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+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+# PySide6 tutorial 13
+
+
+import sys
+import math
+import random
+
+from PySide6.QtCore import (QPoint, QRect, QTime, QTimer, Qt,
+ Signal, Slot, qWarning)
+from PySide6.QtGui import QColor, QFont, QPainter, QPalette, QRegion
+from PySide6.QtWidgets import (QApplication, QGridLayout, QHBoxLayout, QLabel,
+ QLCDNumber, QPushButton, QSizePolicy, QSlider,
+ QVBoxLayout, QWidget)
+
+
+class LCDRange(QWidget):
+
+ value_changed = Signal(int)
+
+ def __init__(self, text=None, parent=None):
+ if isinstance(text, QWidget):
+ parent = text
+ text = None
+
+ super().__init__(parent)
+
+ self.init()
+
+ if text:
+ self.set_text(text)
+
+ def init(self):
+ lcd = QLCDNumber(2)
+ self.slider = QSlider(Qt.Horizontal)
+ self.slider.setRange(0, 99)
+ self.slider.setValue(0)
+ self.label = QLabel()
+ self.label.setAlignment(Qt.AlignHCenter | Qt.AlignTop)
+ self.label.setSizePolicy(QSizePolicy.Preferred, QSizePolicy.Fixed)
+
+ self.slider.valueChanged.connect(lcd.display)
+ self.slider.valueChanged.connect(self.value_changed)
+
+ layout = QVBoxLayout(self)
+ layout.addWidget(lcd)
+ layout.addWidget(self.slider)
+ layout.addWidget(self.label)
+
+ self.setFocusProxy(self.slider)
+
+ def value(self):
+ return self.slider.value()
+
+ @Slot(int)
+ def set_value(self, value):
+ self.slider.setValue(value)
+
+ def text(self):
+ return self.label.text()
+
+ def set_range(self, minValue, maxValue):
+ if minValue < 0 or maxValue > 99 or minValue > maxValue:
+ qWarning(f"LCDRange::setRange({minValue}, {maxValue})\n"
+ "\tRange must be 0..99\n"
+ "\tand minValue must not be greater than maxValue")
+ return
+
+ self.slider.setRange(minValue, maxValue)
+
+ def set_text(self, text):
+ self.label.setText(text)
+
+
+class CannonField(QWidget):
+
+ angle_changed = Signal(int)
+ force_changed = Signal(int)
+ hit = Signal()
+ missed = Signal()
+ can_shoot = Signal(bool)
+
+ def __init__(self, parent=None):
+ super().__init__(parent)
+
+ self._current_angle = 45
+ self._current_force = 0
+ self._timer_count = 0
+ self._auto_shoot_timer = QTimer(self)
+ self._auto_shoot_timer.timeout.connect(self.move_shot)
+ self._shoot_angle = 0
+ self._shoot_force = 0
+ self.target = QPoint(0, 0)
+ self._game_ended = False
+ self.setPalette(QPalette(QColor(250, 250, 200)))
+ self.setAutoFillBackground(True)
+ self.new_target()
+
+ def angle(self):
+ return self._current_angle
+
+ @Slot(int)
+ def set_angle(self, angle):
+ if angle < 5:
+ angle = 5
+ if angle > 70:
+ angle = 70
+ if self._current_angle == angle:
+ return
+ self._current_angle = angle
+ self.update()
+ self.angle_changed.emit(self._current_angle)
+
+ def force(self):
+ return self._current_force
+
+ @Slot(int)
+ def set_force(self, force):
+ if force < 0:
+ force = 0
+ if self._current_force == force:
+ return
+ self._current_force = force
+ self.force_changed.emit(self._current_force)
+
+ @Slot()
+ def shoot(self):
+ if self.is_shooting():
+ return
+ self._timer_count = 0
+ self._shoot_angle = self._current_angle
+ self._shoot_force = self._current_force
+ self._auto_shoot_timer.start(5)
+ self.can_shoot.emit(False)
+
+ first_time = True
+
+ def new_target(self):
+ if CannonField.first_time:
+ CannonField.first_time = False
+ midnight = QTime(0, 0, 0)
+ random.seed(midnight.secsTo(QTime.currentTime()))
+
+ self.target = QPoint(200 + random.randint(0, 190 - 1), 10 + random.randint(0, 255 - 1))
+ self.update()
+
+ def set_game_over(self):
+ if self._game_ended:
+ return
+ if self.is_shooting():
+ self._auto_shoot_timer.stop()
+ self._game_ended = True
+ self.update()
+
+ def restart_game(self):
+ if self.is_shooting():
+ self._auto_shoot_timer.stop()
+ self._game_ended = False
+ self.update()
+ self.can_shoot.emit(True)
+
+ @Slot()
+ def move_shot(self):
+ region = QRegion(self.shot_rect())
+ self._timer_count += 1
+
+ shot_r = self.shot_rect()
+
+ if shot_r.intersects(self.target_rect()):
+ self._auto_shoot_timer.stop()
+ self.hit.emit()
+ self.can_shoot.emit(True)
+ elif shot_r.x() > self.width() or shot_r.y() > self.height():
+ self._auto_shoot_timer.stop()
+ self.missed.emit()
+ self.can_shoot.emit(True)
+ else:
+ region = region.united(QRegion(shot_r))
+
+ self.update(region)
+
+ def paintEvent(self, event):
+ with QPainter(self) as painter:
+ if self._game_ended:
+ painter.setPen(Qt.black)
+ painter.setFont(QFont("Courier", 48, QFont.Bold))
