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-rw-r--r--examples/widgets/tutorials/cannon/t13.py214
1 files changed, 107 insertions, 107 deletions
diff --git a/examples/widgets/tutorials/cannon/t13.py b/examples/widgets/tutorials/cannon/t13.py
index b0d56c166..9214611bd 100644
--- a/examples/widgets/tutorials/cannon/t13.py
+++ b/examples/widgets/tutorials/cannon/t13.py
@@ -1,7 +1,7 @@
#############################################################################
##
-## Copyright (C) 2016 The Qt Company Ltd.
+## Copyright (C) 2021 The Qt Company Ltd.
## Contact: http://www.qt.io/licensing/
##
## This file is part of the Qt for Python examples of the Qt Toolkit.
@@ -45,17 +45,25 @@
import sys
import math
import random
-from PySide6 import QtCore, QtGui, QtWidgets
+from PySide6.QtCore import (QPoint, QRect, QTime, QTimer, Qt, SIGNAL, SLOT,
+ Signal, Slot)
+from PySide6.QtGui import QColor, QFont, QPainter, QPalette, QRegion
+from PySide6.QtWidgets import (QApplication, QGridLayout, QHBoxLayout, QLabel,
+ QLCDNumber, QPushButton, QSizePolicy, QSlider,
+ QVBoxLayout, QWidget)
+
+
+class LCDRange(QWidget):
+
+ value_changed = Signal(int)
-class LCDRange(QtWidgets.QWidget):
- value_changed = QtCore.Signal(int)
def __init__(self, text=None, parent=None):
- if isinstance(text, QtWidgets.QWidget):
+ if isinstance(text, QWidget):
parent = text
text = None
- QtWidgets.QWidget.__init__(self, parent)
+ super().__init__(parent)
self.init()
@@ -63,31 +71,28 @@ class LCDRange(QtWidgets.QWidget):
self.set_text(text)
def init(self):
- lcd = QtWidgets.QLCDNumber(2)
- self.slider = QtWidgets.QSlider(QtCore.Qt.Horizontal)
+ lcd = QLCDNumber(2)
+ self.slider = QSlider(Qt.Horizontal)
self.slider.setRange(0, 99)
self.slider.setValue(0)
- self.label = QtWidgets.QLabel()
- self.label.setAlignment(QtCore.Qt.AlignHCenter | QtCore.Qt.AlignTop)
- self.label.setSizePolicy(QtWidgets.QSizePolicy.Preferred, QtWidgets.QSizePolicy.Fixed)
+ self.label = QLabel()
+ self.label.setAlignment(Qt.AlignHCenter | Qt.AlignTop)
+ self.label.setSizePolicy(QSizePolicy.Preferred, QSizePolicy.Fixed)
- self.connect(self.slider, QtCore.SIGNAL("valueChanged(int)"),
- lcd, QtCore.SLOT("display(int)"))
- self.connect(self.slider, QtCore.SIGNAL("valueChanged(int)"),
- self, QtCore.SIGNAL("valueChanged(int)"))
+ self.slider.valueChanged.connect(lcd.display)
+ self.slider.valueChanged.connect(self.value_changed)
- layout = QtWidgets.QVBoxLayout()
+ layout = QVBoxLayout(self)
layout.addWidget(lcd)
layout.addWidget(self.slider)
layout.addWidget(self.label)
- self.setLayout(layout)
self.setFocusProxy(self.slider)
def value(self):
return self.slider.value()
- @QtCore.Slot(int)
+ @Slot(int)
def set_value(self, value):
self.slider.setValue(value)
@@ -96,7 +101,7 @@ class LCDRange(QtWidgets.QWidget):
def set_range(self, minValue, maxValue):
if minValue < 0 or maxValue > 99 or minValue > maxValue:
- QtCore.qWarning(f"LCDRange::setRange({minValue}, {maxValue})\n"
+ qWarning(f"LCDRange::setRange({minValue}, {maxValue})\n"
"\tRange must be 0..99\n"
"\tand minValue must not be greater than maxValue")
return
@@ -107,33 +112,34 @@ class LCDRange(QtWidgets.QWidget):
self.label.setText(text)
-class CannonField(QtWidgets.QWidget):
- angle_changed = QtCore.Signal(int)
- force_changed = QtCore.Signal(int)
- hit = QtCore.Signal()
- missed = QtCore.Signal()
- can_shoot = QtCore.Signal(bool)
+class CannonField(QWidget):
+
