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+######################
+Expenses Tool Tutorial
+######################
+
+In this tutorial you will learn the following concepts:
+* creating user interfaces programatically,
+* layouts and widgets,
+* overloading Qt classes,
+* connecting signal and slots,
+* interacting with QWidgets,
+* and building your own application.
+
+The requirements:
+ * A simple window for the application
+ (`QMainWindow <https://doc.qt.io/qtforpython/PySide2/QtWidgets/QMainWindow.html>`_).
+ * A table to keep track of the expenses
+ (`QTableWidget <https://doc.qt.io/qtforpython/PySide2/QtWidgets/QTableWidget.html>`_).
+ * Two input fields to add expense information
+ (`QLineEdit <https://doc.qt.io/qtforpython/PySide2/QtWidgets/QLineEdit.html>`_).
+ * Buttons to add information to the table, plot data, clear table, and exit the application
+ (`QPushButton <https://doc.qt.io/qtforpython/PySide2/QtWidgets/QPushButton.html>`_).
+ * A verification step to avoid invalid data entry.
+ * A chart to visualize the expense data
+ (`QChart <https://doc.qt.io/qtforpython/PySide2/QtCharts/QtCharts.QChart.html>`_) that will
+ be embedded in a chart view
+ (`QChartView <https://doc.qt.io/qtforpython/PySide2/QtCharts/QtCharts.QChartView.html>`_).
+
+Empty window
+------------
+
+The base structure for a `QApplication` is located inside the `if __name__ == "__main__":`
+code block.
+
+ .. code::
+
+ if __name__ == "__main__":
+ app = QApplication([])
+ # ...
+ sys.exit(app.exec_())
+
+Now, to start the development, create an empty window called `MainWindow`.
+You could do that by defining a class that inherits from `QMainWindow`.
+
+ .. literalinclude:: steps/01-expenses.py
+ :linenos:
+ :lines: 45-59
+ :emphasize-lines: 45-48
+
+Now that our class is defined, create an instance of it and call `show()`.
+
+ .. literalinclude:: steps/01-expenses.py
+ :linenos:
+ :lines: 45-59
+ :emphasize-lines: 54-56
+
+Menu bar
+--------
+
+Using a `QMainWindow` gives some features for free, among them a *menu bar*. To use it, you need
+to call the method `menuBar()` and populate it inside the `MainWindow` class.
+
+ .. literalinclude:: steps/02-expenses.py
+ :linenos:
+ :lines: 46-58
+ :emphasize-lines: 51
+
+Notice that the code snippet adds a *File* menu with the *Exit* option only.
+
+First signal/slot connection
+----------------------------
+
+The *Exit* option must be connected to a slot that triggers the application to exit. The main
+idea to achieve this, is the following:
+
+ .. code::
+
+ element.signal_name.connect(slot_name)
+
+All the interface's elements could be connected through signals to certain slots,
+in the case of a `QAction`, the signal `triggered` can be used:
+
+ .. code::
+
+ exit_action.triggered.connect(slot_name)
+
+.. note:: Now a *slot* needs to be defined to exit the application, which can be done using
+ `QApplication.quit()`. If we put all these concepts together you will end up with the
+ following code:
+
+ .. literalinclude:: steps/03-expenses.py
+ :linenos:
+ :lines: 56-65
+ :emphasize-lines: 59, 63-65
+
+Notice that the decorator `@Slot()` is required for each slot you declare to properly
+register them. Slots are normal functions, but the main difference is that they
+will be invokable from `Signals` of QObjects when connected.
+
+Empty widget and data
+---------------------
+
+The `QMainWindow` enables us to set a central widget that will be displayed when showing the window
+(`read more <https://doc.qt.io/qt-5/qmainwindow.html#details>`_).
+This central widget could be another class derived from `QWidget`.
+
+Additionally, you will define example data to visualize later.
+
+ .. literalinclude:: steps/04-expenses.py
+ :linenos:
+ :lines: 46-53
+
+With the `Widget` class in place, modify `MainWindow`'s initialization code
+
+ .. literalinclude:: steps/04-expenses.py
+ :linenos:
+ :lines: 80-84
+
+Window layout
+-------------
+
+Now that the main empty window is in place, you need to start adding widgets to achieve the main
+goal of creating an expenses application.
+
+After declaring the example data, you can visualize it on a simple `QTableWidget`. To do so, you
+will add this procedure to the `Widget` constructor.
+
+ .. warning:: Only for the example purpose a QTableWidget will be used,
+ but for more performance-critical applications the combination
+ of a model and a QTableView is encouraged.
+
+ .. literalinclude:: steps/05-expenses.py
+ :linenos:
+ :lines: 48-73
+
+As you can see, the code also includes a `QHBoxLayout` that provides the container to place widgets
+horizontally.
+
+Additionally, the `QTableWidget` allows for customizing it, like adding the labels for the two
+columns that will be used, and to *stretch* the content to use the whole `Widget` space.
+
+The last line of code refers to *filling the table**, and the code to perform that task is
+displayed below.
+
+ .. literalinclude:: steps/05-expenses.py
+ :linenos:
+ :lines: 75-81
+
+Having this process on a separate method is a good practice to leave the constructor more readable,
+and to split the main functions of the class in independent processes.
