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-rw-r--r--examples/widgets/rhi/simplerhiwidget/examplewidget.py135
1 files changed, 135 insertions, 0 deletions
diff --git a/examples/widgets/rhi/simplerhiwidget/examplewidget.py b/examples/widgets/rhi/simplerhiwidget/examplewidget.py
new file mode 100644
index 000000000..5b3e40f50
--- /dev/null
+++ b/examples/widgets/rhi/simplerhiwidget/examplewidget.py
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+# Copyright (C) 2024 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+import numpy
+
+from PySide6.QtCore import (QFile, QIODevice)
+from PySide6.QtGui import (QColor, QMatrix4x4)
+from PySide6.QtGui import (QRhiBuffer,
+ QRhiDepthStencilClearValue,
+ QRhiShaderResourceBinding,
+ QRhiShaderStage,
+ QRhiVertexInputAttribute, QRhiVertexInputBinding,
+ QRhiVertexInputLayout, QRhiViewport,
+ QShader)
+from PySide6.QtWidgets import QRhiWidget
+from PySide6.support import VoidPtr
+
+VERTEX_DATA = numpy.array([ 0.0, 0.5, 1.0, 0.0, 0.0, # noqa E:201
+ -0.5, -0.5, 0.0, 1.0, 0.0, # noqa E:241
+ 0.5, -0.5, 0.0, 0.0, 1.0],
+ dtype=numpy.float32)
+
+
+def getShader(name):
+ f = QFile(name)
+ if f.open(QIODevice.ReadOnly):
+ return QShader.fromSerialized(f.readAll())
+ return QShader()
+
+
+class ExampleRhiWidget(QRhiWidget):
+
+ def __init__(self, parent=None):
+ super().__init__(parent)
+ self.m_rhi = None
+ self.m_vbuf = None
+ self.m_ubuf = None
+ self.m_srb = None
+ self.m_pipeline = None
+ self.m_viewProjection = QMatrix4x4()
+ self.m_rotation = 0.0
+
+ def releaseResources(self):
+ self.m_pipeline.destroy()
+ del self.m_pipeline
+ self.m_pipeline = None
+ self.m_srb.destroy()
+ del self.m_srb
+ self.m_srb = None
+ self.m_ubuf.destroy()
+ del self.m_ubuf
+ self.m_ubuf = None
+ self.m_vbuf.destroy()
+ del self.m_vbuf
+ self.m_buf = None
+
+ def initialize(self, cb):
+ if self.m_rhi != self.rhi():
+ self.m_pipeline = None
+ self.m_rhi = self.rhi()
+
+ if not self.m_pipeline:
+ vertex_size = 4 * VERTEX_DATA.size
+ self.m_vbuf = self.m_rhi.newBuffer(QRhiBuffer.Immutable,
+ QRhiBuffer.VertexBuffer, vertex_size)
+ self.m_vbuf.create()
+
+ self.m_ubuf = self.m_rhi.newBuffer(QRhiBuffer.Dynamic,
+ QRhiBuffer.UniformBuffer, 64)
+ self.m_ubuf.create()
+
+ self.m_srb = self.m_rhi.newShaderResourceBindings()
+ bindings = [
+ QRhiShaderResourceBinding.uniformBuffer(0, QRhiShaderResourceBinding.VertexStage,
+ self.m_ubuf)
+ ]
+ self.m_srb.setBindings(bindings)
+ self.m_srb.create()
+
+ self.m_pipeline = self.m_rhi.newGraphicsPipeline()
+ stages = [
+ QRhiShaderStage(QRhiShaderStage.Vertex,
+ getShader(":/shader_assets/color.vert.qsb")),
+ QRhiShaderStage(QRhiShaderStage.Fragment,
+ getShader(":/shader_assets/color.frag.qsb"))
+ ]
+ self.m_pipeline.setShaderStages(stages)
+ inputLayout = QRhiVertexInputLayout()
+ input_bindings = [QRhiVertexInputBinding(5 * 4)] # sizeof(float)
+ inputLayout.setBindings(input_bindings)
+ attributes = [ # 4: sizeof(float)
+ QRhiVertexInputAttribute(0, 0, QRhiVertexInputAttribute.Float2, 0),
+ QRhiVertexInputAttribute(0, 1, QRhiVertexInputAttribute.Float3, 2 * 4)
+ ]
+ inputLayout.setAttributes(attributes)
+ self.m_pipeline.setVertexInputLayout(inputLayout)
+ self.m_pipeline.setShaderResourceBindings(self.m_srb)
+ self.m_pipeline.setRenderPassDescriptor(self.renderTarget().renderPassDescriptor())
+ self.m_pipeline.create()
+
+ resourceUpdates = self.m_rhi.nextResourceUpdateBatch()
+ resourceUpdates.uploadStaticBuffer(self.m_vbuf, VoidPtr(VERTEX_DATA.tobytes(),
+ vertex_size))
+ cb.resourceUpdate(resourceUpdates)
+
+ outputSize = self.renderTarget().pixelSize()
+ self.m_viewProjection = self.m_rhi.clipSpaceCorrMatrix()
+ r = float(outputSize.width()) / float(outputSize.height())
+ self.m_viewProjection.perspective(45.0, r, 0.01, 1000.0)
+ self.m_viewProjection.translate(0, 0, -4)
+
+ def render(self, cb):
+ resourceUpdates = self.m_rhi.nextResourceUpdateBatch()
+ self.m_rotation += 1.0
+ modelViewProjection = self.m_viewProjection
+ modelViewProjection.rotate(self.m_rotation, 0, 1, 0)
+ projection = numpy.array(modelViewProjection.data(),
+ dtype=numpy.float32)
+ resourceUpdates.updateDynamicBuffer(self.m_ubuf, 0, 64,
+ projection.tobytes())
+ clearColor = QColor.fromRgbF(0.4, 0.7, 0.0, 1.0)
+ cv = QRhiDepthStencilClearValue(1.0, 0)
+ cb.beginPass(self.renderTarget(), clearColor, cv, resourceUpdates)
+
+ cb.setGraphicsPipeline(self.m_pipeline)
+ outputSize = self.renderTarget().pixelSize()
+ cb.setViewport(QRhiViewport(0, 0, outputSize.width(),
+ outputSize.height()))
+ cb.setShaderResources()
+ vbufBinding = (self.m_vbuf, 0)
+ cb.setVertexInput(0, [vbufBinding])
+ cb.draw(3)
+ cb.endPass()
+
+ self.update()