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-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/Block.qml63
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/Button.qml93
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/samegame.qml92
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/samegame1.qmlproject16
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/Block.qml61
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/Button.qml91
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/samegame.js63
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/samegame.qml95
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/samegame2.qmlproject16
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/Block.qml73
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/Button.qml91
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/Dialog.qml81
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/samegame.js174
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/samegame.qml119
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/samegame3.qmlproject16
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/BoomBlock.qml132
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/Button.qml91
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/Dialog.qml117
-rwxr-xr-xsources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/samegame.js225
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/README1
-rwxr-xr-xsources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/score_data.xml2
-rwxr-xr-xsources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/score_style.xsl28
-rwxr-xr-xsources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/scores.php31
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/samegame.qml125
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/samegame4.qmlproject16
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/background.jpgbin0 -> 36473 bytes
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/blueStar.pngbin0 -> 278 bytes
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/blueStone.pngbin0 -> 3054 bytes
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/greenStar.pngbin0 -> 273 bytes
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/greenStone.pngbin0 -> 2932 bytes
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/redStar.pngbin0 -> 274 bytes
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/redStone.pngbin0 -> 2902 bytes
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/star.pngbin0 -> 262 bytes
-rw-r--r--sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/yellowStone.pngbin0 -> 3056 bytes
34 files changed, 1912 insertions, 0 deletions
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/Block.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/Block.qml
new file mode 100644
index 000000000..b130b2864
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/Block.qml
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//![0]
+import QtQuick 1.0
+
+Item {
+ id: block
+
+ Image {
+ id: img
+ anchors.fill: parent
+ source: "../shared/pics/redStone.png"
+ }
+}
+//![0]
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/Button.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/Button.qml
new file mode 100644
index 000000000..b419fb562
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/Button.qml
@@ -0,0 +1,93 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//![0]
+import QtQuick 1.0
+
+Rectangle {
+ id: container
+
+ property string text: "Button"
+
+ signal clicked
+
+ width: buttonLabel.width + 20; height: buttonLabel.height + 5
+ border { width: 1; color: Qt.darker(activePalette.button) }
+ smooth: true
+ radius: 8
+
+ // color the button with a gradient
+ gradient: Gradient {
+ GradientStop {
+ position: 0.0
+ color: {
+ if (mouseArea.pressed)
+ return activePalette.dark
+ else
+ return activePalette.light
+ }
+ }
+ GradientStop { position: 1.0; color: activePalette.button }
+ }
+
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ onClicked: container.clicked();
+ }
+
+ Text {
+ id: buttonLabel
+ anchors.centerIn: container
+ color: activePalette.buttonText
+ text: container.text
+ }
+}
+//![0]
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/samegame.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/samegame.qml
new file mode 100644
index 000000000..8f71901b7
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/samegame.qml
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//![0]
+import QtQuick 1.0
+
+Rectangle {
+ id: screen
+
+ width: 490; height: 720
+
+ SystemPalette { id: activePalette }
+
+ Item {
+ width: parent.width
+ anchors { top: parent.top; bottom: toolBar.top }
+
+ Image {
+ id: background
+ anchors.fill: parent
+ source: "../shared/pics/background.jpg"
+ fillMode: Image.PreserveAspectCrop
+ }
+ }
+
+ Rectangle {
+ id: toolBar
+ width: parent.width; height: 30
+ color: activePalette.window
+ anchors.bottom: screen.bottom
+
+ Button {
+ anchors { left: parent.left; verticalCenter: parent.verticalCenter }
+ text: "New Game"
+ onClicked: console.log("This doesn't do anything yet...")
+ }
+
+ Text {
+ id: score
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter }
+ text: "Score: Who knows?"
+ }
+ }
+}
+//![0]
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/samegame1.qmlproject b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/samegame1.qmlproject
new file mode 100644
index 000000000..d4909f868
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame1/samegame1.qmlproject
@@ -0,0 +1,16 @@
+import QmlProject 1.0
+
+Project {
+ /* Include .qml, .js, and image files from current directory and subdirectories */
+ QmlFiles {
+ directory: "."
+ }
+ JavaScriptFiles {
+ directory: "."
+ }
+ ImageFiles {
+ directory: "."
