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Diffstat (limited to 'examples/opengl/hellogl2.py')
-rw-r--r-- | examples/opengl/hellogl2.py | 472 |
1 files changed, 0 insertions, 472 deletions
diff --git a/examples/opengl/hellogl2.py b/examples/opengl/hellogl2.py deleted file mode 100644 index ad3562f0b..000000000 --- a/examples/opengl/hellogl2.py +++ /dev/null @@ -1,472 +0,0 @@ - -############################################################################ -## -## Copyright (C) 2013 Riverbank Computing Limited. -## Copyright (C) 2018 The Qt Company Ltd. -## Contact: http://www.qt.io/licensing/ -## -## This file is part of the Qt for Python examples of the Qt Toolkit. -## -## $QT_BEGIN_LICENSE:BSD$ -## You may use this file under the terms of the BSD license as follows: -## -## "Redistribution and use in source and binary forms, with or without -## modification, are permitted provided that the following conditions are -## met: -## * Redistributions of source code must retain the above copyright -## notice, this list of conditions and the following disclaimer. -## * Redistributions in binary form must reproduce the above copyright -## notice, this list of conditions and the following disclaimer in -## the documentation and/or other materials provided with the -## distribution. -## * Neither the name of The Qt Company Ltd nor the names of its -## contributors may be used to endorse or promote products derived -## from this software without specific prior written permission. -## -## -## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -## -## $QT_END_LICENSE$ -## -############################################################################ - -"""PySide2 port of the opengl/hellogl2 example from Qt v5.x""" - -import sys -import math -import numpy -import ctypes -from PySide2.QtCore import QCoreApplication, Signal, SIGNAL, SLOT, Qt, QSize, QPoint -from PySide2.QtGui import (QVector3D, QOpenGLFunctions, QOpenGLVertexArrayObject, QOpenGLBuffer, - QOpenGLShaderProgram, QMatrix4x4, QOpenGLShader, QOpenGLContext, QSurfaceFormat) -from PySide2.QtWidgets import (QApplication, QWidget, QMessageBox, QHBoxLayout, QSlider, - QOpenGLWidget) -from shiboken2 import VoidPtr - -try: - from OpenGL import GL -except ImportError: - app = QApplication(sys.argv) - messageBox = QMessageBox(QMessageBox.Critical, "OpenGL hellogl", - "PyOpenGL must be installed to run this example.", - QMessageBox.Close) - messageBox.setDetailedText("Run:\npip install PyOpenGL PyOpenGL_accelerate") - messageBox.exec_() - sys.exit(1) - - -class Window(QWidget): - def __init__(self, parent=None): - QWidget.__init__(self, parent) - - self.glWidget = GLWidget() - - self.xSlider = self.createSlider(SIGNAL("xRotationChanged(int)"), - self.glWidget.setXRotation) - self.ySlider = self.createSlider(SIGNAL("yRotationChanged(int)"), - self.glWidget.setYRotation) - self.zSlider = self.createSlider(SIGNAL("zRotationChanged(int)"), - self.glWidget.setZRotation) - - mainLayout = QHBoxLayout() - mainLayout.addWidget(self.glWidget) - mainLayout.addWidget(self.xSlider) - mainLayout.addWidget(self.ySlider) - mainLayout.addWidget(self.zSlider) - self.setLayout(mainLayout) - - self.xSlider.setValue(15 * 16) - self.ySlider.setValue(345 * 16) - self.zSlider.setValue(0 * 16) - - self.setWindowTitle(self.tr("Hello GL")) - - def createSlider(self, changedSignal, setterSlot): - slider = QSlider(Qt.Vertical) - - slider.setRange(0, 360 * 16) - slider.setSingleStep(16) - slider.setPageStep(15 * 16) - slider.setTickInterval(15 * 16) - slider.setTickPosition(QSlider.TicksRight) - - self.glWidget.connect(slider, SIGNAL("valueChanged(int)"), setterSlot) - self.connect(self.glWidget, changedSignal, slider, SLOT("setValue(int)")) - - return slider - - def keyPressEvent(self, event): - if event.key() == Qt.Key_Escape: - self.close() - else: - super(Window, self).keyPressEvent(event) - -class Logo(): - def __init__(self): - self.m_count = 0 - self.i = 0 - self.m_data = numpy.empty(2500 * 6, dtype = ctypes.c_float) - - x1 = +0.06 - y1 = -0.14 - x2 = +0.14 - y2 = -0.06 - x3 = +0.08 - y3 = +0.00 - x4 = +0.30 - y4 = +0.22 - - self.quad(x1, y1, x2, y2, y2, x2, y1, x1) - self.quad(x3, y3, x4, y4, y4, x4, y3, x3) - - self.extrude(x1, y1, x2, y2) - self.extrude(x2, y2, y2, x2) - self.extrude(y2, x2, y1, x1) - self.extrude(y1, x1, x1, y1) - self.extrude(x3, y3, x4, y4) - self.extrude(x4, y4, y4, x4) - self.extrude(y4, x4, y3, x3) - - Pi = 3.14159265358979323846 - NumSectors = 100 - - for i in range(NumSectors): - angle = (i * 2 * Pi) / NumSectors - x5 = 0.30 * math.sin(angle) - y5 = 0.30 * math.cos(angle) - x6 = 0.20 * math.sin(angle) - y6 = 0.20 * math.cos(angle) - - angle = ((i + 1) * 2 * Pi) / NumSectors - x7 = 0.20 * math.sin(angle) - y7 = 0.20 * math.cos(angle) - x8 = 0.30 * math.sin(angle) - y8 = 0.30 * math.cos(angle) - - self.quad(x5, y5, x6, y6, x7, y7, x8, y8) - - self.extrude(x6, y6, x7, y7) - self.extrude(x8, y8, x5, y5) - - def constData(self): - return self.m_data.tobytes() - - def count(self): - return self.m_count - - def vertexCount(self): - return self.m_count / 6 - - def quad(self, x1, y1, x2, y2, x3, y3, x4, y4): - n = QVector3D.normal(QVector3D(x4 - x1, y4 - y1, 0), QVector3D(x2 - x1, y2 - y1, 0)) - - self.add(QVector3D(x1, y1, -0.05), n) - self.add(QVector3D(x4, y4, -0.05), n) - self.add(QVector3D(x2, y2, -0.05), n) - - self.add(QVector3D(x3, y3, -0.05), n) - self.add(QVector3D(x2, y2, -0.05), n) - self.add(QVector3D(x4, y4, -0.05), n) - - n = QVector3D.normal(QVector3D(x1 - x4, y1 - y4, 0), QVector3D(x2 - x4, y2 - y4, 0)) - - self.add(QVector3D(x4, y4, 0.05), n) - self.add(QVector3D(x1, y1, 0.05), n) - self.add(QVector3D(x2, y2, 0.05), n) - - self.add(QVector3D(x2, y2, 0.05), n) - self.add(QVector3D(x3, y3, 0.05), n) - self.add(QVector3D(x4, y4, 0.05), n) - - def extrude(self, x1, y1, x2, y2): - n = QVector3D.normal(QVector3D(0, 0, -0.1), QVector3D(x2 - x1, y2 - y1, 0)) - - self.add(QVector3D(x1, y1, 0.05), n) - self.add(QVector3D(x1, y1, -0.05), n) - self.add(QVector3D(x2, y2, 0.05), n) - - self.add(QVector3D(x2, y2, -0.05), n) - self.add(QVector3D(x2, y2, 0.05), n) - self.add(QVector3D(x1, y1, -0.05), n) - - def add(self, v, n): - self.m_data[self.i] = v.x() - self.i += 1 - self.m_data[self.i] = v.y() - self.i += 1 - self.m_data[self.i] = v.z() - self.i += 1 - self.m_data[self.i] = n.x() - self.i += 1 - self.m_data[self.i] = n.y() - self.i += 1 - self.m_data[self.i] = n.z() - self.i += 1 - self.m_count += 6 - -class GLWidget(QOpenGLWidget, QOpenGLFunctions): - xRotationChanged = Signal(int) - yRotationChanged = Signal(int) - zRotationChanged = Signal(int) - - def __init__(self, parent=None): - QOpenGLWidget.__init__(self, parent) - QOpenGLFunctions.