aboutsummaryrefslogtreecommitdiffstats
path: root/examples/quick/scenegraph/openglunderqml
diff options
context:
space:
mode:
Diffstat (limited to 'examples/quick/scenegraph/openglunderqml')
-rw-r--r--examples/quick/scenegraph/openglunderqml/doc/openglunderqml.rst21
-rw-r--r--examples/quick/scenegraph/openglunderqml/doc/squircle.pngbin0 -> 37963 bytes
-rw-r--r--examples/quick/scenegraph/openglunderqml/main.py27
-rw-r--r--examples/quick/scenegraph/openglunderqml/main.qml39
-rw-r--r--examples/quick/scenegraph/openglunderqml/openglunderqml.pyproject3
-rw-r--r--examples/quick/scenegraph/openglunderqml/squircle.py79
-rw-r--r--examples/quick/scenegraph/openglunderqml/squirclerenderer.py98
7 files changed, 267 insertions, 0 deletions
diff --git a/examples/quick/scenegraph/openglunderqml/doc/openglunderqml.rst b/examples/quick/scenegraph/openglunderqml/doc/openglunderqml.rst
new file mode 100644
index 000000000..6a89a99d9
--- /dev/null
+++ b/examples/quick/scenegraph/openglunderqml/doc/openglunderqml.rst
@@ -0,0 +1,21 @@
+OpenGL under QML Squircle
+=========================
+
+The OpenGL under QML example shows how an application can make use of the
+QQuickWindow::beforeRendering() signal to draw custom OpenGL content under a Qt
+Quick scene. This signal is emitted at the start of every frame, before the
+scene graph starts its rendering, thus any OpenGL draw calls that are made as
+a response to this signal, will stack under the Qt Quick items.
+
+As an alternative, applications that wish to render OpenGL content on top of
+the Qt Quick scene, can do so by connecting to the
+QQuickWindow::afterRendering() signal.
+
+In this example, we will also see how it is possible to have values that are
+exposed to QML which affect the OpenGL rendering. We animate the threshold
+value using a NumberAnimation in the QML file and this value is used by the
+OpenGL shader program that draws the squircles.
+
+.. image:: squircle.png
+ :width: 400
+ :alt: Squircle Screenshot
diff --git a/examples/quick/scenegraph/openglunderqml/doc/squircle.png b/examples/quick/scenegraph/openglunderqml/doc/squircle.png
new file mode 100644
index 000000000..c099a6b7e
--- /dev/null
+++ b/examples/quick/scenegraph/openglunderqml/doc/squircle.png
Binary files differ
diff --git a/examples/quick/scenegraph/openglunderqml/main.py b/examples/quick/scenegraph/openglunderqml/main.py
new file mode 100644
index 000000000..0e24877bd
--- /dev/null
+++ b/examples/quick/scenegraph/openglunderqml/main.py
@@ -0,0 +1,27 @@
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+import sys
+from pathlib import Path
+
+from PySide6.QtCore import QUrl
+from PySide6.QtGui import QGuiApplication
+from PySide6.QtQuick import QQuickView, QQuickWindow, QSGRendererInterface
+
+from squircle import Squircle # noqa: F401
+
+if __name__ == "__main__":
+ app = QGuiApplication(sys.argv)
+
+ QQuickWindow.setGraphicsApi(QSGRendererInterface.OpenGL)
+
+ view = QQuickView()
+ view.setResizeMode(QQuickView.SizeRootObjectToView)
+ qml_file = Path(__file__).parent / "main.qml"
+ view.setSource(QUrl.fromLocalFile(qml_file))
+
+ if view.status() == QQuickView.Error:
+ sys.exit(-1)
+ view.show()
+
+ sys.exit(app.exec())
diff --git a/examples/quick/scenegraph/openglunderqml/main.qml b/examples/quick/scenegraph/openglunderqml/main.qml