+ }
+ /* List of plugin directories passed to QML runtime */
+ // importPaths: [ " ../exampleplugin " ]
+}
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/Block.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/Block.qml
new file mode 100644
index 000000000..3f91bc7cc
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/Block.qml
@@ -0,0 +1,61 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+
+Item {
+ id: block
+
+ Image {
+ id: img
+ anchors.fill: parent
+ source: "../shared/pics/redStone.png"
+ }
+}
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/Button.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/Button.qml
new file mode 100644
index 000000000..2de0d9422
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/Button.qml
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+
+Rectangle {
+ id: container
+
+ property string text: "Button"
+
+ signal clicked
+
+ width: buttonLabel.width + 20; height: buttonLabel.height + 5
+ border { width: 1; color: Qt.darker(activePalette.button) }
+ smooth: true
+ radius: 8
+
+ // color the button with a gradient
+ gradient: Gradient {
+ GradientStop {
+ position: 0.0
+ color: {
+ if (mouseArea.pressed)
+ return activePalette.dark
+ else
+ return activePalette.light
+ }
+ }
+ GradientStop { position: 1.0; color: activePalette.button }
+ }
+
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ onClicked: container.clicked();
+ }
+
+ Text {
+ id: buttonLabel
+ anchors.centerIn: container
+ color: activePalette.buttonText
+ text: container.text
+ }
+}
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/samegame.js b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/samegame.js
new file mode 100644
index 000000000..c749dc17b
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/samegame.js
@@ -0,0 +1,63 @@
+//![0]
+var blockSize = 40;
+var maxColumn = 10;
+var maxRow = 15;
+var maxIndex = maxColumn * maxRow;
+var board = new Array(maxIndex);
+var component;
+
+//Index function used instead of a 2D array
+function index(column, row) {
+ return column + (row * maxColumn);
+}
+
+function startNewGame() {
+ //Delete blocks from previous game
+ for (var i = 0; i < maxIndex; i++) {
+ if (board[i] != null)
+ board[i].destroy();
+ }
+
+ //Calculate board size
+ maxColumn = Math.floor(background.width / blockSize);
+ maxRow = Math.floor(background.height / blockSize);
+ maxIndex = maxRow * maxColumn;
+
+ //Initialize Board
+ board = new Array(maxIndex);
+ for (var column = 0; column < maxColumn; column++) {
+ for (var row = 0; row < maxRow; row++) {
+ board[index(column, row)] = null;
+ createBlock(column, row);
+ }
+ }
+}
+
+function createBlock(column, row) {
+ if (component == null)
+ component = Qt.createComponent("Block.qml");
+
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
+ var dynamicObject = component.createObject(background);
+ if (dynamicObject == null) {
+ console.log("error creating block");
+ console.log(component.errorString());
+ return false;
+ }
+ dynamicObject.x = column * blockSize;
+ dynamicObject.y = row * blockSize;
+ dynamicObject.width = blockSize;
+ dynamicObject.height = blockSize;
+ board[index(column, row)] = dynamicObject;
+ } else {
+ console.log("error loading block component");
+ console.log(component.errorString());
+ return false;
+ }
+ return true;
+}
+//![0]
+
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/samegame.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/samegame.qml
new file mode 100644
index 000000000..9f5cef44a
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/samegame.qml
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+//![2]
+import "samegame.js" as SameGame
+//![2]
+
+Rectangle {
+ id: screen
+
+ width: 490; height: 720
+
+ SystemPalette { id: activePalette }
+
+ Item {
+ width: parent.width
+ anchors { top: parent.top; bottom: toolBar.top }
+
+ Image {
+ id: background
+ anchors.fill: parent
+ source: "../shared/pics/background.jpg"
+ fillMode: Image.PreserveAspectCrop
+ }
+ }
+
+ Rectangle {
+ id: toolBar
+ width: parent.width; height: 32
+ color: activePalette.window
+ anchors.bottom: screen.bottom
+
+//![1]
+ Button {
+ anchors { left: parent.left; verticalCenter: parent.verticalCenter }
+ text: "New Game"
+ onClicked: SameGame.startNewGame()
+ }
+//![1]
+
+ Text {
+ id: score
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter }
+ text: "Score: Who knows?"
+ }
+ }
+}
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/samegame2.qmlproject b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/samegame2.qmlproject
new file mode 100644
index 000000000..d4909f868
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame2/samegame2.qmlproject
@@ -0,0 +1,16 @@
+import QmlProject 1.0
+
+Project {
+ /* Include .qml, .js, and image files from current directory and subdirectories */
+ QmlFiles {
+ directory: "."
+ }
+ JavaScriptFiles {
+ directory: "."
+ }
+ ImageFiles {
+ directory: "."
