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-rw-r--r--examples/widgets/tutorials/cannon/t14.py574
1 files changed, 267 insertions, 307 deletions
diff --git a/examples/widgets/tutorials/cannon/t14.py b/examples/widgets/tutorials/cannon/t14.py
index d558d2e61..3c94408f3 100644
--- a/examples/widgets/tutorials/cannon/t14.py
+++ b/examples/widgets/tutorials/cannon/t14.py
@@ -1,43 +1,5 @@
-
-#############################################################################
-##
-## Copyright (C) 2016 The Qt Company Ltd.
-## Contact: http://www.qt.io/licensing/
-##
-## This file is part of the Qt for Python examples of the Qt Toolkit.
-##
-## $QT_BEGIN_LICENSE:BSD$
-## You may use this file under the terms of the BSD license as follows:
-##
-## "Redistribution and use in source and binary forms, with or without
-## modification, are permitted provided that the following conditions are
-## met:
-## * Redistributions of source code must retain the above copyright
-## notice, this list of conditions and the following disclaimer.
-## * Redistributions in binary form must reproduce the above copyright
-## notice, this list of conditions and the following disclaimer in
-## the documentation and/or other materials provided with the
-## distribution.
-## * Neither the name of The Qt Company Ltd nor the names of its
-## contributors may be used to endorse or promote products derived
-## from this software without specific prior written permission.
-##
-##
-## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-##
-## $QT_END_LICENSE$
-##
-#############################################################################
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
# PySide6 tutorial 14
@@ -45,406 +7,404 @@
import sys
import math
import random
-from PySide6 import QtCore, QtGui, QtWidgets
+from PySide6.QtCore import (QPoint, QRect, QTime, QTimer, QSize, Qt,
+ Signal, Slot, qWarning)
+from PySide6.QtGui import (QColor, QFont, QKeySequence, QPainter, QPalette,
+ QShortcut, QRegion, QTransform)
+from PySide6.QtWidgets import (QApplication, QFrame, QGridLayout, QHBoxLayout,
+ QLabel, QLCDNumber, QPushButton, QSizePolicy,
+ QSlider, QVBoxLayout, QWidget)
+
+
+class LCDRange(QWidget):
+
+ value_changed = Signal(int)
-class LCDRange(QtWidgets.QWidget):
- valueChanged = QtCore.Signal(int)
def __init__(self, text=None, parent=None):
- if isinstance(text, QtWidgets.QWidget):
+ if isinstance(text, QWidget):
parent = text
text = None
- QtWidgets.QWidget.__init__(self, parent)
+ super().__init__(parent)
self.init()
if text:
- self.setText(text)
+ self.set_text(text)
def init(self):
- lcd = QtWidgets.QLCDNumber(2)
- self.slider = QtWidgets.QSlider(QtCore.Qt.Horizontal)
+ lcd = QLCDNumber(2)
+ self.slider = QSlider(Qt.Horizontal)
self.slider.setRange(0, 99)
self.slider.setValue(0)
- self.label = QtWidgets.QLabel()
- self.label.setAlignment(QtCore.Qt.AlignHCenter | QtCore.Qt.AlignTop)
- self.label.setSizePolicy(QtWidgets.QSizePolicy.Preferred, QtWidgets.QSizePolicy.Fixed)
+ self.label = QLabel()
+ self.label.setAlignment(Qt.AlignHCenter | Qt.AlignTop)
+ self.label.setSizePolicy(QSizePolicy.Preferred, QSizePolicy.Fixed)
- self.connect(self.slider, QtCore.SIGNAL("valueChanged(int)"),
- lcd, QtCore.SLOT("display(int)"))
- self.connect(self.slider, QtCore.SIGNAL("valueChanged(int)"),
- self, QtCore.SIGNAL("valueChanged(int)"))
+ self.slider.valueChanged.connect(lcd.display)
+ self.slider.valueChanged.connect(self.value_changed)
- layout = QtWidgets.QVBoxLayout()
+ layout = QVBoxLayout(self)
layout.addWidget(lcd)
layout.addWidget(self.slider)
layout.addWidget(self.label)
- self.setLayout(layout)
self.setFocusProxy(self.slider)
def value(self):
return self.slider.value()
- @QtCore.Slot(int)
- def setValue(self, value):
+ @Slot(int)
+ def set_value(self, value):
self.slider.setValue(value)
def text(self):
return self.label.text()
- def setRange(self, minValue, maxValue):
+ def set_range(self, minValue, maxValue):
if minValue < 0 or maxValue > 99 or minValue > maxValue:
- QtCore.qWarning("LCDRange::setRange(%d, %d)\n"
- "\tRange must be 0..99\n"
- "\tand minValue must not be greater than maxValue" % (minValue, maxValue))
+ qWarning(f"LCDRange::setRange({minValue}, {maxValue})\n"
+ "\tRange must be 0..99\n"
+ "\tand minValue must not be greater than maxValue")
return
self.slider.setRange(minValue, maxValue)
- def setText(self, text):
+ def set_text(self, text):
self.label.setText(text)
-class CannonField(QtWidgets.QWidget):
- angleChanged = QtCore.Signal(int)
- forceChanged = QtCore.Signal(int)
- hit = QtCore.Signal()
- missed = QtCore.Signal()
- canShoot = QtCore.Signal(bool)
+class CannonField(QWidget):
+
+ angle_changed = Signal(int)
+ force_changed = Signal(int)
+ hit = Signal()
+ missed = Signal()
+ can_shoot = Signal(bool)
+
def __init__(self, parent=None):
- QtWidgets.QWidget.__init__(self, parent)
-
- self.currentAngle = 45
- self.currentForce = 0
- self.timerCount = 0
- self.autoShootTimer = QtCore.QTimer(self)
- self.connect(self.autoShootTimer, QtCore.SIGNAL("timeout()"),
- self.moveShot)
- self.shootAngle = 0
- self.shootForce = 0
- self.target = QtCore.QPoint(0, 0)
- self.gameEnded = False
- self.barrelPressed = False
- self.setPalette(QtGui.QPalette(QtGui.QColor(250, 250, 200)))
+ super().__init__(parent)
+
+ self._current_angle = 45
+ self._current_force = 0
+ self._timer_count = 0
+ self._auto_shoot_timer = QTimer(self)
+ self._auto_shoot_timer.timeout.connect(self.move_shot)
+ self._shoot_angle = 0
+ self._shoot_force = 0
+ self.target = QPoint(0, 0)
+ self._game_ended = False
+ self._barrel_pressed = False
+ self.setPalette(QPalette(QColor(250, 250, 200)))
self.setAutoFillBackground(True)
- self.newTarget()
+ self.new_target()
def angle(self):
- return self.currentAngle
+ return self._current_angle
- @QtCore.Slot(int)
- def setAngle(self, angle):
+ @Slot(int)
+ def set_angle(self, angle):
if angle < 5:
angle = 5
if angle > 70:
angle = 70
- if self.currentAngle == angle:
+ if self._current_angle == angle:
return
- self.currentAngle = angle
+ self._current_angle = angle
self.update()
- self.emit(QtCore.SIGNAL("angleChanged(int)"), self.currentAngle)
+ self.angle_changed.emit(self._current_angle)
def force(self):
- return self.currentForce
+ return self._current_force
- @QtCore.Slot(int)
- def setForce(self, force):
+ @Slot(int)
+ def set_force(self, force):
if force < 0:
force = 0
- if self.currentForce == force:
+ if self._current_force == force:
return
- self.currentForce = force
- self.emit(QtCore.SIGNAL("forceChanged(int)"), self.currentForce)
+ self._current_force = force
+ self.force_changed.emit(self._current_force)
- @QtCore.Slot()
+ @Slot()
def shoot(self):
- if self.isShooting():
+ if self.is_shooting():
return
- self.timerCount = 0
- self.shootAngle = self.currentAngle
- self.shootForce = self.currentForce
- self.autoShootTimer.start(5)
- self.emit(QtCore.SIGNAL("canShoot(bool)"), False)
+ self._timer_count = 0
+ self._shoot_angle = self._current_angle
