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-rw-r--r--examples/quick3d/customgeometry/examplepoint.py51
1 files changed, 51 insertions, 0 deletions
diff --git a/examples/quick3d/customgeometry/examplepoint.py b/examples/quick3d/customgeometry/examplepoint.py
new file mode 100644
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+++ b/examples/quick3d/customgeometry/examplepoint.py
@@ -0,0 +1,51 @@
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+import random
+
+import numpy as np
+from PySide6.QtGui import QVector3D
+from PySide6.QtQml import QmlElement
+from PySide6.QtQuick3D import QQuick3DGeometry
+
+QML_IMPORT_NAME = "ExamplePointGeometry"
+QML_IMPORT_MAJOR_VERSION = 1
+
+
+@QmlElement
+class ExamplePointGeometry(QQuick3DGeometry):
+ def __init__(self, parent=None):
+ QQuick3DGeometry.__init__(self, parent)
+ self.updateData()
+
+ def updateData(self):
+ self.clear()
+
+ # We use numpy arrays to handle the vertex data,
+ # but still we need to consider the 'sizeof(float)'
+ # from C to set the Stride, and Attributes for the
+ # underlying Qt methods
+ FLOAT_SIZE = 4
+ NUM_POINTS = 2000
+ stride = 3
+
+ vertexData = np.zeros(NUM_POINTS * stride, dtype=np.float32)
+
+ p = 0
+ for i in range(NUM_POINTS):
+ vertexData[p] = random.uniform(-5.0, +5.0)
+ p += 1
+ vertexData[p] = random.uniform(-5.0, +5.0)
+ p += 1
+ vertexData[p] = 0.0
+ p += 1
+
+ self.setVertexData(vertexData.tobytes())
+ self.setStride(stride * FLOAT_SIZE)
+ self.setBounds(QVector3D(-5.0, -5.0, 0.0), QVector3D(+5.0, +5.0, 0.0))
+
+ self.setPrimitiveType(QQuick3DGeometry.PrimitiveType.Points)
+
+ self.addAttribute(
+ QQuick3DGeometry.Attribute.PositionSemantic, 0, QQuick3DGeometry.Attribute.F32Type
+ )