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Diffstat (limited to 'examples/widgets/tutorials/cannon/t13.py')
-rw-r--r-- | examples/widgets/tutorials/cannon/t13.py | 356 |
1 files changed, 356 insertions, 0 deletions
diff --git a/examples/widgets/tutorials/cannon/t13.py b/examples/widgets/tutorials/cannon/t13.py new file mode 100644 index 000000000..f9a771d15 --- /dev/null +++ b/examples/widgets/tutorials/cannon/t13.py @@ -0,0 +1,356 @@ +# Copyright (C) 2022 The Qt Company Ltd. +# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause + +# PySide6 tutorial 13 + + +import sys +import math +import random + +from PySide6.QtCore import (QPoint, QRect, QTime, QTimer, Qt, + Signal, Slot, qWarning) +from PySide6.QtGui import QColor, QFont, QPainter, QPalette, QRegion +from PySide6.QtWidgets import (QApplication, QGridLayout, QHBoxLayout, QLabel, + QLCDNumber, QPushButton, QSizePolicy, QSlider, + QVBoxLayout, QWidget) + + +class LCDRange(QWidget): + + value_changed = Signal(int) + + def __init__(self, text=None, parent=None): + if isinstance(text, QWidget): + parent = text + text = None + + super().__init__(parent) + + self.init() + + if text: + self.set_text(text) + + def init(self): + lcd = QLCDNumber(2) + self.slider = QSlider(Qt.Horizontal) + self.slider.setRange(0, 99) + self.slider.setValue(0) + self.label = QLabel() + self.label.setAlignment(Qt.AlignHCenter | Qt.AlignTop) + self.label.setSizePolicy(QSizePolicy.Preferred, QSizePolicy.Fixed) + + self.slider.valueChanged.connect(lcd.display) + self.slider.valueChanged.connect(self.value_changed) + + layout = QVBoxLayout(self) + layout.addWidget(lcd) + layout.addWidget(self.slider) + layout.addWidget(self.label) + + self.setFocusProxy(self.slider) + + def value(self): + return self.slider.value() + + @Slot(int) + def set_value(self, value): + self.slider.setValue(value) + + def text(self): + return self.label.text() + + def set_range(self, minValue, maxValue): + if minValue < 0 or maxValue > 99 or minValue > maxValue: + qWarning(f"LCDRange::setRange({minValue}, {maxValue})\n" + "\tRange must be 0..99\n" + "\tand minValue must not be greater than maxValue") + return + + self.slider.setRange(minValue, maxValue) + + def set_text(self, text): + self.label.setText(text) + + +class CannonField(QWidget): + + angle_changed = Signal(int) + force_changed = Signal(int) + hit = Signal() + missed = Signal() + can_shoot = Signal(bool) + + def __init__(self, parent=None): + super().__init__(parent) + + self._current_angle = 45 + self._current_force = 0 + self._timer_count = 0 + self._auto_shoot_timer = QTimer(self) + self._auto_shoot_timer.timeout.connect(self.move_shot) + self._shoot_angle = 0 + self._shoot_force = 0 + self.target = QPoint(0, 0) + self._game_ended = False + self.setPalette(QPalette(QColor(250, 250, 200))) + self.setAutoFillBackground(True) + self.new_target() + + def angle(self): + return self._current_angle + + @Slot(int) + def set_angle(self, angle): + if angle < 5: + angle = 5 + if angle > 70: + angle = 70 + if self._current_angle == angle: + return + self._current_angle = angle + self.update() + self.angle_changed.emit(self._current_angle) + + def force(self): + return self._current_force + + @Slot(int) + def set_force(self, force): + if force < 0: + force = 0 + if self._current_force == force: + return + self._current_force = force + self.force_changed.emit(self._current_force) + + @Slot() + def shoot(self): + if self.is_shooting(): + return + self._timer_count = 0 + self._shoot_angle = self._current_angle + self._shoot_force = self._current_force + self._auto_shoot_timer.start(5) + self.can_shoot.emit(False) + + first_time = True + + def new_target(self): + if CannonField.first_time: + CannonField.first_time = False + midnight = QTime(0, 0, 0) + random.seed(midnight.secsTo(QTime.currentTime())) + + self.target = QPoint(200 + random.randint(0, 190 - 1), 10 + random.randint(0, 255 - 1)) + self.update() + + def set_game_over(self): + if self._game_ended: + return + if self.is_shooting(): + self._auto_shoot_timer.stop() + self._game_ended = True + self.update() + + def restart_game(self): + if self.is_shooting(): + self._auto_shoot_timer.stop() + self._game_ended = False + self.update() + self.can_shoot.emit(True) + + @Slot() + def move_shot(self): + region = QRegion(self.shot_rect()) + self._timer_count += 1 + + shot_r = self.shot_rect() + + if shot_r.intersects(self.target_rect()): + self._auto_shoot_timer.stop() + self.hit.emit() + self.can_shoot.emit(True) + elif shot_r.x() > self.width() or shot_r.y() > self.height(): + self._auto_shoot_timer.stop() + self.missed.emit() + self.can_shoot.emit(True) + else: + region = region.united(QRegion(shot_r)) + + self.update(region) + + def paintEvent(self, event): + with QPainter(self) as painter: + if self._game_ended: + painter.setPen(Qt.black) + painter.setFont(QFont("Courier", 48, QFont.Bold)) + painter.drawText(self.rect(), Qt.AlignCenter, "Game Over") + + self.paint_cannon(painter) + if self.is_shooting(): + self.paint_shot(painter) + if not self._game_ended: + self.paint_target(painter) + + def paint_shot(self, painter): + painter.setPen(Qt.NoPen) + painter.setBrush(Qt.black) + painter.drawRect(self.shot_rect()) + + def paint_target(self, painter): + painter.setPen(Qt.black) + painter.setBrush(Qt.red) + painter.drawRect(self.target_rect()) + + barrel_rect = QRect(33, -4, 15, 8) + + def paint_cannon(self, painter): + painter.setPen(Qt.NoPen) + painter.setBrush(Qt.blue) + + painter.save() + painter.translate(0, self.height()) + painter.drawPie(QRect(-35, -35, 70, 70), 0, 90 * 16) + painter.rotate(-self._current_angle) + painter.drawRect(CannonField.barrel_rect) + painter.restore() + + def cannon_rect(self): + result = QRect(0, 0, 50, 50) + result.moveBottomLeft(self.rect().bottomLect()) + return result + + def shot_rect(self): + gravity = 4.0 + + time = self._timer_count / 40.0 + velocity = self._shoot_force + radians = self._shoot_angle * math.pi / 180 + + velx = velocity * math.cos(radians) + vely = velocity * math.sin(radians) + x0 = (CannonField.barrel_rect.right() + 5) * math.cos(radians) + y0 = (CannonField.barrel_rect.right() + 5) * math.sin(radians) + x = x0 + velx * time + y = y0 + vely * time - 0.5 * gravity * time * time + + result = QRect(0, 0, 6, 6) + result.moveCenter(QPoint(round(x), self.height() - 1 - round(y))) + return result + + def target_rect(self): + result = QRect(0, 0, 20, 10) + result.moveCenter(QPoint(self.target.x(), self.height() - 1 - self.target.y())) + return result + + def game_over(self): + return self._game_ended + + def is_shooting(self): + return self._auto_shoot_timer.isActive() + + +class GameBoard(QWidget): + def __init__(self, parent=None): + super().__init__(parent) + + quit = QPushButton("&Quit") + quit.setFont(QFont("Times", 18, QFont.Bold)) + + quit.clicked.connect(qApp.quit) # noqa: F821 + + angle = LCDRange("ANGLE") + angle.set_range(5, 70) + + force = LCDRange("FORCE") + force.set_range(10, 50) + + self._cannon_field = CannonField() + + angle.value_changed.connect(self._cannon_field.set_angle) + self._cannon_field.angle_changed.connect(angle.set_value) + + force.value_changed.connect(self._cannon_field.set_force) + self._cannon_field.force_changed.connect(force.set_value) + + self._cannon_field.hit.connect(self.hit) + self._cannon_field.missed.connect(self.missed) + + shoot = QPushButton("&Shoot") + shoot.setFont(QFont("Times", 18, QFont.Bold)) + + shoot.clicked.connect(self.fire) + self._cannon_field.can_shoot.connect(shoot.setEnabled) + + restart = QPushButton("&New Game") + restart.setFont(QFont("Times", 18, QFont.Bold)) + + restart.clicked.connect(self.new_game) + + self.hits = QLCDNumber(2) + self._shots_left = QLCDNumber(2) + hits_label = QLabel("HITS") + shots_left_label = QLabel("SHOTS LEFT") + + top_layout = QHBoxLayout() + top_layout.addWidget(shoot) + top_layout.addWidget(self.hits) + top_layout.addWidget(hits_label) + top_layout.addWidget(self._shots_left) + top_layout.addWidget(shots_left_label) + top_layout.addStretch(1) + top_layout.addWidget(restart) + + left_layout = QVBoxLayout() + left_layout.addWidget(angle) + left_layout.addWidget(force) + + grid_layout = QGridLayout(self) + grid_layout.addWidget(quit, 0, 0) + grid_layout.addLayout(top_layout, 0, 1) + grid_layout.addLayout(left_layout, 1, 0) + grid_layout.addWidget(self._cannon_field, 1, 1, 2, 1) + grid_layout.setColumnStretch(1, 10) + + angle.set_value(60) + force.set_value(25) + angle.setFocus() + + self.new_game() + + @Slot() + def fire(self): + if self._cannon_field.game_over() or self._cannon_field.is_shooting(): + return + self._shots_left.display(self._shots_left.intValue() - 1) + self._cannon_field.shoot() + + @Slot() + def hit(self): + self.hits.display(self.hits.intValue() + 1) + if self._shots_left.intValue() == 0: + self._cannon_field.set_game_over() + else: + self._cannon_field.new_target() + + @Slot() + def missed(self): + if self._shots_left.intValue() == 0: + self._cannon_field.set_game_over() + + @Slot() + def new_game(self): + self._shots_left.display(15) + self.hits.display(0) + self._cannon_field.restart_game() + self._cannon_field.new_target() + + +if __name__ == '__main__': + app = QApplication(sys.argv) + board = GameBoard() + board.setGeometry(100, 100, 500, 355) + board.show() + sys.exit(app.exec()) |