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-rw-r--r--examples/widgets/graphicsview/collidingmice/collidingmice.py212
1 files changed, 87 insertions, 125 deletions
diff --git a/examples/widgets/graphicsview/collidingmice/collidingmice.py b/examples/widgets/graphicsview/collidingmice/collidingmice.py
index 08a62d0e0..fb24db3ab 100644
--- a/examples/widgets/graphicsview/collidingmice/collidingmice.py
+++ b/examples/widgets/graphicsview/collidingmice/collidingmice.py
@@ -1,93 +1,53 @@
-
-#############################################################################
-##
-## Copyright (C) 2013 Riverbank Computing Limited.
-## Copyright (C) 2016 The Qt Company Ltd.
-## Contact: http://www.qt.io/licensing/
-##
-## This file is part of the Qt for Python examples of the Qt Toolkit.
-##
-## $QT_BEGIN_LICENSE:BSD$
-## You may use this file under the terms of the BSD license as follows:
-##
-## "Redistribution and use in source and binary forms, with or without
-## modification, are permitted provided that the following conditions are
-## met:
-## * Redistributions of source code must retain the above copyright
-## notice, this list of conditions and the following disclaimer.
-## * Redistributions in binary form must reproduce the above copyright
-## notice, this list of conditions and the following disclaimer in
-## the documentation and/or other materials provided with the
-## distribution.
-## * Neither the name of The Qt Company Ltd nor the names of its
-## contributors may be used to endorse or promote products derived
-## from this software without specific prior written permission.
-##
-##
-## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-##
-## $QT_END_LICENSE$
-##
-#############################################################################
+# Copyright (C) 2013 Riverbank Computing Limited.
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import math
+import sys
+
+from PySide6.QtCore import (QLineF, QPointF, QRandomGenerator, QRectF, QTimer, Qt)
+from PySide6.QtGui import (QBrush, QColor, QPainter, QPainterPath, QPixmap, QPolygonF, QTransform)
+from PySide6.QtWidgets import (QApplication, QGraphicsItem, QGraphicsScene, QGraphicsView)
-from PySide2 import QtCore, QtGui, QtWidgets
+import mice_rc # noqa: F401
-import mice_rc
+def random(boundary):
+ return QRandomGenerator.global_().bounded(boundary)
-class Mouse(QtWidgets.QGraphicsItem):
- Pi = math.pi
- TwoPi = 2.0 * Pi
+
+class Mouse(QGraphicsItem):
+ PI = math.pi
+ TWO_PI = 2.0 * PI
# Create the bounding rectangle once.
adjust = 0.5
- BoundingRect = QtCore.QRectF(-20 - adjust, -22 - adjust, 40 + adjust,
- 83 + adjust)
+ BOUNDING_RECT = QRectF(-20 - adjust, -22 - adjust, 40 + adjust,
+ 83 + adjust)
def __init__(self):
- super(Mouse, self).__init__()
+ super().__init__()
self.angle = 0.0
self.speed = 0.0
- self.mouseEyeDirection = 0.0
- self.color = QtGui.QColor(QtCore.qrand() % 256, QtCore.qrand() % 256,
- QtCore.qrand() % 256)
-
- self.setTransform(QtGui.QTransform().rotate(QtCore.qrand() % (360 * 16)))
+ self._mouse_eye_direction = 0.0
+ self.color = QColor(random(256), random(256), random(256))
- # In the C++ version of this example, this class is also derived from
- # QObject in order to receive timer events. PySide2 does not support
- # deriving from more than one wrapped class so we just create an
- # explicit timer instead.
- self.timer = QtCore.QTimer()
- self.timer.timeout.connect(self.timerEvent)
- self.timer.start(1000 / 33)
+ self.setTransform(QTransform().rotate(random(360 * 16)))
@staticmethod
- def normalizeAngle(angle):
+ def normalize_angle(angle):
while angle < 0:
- angle += Mouse.TwoPi
- while angle > Mouse.TwoPi:
- angle -= Mouse.TwoPi
+ angle += Mouse.TWO_PI
+ while angle > Mouse.TWO_PI:
+ angle -= Mouse.TWO_PI
return angle
def boundingRect(self):
- return Mouse.BoundingRect
+ return Mouse.BOUNDING_RECT
def shape(self):
- path = QtGui.QPainterPath()
+ path = QPainterPath()
path.addRect(-10, -20, 20, 40)
return path
@@ -97,120 +57,122 @@ class Mouse(QtWidgets.QGraphicsItem):
painter.drawEllipse(-10, -20, 20, 40)