+ self._shoot_force = self._current_force
+ self._auto_shoot_timer.start(5)
+ self.can_shoot.emit(False)
- firstTime = True
+ first_time = True
- def newTarget(self):
- if CannonField.firstTime:
- CannonField.firstTime = False
- midnight = QtCore.QTime(0, 0, 0)
- random.seed(midnight.secsTo(QtCore.QTime.currentTime()))
+ def new_target(self):
+ if CannonField.first_time:
+ CannonField.first_time = False
+ midnight = QTime(0, 0, 0)
+ random.seed(midnight.secsTo(QTime.currentTime()))
- self.target = QtCore.QPoint(200 + random.randint(0, 190 - 1), 10 + random.randint(0, 255 - 1))
+ self.target = QPoint(200 + random.randint(0, 190 - 1), 10 + random.randint(0, 255 - 1))
self.update()
- def setGameOver(self):
- if self.gameEnded:
+ def set_game_over(self):
+ if self._game_ended:
return
- if self.isShooting():
- self.autoShootTimer.stop()
- self.gameEnded = True
+ if self.is_shooting():
+ self._auto_shoot_timer.stop()
+ self._game_ended = True
self.update()
- def restartGame(self):
- if self.isShooting():
- self.autoShootTimer.stop()
- self.gameEnded = False
+ def restart_game(self):
+ if self.is_shooting():
+ self._auto_shoot_timer.stop()
+ self._game_ended = False
self.update()
- self.emit(QtCore.SIGNAL("canShoot(bool)"), True)
-
- @QtCore.Slot()
- def moveShot(self):
- region = QtGui.QRegion(self.shotRect())
- self.timerCount += 1
-
- shotR = self.shotRect()
-
- if shotR.intersects(self.targetRect()):
- self.autoShootTimer.stop()
- self.emit(QtCore.SIGNAL("hit()"))
- self.emit(QtCore.SIGNAL("canShoot(bool)"), True)
- elif shotR.x() > self.width() or shotR.y() > self.height() or shotR.intersects(self.barrierRect()):
- self.autoShootTimer.stop()
- self.emit(QtCore.SIGNAL("missed()"))
- self.emit(QtCore.SIGNAL("canShoot(bool)"), True)
+ self.can_shoot.emit(True)
+
+ @Slot()
+ def move_shot(self):
+ region = QRegion(self.shot_rect())
+ self._timer_count += 1
+
+ shot_r = self.shot_rect()
+
+ if shot_r.intersects(self.target_rect()):
+ self._auto_shoot_timer.stop()
+ self.hit.emit()
+ self.can_shoot.emit(True)
+ elif (shot_r.x() > self.width() or shot_r.y() > self.height()
+ or shot_r.intersects(self.barrier_rect())):
+ self._auto_shoot_timer.stop()
+ self.missed.emit()
+ self.can_shoot.emit(True)
else:
- region = region.united(QtGui.QRegion(shotR))
+ region = region.united(QRegion(shot_r))
self.update(region)
def mousePressEvent(self, event):
- if event.button() != QtCore.Qt.LeftButton:
+ if event.button() != Qt.LeftButton:
return
- if self.barrelHit(event.pos()):
- self.barrelPressed = True
+ if self.barrel_hit(event.position().toPoint()):
+ self._barrel_pressed = True
def mouseMoveEvent(self, event):
- if not self.barrelPressed:
+ if not self._barrel_pressed:
return
- pos = event.pos()
+ pos = event.position().toPoint()
if pos.x() <= 0:
pos.setX(1)
if pos.y() >= self.height():
pos.setY(self.height() - 1)
rad = math.atan((float(self.rect().bottom()) - pos.y()) / pos.x())
- self.setAngle(round(rad * 180 / 3.14159265))
+ self.set_angle(round(rad * 180 / math.pi))
def mouseReleaseEvent(self, event):
- if event.button() == QtCore.Qt.LeftButton:
- self.barrelPressed = False
+ if event.button() == Qt.LeftButton:
+ self._barrel_pressed = False
def paintEvent(self, event):
- painter = QtGui.QPainter(self)
-
- if self.gameEnded:
- painter.setPen(QtCore.Qt.black)
- painter.setFont(QtGui.QFont("Courier", 48, QtGui.QFont.Bold))
- painter.drawText(self.rect(), QtCore.Qt.AlignCenter, "Game Over")
-
- self.paintCannon(painter)