__init__(self) - - self.core = "--coreprofile" in QCoreApplication.arguments() - self.xRot = 0 - self.yRot = 0 - self.zRot = 0 - self.lastPos = 0 - self.logo = Logo() - self.vao = QOpenGLVertexArrayObject() - self.logoVbo = QOpenGLBuffer() - self.program = QOpenGLShaderProgram() - self.projMatrixLoc = 0 - self.mvMatrixLoc = 0 - self.normalMatrixLoc = 0 - self.lightPosLoc = 0 - self.proj = QMatrix4x4() - self.camera = QMatrix4x4() - self.world = QMatrix4x4() - self.transparent = "--transparent" in QCoreApplication.arguments() - if self.transparent: - fmt = self.format() - fmt.setAlphaBufferSize(8) - self.setFormat(fmt) - - def xRotation(self): - return self.xRot - - def yRotation(self): - return self.yRot - - def zRotation(self): - return self.zRot - - def minimumSizeHint(self): - return QSize(50, 50) - - def sizeHint(self): - return QSize(400, 400) - - def normalizeAngle(self, angle): - while angle < 0: - angle += 360 * 16 - while angle > 360 * 16: - angle -= 360 * 16 - return angle - - def setXRotation(self, angle): - angle = self.normalizeAngle(angle) - if angle != self.xRot: - self.xRot = angle - self.emit(SIGNAL("xRotationChanged(int)"), angle) - self.update() - - def setYRotation(self, angle): - angle = self.normalizeAngle(angle) - if angle != self.yRot: - self.yRot = angle - self.emit(SIGNAL("yRotationChanged(int)"), angle) - self.update() - - def setZRotation(self, angle): - angle = self.normalizeAngle(angle) - if angle != self.zRot: - self.zRot = angle - self.emit(SIGNAL("zRotationChanged(int)"), angle) - self.update() - - def cleanup(self): - self.makeCurrent() - self.logoVbo.destroy() - del self.program - self.program = None - self.doneCurrent() - - def vertexShaderSourceCore(self): - return """#version 150 - in vec4 vertex; - in vec3 normal; - out vec3 vert; - out vec3 vertNormal; - uniform mat4 projMatrix; - uniform mat4 mvMatrix; - uniform mat3 normalMatrix; - void main() { - vert = vertex.xyz; - vertNormal = normalMatrix * normal; - gl_Position = projMatrix * mvMatrix * vertex; - }""" - - def fragmentShaderSourceCore(self): - return """#version 150 - in highp vec3 vert; - in highp vec3 vertNormal; - out highp vec4 fragColor; - uniform highp vec3 lightPos; - void main() { - highp vec3 L = normalize(lightPos - vert); - highp float NL = max(dot(normalize(vertNormal), L), 0.0); - highp vec3 color = vec3(0.39, 1.0, 0.0); - highp vec3 col = clamp(color * 0.2 + color * 0.8 * NL, 0.0, 1.0); - fragColor = vec4(col, 1.0); - }""" - - - def vertexShaderSource(self): - return """attribute vec4 vertex; - attribute vec3 normal; - varying vec3 vert; - varying vec3 vertNormal; - uniform mat4 projMatrix; - uniform mat4 mvMatrix; - uniform mat3 normalMatrix; - void main() { - vert = vertex.xyz; - vertNormal = normalMatrix * normal; - gl_Position = projMatrix * mvMatrix * vertex; - }""" - - def fragmentShaderSource(self): - return """varying highp vec3 vert; - varying highp vec3 vertNormal; - uniform highp vec3 lightPos; - void main() { - highp vec3 L = normalize(lightPos - vert); - highp float NL = max(dot(normalize(vertNormal), L), 0.0); - highp vec3 color = vec3(0.39, 1.0, 0.0); - highp vec3 col = clamp(color * 0.2 + color * 0.8 * NL, 0.0, 1.0); - gl_FragColor = vec4(col, 1.0); - }""" - - def initializeGL(self): - self.context().aboutToBeDestroyed.connect(self.cleanup) - self.initializeOpenGLFunctions() - self.glClearColor(0, 0, 0, 1) - - self.program = QOpenGLShaderProgram() - - if self.core: - self.vertexShader = self.vertexShaderSourceCore() - self.fragmentShader = self.fragmentShaderSourceCore() - else: - self.vertexShader = self.vertexShaderSource() - self.fragmentShader = self.fragmentShaderSource() - - self.program.addShaderFromSourceCode(QOpenGLShader.Vertex, self.vertexShader) - self.program.addShaderFromSourceCode(QOpenGLShader.Fragment, self.fragmentShader) - self.program.bindAttributeLocation("vertex", 0) - self.program.bindAttributeLocation("normal", 1) - self.program.link() - - self.program.bind() - self.projMatrixLoc = self.program.uniformLocation("projMatrix") - self.mvMatrixLoc = self.program.uniformLocation("mvMatrix") - self.normalMatrixLoc = self.program.uniformLocation("normalMatrix") - self.lightPosLoc = self.program.uniformLocation("lightPos") - - self.vao.create() - vaoBinder = QOpenGLVertexArrayObject.Binder(self.vao) - - self.logoVbo.create() - self.logoVbo.bind() - float_size = ctypes.sizeof(ctypes.c_float) - self.logoVbo.allocate(self.logo.constData(), self.logo.count() * float_size) - - self.setupVertexAttribs() - - self.camera.setToIdentity() - self.camera.translate(0, 0, -1) - - self.program.setUniformValue(self.lightPosLoc, QVector3D(0, 0, 70)) - self.program.release() - vaoBinder = None - - def setupVertexAttribs(self): - self.logoVbo.bind() - f = QOpenGLContext.currentContext().functions() - f.glEnableVertexAttribArray(0) - f.glEnableVertexAttribArray(1) - float_size = ctypes.sizeof(ctypes.c_float) - - null = VoidPtr(0) - pointer = VoidPtr(3 * float_size) - f.glVertexAttribPointer(0, 3, int(GL.GL_FLOAT), int(GL.GL_FALSE), 6 * float_size, null) - f.glVertexAttribPointer(1, 3, int(GL.GL_FLOAT), int(GL.GL_FALSE), 6 * float_size, pointer) - self.logoVbo.release() - - def paintGL(self): - self.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT) - self.glEnable(GL.GL_DEPTH_TEST) - self.glEnable(GL.GL_CULL_FACE) - - self.world.setToIdentity() - self.world.rotate(180 - (self.xRot / 16), 1, 0, 0) - self.world.rotate(self.yRot / 16, 0, 1, 0) - self.world.rotate(self.zRot / 16, 0, 0, 1) - - vaoBinder = QOpenGLVertexArrayObject.Binder(self.vao) - self.program.bind() - self.program.setUniformValue(self.projMatrixLoc, self.proj) - self.program.setUniformValue(self.mvMatrixLoc, self.camera * self.world) - normalMatrix = self.world.normalMatrix() - self.program.setUniformValue(self.normalMatrixLoc, normalMatrix) - - self.glDrawArrays(GL.GL_TRIANGLES, 0, self.logo.vertexCount()) - self.program.release() - vaoBinder = None - - def resizeGL(self, width, height): - self.proj.setToIdentity() - self.proj.perspective(45, width / height, 0.01, 100) - - def mousePressEvent(self, event): - self.lastPos = QPoint(event.pos()) - - def mouseMoveEvent(self, event): - dx = event.x() - self.lastPos.x() - dy = event.y() - self.lastPos.y() - - if event.buttons() & Qt.LeftButton: - self.setXRotation(self.xRot + 8 * dy) - self.setYRotation(self.yRot + 8 * dx) - elif event.buttons() & Qt.RightButton: - self.setXRotation(self.xRot + 8 * dy) - self.setZRotation(self.zRot + 8 * dx) - - self.lastPos = QPoint(event.pos()) - -if __name__ == '__main__': - app = QApplication(sys.argv) - - fmt = QSurfaceFormat() - fmt.setDepthBufferSize(24) - if "--multisample" in QCoreApplication.arguments(): - fmt.setSamples(4) - if "--coreprofile" in QCoreApplication.arguments(): - fmt.setVersion(3, 2) - fmt.setProfile(QSurfaceFormat.CoreProfile) - QSurfaceFormat.setDefaultFormat(fmt) - - mainWindow = Window() - if "--transparent" in QCoreApplication.arguments(): - mainWindow.setAttribute(Qt.WA_TranslucentBackground) - mainWindow.setAttribute(Qt.WA_NoSystemBackground, False) - - mainWindow.resize(mainWindow.sizeHint()) - mainWindow.show() - - res = app.exec_() - sys.exit(res) |