# Eyes.
- painter.setBrush(QtCore.Qt.white)
+ painter.setBrush(Qt.white)
painter.drawEllipse(-10, -17, 8, 8)
painter.drawEllipse(2, -17, 8, 8)
# Nose.
- painter.setBrush(QtCore.Qt.black)
- painter.drawEllipse(QtCore.QRectF(-2, -22, 4, 4))
+ painter.setBrush(Qt.black)
+ painter.drawEllipse(QRectF(-2, -22, 4, 4))
# Pupils.
- painter.drawEllipse(QtCore.QRectF(-8.0 + self.mouseEyeDirection, -17, 4, 4))
- painter.drawEllipse(QtCore.QRectF(4.0 + self.mouseEyeDirection, -17, 4, 4))
+ painter.drawEllipse(QRectF(-8.0 + self._mouse_eye_direction, -17, 4, 4))
+ painter.drawEllipse(QRectF(4.0 + self._mouse_eye_direction, -17, 4, 4))
# Ears.
if self.scene().collidingItems(self):
- painter.setBrush(QtCore.Qt.red)
+ painter.setBrush(Qt.red)
else:
- painter.setBrush(QtCore.Qt.darkYellow)
+ painter.setBrush(Qt.darkYellow)
painter.drawEllipse(-17, -12, 16, 16)
painter.drawEllipse(1, -12, 16, 16)
# Tail.
- path = QtGui.QPainterPath(QtCore.QPointF(0, 20))
+ path = QPainterPath(QPointF(0, 20))
path.cubicTo(-5, 22, -5, 22, 0, 25)
path.cubicTo(5, 27, 5, 32, 0, 30)
path.cubicTo(-5, 32, -5, 42, 0, 35)
- painter.setBrush(QtCore.Qt.NoBrush)
+ painter.setBrush(Qt.NoBrush)
painter.drawPath(path)
- def timerEvent(self):
+ def advance(self, phase):
+ if not phase:
+ return
# Don't move too far away.
- lineToCenter = QtCore.QLineF(QtCore.QPointF(0, 0), self.mapFromScene(0, 0))
- if lineToCenter.length() > 150:
- angleToCenter = math.acos(lineToCenter.dx() / lineToCenter.length())
- if lineToCenter.dy() < 0:
- angleToCenter = Mouse.TwoPi - angleToCenter
- angleToCenter = Mouse.normalizeAngle((Mouse.Pi - angleToCenter) + Mouse.Pi / 2)
-
- if angleToCenter < Mouse.Pi and angleToCenter > Mouse.Pi / 4:
+ line_to_center = QLineF(QPointF(0, 0), self.mapFromScene(0, 0))
+ if line_to_center.length() > 150:
+ angle_to_center = math.acos(line_to_center.dx() / line_to_center.length())
+ if line_to_center.dy() < 0:
+ angle_to_center = Mouse.TWO_PI - angle_to_center
+ angle_to_center = Mouse.normalize_angle((Mouse.PI - angle_to_center) + Mouse.PI / 2)
+
+ if angle_to_center < Mouse.PI and angle_to_center > Mouse.PI / 4:
# Rotate left.
- self.angle += [-0.25, 0.25][self.angle < -Mouse.Pi / 2]
- elif angleToCenter >= Mouse.Pi and angleToCenter < (Mouse.Pi + Mouse.Pi / 2 + Mouse.Pi / 4):
+ self.angle += [-0.25, 0.25][self.angle < -Mouse.PI / 2]
+ elif (angle_to_center >= Mouse.PI
+ and angle_to_center < (Mouse.PI + Mouse.PI / 2 + Mouse.PI / 4)):
# Rotate right.
- self.angle += [-0.25, 0.25][self.angle < Mouse.Pi / 2]
+ self.angle += [-0.25, 0.25][self.angle < Mouse.PI / 2]
elif math.sin(self.angle) < 0:
self.angle += 0.25
elif math.sin(self.angle) > 0:
self.angle -= 0.25
# Try not to crash with any other mice.
- dangerMice = self.scene().items(QtGui.QPolygonF([self.mapToScene(0, 0),
- self.mapToScene(-30, -50),
- self.mapToScene(30, -50)]))
+ danger_mice = self.scene().items(QPolygonF([self.mapToScene(0, 0),
+ self.mapToScene(-30, -50),
+ self.mapToScene(30, -50)]))
- for item in dangerMice:
+ for item in danger_mice:
if item is self:
continue
- lineToMouse = QtCore.QLineF(QtCore.QPointF(0, 0), self.mapFromItem(item, 0, 0))
- angleToMouse = math.acos(lineToMouse.dx() / lineToMouse.length())
- if lineToMouse.dy() < 0:
- angleToMouse = Mouse.TwoPi - angleToMouse
- angleToMouse = Mouse.normalizeAngle((Mouse.Pi - angleToMouse) + Mouse.Pi / 2)
+ line_to_mouse = QLineF(QPointF(0, 0), self.mapFromItem(item, 0, 0))
+ angle_to_mouse = math.acos(line_to_mouse.dx() / line_to_mouse.length())
+ if line_to_mouse.dy() < 0:
+ angle_to_mouse = Mouse.TWO_PI - angle_to_mouse
+ angle_to_mouse = Mouse.normalize_angle((Mouse.PI - angle_to_mouse) + Mouse.PI / 2)
- if angleToMouse >= 0 and angleToMouse < Mouse.Pi / 2:
+ if angle_to_mouse >= 0 and angle_to_mouse < Mouse.PI / 2:
# Rotate right.
self.angle += 0.5
- elif angleToMouse <= Mouse.TwoPi and angleToMouse > (Mouse.TwoPi - Mouse.Pi / 2):
+ elif angle_to_mouse <= Mouse.TWO_PI and angle_to_mouse > (Mouse.TWO_PI - Mouse.PI / 2):
# Rotate left.
self.angle -= 0.5
# Add some random movement.
- if len(dangerMice) > 1 and (QtCore.qrand() % 10) == 0:
- if QtCore.qrand() % 1:
- self.angle += (QtCore.qrand() % 100) / 500.0
+ if len(danger_mice) > 1 and random(10) == 0:
+ if random(2) != 0:
+ self.angle += random(100) / 500.0
else:
- self.angle -= (QtCore.qrand() % 100) / 500.0
+ self.angle -= random(100) / 500.0
- self.speed += (-50 + QtCore.qrand() % 100) / 100.0
+ self.speed += (-50 + random(100)) / 100.0
dx = math.sin(self.angle) * 10
- self.mouseEyeDirection = [dx / 5, 0.0][QtCore.qAbs(dx / 5) < 1]
- self.setTransform(QtGui.QTransform().rotate(dx))
+ self._mouse_eye_direction = [dx / 5, 0.0][abs(dx / 5) < 1]
+
+ self.setRotation(self.rotation() + dx)
self.setPos(self.mapToParent(0, -(3 + math.sin(self.speed) * 3)))
if __name__ == '__main__':
+ MOUSE_COUNT = 7
+ app = QApplication(sys.argv)
- import sys
-
- MouseCount = 7
-
- app = QtWidgets.QApplication(sys.argv)
- QtCore.qsrand(QtCore.QTime(0,0,0).secsTo(QtCore.QTime.currentTime()))
-
- scene = QtWidgets.QGraphicsScene()
+ scene = QGraphicsScene()
scene.setSceneRect(-300, -300, 600, 600)
- scene.setItemIndexMethod(QtWidgets.QGraphicsScene.NoIndex)
+ scene.setItemIndexMethod(QGraphicsScene.NoIndex)
- for i in range(MouseCount):
+ for i in range(MOUSE_COUNT):
mouse = Mouse()
- mouse.setPos(math.sin((i * 6.28) / MouseCount) * 200,
- math.cos((i * 6.28) / MouseCount) * 200)
+ mouse.setPos(math.sin((i * 6.28) / MOUSE_COUNT) * 200,
+ math.cos((i * 6.28) / MOUSE_COUNT) * 200)
scene.addItem(mouse)
- view = QtWidgets.QGraphicsView(scene)
- view.setRenderHint(QtGui.QPainter.Antialiasing)
- view.setBackgroundBrush(QtGui.QBrush(QtGui.QPixmap(':/images/cheese.jpg')))
- view.setCacheMode(QtWidgets.QGraphicsView.CacheBackground)
- view.setViewportUpdateMode(QtWidgets.QGraphicsView.BoundingRectViewportUpdate)
- view.setDragMode(QtWidgets.QGraphicsView.ScrollHandDrag)
+ view = QGraphicsView(scene)
+ view.setRenderHint(QPainter.Antialiasing)
+ view.setBackgroundBrush(QBrush(QPixmap(':/images/cheese.jpg')))
+ view.setCacheMode(QGraphicsView.CacheBackground)
+ view.setViewportUpdateMode(QGraphicsView.BoundingRectViewportUpdate)
+ view.setDragMode(QGraphicsView.ScrollHandDrag)
view.setWindowTitle("Colliding Mice")
view.resize(400, 300)
view.show()
- sys.exit(app.exec_())
+ timer = QTimer()
+ timer.timeout.connect(scene.advance)
+ timer.start(1000 / 33)
+ sys.exit(app.exec())