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-rw-r--r--examples/widgets/widgets/tetrix/tetrix.py472
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diff --git a/examples/widgets/widgets/tetrix/tetrix.py b/examples/widgets/widgets/tetrix/tetrix.py
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+++ b/examples/widgets/widgets/tetrix/tetrix.py
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+# Copyright (C) 2013 Riverbank Computing Limited.
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+"""PySide6 port of the widgets/widgets/tetrix example from Qt v5.x"""
+
+from enum import IntEnum
+import random
+import sys
+
+from PySide6.QtCore import QBasicTimer, QSize, Qt, Signal, Slot
+from PySide6.QtGui import QColor, QPainter, QPixmap
+from PySide6.QtWidgets import (QApplication, QFrame, QGridLayout, QLabel,
+ QLCDNumber, QPushButton, QWidget)
+
+
+class Piece(IntEnum):
+ NoShape = 0
+ ZShape = 1
+ SShape = 2
+ LineShape = 3
+ TShape = 4
+ SquareShape = 5
+ LShape = 6
+ MirroredLShape = 7
+
+
+class TetrixWindow(QWidget):
+ def __init__(self):
+ super().__init__()
+
+ self.board = TetrixBoard()
+
+ next_piece_label = QLabel()
+ next_piece_label.setFrameStyle(QFrame.Box | QFrame.Raised)
+ next_piece_label.setAlignment(Qt.AlignCenter)
+ self.board.set_next_piece_label(next_piece_label)
+
+ score_lcd = QLCDNumber(5)
+ score_lcd.setSegmentStyle(QLCDNumber.Filled)
+ level_lcd = QLCDNumber(2)
+ level_lcd.setSegmentStyle(QLCDNumber.Filled)
+ lines_lcd = QLCDNumber(5)
+ lines_lcd.setSegmentStyle(QLCDNumber.Filled)
+
+ start_button = QPushButton("&Start")
+ start_button.setFocusPolicy(Qt.NoFocus)
+ quit_button = QPushButton("&Quit")
+ quit_button.setFocusPolicy(Qt.NoFocus)
+ pause_button = QPushButton("&Pause")
+ pause_button.setFocusPolicy(Qt.NoFocus)
+
+ start_button.clicked.connect(self.board.start)
+ pause_button.clicked.connect(self.board.pause)
+ quit_button.clicked.connect(qApp.quit) # noqa: F821
+ self.board.score_changed.connect(score_lcd.display)
+ self.board.level_changed.connect(level_lcd.display)
+ self.board.lines_removed_changed.connect(lines_lcd.display)
+
+ layout = QGridLayout(self)
+ layout.addWidget(self.create_label("NEXT"), 0, 0)
+ layout.addWidget(next_piece_label, 1, 0)
+ layout.addWidget(self.create_label("LEVEL"), 2, 0)
+ layout.addWidget(level_lcd, 3, 0)
+ layout.addWidget(start_button, 4, 0)
+ layout.addWidget(self.board, 0, 1, 6, 1)
+ layout.addWidget(self.create_label("SCORE"), 0, 2)
+ layout.addWidget(score_lcd, 1, 2)
+ layout.addWidget(self.create_label("LINES REMOVED"), 2, 2)
+ layout.addWidget(lines_lcd, 3, 2)
+ layout.addWidget(quit_button, 4, 2)
+ layout.addWidget(pause_button, 5, 2)
+
+ self.setWindowTitle("Tetrix")
+ self.resize(550, 370)
+
+ def create_label(self, text):
+ lbl = QLabel(text)
+ lbl.setAlignment(Qt.AlignHCenter | Qt.AlignBottom)
+ return lbl
+
+
+class TetrixBoard(QFrame):
+ board_width = 10
+ board_height = 22
+
+ score_changed = Signal(int)
+
+ level_changed = Signal(int)
+
+ lines_removed_changed = Signal(int)
+
+ def __init__(self, parent=None):
+ super().__init__(parent)
+
+ self.timer = QBasicTimer()
+ self.nextPieceLabel = None
+ self._is_waiting_after_line = False
+ self._cur_piece = TetrixPiece()
+ self._next_piece = TetrixPiece()
+ self._cur_x = 0
+ self._cur_y = 0