+ }
+ /* List of plugin directories passed to QML runtime */
+ // importPaths: [ " ../exampleplugin " ]
+}
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/Block.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/Block.qml
new file mode 100644
index 000000000..d0f3d7619
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/Block.qml
@@ -0,0 +1,73 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//![0]
+import QtQuick 1.0
+
+Item {
+ id: block
+
+ property int type: 0
+
+ Image {
+ id: img
+
+ anchors.fill: parent
+ source: {
+ if (type == 0)
+ return "../shared/pics/redStone.png";
+ else if (type == 1)
+ return "../shared/pics/blueStone.png";
+ else
+ return "../shared/pics/greenStone.png";
+ }
+ }
+}
+//![0]
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/Button.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/Button.qml
new file mode 100644
index 000000000..2de0d9422
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/Button.qml
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+
+Rectangle {
+ id: container
+
+ property string text: "Button"
+
+ signal clicked
+
+ width: buttonLabel.width + 20; height: buttonLabel.height + 5
+ border { width: 1; color: Qt.darker(activePalette.button) }
+ smooth: true
+ radius: 8
+
+ // color the button with a gradient
+ gradient: Gradient {
+ GradientStop {
+ position: 0.0
+ color: {
+ if (mouseArea.pressed)
+ return activePalette.dark
+ else
+ return activePalette.light
+ }
+ }
+ GradientStop { position: 1.0; color: activePalette.button }
+ }
+
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ onClicked: container.clicked();
+ }
+
+ Text {
+ id: buttonLabel
+ anchors.centerIn: container
+ color: activePalette.buttonText
+ text: container.text
+ }
+}
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/Dialog.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/Dialog.qml
new file mode 100644
index 000000000..897c5bf3b
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/Dialog.qml
@@ -0,0 +1,81 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//![0]
+import QtQuick 1.0
+
+Rectangle {
+ id: container
+
+ function show(text) {
+ dialogText.text = text;
+ container.opacity = 1;
+ }
+
+ function hide() {
+ container.opacity = 0;
+ }
+
+ width: dialogText.width + 20
+ height: dialogText.height + 20
+ opacity: 0
+
+ Text {
+ id: dialogText
+ anchors.centerIn: parent
+ text: ""
+ }
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: hide();
+ }
+}
+//![0]
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/samegame.js b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/samegame.js
new file mode 100644
index 000000000..df5bdfb04
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/samegame.js
@@ -0,0 +1,174 @@
+/* This script file handles the game logic */
+var maxColumn = 10;
+var maxRow = 15;
+var maxIndex = maxColumn * maxRow;
+var board = new Array(maxIndex);
+var component;
+
+//Index function used instead of a 2D array
+function index(column, row) {
+ return column + (row * maxColumn);
+}
+
+function startNewGame() {
+ //Calculate board size
+ maxColumn = Math.floor(gameCanvas.width / gameCanvas.blockSize);
+ maxRow = Math.floor(gameCanvas.height / gameCanvas.blockSize);
+ maxIndex = maxRow * maxColumn;
+
+ //Close dialogs
+ dialog.hide();
+
+ //Initialize Board
+ board = new Array(maxIndex);
+ gameCanvas.score = 0;
+ for (var column = 0; column < maxColumn; column++) {
+ for (var row = 0; row < maxRow; row++) {
+ board[index(column, row)] = null;
+ createBlock(column, row);
+ }
+ }
+}
+
+function createBlock(column, row) {
+ if (component == null)
+ component = Qt.createComponent("Block.qml");
+
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
+ var dynamicObject = component.createObject(gameCanvas);
+ if (dynamicObject == null) {
+ console.log("error creating block");
+ console.log(component.errorString());
+ return false;
+ }
+ dynamicObject.type = Math.floor(Math.random() * 3);
+ dynamicObject.x = column * gameCanvas.blockSize;
+ dynamicObject.y = row * gameCanvas.blockSize;
+ dynamicObject.width = gameCanvas.blockSize;
+ dynamicObject.height = gameCanvas.blockSize;
+ board[index(column, row)] = dynamicObject;
+ } else {
+ console.log("error loading block component");
+ console.log(component.errorString());
+ return false;
+ }
+ return true;
+}
+
+var fillFound; //Set after a floodFill call to the number of blocks found
+var floodBoard; //Set to 1 if the floodFill reaches off that node
+
+//![1]
+function handleClick(xPos, yPos) {
+ var column = Math.floor(xPos / gameCanvas.blockSize);
+ var row = Math.floor(yPos / gameCanvas.blockSize);
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ return;
+ if (board[index(column, row)] == null)
+ return;
+ //If it's a valid block, remove it and all connected (does nothing if it's not connected)