+ angle_changed = Signal(int)
+ force_changed = Signal(int)
+ hit = Signal()
+ missed = Signal()
+ can_shoot = Signal(bool)
+
def __init__(self, parent=None):
- QtWidgets.QWidget.__init__(self, parent)
+ super().__init__(parent)
self._current_angle = 45
self._current_force = 0
self._timer_count = 0
- self._auto_shoot_timer = QtCore.QTimer(self)
- self.connect(self._auto_shoot_timer, QtCore.SIGNAL("timeout()"),
- self.move_shot)
+ self._auto_shoot_timer = QTimer(self)
+ self._auto_shoot_timer.timeout.connect(self.move_shot)
self._shoot_angle = 0
self._shoot_force = 0
- self.target = QtCore.QPoint(0, 0)
+ self.target = QPoint(0, 0)
self._game_ended = False
- self.setPalette(QtGui.QPalette(QtGui.QColor(250, 250, 200)))
+ self.setPalette(QPalette(QColor(250, 250, 200)))
self.setAutoFillBackground(True)
self.new_target()
def angle(self):
return self._current_angle
- @QtCore.Slot(int)
+ @Slot(int)
def set_angle(self, angle):
if angle < 5:
angle = 5
@@ -143,21 +149,21 @@ class CannonField(QtWidgets.QWidget):
return
self._current_angle = angle
self.update()
- self.emit(QtCore.SIGNAL("angleChanged(int)"), self._current_angle)
+ self.angle_changed.emit(self._current_angle)
def force(self):
return self._current_force
- @QtCore.Slot(int)
+ @Slot(int)
def set_force(self, force):
if force < 0:
force = 0
if self._current_force == force:
return
self._current_force = force
- self.emit(QtCore.SIGNAL("forceChanged(int)"), self._current_force)
+ self.force_changed.emit(self._current_force)
- @QtCore.Slot()
+ @Slot()
def shoot(self):
if self.is_shooting():
return
@@ -165,17 +171,17 @@ class CannonField(QtWidgets.QWidget):
self._shoot_angle = self._current_angle
self._shoot_force = self._current_force
self._auto_shoot_timer.start(5)
- self.emit(QtCore.SIGNAL("canShoot(bool)"), False)
+ self.can_shoot.emit(False)
first_time = True
def new_target(self):
if CannonField.first_time:
CannonField.first_time = False
- midnight = QtCore.QTime(0, 0, 0)
- random.seed(midnight.secsTo(QtCore.QTime.currentTime()))
+ midnight = QTime(0, 0, 0)
+ random.seed(midnight.secsTo(QTime.currentTime()))
- self.target = QtCore.QPoint(200 + random.randint(0, 190 - 1), 10 + random.randint(0, 255 - 1))
+ self.target = QPoint(200 + random.randint(0, 190 - 1), 10 + random.randint(0, 255 - 1))
self.update()
def set_game_over(self):
@@ -191,35 +197,35 @@ class CannonField(QtWidgets.QWidget):
self._auto_shoot_timer.stop()
self._game_ended = False
self.update()
- self.emit(QtCore.SIGNAL("canShoot(bool)"), True)
+ self.can_shoot.emit(True)
- @QtCore.Slot()
+ @Slot()
def move_shot(self):
- region = QtGui.QRegion(self.shot_rect())
+ region = QRegion(self.shot_rect())
self._timer_count += 1
shot_r = self.shot_rect()
if shot_r.intersects(self.target_rect()):
self._auto_shoot_timer.stop()
- self.emit(QtCore.SIGNAL("hit()"))
- self.emit(QtCore.SIGNAL("canShoot(bool)"), True)
+ self.hit.emit()
+ self.can_shoot.emit(True)
elif shot_r.x() > self.width() or shot_r.y() > self.height():
self._auto_shoot_timer.stop()
- self.emit(QtCore.SIGNAL("missed()"))
- self.emit(QtCore.SIGNAL("canShoot(bool)"), True)
+ self.missed.emit()
+ self.can_shoot.emit(True)
else:
- region = region.united(QtGui.QRegion(shot_r))
+ region = region.united(QRegion(shot_r))
self.update(region)
def paintEvent(self, event):
- painter = QtGui.QPainter(self)
+ painter = QPainter(self)
if self._game_ended:
- painter.setPen(QtCore.Qt.black)