- self.paintBarrier(painter)
- if self.isShooting():
- self.paintShot(painter)
- if not self.gameEnded:
- self.paintTarget(painter)
-
- def paintShot(self, painter):
- painter.setPen(QtCore.Qt.NoPen)
- painter.setBrush(QtCore.Qt.black)
- painter.drawRect(self.shotRect())
-
- def paintTarget(self, painter):
- painter.setPen(QtCore.Qt.black)
- painter.setBrush(QtCore.Qt.red)
- painter.drawRect(self.targetRect())
-
- def paintBarrier(self, painter):
- painter.setPen(QtCore.Qt.black)
- painter.setBrush(QtCore.Qt.yellow)
- painter.drawRect(self.barrierRect())
-
- barrelRect = QtCore.QRect(33, -4, 15, 8)
-
- def paintCannon(self, painter):
- painter.setPen(QtCore.Qt.NoPen)
- painter.setBrush(QtCore.Qt.blue)
+ with QPainter(self) as painter:
+ if self._game_ended:
+ painter.setPen(Qt.black)
+ painter.setFont(QFont("Courier", 48, QFont.Bold))
+ painter.drawText(self.rect(), Qt.AlignCenter, "Game Over")
+
+ self.paint_cannon(painter)
+ self.paint_barrier(painter)
+ if self.is_shooting():
+ self.paint_shot(painter)
+ if not self._game_ended:
+ self.paint_target(painter)
+
+ def paint_shot(self, painter):
+ painter.setPen(Qt.NoPen)
+ painter.setBrush(Qt.black)
+ painter.drawRect(self.shot_rect())
+
+ def paint_target(self, painter):
+ painter.setPen(Qt.black)
+ painter.setBrush(Qt.red)
+ painter.drawRect(self.target_rect())
+
+ def paint_barrier(self, painter):
+ painter.setPen(Qt.black)
+ painter.setBrush(Qt.yellow)
+ painter.drawRect(self.barrier_rect())
+
+ barrel_rect = QRect(33, -4, 15, 8)
+
+ def paint_cannon(self, painter):
+ painter.setPen(Qt.NoPen)
+ painter.setBrush(Qt.blue)
painter.save()
painter.translate(0, self.height())
- painter.drawPie(QtCore.QRect(-35, -35, 70, 70), 0, 90 * 16)
- painter.rotate(-self.currentAngle)
- painter.drawRect(CannonField.barrelRect)
+ painter.drawPie(QRect(-35, -35, 70, 70), 0, 90 * 16)
+ painter.rotate(-self._current_angle)
+ painter.drawRect(CannonField.barrel_rect)
painter.restore()
- def cannonRect(self):
- result = QtCore.QRect(0, 0, 50, 50)
+ def cannon_rect(self):
+ result = QRect(0, 0, 50, 50)
result.moveBottomLeft(self.rect().bottomLect())
return result
- def shotRect(self):
+ def shot_rect(self):
gravity = 4.0
- time = self.timerCount / 40.0
- velocity = self.shootForce
- radians = self.shootAngle * 3.14159265 / 180
+ time = self._timer_count / 40.0
+ velocity = self._shoot_force
+ radians = self._shoot_angle * math.pi / 180
velx = velocity * math.cos(radians)
vely = velocity * math.sin(radians)
- x0 = (CannonField.barrelRect.right() + 5) * math.cos(radians)
- y0 = (CannonField.barrelRect.right() + 5) * math.sin(radians)
+ x0 = (CannonField.barrel_rect.right() + 5) * math.cos(radians)
+ y0 = (CannonField.barrel_rect.right() + 5) * math.sin(radians)
x = x0 + velx * time
y = y0 + vely * time - 0.5 * gravity * time * time
- result = QtCore.QRect(0, 0, 6, 6)
- result.moveCenter(QtCore.QPoint(round(x), self.height() - 1 - round(y)))
+ result = QRect(0, 0, 6, 6)
+ result.moveCenter(QPoint(round(x), self.height() - 1 - round(y)))
return result
- def targetRect(self):
- result = QtCore.QRect(0, 0, 20, 10)
- result.moveCenter(QtCore.QPoint(self.target.x(), self.height() - 1 - self.target.y()))
+ def target_rect(self):
+ result = QRect(0, 0, 20, 10)
+ result.moveCenter(QPoint(self.target.x(), self.height() - 1 - self.target.y()))
return result
- def barrierRect(self):
- return QtCore.QRect(145, self.height() - 100, 15, 99)
+ def barrier_rect(self):
+ return QRect(145, self.height() - 100, 15, 99)
- def barrelHit(self, pos):
- matrix = QtGui.QTransform()
+ def barrel_hit(self, pos):
+ matrix = QTransform()
matrix.translate(0, self.height())
- matrix.rotate(-self.currentAngle)
+ matrix.rotate(-self._current_angle)
matrix, invertible = matrix.inverted()
- return self.barrelRect.contains(matrix.map(pos))
+ return self.barrel_rect.contains(matrix.map(pos))
- def gameOver(self):
- return self.gameEnded
+ def game_over(self):
+ return self._game_ended
- def isShooting(self):
- return self.autoShootTimer.isActive()
+ def is_shooting(self):
+ return self._auto_shoot_timer.isActive()
def sizeHint(self):
- return QtCore.QSize(400, 300)
+ return QSize(400, 300)
-class GameBoard(QtWidgets.QWidget):
+class GameBoard(QWidget):
def __init__(self, parent=None):
- QtWidgets.QWidget.__init__(self, parent)
+ super().__init__(parent)
- quit = QtWidgets.QPushButton("&Quit")
- quit.setFont(QtGui.QFont("Times", 18, QtGui.QFont.Bold))
+ quit = QPushButton("&Quit")
+ quit.setFont(QFont("Times", 18, QFont.Bold))
- self.connect(quit, QtCore.SIGNAL("clicked()"),
- qApp, QtCore.SLOT("quit()"))
+ quit.clicked.connect(qApp.quit) # noqa: F821
angle = LCDRange("ANGLE")
- angle.setRange(5, 70)
+ angle.set_range(5, 70)
force = LCDRange("FORCE")
- force.setRange(10, 50)
-
- cannonBox = QtWidgets.QFrame()
- cannonBox.setFrameStyle(QtWidgets.QFrame.WinPanel | QtWidgets.QFrame.Sunken)
-
- self.cannonField = CannonField()
-
- self.connect(angle, QtCore.SIGNAL("valueChanged(int)"),
- self.cannonField.setAngle)
- self.connect(self.cannonField, QtCore.SIGNAL("angleChanged(int)"),
- angle.setValue)
-
- self.connect(force, QtCore.SIGNAL("valueChanged(int)"),
- self.cannonField.setForce)
- self.connect(self.cannonField, QtCore.SIGNAL("forceChanged(int)"),
- force.setValue)
-
- self.connect(self.cannonField, QtCore.SIGNAL("hit()"), self.hit)
- self.connect(self.cannonField, QtCore.SIGNAL("missed()"), self.missed)
-
- shoot = QtWidgets.QPushButton("&Shoot")
- shoot.setFont(QtGui.QFont("Times", 18, QtGui.QFont.Bold))
-
- self.connect(shoot, QtCore.SIGNAL("clicked()"), self.fire)
- self.connect(self.cannonField, QtCore.SIGNAL("canShoot(bool)"),
- shoot, QtCore.SLOT("setEnabled(bool)"))
-
- restart = QtWidgets.QPushButton("&New Game")
- restart.setFont(QtGui.QFont("Times", 18, QtGui.QFont.Bold))
-
- self.connect(restart, QtCore.SIGNAL("clicked()"), self.newGame)
-
- self.hits = QtWidgets.QLCDNumber(2)
- self.shotsLeft = QtWidgets.QLCDNumber(2)
- hitsLabel = QtWidgets.QLabel("HITS")
- shotsLeftLabel = QtWidgets.QLabel("SHOTS LEFT")
-
- QtGui.QShortcut(QtGui.QKeySequence(QtCore.Qt.Key_Enter),
- self, self.fire)
- QtGui.QShortcut(QtGui.QKeySequence(QtCore.Qt.Key_Return),
- self, self.fire)
- QtGui.QShortcut(QtGui.QKeySequence(QtCore.Qt.CTRL + QtCore.Qt.Key_Q),
- self, QtCore.SLOT("close()"))
-
- topLayout = QtWidgets.QHBoxLayout()
- topLayout.addWidget(shoot)
- topLayout.addWidget(self.hits)
- topLayout.addWidget(hitsLabel)
- topLayout.addWidget(self.shotsLeft)
- topLayout.addWidget(shotsLeftLabel)
- topLayout.addStretch(1)
- topLayout.addWidget(restart)
-
- leftLayout = QtWidgets.QVBoxLayout()
- leftLayout.addWidget(angle)
- leftLayout.addWidget(force)
-
- cannonLayout = QtWidgets.QVBoxLayout()
- cannonLayout.addWidget(self.cannonField)
- cannonBox.setLayout(cannonLayout)
-
- gridLayout = QtWidgets.QGridLayout()
- gridLayout.addWidget(quit, 0, 0)
- gridLayout.addLayout(topLayout, 0, 1)
- gridLayout.addLayout(leftLayout, 1, 0)
- gridLayout.addWidget(cannonBox, 1, 1, 2, 1)
