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Diffstat (limited to 'examples/widgets/widgets/tetrix/tetrix.py')
-rw-r--r-- | examples/widgets/widgets/tetrix/tetrix.py | 472 |
1 files changed, 472 insertions, 0 deletions
diff --git a/examples/widgets/widgets/tetrix/tetrix.py b/examples/widgets/widgets/tetrix/tetrix.py new file mode 100644 index 000000000..b5df2aa35 --- /dev/null +++ b/examples/widgets/widgets/tetrix/tetrix.py @@ -0,0 +1,472 @@ +# Copyright (C) 2013 Riverbank Computing Limited. +# Copyright (C) 2022 The Qt Company Ltd. +# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause + +"""PySide6 port of the widgets/widgets/tetrix example from Qt v5.x""" + +from enum import IntEnum +import random +import sys + +from PySide6.QtCore import QBasicTimer, QSize, Qt, Signal, Slot +from PySide6.QtGui import QColor, QPainter, QPixmap +from PySide6.QtWidgets import (QApplication, QFrame, QGridLayout, QLabel, + QLCDNumber, QPushButton, QWidget) + + +class Piece(IntEnum): + NoShape = 0 + ZShape = 1 + SShape = 2 + LineShape = 3 + TShape = 4 + SquareShape = 5 + LShape = 6 + MirroredLShape = 7 + + +class TetrixWindow(QWidget): + def __init__(self): + super().__init__() + + self.board = TetrixBoard() + + next_piece_label = QLabel() + next_piece_label.setFrameStyle(QFrame.Box | QFrame.Raised) + next_piece_label.setAlignment(Qt.AlignCenter) + self.board.set_next_piece_label(next_piece_label) + + score_lcd = QLCDNumber(5) + score_lcd.setSegmentStyle(QLCDNumber.Filled) + level_lcd = QLCDNumber(2) + level_lcd.setSegmentStyle(QLCDNumber.Filled) + lines_lcd = QLCDNumber(5) + lines_lcd.setSegmentStyle(QLCDNumber.Filled) + + start_button = QPushButton("&Start") + start_button.setFocusPolicy(Qt.NoFocus) + quit_button = QPushButton("&Quit") + quit_button.setFocusPolicy(Qt.NoFocus) + pause_button = QPushButton("&Pause") + pause_button.setFocusPolicy(Qt.NoFocus) + + start_button.clicked.connect(self.board.start) + pause_button.clicked.connect(self.board.pause) + quit_button.clicked.connect(qApp.quit) # noqa: F821 + self.board.score_changed.connect(score_lcd.display) + self.board.level_changed.connect(level_lcd.display) + self.board.lines_removed_changed.connect(lines_lcd.display) + + layout = QGridLayout(self) + layout.addWidget(self.create_label("NEXT"), 0, 0) + layout.addWidget(next_piece_label, 1, 0) + layout.addWidget(self.create_label("LEVEL"), 2, 0) + layout.addWidget(level_lcd, 3, 0) + layout.addWidget(start_button, 4, 0) + layout.addWidget(self.board, 0, 1, 6, 1) + layout.addWidget(self.create_label("SCORE"), 0, 2) + layout.addWidget(score_lcd, 1, 2) + layout.addWidget(self.create_label("LINES REMOVED"), 2, 2) + layout.addWidget(lines_lcd, 3, 2) + layout.addWidget(quit_button, 4, 2) + layout.addWidget(pause_button, 5, 2) + + self.setWindowTitle("Tetrix") + self.resize(550, 370) + + def create_label(self, text): + lbl = QLabel(text) + lbl.setAlignment(Qt.AlignHCenter | Qt.AlignBottom) + return lbl + + +class TetrixBoard(QFrame): + board_width = 10 + board_height = 22 + + score_changed = Signal(int) + + level_changed = Signal(int) + + lines_removed_changed = Signal(int) + + def __init__(self, parent=None): + super().__init__(parent) + + self.timer = QBasicTimer() + self.nextPieceLabel = None + self._is_waiting_after_line = False + self._cur_piece = TetrixPiece() + self._next_piece = TetrixPiece() + self._cur_x = 0 + self._cur_y = 0 + self._num_lines_removed = 0 + self._num_pieces_dropped = 0 + self.score = 0 + self.level = 0 + self.board = None + + self.setFrameStyle(QFrame.Panel | QFrame.Sunken) + self.setFocusPolicy(Qt.StrongFocus) + self._is_started = False + self._is_paused = False + self.clear_board() + + self._next_piece.set_random_shape() + + def shape_at(self, x, y): + return self.board[(y * TetrixBoard.board_width) + x] + + def set_shape_at(self, x, y, shape): + self.board[(y * TetrixBoard.board_width) + x] = shape + + def timeout_time(self): + return 1000 / (1 + self.level) + + def square_width(self): + return self.contentsRect().width() / TetrixBoard.board_width + + def square_height(self): + return self.contentsRect().height() / TetrixBoard.board_height + + def set_next_piece_label(self, label): + self.nextPieceLabel = label + + def sizeHint(self): + return QSize(TetrixBoard.board_width * 15 + self.frameWidth() * 2, + TetrixBoard.board_height * 15 + self.frameWidth() * 2) + + def minimum_size_hint(self): + return QSize(TetrixBoard.board_width * 5 + self.frameWidth() * 