+ floodFill(column, row, -1);
+ if (fillFound <= 0)
+ return;
+ gameCanvas.score += (fillFound - 1) * (fillFound - 1);
+ shuffleDown();
+ victoryCheck();
+}
+//![1]
+
+function floodFill(column, row, type) {
+ if (board[index(column, row)] == null)
+ return;
+ var first = false;
+ if (type == -1) {
+ first = true;
+ type = board[index(column, row)].type;
+
+ //Flood fill initialization
+ fillFound = 0;
+ floodBoard = new Array(maxIndex);
+ }
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ return;
+ if (floodBoard[index(column, row)] == 1 || (!first && type != board[index(column, row)].type))
+ return;
+ floodBoard[index(column, row)] = 1;
+ floodFill(column + 1, row, type);
+ floodFill(column - 1, row, type);
+ floodFill(column, row + 1, type);
+ floodFill(column, row - 1, type);
+ if (first == true && fillFound == 0)
+ return; //Can't remove single blocks
+ board[index(column, row)].opacity = 0;
+ board[index(column, row)] = null;
+ fillFound += 1;
+}
+
+function shuffleDown() {
+ //Fall down
+ for (var column = 0; column < maxColumn; column++) {
+ var fallDist = 0;
+ for (var row = maxRow - 1; row >= 0; row--) {
+ if (board[index(column, row)] == null) {
+ fallDist += 1;
+ } else {
+ if (fallDist > 0) {
+ var obj = board[index(column, row)];
+ obj.y += fallDist * gameCanvas.blockSize;
+ board[index(column, row + fallDist)] = obj;
+ board[index(column, row)] = null;
+ }
+ }
+ }
+ }
+ //Fall to the left
+ var fallDist = 0;
+ for (var column = 0; column < maxColumn; column++) {
+ if (board[index(column, maxRow - 1)] == null) {
+ fallDist += 1;
+ } else {
+ if (fallDist > 0) {
+ for (var row = 0; row < maxRow; row++) {
+ var obj = board[index(column, row)];
+ if (obj == null)
+ continue;
+ obj.x -= fallDist * gameCanvas.blockSize;
+ board[index(column - fallDist, row)] = obj;
+ board[index(column, row)] = null;
+ }
+ }
+ }
+ }
+}
+
+//![2]
+function victoryCheck() {
+ //Award bonus points if no blocks left
+ var deservesBonus = true;
+ for (var column = maxColumn - 1; column >= 0; column--)
+ if (board[index(column, maxRow - 1)] != null)
+ deservesBonus = false;
+ if (deservesBonus)
+ gameCanvas.score += 500;
+
+ //Check whether game has finished
+ if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1)))
+ dialog.show("Game Over. Your score is " + gameCanvas.score);
+}
+//![2]
+
+//only floods up and right, to see if it can find adjacent same-typed blocks
+function floodMoveCheck(column, row, type) {
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ return false;
+ if (board[index(column, row)] == null)
+ return false;
+ var myType = board[index(column, row)].type;
+ if (type == myType)
+ return true;
+ return floodMoveCheck(column + 1, row, myType) || floodMoveCheck(column, row - 1, board[index(column, row)].type);
+}
+
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/samegame.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/samegame.qml
new file mode 100644
index 000000000..d10a2caa9
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/samegame.qml
@@ -0,0 +1,119 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//![0]
+import QtQuick 1.0
+import "samegame.js" as SameGame
+
+Rectangle {
+ id: screen
+
+ width: 490; height: 720
+
+ SystemPalette { id: activePalette }
+
+ Item {
+ width: parent.width
+ anchors { top: parent.top; bottom: toolBar.top }
+
+ Image {
+ id: background
+ anchors.fill: parent
+ source: "../shared/pics/background.jpg"
+ fillMode: Image.PreserveAspectCrop
+ }
+
+//![1]
+ Item {
+ id: gameCanvas
+
+ property int score: 0
+ property int blockSize: 40
+
+ width: parent.width - (parent.width % blockSize)
+ height: parent.height - (parent.height % blockSize)
+ anchors.centerIn: parent
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: SameGame.handleClick(mouse.x, mouse.y)
+ }
+ }
+//![1]
+ }
+
+//![2]
+ Dialog {
+ id: dialog
+ anchors.centerIn: parent
+ z: 100
+ }
+//![2]
+
+ Rectangle {
+ id: toolBar
+ width: parent.width; height: 30
+ color: activePalette.window
+ anchors.bottom: screen.bottom
+
+ Button {
+ anchors { left: parent.left; verticalCenter: parent.verticalCenter }
+ text: "New Game"
+ onClicked: SameGame.startNewGame()
+ }
+
+ Text {
+ id: score
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter }
+ text: "Score: Who knows?"
+ }
+ }
+}
+//![0]
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/samegame3.qmlproject b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/samegame3.qmlproject
new file mode 100644
index 000000000..d4909f868
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame3/samegame3.qmlproject
@@ -0,0 +1,16 @@
+import QmlProject 1.0
+
+Project {
+ /* Include .qml, .js, and image files from current directory and subdirectories */
+ QmlFiles {
+ directory: "."
+ }
+ JavaScriptFiles {
+ directory: "."
+ }
+ ImageFiles {
+ directory: "."