+ self._num_lines_removed = 0
+ self._num_pieces_dropped = 0
+ self.score = 0
+ self.level = 0
+ self.board = None
+
+ self.setFrameStyle(QFrame.Panel | QFrame.Sunken)
+ self.setFocusPolicy(Qt.StrongFocus)
+ self._is_started = False
+ self._is_paused = False
+ self.clear_board()
+
+ self._next_piece.set_random_shape()
+
+ def shape_at(self, x, y):
+ return self.board[(y * TetrixBoard.board_width) + x]
+
+ def set_shape_at(self, x, y, shape):
+ self.board[(y * TetrixBoard.board_width) + x] = shape
+
+ def timeout_time(self):
+ return 1000 / (1 + self.level)
+
+ def square_width(self):
+ return self.contentsRect().width() / TetrixBoard.board_width
+
+ def square_height(self):
+ return self.contentsRect().height() / TetrixBoard.board_height
+
+ def set_next_piece_label(self, label):
+ self.nextPieceLabel = label
+
+ def sizeHint(self):
+ return QSize(TetrixBoard.board_width * 15 + self.frameWidth() * 2,
+ TetrixBoard.board_height * 15 + self.frameWidth() * 2)
+
+ def minimum_size_hint(self):
+ return QSize(TetrixBoard.board_width * 5 + self.frameWidth() * 2,
+ TetrixBoard.board_height * 5 + self.frameWidth() * 2)
+
+ @Slot()
+ def start(self):
+ if self._is_paused:
+ return
+
+ self._is_started = True
+ self._is_waiting_after_line = False
+ self._num_lines_removed = 0
+ self._num_pieces_dropped = 0
+ self.score = 0
+ self.level = 1
+ self.clear_board()
+
+ self.lines_removed_changed.emit(self._num_lines_removed)
+ self.score_changed.emit(self.score)
+ self.level_changed.emit(self.level)
+
+ self.new_piece()
+ self.timer.start(self.timeout_time(), self)
+
+ @Slot()
+ def pause(self):
+ if not self._is_started:
+ return
+
+ self._is_paused = not self._is_paused
+ if self._is_paused:
+ self.timer.stop()
+ else:
+ self.timer.start(self.timeout_time(), self)
+
+ self.update()
+
+ def paintEvent(self, event):
+ super(TetrixBoard, self).paintEvent(event)
+
+ with QPainter(self) as painter:
+ rect = self.contentsRect()
+
+ if self._is_paused:
+ painter.drawText(rect, Qt.AlignCenter, "Pause")
+ return
+
+ board_top = rect.bottom() - TetrixBoard.board_height * self.square_height()
+
+ for i in range(TetrixBoard.board_height):
+ for j in range(TetrixBoard.board_width):
+ shape = self.shape_at(j, TetrixBoard.board_height - i - 1)
+ if shape != Piece.NoShape:
+ self.draw_square(painter,
+ rect.left() + j * self.square_width(),
+ board_top + i * self.square_height(), shape)
+
+ if self._cur_piece.shape() != Piece.NoShape:
+ for i in range(4):
+ x = self._cur_x + self._cur_piece.x(i)
+ y = self._cur_y - self._cur_piece.y(i)
+ self.draw_square(painter, rect.left() + x * self.square_width(),
+ board_top
+ + (TetrixBoard.board_height - y - 1) * self.square_height(),
+ self._cur_piece.shape())
+
+ def keyPressEvent(self, event):
+ if not self._is_started or self._is_paused or self._cur_piece.shape() == Piece.NoShape:
+ super(TetrixBoard, self).keyPressEvent(event)
+ return
+
+ key = event.key()
+ if key == Qt.Key_Left:
+ self.try_move(self._cur_piece, self._cur_x - 1, self._cur_y)
+ elif key == Qt.Key_Right:
+ self.try_move(self._cur_piece, self._cur_x + 1, self._cur_y)
+ elif key == Qt.Key_Down:
+ self.try_move(self._cur_piece.rotated_right(), self._cur_x, self._cur_y)
+ elif key == Qt.Key_Up:
+ self.try_move(self._cur_piece.rotated_left(), self._cur_x, self._cur_y)
+ elif key == Qt.Key_Space:
+ self.drop_down()
+ elif key == Qt.Key_D:
+ self.one_line_down()
+ else:
+ super(TetrixBoard, self).keyPressEvent(event)
+
+ def timerEvent(self, event):
+ if event.timerId() == self.timer.timerId():
+ if self._is_waiting_after_line:
+ self._is_waiting_after_line = False
+ self.new_piece()
+ self.timer.start(self.timeout_time(), self)
+ else:
+ self.one_line_down()
+ else:
+ super(TetrixBoard, self).timerEvent(event)
+
+ def clear_board(self):
+ self.board = [
+ Piece.NoShape for _ in range(TetrixBoard.board_height * TetrixBoard.board_width)]
+
+ def drop_down(self):
+ drop_height = 0
+ new_y = self._cur_y
+ while new_y > 0:
+ if not self.try_move(self._cur_piece, self._cur_x, new_y - 1):
+ break
+ new_y -= 1
+ drop_height += 1
+
+ self.piece_dropped(drop_height)
+
+ def one_line_down(self):
+ if not self.try_move(self._cur_piece, self._cur_x, self._cur_y - 1):
+ self.piece_dropped(0)
+
+ def piece_dropped(self, dropHeight):
+ for i in range(4):
+ x = self._cur_x + self._cur_piece.x(i)
+ y = self._cur_y - self._cur_piece.y(i)
+ self.set_shape_at(x, y, self._cur_piece.shape())
+
+ self._num_pieces_dropped += 1
+ if self._num_pieces_dropped % 25 == 0:
+ self.level += 1
+ self.timer.start(self.timeout_time(), self)
+ self.level_changed.emit(self.level)
+
+ self.score += dropHeight + 7
+ self.score_changed.emit(self.score)
+ self.remove_full_lines()
+
+ if not self._is_waiting_after_line:
+ self.new_piece()
+
+ def remove_full_lines(self):
+ num_full_lines = 0
+
+ for i in range(TetrixBoard.board_height - 1, -1, -1):
+ line_is_full = True
+
+ for j in range(TetrixBoard.board_width):
+ if self.shape_at(j, i) == Piece.NoShape:
+ line_is_full = False
+ break
+
+ if line_is_full:
+ num_full_lines += 1
+ for k in range(i, TetrixBoard.board_height - 1):
+ for j in range(TetrixBoard.board_width):
+ self.set_shape_at(j, k, self.shape_at(j, k + 1))
+
+ for j in range(TetrixBoard.board_width):
+ self.set_shape_at(j, TetrixBoard.board_height - 1, Piece.NoShape)
+
+ if num_full_lines > 0:
+ self._num_lines_removed += num_full_lines
+ self.score += 10 * num_full_lines
+ self.lines_removed_changed.emit(self._num_lines_removed)
+ self.score_changed.emit(self.score)
+
+ self.timer.start(500, self)
+ self._is_waiting_after_line = True
+ self._cur_piece.set_shape(Piece.NoShape)
+ self.update()
+
+ def new_piece(self):
+ self._cur_piece = self._next_piece
+ self._next_piece.set_random_shape()
+ self.show_next_piece()
+ self._cur_x = TetrixBoard.board_width // 2 + 1
+ self._cur_y = TetrixBoard.board_height - 1 + self._cur_piece.min_y()
+
+ if not self.try_move(self._cur_piece, self._cur_x, self._cur_y):
+ self._cur_piece.set_shape(Piece.NoShape)
+ self.timer.stop()
+ self._is_started = False
+
+ def show_next_piece(self):
+ if self.nextPieceLabel is not None:
+ return
+
+ dx = self._next_piece.max_x() - self._next_piece.min_x() + 1
+ dy = self._next_piece.max_y() - self._next_piece.min_y() + 1
+
+ pixmap = QPixmap(dx * self.square_width(), dy * self.square_height())
+ with QPainter(pixmap) as painter:
+ painter.fillRect(pixmap.rect(), self.nextPieceLabel.palette().background())
+
+ for i in range(4):
+ x = self._next_piece.x(i) - self._next_piece.min_x()
+ y = self._next_piece.y(i) - self._next_piece.min_y()
+ self.draw_square(painter, x * self.square_width(),
