGetString(GL.GL_VENDOR), functions.glGetString(GL.GL_RENDERER),
+ functions.glGetString(GL.GL_VERSION),
+ functions.glGetString(GL.GL_SHADING_LANGUAGE_VERSION),
+ print_surface_format(self.context.format()),
+ print_surface_format(self.format()))
+ self.context.doneCurrent()
+ return text
+
+class MainWindow(QWidget):
+ def __init__(self):
+ super(MainWindow, self).__init__()
+ hBoxLayout = QHBoxLayout(self)
+ self.plainTextEdit = QPlainTextEdit()
+ self.plainTextEdit.setMinimumWidth(400)
+ self.plainTextEdit.setReadOnly(True)
+ hBoxLayout.addWidget(self.plainTextEdit)
+ self.renderWindow = RenderWindow(QSurfaceFormat())
+ container = QWidget.createWindowContainer(self.renderWindow)
+ container.setMinimumSize(QSize(400, 400))
+ hBoxLayout.addWidget(container)
+
+ def updateDescription(self):
+ text = "{}\n\nPython {}\n\n{}".format(QLibraryInfo.build(), sys.version,
+ self.renderWindow.glInfo())
+ self.plainTextEdit.setPlainText(text)
+
+if __name__ == '__main__':
+ parser = ArgumentParser(description="contextinfo", formatter_class=RawTextHelpFormatter)
+ parser.add_argument('--gles', '-g', action='store_true',
+ help='Use OpenGL ES')
+ parser.add_argument('--software', '-s', action='store_true',
+ help='Use Software OpenGL')
+ parser.add_argument('--desktop', '-d', action='store_true',
+ help='Use Desktop OpenGL')
+ options = parser.parse_args()
+ if options.gles:
+ QCoreApplication.setAttribute(Qt.AA_UseOpenGLES)
+ elif options.software:
+ QCoreApplication.setAttribute(Qt.AA_UseSoftwareOpenGL)
+ elif options.desktop:
+ QCoreApplication.setAttribute(Qt.AA_UseDesktopOpenGL)
+
+ app = QApplication(sys.argv)
+ mainWindow = MainWindow()
+ mainWindow.show()
+ mainWindow.updateDescription()
+ sys.exit(app.exec_())