+ }
+ /* List of plugin directories passed to QML runtime */
+ // importPaths: [ " ../exampleplugin " ]
+}
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/BoomBlock.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/BoomBlock.qml
new file mode 100644
index 000000000..97f63c2e3
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/BoomBlock.qml
@@ -0,0 +1,132 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import Qt.labs.particles 1.0
+
+Item {
+ id: block
+
+ property int type: 0
+ property bool dying: false
+
+ //![1]
+ property bool spawned: false
+
+ Behavior on x {
+ enabled: spawned;
+ SpringAnimation{ spring: 2; damping: 0.2 }
+ }
+ Behavior on y {
+ SpringAnimation{ spring: 2; damping: 0.2 }
+ }
+ //![1]
+
+ //![2]
+ Image {
+ id: img
+
+ anchors.fill: parent
+ source: {
+ if (type == 0)
+ return "../../shared/pics/redStone.png";
+ else if (type == 1)
+ return "../../shared/pics/blueStone.png";
+ else
+ return "../../shared/pics/greenStone.png";
+ }
+ opacity: 0
+
+ Behavior on opacity {
+ NumberAnimation { properties:"opacity"; duration: 200 }
+ }
+ }
+ //![2]
+
+ //![3]
+ Particles {
+ id: particles
+
+ width: 1; height: 1
+ anchors.centerIn: parent
+
+ emissionRate: 0
+ lifeSpan: 700; lifeSpanDeviation: 600
+ angle: 0; angleDeviation: 360;
+ velocity: 100; velocityDeviation: 30
+ source: {
+ if (type == 0)
+ return "../../shared/pics/redStar.png";
+ else if (type == 1)
+ return "../../shared/pics/blueStar.png";
+ else
+ return "../../shared/pics/greenStar.png";
+ }
+ }
+ //![3]
+
+ //![4]
+ states: [
+ State {
+ name: "AliveState"
+ when: spawned == true && dying == false
+ PropertyChanges { target: img; opacity: 1 }
+ },
+
+ State {
+ name: "DeathState"
+ when: dying == true
+ StateChangeScript { script: particles.burst(50); }
+ PropertyChanges { target: img; opacity: 0 }
+ StateChangeScript { script: block.destroy(1000); }
+ }
+ ]
+ //![4]
+}
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/Button.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/Button.qml
new file mode 100644
index 000000000..2de0d9422
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/Button.qml
@@ -0,0 +1,91 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+
+Rectangle {
+ id: container
+
+ property string text: "Button"
+
+ signal clicked
+
+ width: buttonLabel.width + 20; height: buttonLabel.height + 5
+ border { width: 1; color: Qt.darker(activePalette.button) }
+ smooth: true
+ radius: 8
+
+ // color the button with a gradient
+ gradient: Gradient {
+ GradientStop {
+ position: 0.0
+ color: {
+ if (mouseArea.pressed)
+ return activePalette.dark
+ else
+ return activePalette.light
+ }
+ }
+ GradientStop { position: 1.0; color: activePalette.button }
+ }
+
+ MouseArea {
+ id: mouseArea
+ anchors.fill: parent
+ onClicked: container.clicked();
+ }
+
+ Text {
+ id: buttonLabel
+ anchors.centerIn: container
+ color: activePalette.buttonText
+ text: container.text
+ }
+}
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/Dialog.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/Dialog.qml
new file mode 100644
index 000000000..b9787da1e
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/Dialog.qml
@@ -0,0 +1,117 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+
+//![0]
+Rectangle {
+ id: container
+//![0]
+
+//![1]
+ property string inputText: textInput.text
+ signal closed
+
+ function show(text) {
+ dialogText.text = text;
+ container.opacity = 1;
+ textInput.opacity = 0;
+ }
+
+ function showWithInput(text) {
+ show(text);
+ textInput.opacity = 1;
+ textInput.focus = true;
+ textInput.text = ""
+ }
+
+ function hide() {
+ textInput.focus = false;
+ container.opacity = 0;
+ container.closed();
+ }
+//![1]
+
+ width: dialogText.width + textInput.width + 20
+ height: dialogText.height + 20
+ opacity: 0
+ visible: opacity > 0
+
+ Text {
+ id: dialogText
+ anchors { verticalCenter: parent.verticalCenter; left: parent.left; leftMargin: 10 }
+ text: ""
+ }
+
+//![2]
+ TextInput {
+ id: textInput
+ anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
+ width: 80
+ text: ""
+
+ onAccepted: container.hide() // close dialog when Enter is pressed
+ }
+//![2]
+
+ MouseArea {
+ anchors.fill: parent
+
+ onClicked: {
+ if (textInput.text == "" && textInput.opacity > 0)
+ textInput.openSoftwareInputPanel();
+ else
+ hide();
+ }
+ }
+
+//![3]
+}
+//![3]
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/samegame.js b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/samegame.js
new file mode 100755
index 000000000..79ff0c19b
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/content/samegame.js
@@ -0,0 +1,225 @@
+/* This script file handles the game logic */
+var maxColumn = 10;
+var maxRow = 15;
+var maxIndex = maxColumn * maxRow;
+var board = new Array(maxIndex);
+var component;
+var scoresURL = "";
+var gameDuration;
+
+//Index function used instead of a 2D array
+function index(column, row) {
+ return column + (row * maxColumn);
+}
+
+function startNewGame() {
+ //Delete blocks from previous game
+ for (var i = 0; i < maxIndex; i++) {
+ if (board[i] != null)
+ board[i].destroy();
+ }
+
+ //Calculate board size
+ maxColumn = Math.floor(gameCanvas.width / gameCanvas.blockSize);
+ maxRow = Math.floor(gameCanvas.height / gameCanvas.blockSize);
+ maxIndex = maxRow * maxColumn;
+
+ //Close dialogs
+ nameInputDialog.hide();
+ dialog.hide();
+
+ //Initialize Board
+ board = new Array(maxIndex);
+ gameCanvas.score = 0;
+ for (var column = 0; column < maxColumn; column++) {
+ for (var row = 0; row < maxRow; row++) {
+ board[index(column, row)] = null;
+ createBlock(column, row);
+ }
+ }
+
+ gameDuration = new Date();
+}
+
+function createBlock(column, row) {
+ if (component == null)
+ component = Qt.createComponent("content/BoomBlock.qml");
+
+ // Note that if Block.qml was not a local file, component.status would be
+ // Loading and we should wait for the component's statusChanged() signal to
+ // know when the file is downloaded and ready before calling createObject().