new file mode 100644
index 000000000..73bfa3262
--- /dev/null
+++ b/examples/quick/scenegraph/openglunderqml/main.qml
@@ -0,0 +1,39 @@
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+import QtQuick
+import OpenGLUnderQML
+
+Item {
+
+ width: 320
+ height: 480
+
+ Squircle {
+ SequentialAnimation on t {
+ NumberAnimation { to: 1; duration: 2500; easing.type: Easing.InQuad }
+ NumberAnimation { to: 0; duration: 2500; easing.type: Easing.OutQuad }
+ loops: Animation.Infinite
+ running: true
+ }
+ }
+ Rectangle {
+ color: Qt.rgba(1, 1, 1, 0.7)
+ radius: 10
+ border.width: 1
+ border.color: "white"
+ anchors.fill: label
+ anchors.margins: -10
+ }
+
+ Text {
+ id: label
+ color: "black"
+ wrapMode: Text.WordWrap
+ text: "The background here is a squircle rendered with raw OpenGL using the 'beforeRender()' signal in QQuickWindow. This text label and its border is rendered using QML"
+ anchors.right: parent.right
+ anchors.left: parent.left
+ anchors.bottom: parent.bottom
+ anchors.margins: 20
+ }
+}
diff --git a/examples/quick/scenegraph/openglunderqml/openglunderqml.pyproject b/examples/quick/scenegraph/openglunderqml/openglunderqml.pyproject
new file mode 100644
index 000000000..e7cfbc570
--- /dev/null
+++ b/examples/quick/scenegraph/openglunderqml/openglunderqml.pyproject
@@ -0,0 +1,3 @@
+{
+ "files": [ "main.py", "main.qml", "squircle.py", "squirclerenderer.py"]
+}
diff --git a/examples/quick/scenegraph/openglunderqml/squircle.py b/examples/quick/scenegraph/openglunderqml/squircle.py
new file mode 100644
index 000000000..d2900198b
--- /dev/null
+++ b/examples/quick/scenegraph/openglunderqml/squircle.py
@@ -0,0 +1,79 @@
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+from PySide6.QtCore import Property, QRunnable, Qt, Signal, Slot
+from PySide6.QtQml import QmlElement
+from PySide6.QtQuick import QQuickItem, QQuickWindow
+
+from squirclerenderer import SquircleRenderer
+
+# To be used on the @QmlElement decorator
+# (QML_IMPORT_MINOR_VERSION is optional)
+QML_IMPORT_NAME = "OpenGLUnderQML"
+QML_IMPORT_MAJOR_VERSION = 1
+
+
+class CleanupJob(QRunnable):
+ def __init__(self, renderer):
+ super().__init__()
+ self._renderer = renderer
+
+ def run(self):
+ del self._renderer
+
+
+@QmlElement
+class Squircle(QQuickItem):
+
+ tChanged = Signal()
+
+ def __init__(self, parent=None):
+ super().__init__(parent)
+ self._t = 0.0
+ self._renderer = None
+ self.windowChanged.connect(self.handleWindowChanged)
+
+ def t(self):
+ return self._t
+
+ def setT(self, value):
+ if self._t == value:
+ return
+ self._t = value
+ self.tChanged.emit()
+ if self.window():
+ self.window().update()
+
+ @Slot(QQuickWindow)
+ def handleWindowChanged(self, win):
+ if win:
+ win.beforeSynchronizing.connect(self.sync, type=Qt.DirectConnection)
+ win.sceneGraphInvalidated.connect(self.cleanup, type=Qt.DirectConnection)
+ win.setColor(Qt.black)
+ self.sync()
+
+ @Slot()
+ def cleanup(self):
+ del self._renderer
+ self._renderer = None
+
+ @Slot()
+ def sync(self):
+ window = self.window()
+ if not self._renderer:
+ self._renderer = SquircleRenderer()
+ window.beforeRendering.connect(self._renderer.init, Qt.DirectConnection)
+ window.beforeRenderPassRecording.connect(
+ self._renderer.paint, Qt.DirectConnection
+ )
+ self._renderer.setViewportSize(window.size() * window.devicePixelRatio())