- painter.setFont(QtGui.QFont("Courier", 48, QtGui.QFont.Bold))
- painter.drawText(self.rect(), QtCore.Qt.AlignCenter, "Game Over")
+ painter.setPen(Qt.black)
+ painter.setFont(QFont("Courier", 48, QFont.Bold))
+ painter.drawText(self.rect(), Qt.AlignCenter, "Game Over")
self.paint_cannon(painter)
if self.is_shooting():
@@ -228,30 +234,30 @@ class CannonField(QtWidgets.QWidget):
self.paint_target(painter)
def paint_shot(self, painter):
- painter.setPen(QtCore.Qt.NoPen)
- painter.setBrush(QtCore.Qt.black)
+ painter.setPen(Qt.NoPen)
+ painter.setBrush(Qt.black)
painter.drawRect(self.shot_rect())
def paint_target(self, painter):
- painter.setPen(QtCore.Qt.black)
- painter.setBrush(QtCore.Qt.red)
+ painter.setPen(Qt.black)
+ painter.setBrush(Qt.red)
painter.drawRect(self.target_rect())
- barrel_rect = QtCore.QRect(33, -4, 15, 8)
+ barrel_rect = QRect(33, -4, 15, 8)
def paint_cannon(self, painter):
- painter.setPen(QtCore.Qt.NoPen)
- painter.setBrush(QtCore.Qt.blue)
+ painter.setPen(Qt.NoPen)
+ painter.setBrush(Qt.blue)
painter.save()
painter.translate(0, self.height())
- painter.drawPie(QtCore.QRect(-35, -35, 70, 70), 0, 90 * 16)
+ painter.drawPie(QRect(-35, -35, 70, 70), 0, 90 * 16)
painter.rotate(-self._current_angle)
painter.drawRect(CannonField.barrel_rect)
painter.restore()
def cannon_rect(self):
- result = QtCore.QRect(0, 0, 50, 50)
+ result = QRect(0, 0, 50, 50)
result.moveBottomLeft(self.rect().bottomLect())
return result
@@ -260,7 +266,7 @@ class CannonField(QtWidgets.QWidget):
time = self._timer_count / 40.0
velocity = self._shoot_force
- radians = self._shoot_angle * 3.14159265 / 180
+ radians = self._shoot_angle * math.pi / 180
velx = velocity * math.cos(radians)
vely = velocity * math.sin(radians)
@@ -269,13 +275,13 @@ class CannonField(QtWidgets.QWidget):
x = x0 + velx * time
y = y0 + vely * time - 0.5 * gravity * time * time
- result = QtCore.QRect(0, 0, 6, 6)
- result.moveCenter(QtCore.QPoint(round(x), self.height() - 1 - round(y)))
+ result = QRect(0, 0, 6, 6)
+ result.moveCenter(QPoint(round(x), self.height() - 1 - round(y)))
return result
def target_rect(self):
- result = QtCore.QRect(0, 0, 20, 10)
- result.moveCenter(QtCore.QPoint(self.target.x(), self.height() - 1 - self.target.y()))
+ result = QRect(0, 0, 20, 10)
+ result.moveCenter(QPoint(self.target.x(), self.height() - 1 - self.target.y()))
return result
def game_over(self):
@@ -285,15 +291,14 @@ class CannonField(QtWidgets.QWidget):
return self._auto_shoot_timer.isActive()
-class GameBoard(QtWidgets.QWidget):
+class GameBoard(QWidget):
def __init__(self, parent=None):
- QtWidgets.QWidget.__init__(self, parent)
+ super().__init__(parent)
- quit = QtWidgets.QPushButton("&Quit")
- quit.setFont(QtGui.QFont("Times", 18, QtGui.QFont.Bold))
+ quit = QPushButton("&Quit")
+ quit.setFont(QFont("Times", 18, QFont.Bold))
- self.connect(quit, QtCore.SIGNAL("clicked()"),
- qApp, QtCore.SLOT("quit()"))
+ quit.clicked.connect(qApp.quit)
angle = LCDRange("ANGLE")
angle.set_range(5, 70)
@@ -303,37 +308,32 @@ class GameBoard(QtWidgets.QWidget):
self._cannon_field = CannonField()
- self.connect(angle, QtCore.SIGNAL("valueChanged(int)"),
- self._cannon_field.set_angle)
- self.connect(self._cannon_field, QtCore.SIGNAL("angleChanged(int)"),
- angle.set_value)
+ angle.value_changed.connect(self._cannon_field.set_angle)
+ self._cannon_field.angle_changed.connect(angle.set_value)
- self.connect(force, QtCore.SIGNAL("valueChanged(int)"),