+ y * self.square_height(), self._next_piece.shape())
+
+ self.nextPieceLabel.setPixmap(pixmap)
+
+ def try_move(self, newPiece, newX, newY):
+ for i in range(4):
+ x = newX + newPiece.x(i)
+ y = newY - newPiece.y(i)
+ if x < 0 or x >= TetrixBoard.board_width or y < 0 or y >= TetrixBoard.board_height:
+ return False
+ if self.shape_at(x, y) != Piece.NoShape:
+ return False
+
+ self._cur_piece = newPiece
+ self._cur_x = newX
+ self._cur_y = newY
+ self.update()
+ return True
+
+ def draw_square(self, painter, x, y, shape):
+ color_table = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
+ 0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
+
+ color = QColor(color_table[shape])
+ painter.fillRect(x + 1, y + 1, self.square_width() - 2, self.square_height() - 2, color)
+
+ painter.setPen(color.lighter())
+ painter.drawLine(x, y + self.square_height() - 1, x, y)
+ painter.drawLine(x, y, x + self.square_width() - 1, y)
+
+ painter.setPen(color.darker())
+ painter.drawLine(x + 1, y + self.square_height() - 1,
+ x + self.square_width() - 1, y + self.square_height() - 1)
+ painter.drawLine(x + self.square_width() - 1,
+ y + self.square_height() - 1, x + self.square_width() - 1, y + 1)
+
+
+class TetrixPiece(object):
+ coords_table = (
+ ((0, 0), (0, 0), (0, 0), (0, 0)),
+ ((0, -1), (0, 0), (-1, 0), (-1, 1)),
+ ((0, -1), (0, 0), (1, 0), (1, 1)),
+ ((0, -1), (0, 0), (0, 1), (0, 2)),
+ ((-1, 0), (0, 0), (1, 0), (0, 1)),
+ ((0, 0), (1, 0), (0, 1), (1, 1)),
+ ((-1, -1), (0, -1), (0, 0), (0, 1)),
+ ((1, -1), (0, -1), (0, 0), (0, 1))
+ )
+
+ def __init__(self):
+ self.coords = [[0, 0] for _ in range(4)]
+ self._piece_shape = Piece.NoShape
+
+ self.set_shape(Piece.NoShape)
+
+ def shape(self):
+ return self._piece_shape
+
+ def set_shape(self, shape):
+ table = TetrixPiece.coords_table[shape]
+ for i in range(4):
+ for j in range(2):
+ self.coords[i][j] = table[i][j]
+
+ self._piece_shape = shape
+
+ def set_random_shape(self):
+ self.set_shape(random.randint(1, 7))
+
+ def x(self, index):
+ return self.coords[index][0]
+
+ def y(self, index):
+ return self.coords[index][1]
+
+ def set_x(self, index, x):
+ self.coords[index][0] = x
+
+ def set_y(self, index, y):
+ self.coords[index][1] = y
+
+ def min_x(self):
+ m = self.coords[0][0]
+ for i in range(4):
+ m = min(m, self.coords[i][0])
+
+ return m
+
+ def max_x(self):
+ m = self.coords[0][0]
+ for i in range(4):
+ m = max(m, self.coords[i][0])
+
+ return m
+
+ def min_y(self):
+ m = self.coords[0][1]
+ for i in range(4):
+ m = min(m, self.coords[i][1])
+
+ return m
+
+ def max_y(self):
+ m = self.coords[0][1]
+ for i in range(4):
+ m = max(m, self.coords[i][1])
+
+ return m
+
+ def rotated_left(self):
+ if self._piece_shape == Piece.SquareShape:
+ return self
+
+ result = TetrixPiece()
+ result._piece_shape = self._piece_shape
+ for i in range(4):
+ result.set_x(i, self.y(i))
+ result.set_y(i, -self.x(i))
+
+ return result
+
+ def rotated_right(self):
+ if self._piece_shape == Piece.SquareShape:
+ return self
+
+ result = TetrixPiece()
+ result._piece_shape = self._piece_shape
+ for i in range(4):
+ result.set_x(i, -self.y(i))
+ result.set_y(i, self.x(i))
+
+ return result
+
+
+if __name__ == '__main__':
+ app = QApplication(sys.argv)
+ window = TetrixWindow()
+ window.show()
+ random.seed(None)
+ sys.exit(app.exec())