+ if (component.status == Component.Ready) {
+ var dynamicObject = component.createObject(gameCanvas);
+ if (dynamicObject == null) {
+ console.log("error creating block");
+ console.log(component.errorString());
+ return false;
+ }
+ dynamicObject.type = Math.floor(Math.random() * 3);
+ dynamicObject.x = column * gameCanvas.blockSize;
+ dynamicObject.y = row * gameCanvas.blockSize;
+ dynamicObject.width = gameCanvas.blockSize;
+ dynamicObject.height = gameCanvas.blockSize;
+ dynamicObject.spawned = true;
+ board[index(column, row)] = dynamicObject;
+ } else {
+ console.log("error loading block component");
+ console.log(component.errorString());
+ return false;
+ }
+ return true;
+}
+
+var fillFound; //Set after a floodFill call to the number of blocks found
+var floodBoard; //Set to 1 if the floodFill reaches off that node
+
+function handleClick(xPos, yPos) {
+ var column = Math.floor(xPos / gameCanvas.blockSize);
+ var row = Math.floor(yPos / gameCanvas.blockSize);
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ return;
+ if (board[index(column, row)] == null)
+ return;
+ //If it's a valid block, remove it and all connected (does nothing if it's not connected)
+ floodFill(column, row, -1);
+ if (fillFound <= 0)
+ return;
+ gameCanvas.score += (fillFound - 1) * (fillFound - 1);
+ shuffleDown();
+ victoryCheck();
+}
+
+function floodFill(column, row, type) {
+ if (board[index(column, row)] == null)
+ return;
+ var first = false;
+ if (type == -1) {
+ first = true;
+ type = board[index(column, row)].type;
+
+ //Flood fill initialization
+ fillFound = 0;
+ floodBoard = new Array(maxIndex);
+ }
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ return;
+ if (floodBoard[index(column, row)] == 1 || (!first && type != board[index(column, row)].type))
+ return;
+ floodBoard[index(column, row)] = 1;
+ floodFill(column + 1, row, type);
+ floodFill(column - 1, row, type);
+ floodFill(column, row + 1, type);
+ floodFill(column, row - 1, type);
+ if (first == true && fillFound == 0)
+ return; //Can't remove single blocks
+ board[index(column, row)].dying = true;
+ board[index(column, row)] = null;
+ fillFound += 1;
+}
+
+function shuffleDown() {
+ //Fall down
+ for (var column = 0; column < maxColumn; column++) {
+ var fallDist = 0;
+ for (var row = maxRow - 1; row >= 0; row--) {
+ if (board[index(column, row)] == null) {
+ fallDist += 1;
+ } else {
+ if (fallDist > 0) {
+ var obj = board[index(column, row)];
+ obj.y = (row + fallDist) * gameCanvas.blockSize;
+ board[index(column, row + fallDist)] = obj;
+ board[index(column, row)] = null;
+ }
+ }
+ }
+ }
+ //Fall to the left
+ fallDist = 0;
+ for (column = 0; column < maxColumn; column++) {
+ if (board[index(column, maxRow - 1)] == null) {
+ fallDist += 1;
+ } else {
+ if (fallDist > 0) {
+ for (row = 0; row < maxRow; row++) {
+ obj = board[index(column, row)];
+ if (obj == null)
+ continue;
+ obj.x = (fallDist - column) * gameCanvas.blockSize;
+ board[index(column - fallDist, row)] = obj;
+ board[index(column, row)] = null;
+ }
+ }
+ }
+ }
+}
+
+//![3]
+function victoryCheck() {
+//![3]
+ //Award bonus points if no blocks left
+ var deservesBonus = true;
+ for (var column = maxColumn - 1; column >= 0; column--)
+ if (board[index(column, maxRow - 1)] != null)
+ deservesBonus = false;
+ if (deservesBonus)
+ gameCanvas.score += 500;
+
+//![4]
+ //Check whether game has finished
+ if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1))) {
+ gameDuration = new Date() - gameDuration;
+ nameInputDialog.showWithInput("You won! Please enter your name: ");
+ }
+}
+//![4]
+
+//only floods up and right, to see if it can find adjacent same-typed blocks
+function floodMoveCheck(column, row, type) {
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ return false;
+ if (board[index(column, row)] == null)
+ return false;
+ var myType = board[index(column, row)].type;
+ if (type == myType)
+ return true;
+ return floodMoveCheck(column + 1, row, myType) || floodMoveCheck(column, row - 1, board[index(column, row)].type);
+}
+
+//![2]
+function saveHighScore(name) {
+ if (scoresURL != "")
+ sendHighScore(name);
+
+ var db = openDatabaseSync("SameGameScores", "1.0", "Local SameGame High Scores", 100);
+ var dataStr = "INSERT INTO Scores VALUES(?, ?, ?, ?)";
+ var data = [name, gameCanvas.score, maxColumn + "x" + maxRow, Math.floor(gameDuration / 1000)];
+ db.transaction(function(tx) {
+ tx.executeSql('CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize TEXT, time NUMBER)');
+ tx.executeSql(dataStr, data);
+
+ var rs = tx.executeSql('SELECT * FROM Scores WHERE gridSize = "12x17" ORDER BY score desc LIMIT 10');
+ var r = "\nHIGH SCORES for a standard sized grid\n\n"
+ for (var i = 0; i < rs.rows.length; i++) {
+ r += (i + 1) + ". " + rs.rows.item(i).name + ' got ' + rs.rows.item(i).score + ' points in ' + rs.rows.item(i).time + ' seconds.\n';
+ }
+ dialog.show(r);
+ });
+}
+//![2]
+
+//![1]
+function sendHighScore(name) {
+ var postman = new XMLHttpRequest()
+ var postData = "name=" + name + "&score=" + gameCanvas.score + "&gridSize=" + maxColumn + "x" + maxRow + "&time=" + Math.floor(gameDuration / 1000);
+ postman.open("POST", scoresURL, true);
+ postman.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
+ postman.onreadystatechange = function() {
+ if (postman.readyState == postman.DONE) {
+ dialog.show("Your score has been uploaded.");
+ }
+ }
+ postman.send(postData);
+}
+//![1]
+
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/README b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/README
new file mode 100644
index 000000000..eaa00fae3
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/README
@@ -0,0 +1 @@
+The SameGame example can interface with a simple PHP script to store XML high score data on a remote server. We do not have a publically accessible server available for this use, but if you have access to a PHP capable webserver you can copy the files (score_data.xml, score.php, score_style.xsl) to it and alter the highscore_server variable at the top of the samegame.js file to point to it.
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/score_data.xml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/score_data.xml
new file mode 100755
index 000000000..c3fd90d9c
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/score_data.xml
@@ -0,0 +1,2 @@
+<record><score>1000000</score><name>Alan the Tester</name><gridSize>0x0</gridSize><seconds>0</seconds></record>
+<record><score>6213</score><name>Alan</name><gridSize>12x17</gridSize><seconds>51</seconds></record>
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/score_style.xsl b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/score_style.xsl
new file mode 100755
index 000000000..670354c96
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/score_style.xsl
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+<xsl:template match="/">
+ <html>
+ <head><title>SameGame High Scores</title></head>
+ <body>
+ <h2>SameGame High Scores</h2>
+ <table border="1">
+ <tr bgcolor="lightsteelblue">
+ <th>Name</th>
+ <th>Score</th>
+ <th>Grid Size</th>
+ <th>Time, s</th>
+ </tr>
+ <xsl:for-each select="records/record">
+ <xsl:sort select="score" data-type="number" order="descending"/>
+ <tr>
+ <td><xsl:value-of select="name"/></td>
+ <td><xsl:value-of select="score"/></td>
+ <td><xsl:value-of select="gridSize"/></td>
+ <td><xsl:value-of select="seconds"/></td>
+ </tr>
+ </xsl:for-each>
+ </table>
+ </body>
+ </html>
+</xsl:template>
+</xsl:stylesheet>
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/scores.php b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/scores.php
new file mode 100755
index 000000000..daf480e21
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/highscores/scores.php
@@ -0,0 +1,31 @@
+<?php
+ $score = $_POST["score"];
+ echo "<html>";
+ echo "<head><title>SameGame High Scores</title></head><body>";
+ if($score > 0){#Sending in a new high score
+ $name = $_POST["name"];
+ $grid = $_POST["gridSize"];
+ $time = $_POST["time"];
+ if($name == "")
+ $name = "Anonymous";
+ $file = fopen("score_data.xml", "a");
+ $ret = fwrite($file, "<record><score>". $score . "</score><name>"
+ . $name . "</name><gridSize>" . $grid . "</gridSize><seconds>"
+ . $time . "</seconds></record>\n");
+ echo "Your score has been recorded. Thanks for playing!";
+ if($ret == False)
+ echo "<br/> There was an error though, so don't expect to see that score again.";
+ }else{#Read high score list
+ #Now uses XSLT to display. So just print the file. With XML cruft added.
+ #Note that firefox at least won't apply the XSLT on a php file. So redirecting
+ $file = fopen("scores.xml", "w");
+ $ret = fwrite($file, '<?xml version="1.0" encoding="ISO-8859-1"?>' . "\n"
+ . '<?xml-stylesheet type="text/xsl" href="score_style.xsl"?>' . "\n"
+ . "<records>\n" . file_get_contents("score_data.xml") . "</records>\n");
+ if($ret == False)
+ echo "There was an internal error. Sorry.";
+ else
+ echo '<script type="text/javascript">window.location.replace("scores.xml")</script>';
+ }
+ echo "</body></html>";
+?>
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/samegame.qml b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/samegame.qml
new file mode 100644
index 000000000..b241d0924
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/samegame.qml
@@ -0,0 +1,125 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of PySide2.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+import "content"
+import "content/samegame.js" as SameGame
+
+Rectangle {
+ id: screen
+
+ width: 490; height: 720
+
+ SystemPalette { id: activePalette }
+
+ Item {
+ width: parent.width
+ anchors { top: parent.top; bottom: toolBar.top }
+
+ Image {
+ id: background
+ anchors.fill: parent
+ source: "../shared/pics/background.jpg"
+ fillMode: Image.PreserveAspectCrop
+ }
+
+ Item {
+ id: gameCanvas
+ property int score: 0
+ property int blockSize: 40
+
+ anchors.centerIn: parent
+ width: parent.width - (parent.width % blockSize);
+ height: parent.height - (parent.height % blockSize);
+
+ MouseArea {
+ anchors.fill: parent; onClicked: SameGame.handleClick(mouse.x,mouse.y);
+ }
+ }
+ }
+
+ Dialog {
+ id: dialog
+ anchors.centerIn: parent
+ z: 100
+ }
+
+ //![0]
+ Dialog {
+ id: nameInputDialog
+ anchors.centerIn: parent
+ z: 100
+
+ onClosed: {
+ if (nameInputDialog.inputText != "")
+ SameGame.saveHighScore(nameInputDialog.inputText);
+ }
+ }
+ //![0]
+
+ Rectangle {
+ id: toolBar
+ width: parent.width; height: 30
+ color: activePalette.window
+ anchors.bottom: screen.bottom
+
+ Button {
+ anchors { left: parent.left; verticalCenter: parent.verticalCenter }
+ text: "New Game"
+ onClicked: SameGame.startNewGame()
+ }
+
+ Text {
+ id: score
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter }
+ text: "Score: " + gameCanvas.score
+ }
+ }
+}
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/samegame4.qmlproject b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/samegame4.qmlproject
new file mode 100644
index 000000000..d4909f868
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/samegame4/samegame4.qmlproject
@@ -0,0 +1,16 @@
+import QmlProject 1.0
+
+Project {
+ /* Include .qml, .js, and image files from current directory and subdirectories */
+ QmlFiles {
+ directory: "."
+ }
+ JavaScriptFiles {
+ directory: "."
+ }
+ ImageFiles {
+ directory: "."
+ }
+ /* List of plugin directories passed to QML runtime */
+ // importPaths: [ " ../exampleplugin " ]
+}
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/background.jpg b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/background.jpg
new file mode 100644
index 000000000..903d395c8
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/background.jpg
Binary files differ
diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/blueStar.png b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/blueStar.png
new file mode 100644
index 000000000..ff9588f80
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/blueStar.png
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diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/blueStone.png b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/blueStone.png
new file mode 100644
index 000000000..20e43c75b
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/blueStone.png
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diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/greenStar.png b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/greenStar.png
new file mode 100644
index 000000000..cd0685471
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/greenStar.png
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diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/greenStone.png b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/greenStone.png
new file mode 100644
index 000000000..b568a1900
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/greenStone.png
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diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/redStar.png b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/redStar.png
new file mode 100644
index 000000000..0a4dffe58
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/redStar.png
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diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/redStone.png b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/redStone.png
new file mode 100644
index 000000000..36b09a268
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/redStone.png
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diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/star.png b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/star.png
new file mode 100644
index 000000000..defbde53c
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/star.png
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diff --git a/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/yellowStone.png b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/yellowStone.png
new file mode 100644
index 000000000..b1ce76212
--- /dev/null
+++ b/sources/pyside2/doc/tutorials/qmladvancedtutorial/samegame/shared/pics/yellowStone.png
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