+ painter.drawText(self.rect(), Qt.AlignCenter, "Game Over")
+
+ self.paint_cannon(painter)
+ if self.is_shooting():
+ self.paint_shot(painter)
+ if not self._game_ended:
+ self.paint_target(painter)
+
+ def paint_shot(self, painter):
+ painter.setPen(Qt.NoPen)
+ painter.setBrush(Qt.black)
+ painter.drawRect(self.shot_rect())
+
+ def paint_target(self, painter):
+ painter.setPen(Qt.black)
+ painter.setBrush(Qt.red)
+ painter.drawRect(self.target_rect())
+
+ barrel_rect = QRect(33, -4, 15, 8)
+
+ def paint_cannon(self, painter):
+ painter.setPen(Qt.NoPen)
+ painter.setBrush(Qt.blue)
+
+ painter.save()
+ painter.translate(0, self.height())
+ painter.drawPie(QRect(-35, -35, 70, 70), 0, 90 * 16)
+ painter.rotate(-self._current_angle)
+ painter.drawRect(CannonField.barrel_rect)
+ painter.restore()
+
+ def cannon_rect(self):
+ result = QRect(0, 0, 50, 50)
+ result.moveBottomLeft(self.rect().bottomLect())
+ return result
+
+ def shot_rect(self):
+ gravity = 4.0
+
+ time = self._timer_count / 40.0
+ velocity = self._shoot_force
+ radians = self._shoot_angle * math.pi / 180
+
+ velx = velocity * math.cos(radians)
+ vely = velocity * math.sin(radians)
+ x0 = (CannonField.barrel_rect.right() + 5) * math.cos(radians)
+ y0 = (CannonField.barrel_rect.right() + 5) * math.sin(radians)
+ x = x0 + velx * time
+ y = y0 + vely * time - 0.5 * gravity * time * time
+
+ result = QRect(0, 0, 6, 6)
+ result.moveCenter(QPoint(round(x), self.height() - 1 - round(y)))
+ return result
+
+ def target_rect(self):
+ result = QRect(0, 0, 20, 10)
+ result.moveCenter(QPoint(self.target.x(), self.height() - 1 - self.target.y()))
+ return result
+
+ def game_over(self):
+ return self._game_ended
+
+ def is_shooting(self):
+ return self._auto_shoot_timer.isActive()
+
+
+class GameBoard(QWidget):
+ def __init__(self, parent=None):
+ super().__init__(parent)
+
+ quit = QPushButton("&Quit")
+ quit.setFont(QFont("Times", 18, QFont.Bold))
+
+ quit.clicked.connect(qApp.quit) # noqa: F821
+
+ angle = LCDRange("ANGLE")
+ angle.set_range(5, 70)
+
+ force = LCDRange("FORCE")
+ force.set_range(10, 50)
+
+ self._cannon_field = CannonField()
+
+ angle.value_changed.connect(self._cannon_field.set_angle)
+ self._cannon_field.angle_changed.connect(angle.set_value)
+
+ force.value_changed.connect(self._cannon_field.set_force)
+ self._cannon_field.force_changed.connect(force.set_value)
+
+ self._cannon_field.hit.connect(self.hit)
+ self._cannon_field.missed.connect(self.missed)
+
+ shoot = QPushButton("&Shoot")
+ shoot.setFont(QFont("Times", 18, QFont.Bold))
+
+ shoot.clicked.connect(self.fire)
+ self._cannon_field.can_shoot.connect(shoot.setEnabled)
+
+ restart = QPushButton("&New Game")
+ restart.setFont(QFont("Times", 18, QFont.Bold))
+
+ restart.clicked.connect(self.new_game)
+
+ self.hits = QLCDNumber(2)
+ self._shots_left = QLCDNumber(2)
+ hits_label = QLabel("HITS")
+ shots_left_label = QLabel("SHOTS LEFT")
+
+ top_layout = QHBoxLayout()
+ top_layout.addWidget(shoot)
+ top_layout.addWidget(self.hits)
+ top_layout.addWidget(hits_label)
+ top_layout.addWidget(self._shots_left)
+ top_layout.addWidget(shots_left_label)
+ top_layout.addStretch(1)
+ top_layout.addWidget(restart)
+
+ left_layout = QVBoxLayout()
+ left_layout.addWidget(angle)
+ left_layout.addWidget(force)
+
+ grid_layout = QGridLayout(self)
+ grid_layout.addWidget(quit, 0, 0)
+ grid_layout.addLayout(top_layout, 0, 1)
+ grid_layout.addLayout(left_layout, 1, 0)
+ grid_layout.addWidget(self._cannon_field, 1, 1, 2, 1)
+ grid_layout.setColumnStretch(1, 10)
+
+ angle.set_value(60)
+ force.set_value(25)
+ angle.setFocus()
+
+ self.new_game()
+
+ @Slot()
+ def fire(self):
+ if self._cannon_field.game_over() or self._cannon_field.is_shooting():
+ return
+ self._shots_left.display(self._shots_left.intValue() - 1)
+ self._cannon_field.shoot()
+
+ @Slot()
+ def hit(self):
+ self.hits.display(self.hits.intValue() + 1)
+ if self._shots_left.intValue() == 0:
+ self._cannon_field.set_game_over()
+ else:
+ self._cannon_field.new_target()
+
+ @Slot()
+ def missed(self):
+ if self._shots_left.intValue() == 0:
+ self._cannon_field.set_game_over()
+
+ @Slot()
+ def new_game(self):
+ self._shots_left.display(15)
+ self.hits.display(0)
+ self._cannon_field.restart_game()
+ self._cannon_field.new_target()
+
+
+if __name__ == '__main__':
+ app = QApplication(sys.argv)
+ board = GameBoard()
+ board.setGeometry(100, 100, 500, 355)
+ board.show()
+ sys.exit(app.exec())