- gridLayout.setColumnStretch(1, 10)
- self.setLayout(gridLayout)
-
- angle.setValue(60)
- force.setValue(25)
+ force.set_range(10, 50)
+
+ cannon_box = QFrame()
+ cannon_box.setFrameStyle(QFrame.WinPanel | QFrame.Sunken)
+
+ self._cannon_field = CannonField()
+
+ angle.value_changed.connect(self._cannon_field.set_angle)
+ self._cannon_field.angle_changed.connect(angle.set_value)
+
+ force.value_changed.connect(self._cannon_field.set_force)
+ self._cannon_field.force_changed.connect(force.set_value)
+
+ self._cannon_field.hit.connect(self.hit)
+ self._cannon_field.missed.connect(self.missed)
+
+ shoot = QPushButton("&Shoot")
+ shoot.setFont(QFont("Times", 18, QFont.Bold))
+
+ shoot.clicked.connect(self.fire)
+ self._cannon_field.can_shoot.connect(shoot.setEnabled)
+
+ restart = QPushButton("&New Game")
+ restart.setFont(QFont("Times", 18, QFont.Bold))
+
+ restart.clicked.connect(self.new_game)
+
+ self.hits = QLCDNumber(2)
+ self._shots_left = QLCDNumber(2)
+ hits_label = QLabel("HITS")
+ shots_left_label = QLabel("SHOTS LEFT")
+
+ QShortcut(QKeySequence(Qt.Key_Enter), self, self.fire)
+ QShortcut(QKeySequence(Qt.Key_Return), self, self.fire)
+ QShortcut(QKeySequence(Qt.CTRL | Qt.Key_Q), self, self.close)
+
+ top_layout = QHBoxLayout()
+ top_layout.addWidget(shoot)
+ top_layout.addWidget(self.hits)
+ top_layout.addWidget(hits_label)
+ top_layout.addWidget(self._shots_left)
+ top_layout.addWidget(shots_left_label)
+ top_layout.addStretch(1)
+ top_layout.addWidget(restart)
+
+ left_layout = QVBoxLayout()
+ left_layout.addWidget(angle)
+ left_layout.addWidget(force)
+
+ cannon_layout = QVBoxLayout()
+ cannon_layout.addWidget(self._cannon_field)
+ cannon_box.setLayout(cannon_layout)
+
+ grid_layout = QGridLayout(self)
+ grid_layout.addWidget(quit, 0, 0)
+ grid_layout.addLayout(top_layout, 0, 1)
+ grid_layout.addLayout(left_layout, 1, 0)
+ grid_layout.addWidget(cannon_box, 1, 1, 2, 1)
+ grid_layout.setColumnStretch(1, 10)
+
+ angle.set_value(60)
+ force.set_value(25)
angle.setFocus()
- self.newGame()
+ self.new_game()
- @QtCore.Slot()
+ @Slot()
def fire(self):
- if self.cannonField.gameOver() or self.cannonField.isShooting():
+ if self._cannon_field.game_over() or self._cannon_field.is_shooting():
return
- self.shotsLeft.display(self.shotsLeft.intValue() - 1)
- self.cannonField.shoot()
+ self._shots_left.display(self._shots_left.intValue() - 1)
+ self._cannon_field.shoot()
- @QtCore.Slot()
+ @Slot()
def hit(self):
self.hits.display(self.hits.intValue() + 1)
- if self.shotsLeft.intValue() == 0:
- self.cannonField.setGameOver()
+ if self._shots_left.intValue() == 0:
+ self._cannon_field.set_game_over()
else:
- self.cannonField.newTarget()
+ self._cannon_field.new_target()
- @QtCore.Slot()
+ @Slot()
def missed(self):
- if self.shotsLeft.intValue() == 0:
- self.cannonField.setGameOver()
+ if self._shots_left.intValue() == 0:
+ self._cannon_field.set_game_over()
- @QtCore.Slot()
- def newGame(self):
- self.shotsLeft.display(15)
+ @Slot()
+ def new_game(self):
+ self._shots_left.display(15)
self.hits.display(0)
- self.cannonField.restartGame()
- self.cannonField.newTarget()
+ self._cannon_field.restart_game()
+ self._cannon_field.new_target()
-app = QtWidgets.QApplication(sys.argv)
-board = GameBoard()
-board.setGeometry(100, 100, 500, 355)
-board.show()
-sys.exit(app.exec_())
+if __name__ == '__main__':
+ app = QApplication(sys.argv)
+ board = GameBoard()
+ board.setGeometry(100, 100, 500, 355)
+ board.show()
+ sys.exit(app.exec())