2, + TetrixBoard.board_height * 5 + self.frameWidth() * 2) + + @Slot() + def start(self): + if self._is_paused: + return + + self._is_started = True + self._is_waiting_after_line = False + self._num_lines_removed = 0 + self._num_pieces_dropped = 0 + self.score = 0 + self.level = 1 + self.clear_board() + + self.lines_removed_changed.emit(self._num_lines_removed) + self.score_changed.emit(self.score) + self.level_changed.emit(self.level) + + self.new_piece() + self.timer.start(self.timeout_time(), self) + + @Slot() + def pause(self): + if not self._is_started: + return + + self._is_paused = not self._is_paused + if self._is_paused: + self.timer.stop() + else: + self.timer.start(self.timeout_time(), self) + + self.update() + + def paintEvent(self, event): + super(TetrixBoard, self).paintEvent(event) + + with QPainter(self) as painter: + rect = self.contentsRect() + + if self._is_paused: + painter.drawText(rect, Qt.AlignCenter, "Pause") + return + + board_top = rect.bottom() - TetrixBoard.board_height * self.square_height() + + for i in range(TetrixBoard.board_height): + for j in range(TetrixBoard.board_width): + shape = self.shape_at(j, TetrixBoard.board_height - i - 1) + if shape != Piece.NoShape: + self.draw_square(painter, + rect.left() + j * self.square_width(), + board_top + i * self.square_height(), shape) + + if self._cur_piece.shape() != Piece.NoShape: + for i in range(4): + x = self._cur_x + self._cur_piece.x(i) + y = self._cur_y - self._cur_piece.y(i) + self.draw_square(painter, rect.left() + x * self.square_width(), + board_top + + (TetrixBoard.board_height - y - 1) * self.square_height(), + self._cur_piece.shape()) + + def keyPressEvent(self, event): + if not self._is_started or self._is_paused or self._cur_piece.shape() == Piece.NoShape: + super(TetrixBoard, self).keyPressEvent(event) + return + + key = event.key() + if key == Qt.Key_Left: + self.try_move(self._cur_piece, self._cur_x - 1, self._cur_y) + elif key == Qt.Key_Right: + self.try_move(self._cur_piece, self._cur_x + 1, self._cur_y) + elif key == Qt.Key_Down: + self.try_move(self._cur_piece.rotated_right(), self._cur_x, self._cur_y) + elif key == Qt.Key_Up: + self.try_move(self._cur_piece.rotated_left(), self._cur_x, self._cur_y) + elif key == Qt.Key_Space: + self.drop_down() + elif key == Qt.Key_D: + self.one_line_down() + else: + super(TetrixBoard, self).keyPressEvent(event) + + def timerEvent(self, event): + if event.timerId() == self.timer.timerId(): + if self._is_waiting_after_line: + self._is_waiting_after_line = False + self.new_piece() + self.timer.start(self.timeout_time(), self) + else: + self.one_line_down() + else: + super(TetrixBoard, self).timerEvent(event) + + def clear_board(self): + self.board = [ + Piece.NoShape for _ in range(TetrixBoard.board_height * TetrixBoard.board_width)] + + def drop_down(self): + drop_height = 0 + new_y = self._cur_y + while new_y > 0: + if not self.try_move(self._cur_piece, self._cur_x, new_y - 1): + break + new_y -= 1 + drop_height += 1 + + self.piece_dropped(drop_height) + + def one_line_down(self): + if not self.try_move(self._cur_piece, self._cur_x, self._cur_y - 1): + self.piece_dropped(0) + + def piece_dropped(self, dropHeight): + for i in range(4): + x = self._cur_x + self._cur_piece.x(i) + y = self._cur_y - self._cur_piece.y(i) + self.set_shape_at(x, y, self._cur_piece.shape()) + + self._num_pieces_dropped += 1 + if self._num_pieces_dropped % 25 == 0: + self.level += 1 + self.timer.start(self.timeout_time(), self) + self.level_changed.emit(self.level) + + self.score += dropHeight + 7 + self.score_changed.emit(self.score) + self.remove_full_lines() + + if not self._is_waiting_after_line: + self.new_piece() + + def remove_full_lines(self): + num_full_lines = 0 + + for i in range(TetrixBoard.board_height - 1, -1, -1): + line_is_full = True + + for j in range(TetrixBoard.board_width): + if self.shape_at(j, i) == Piece.NoShape: + line_is_full = False + break + + if line_is_full: + num_full_lines += 1 + for k in range(i, TetrixBoard.board_height - 1): + for j in range(TetrixBoard.board_width): + self.set_shape_at(j, k, self.shape_at(j, k + 1)) + + for j in range(TetrixBoard.board_width): + self.set_shape_at(j, TetrixBoard.board_height - 1, Piece.NoShape) + + if num_full_lines > 0: + self._num_lines_removed += num_full_lines + self.score += 10 * num_full_lines + self.lines_removed_changed.emit(self._num_lines_removed) + self.score_changed.emit(self.score) + + self.timer.start(500, self) + self._is_waiting_after_line = True + self._cur_piece.set_shape(Piece.NoShape) + self.update() + + def new_piece(self): + self._cur_piece = self._next_piece + self._next_piece.set_random_shape() + self.show_next_piece() + self._cur_x = TetrixBoard.board_width // 2 + 1 + self._cur_y = TetrixBoard.board_height - 1 + self._cur_piece.min_y() + + if not self.try_move(self._cur_piece, self._cur_x, self._cur_y): + self._cur_piece.set_shape(Piece.NoShape) + self.timer.stop() + self._is_started = False + + def show_next_piece(self): + if self.nextPieceLabel is not None: + return + + dx = self._next_piece.max_x() - self._next_piece.min_x() + 1 + dy = self._next_piece.max_y() - self._next_piece.min_y() + 1 + + pixmap = QPixmap(dx * self.square_width(), dy * self.square_height()) + with QPainter(pixmap) as painter: + painter.fillRect(pixmap.rect(), self.nextPieceLabel.palette().background()) + + for i in range(4): + x = self._next_piece.x(i) - self._next_piece.min_x() + y = self._next_piece.y(i) - self._next_piece.min_y() + self.draw_square(painter, x * self.square_width(), + y * self.square_height(), self._next_piece.shape()) + + self.nextPieceLabel.setPixmap(pixmap) + + def try_move(self, newPiece, newX, newY): + for i in range(4): + x = newX + newPiece.x(i) + y = newY - newPiece.y(i) + if x < 0 or x >= TetrixBoard.board_width or y < 0 or y >= TetrixBoard.board_height: + return False + if self.shape_at(x, y) != Piece.NoShape: + return False + + self._cur_piece = newPiece + self._cur_x = newX + self._cur_y = newY + self.update() + return True + + def draw_square(self, painter, x, y, shape): + color_table = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC, + 0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00] + + color = QColor(color_table[shape]) + painter.fillRect(x + 1, y + 1, self.square_width() - 2, self.square_height() - 2, color) + + painter.setPen(color.lighter()) + painter.drawLine(x, y + self.square_height() - 1, x, y) + painter.drawLine(x, y, x + self.square_width() - 1, y) + + painter.setPen(color.darker()) + painter.drawLine(x + 1, y + self.square_height() - 1, + x + self.square_width() - 1, y + self.square_height() - 1) + painter.drawLine(x + self.square_width() - 1, + y + self.square_height() - 1, x + self.square_width() - 1, y + 1) + + +class TetrixPiece(object): + coords_table = ( + ((0, 0), (0, 0), (0, 0), (0, 0)), + ((0, -1), (0, 0), (-1, 0), (-1, 1)), + ((0, -1), (0, 0), (1, 0), (1, 1)), + ((0, -1), (0, 0), (0, 1), (0, 2)), + ((-1, 0), (0, 0), (1, 0), (0, 1)), + ((0, 0), (1, 0), (0, 1), (1, 1)), + ((-1, -1), (0, -1), (0, 0), (0, 1)), + ((1, -1), (0, -1), (0, 0), (0, 1)) + ) + + def __init__(self): + self.coords = [[0, 0] for _ in range(4)] + self._piece_shape = Piece.NoShape + + self.set_shape(Piece.NoShape) + + def shape(self): + return self._piece_shape + + def set_shape(self, shape): + table = TetrixPiece.coords_table[shape] + for i in range(4): + for j in range(2): + self.coords[i][j] = table[i][j] + + self._piece_shape = shape + + def set_random_shape(self): + self.set_shape(random.randint(1, 7)) + + def x(self, index): + return self.coords[index][0] + + def y(self, index): + return self.coords[index][1] + + def set_x(self, index, x): + self.coords[index][0] = x + + def set_y(self, index, y): + self.coords[index][1] = y + + def min_x(self): + m = self.coords[0][0] + for i in range(4): + m = min(m, self.coords[i][0]) + + return m + + def max_x(self): + m = self.coords[0][0] + for i in range(4): + m = max(m, self.coords[i][0]) + + return m + + def min_y(self): + m = self.coords[0][1] + for i in range(4): + m = min(m, self.coords[i][1]) + + return m + + def max_y(self): + m = self.coords[0][1] + for i in range(4): + m = max(m, self.coords[i][1]) + + return m + + def rotated_left(self): + if self._piece_shape == Piece.SquareShape: + return self + + result = TetrixPiece() + result._piece_shape = self._piece_shape + for i in range(4): + result.set_x(i, self.y(i)) + result.set_y(i, -self.x(i)) + + return result + + def rotated_right(self): + if self._piece_shape == Piece.SquareShape: + return self + + result = TetrixPiece() + result._piece_shape = self._piece_shape + for i in range(4): + result.set_x(i, -self.y(i)) + result.set_y(i, self.x(i)) + + return result + + +if __name__ == '__main__': + app = QApplication(sys.argv) + window = TetrixWindow() + window.show() + random.seed(None) + sys.exit(app.exec()) |