+ self._renderer.setT(self._t)
+ self._renderer.setWindow(window)
+
+ def releaseResources(self):
+ self.window().scheduleRenderJob(
+ CleanupJob(self._renderer), QQuickWindow.BeforeSynchronizingStage
+ )
+ self._renderer = None
+
+ t = Property(float, t, setT, notify=tChanged)
diff --git a/examples/quick/scenegraph/openglunderqml/squirclerenderer.py b/examples/quick/scenegraph/openglunderqml/squirclerenderer.py
new file mode 100644
index 000000000..d824f96ab
--- /dev/null
+++ b/examples/quick/scenegraph/openglunderqml/squirclerenderer.py
@@ -0,0 +1,98 @@
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+from textwrap import dedent
+
+import numpy as np
+from OpenGL.GL import (GL_ARRAY_BUFFER, GL_BLEND, GL_DEPTH_TEST, GL_FLOAT,
+ GL_ONE, GL_SRC_ALPHA, GL_TRIANGLE_STRIP)
+from PySide6.QtCore import QSize, Slot
+from PySide6.QtGui import QOpenGLFunctions
+from PySide6.QtOpenGL import QOpenGLShader, QOpenGLShaderProgram
+from PySide6.QtQuick import QQuickWindow, QSGRendererInterface
+
+VERTEX_SHADER = dedent(
+ """\
+ attribute highp vec4 vertices;
+ varying highp vec2 coords;
+ void main() {
+ gl_Position = vertices;
+ coords = vertices.xy;
+ }
+ """
+)
+FRAGMENT_SHADER = dedent(
+ """\
+ uniform lowp float t;
+ varying highp vec2 coords;
+ void main() {
+ lowp float i = 1. - (pow(abs(coords.x), 4.) + pow(abs(coords.y), 4.));
+ i = smoothstep(t - 0.8, t + 0.8, i);
+ i = floor(i * 20.) / 20.;
+ gl_FragColor = vec4(coords * .5 + .5, i, i);
+ }
+ """
+)
+
+
+class SquircleRenderer(QOpenGLFunctions):
+ def __init__(self):
+ QOpenGLFunctions.__init__(self)
+ self._viewport_size = QSize()
+ self._t = 0.0
+ self._program = None
+ self._window = QQuickWindow()
+
+ def setT(self, t):
+ self._t = t
+
+ def setViewportSize(self, size):
+ self._viewport_size = size
+
+ def setWindow(self, window):
+ self._window = window
+
+ @Slot()
+ def init(self):
+ if not self._program:
+ rif = self._window.rendererInterface()
+ assert (rif.graphicsApi() == QSGRendererInterface.OpenGL)
+ self.initializeOpenGLFunctions()
+ self._program = QOpenGLShaderProgram()
+ self._program.addCacheableShaderFromSourceCode(QOpenGLShader.Vertex, VERTEX_SHADER)
+ self._program.addCacheableShaderFromSourceCode(QOpenGLShader.Fragment, FRAGMENT_SHADER)
+ self._program.bindAttributeLocation("vertices", 0)
+ self._program.link()
+
+ @Slot()
+ def paint(self):
+ # Play nice with the RHI. Not strictly needed when the scenegraph uses
+ # OpenGL directly.
+ self._window.beginExternalCommands()
+
+ self._program.bind()
+
+ self._program.enableAttributeArray(0)
+
+ values = np.array([-1, -1, 1, -1, -1, 1, 1, 1], dtype="single")
+
+ # This example relies on (deprecated) client-side pointers for the vertex
+ # input. Therefore, we have to make sure no vertex buffer is bound.
+ self.glBindBuffer(GL_ARRAY_BUFFER, 0)
+
+ self._program.setAttributeArray(0, GL_FLOAT, values, 2)
+ self._program.setUniformValue1f("t", self._t)
+
+ self.glViewport(0, 0, self._viewport_size.width(), self._viewport_size.height())
+
+ self.glDisable(GL_DEPTH_TEST)
+
+ self.glEnable(GL_BLEND)
+ self.glBlendFunc(GL_SRC_ALPHA, GL_ONE)
+
+ self.glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)
+
+ self._program.disableAttributeArray(0)
+ self._program.release()
+
+ self._window.endExternalCommands()