- self._cannon_field.set_force)
- self.connect(self._cannon_field, QtCore.SIGNAL("forceChanged(int)"),
- force.set_value)
+ force.value_changed.connect(self._cannon_field.set_force)
+ self._cannon_field.force_changed.connect(force.set_value)
- self.connect(self._cannon_field, QtCore.SIGNAL("hit()"), self.hit)
- self.connect(self._cannon_field, QtCore.SIGNAL("missed()"), self.missed)
+ self._cannon_field.hit.connect(self.hit)
+ self._cannon_field.missed.connect(self.missed)
- shoot = QtWidgets.QPushButton("&Shoot")
- shoot.setFont(QtGui.QFont("Times", 18, QtGui.QFont.Bold))
+ shoot = QPushButton("&Shoot")
+ shoot.setFont(QFont("Times", 18, QFont.Bold))
- self.connect(shoot, QtCore.SIGNAL("clicked()"), self.fire)
- self.connect(self._cannon_field, QtCore.SIGNAL("canShoot(bool)"),
- shoot, QtCore.SLOT("setEnabled(bool)"))
+ shoot.clicked.connect(self.fire)
+ self._cannon_field.can_shoot.connect(shoot.setEnabled)
- restart = QtWidgets.QPushButton("&New Game")
- restart.setFont(QtGui.QFont("Times", 18, QtGui.QFont.Bold))
+ restart = QPushButton("&New Game")
+ restart.setFont(QFont("Times", 18, QFont.Bold))
- self.connect(restart, QtCore.SIGNAL("clicked()"), self.new_game)
+ restart.clicked.connect(self.new_game)
- self.hits = QtWidgets.QLCDNumber(2)
- self._shots_left = QtWidgets.QLCDNumber(2)
- hits_label = QtWidgets.QLabel("HITS")
- shots_left_label = QtWidgets.QLabel("SHOTS LEFT")
+ self.hits = QLCDNumber(2)
+ self._shots_left = QLCDNumber(2)
+ hits_label = QLabel("HITS")
+ shots_left_label = QLabel("SHOTS LEFT")
- top_layout = QtWidgets.QHBoxLayout()
+ top_layout = QHBoxLayout()
top_layout.addWidget(shoot)
top_layout.addWidget(self.hits)
top_layout.addWidget(hits_label)
@@ -342,17 +342,16 @@ class GameBoard(QtWidgets.QWidget):
top_layout.addStretch(1)
top_layout.addWidget(restart)
- left_layout = QtWidgets.QVBoxLayout()
+ left_layout = QVBoxLayout()
left_layout.addWidget(angle)
left_layout.addWidget(force)
- grid_layout = QtWidgets.QGridLayout()
+ grid_layout = QGridLayout(self)
grid_layout.addWidget(quit, 0, 0)
grid_layout.addLayout(top_layout, 0, 1)
grid_layout.addLayout(left_layout, 1, 0)
grid_layout.addWidget(self._cannon_field, 1, 1, 2, 1)
grid_layout.setColumnStretch(1, 10)
- self.setLayout(grid_layout)
angle.set_value(60)
force.set_value(25)
@@ -360,14 +359,14 @@ class GameBoard(QtWidgets.QWidget):
self.new_game()
- @QtCore.Slot()
+ @Slot()
def fire(self):
if self._cannon_field.game_over() or self._cannon_field.is_shooting():
return
self._shots_left.display(self._shots_left.intValue() - 1)
self._cannon_field.shoot()
- @QtCore.Slot()
+ @Slot()
def hit(self):
self.hits.display(self.hits.intValue() + 1)
if self._shots_left.intValue() == 0:
@@ -375,12 +374,12 @@ class GameBoard(QtWidgets.QWidget):
else:
self._cannon_field.new_target()
- @QtCore.Slot()
+ @Slot()
def missed(self):
if self._shots_left.intValue() == 0:
self._cannon_field.set_game_over()
- @QtCore.Slot()
+ @Slot()
def new_game(self):
self._shots_left.display(15)
self.hits.display(0)
@@ -388,8 +387,9 @@ class GameBoard(QtWidgets.QWidget):
self._cannon_field.new_target()
-app = QtWidgets.QApplication(sys.argv)
-board = GameBoard()
-board.setGeometry(100, 100, 500, 355)
-board.show()
-sys.exit(app.exec_())
+if __name__ == '__main__':
+ app = QApplication(sys.argv)
+ board = GameBoard()
+ board.setGeometry(100, 100, 500, 355)
+ board.show()
+ sys.exit(app.exec_())