+
+
+Right side layout
+-----------------
+
+Because the data that is being used is just an example, you are required to include a mechanism to
+input items to the table, and extra buttons to clear the table's content, and also quit the
+application.
+
+To distribute these input lines and buttons, you will use a `QVBoxLayout` that allows you to place
+elements vertically inside a layout.
+
+ .. literalinclude:: steps/06-expenses.py
+ :linenos:
+ :lines: 64-80
+
+Leaving the table on the left side and these newly included widgets to the right side
+will be just a matter to add a layout to our main `QHBoxLayout` as you saw in the previous
+example:
+
+ .. literalinclude:: steps/06-expenses.py
+ :linenos:
+ :lines: 42-47
+
+The next step will be connecting those new buttons to slots.
+
+
+Adding elements
+---------------
+
+Each `QPushButton` have a signal called *clicked*, that is emitted when you click on the button.
+This will be more than enough for this example, but you can see other signals in the `official
+documentation <https://doc.qt.io/qtforpython/PySide2/QtWidgets/QAbstractButton.html#signals>`_.
+
+ .. literalinclude:: steps/07-expenses.py
+ :linenos:
+ :lines: 92-95
+
+As you can see on the previous lines, we are connecting each *clicked* signal to different slots.
+In this example slots are normal class methods in charge of perform a determined task associated
+with our buttons. It is really important to decorate each method declaration with a `@Slot()`, in
+that way PySide2 knows internally how to register them into Qt.
+
+ .. literalinclude:: steps/07-expenses.py
+ :linenos:
+ :lines: 1000-129
+ :emphasize-lines: 101,115,127
+
+Since these slots are methods, we can access the class variables, like our `QTableWidget` to
+interact with it.
+
+The mechanism to add elements into the table is described as the following:
+
+ * get the *description* and *price* from the fields,
+ * insert a new empty row to the table,
+ * set the values for the empty row in each column,
+ * clear the input text fields,
+ * include the global count of table rows.
+
+To exit the application you can use the `quit()` method of the unique `QApplication` instance, and
+to clear the content of the table you can just set the table *row count*, and the internal count to
+zero.
+
+Verification step
+-----------------
+
+Adding information to the table needs to be a critical action that require a verification step
+to avoid adding invalid information, for example, empty information.
+
+You can use a signal from `QLineEdit` called *textChanged[str]* which will be emitted every
+time something inside changes, i.e.: each key stroke.
+Notice that this time, there is a *[str]* section on the signal, this means that the signal
+will also emit the value of the text that was changed, which will be really useful to verify
+the current content of the `QLineEdit`.
+
+You can connect two different object's signal to the same slot, and this will be the case
+for your current application:
+
+ .. literalinclude:: steps/08-expenses.py
+ :linenos:
+ :lines: 99-100
+
+The content of the *check_disable* slot will be really simple:
+
+ .. literalinclude:: steps/08-expenses.py
+ :linenos:
+ :lines: 119-124
+
+You have two options, write a verification based on the current value
+of the string you retrieve, or manually get the whole content of both
+`QLineEdit`. The second is preferred in this case, so you can verify
+if the two inputs are not empty to enable the button *Add*.
+
+.. note:: Qt also provides a special class called
+ `QValidator <https://doc.qt.io/qtforpython/PySide2/QtGui/QValidator.html?highlight=qvalidator>`_
+ that you can use to validate any input.
+
+Empty chart view
+----------------
+
+New items can be added to the table, and the visualization is so far
+OK, but you can accomplish more by representing the data graphically.
+
+First you will include an empty `QChartView` placeholder into the right
+side of your application.
+
+ .. literalinclude:: steps/09-expenses.py
+ :linenos:
+ :lines: 66-68
+
+Additionally the order of how you include widgets to the right
+`QVBoxLayout` will also change.
+
+ .. literalinclude:: steps/09-expenses.py
+ :linenos:
+ :lines: 81-91
+ :emphasize-lines: 89
+
+Notice that before we had a line with `self.right.addStretch()`
+to fill up the vertical space between the *Add* and the *Clear* buttons,
+but now, with the `QChartView` it will not be necessary.
+
+Also, you need include a *Plot* button if you want to do it on-demand.
+
+Full application
+----------------
+
+For the final step, you will need to connect the *Plot* button
+to a slot that creates a chart and includes it into your `QChartView`.
+
+ .. literalinclude:: steps/10-expenses.py
+ :linenos:
+ :lines: 103-109
+ :emphasize-lines: 106
+
+That is nothing new, since you already did it for the other buttons,
+but now take a look at how to create a chart and include it into
+your `QChartView`.
+
+ .. literalinclude:: steps/10-expenses.py
+ :linenos:
+ :lines: 139-151
+
+The following steps show how to fill a `QPieSeries`:
+
+ * create a `QPieSeries`,
+ * iterate over the table row IDs,
+ * get the items at the *i* position,
+ * add those values to the *series*.
+
+Once the series has been populated with our data, you create a new `QChart`,
+add the series on it, and optionally set an alignment for the legend.
+
+The final line `self.chart_view.setChart(chart)` is in charge of bringing
+your newly created chart to the `QChartView`.
+
+The application will look like this:
+
+ .. image:: expenses_tool.png
+
+And now you can see the whole code:
+
+ .. literalinclude:: main.py
+ :linenos: