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-rw-r--r--sources/pyside6/PySide6/Qt3DRender/typesystem_3drender.xml241
1 files changed, 241 insertions, 0 deletions
diff --git a/sources/pyside6/PySide6/Qt3DRender/typesystem_3drender.xml b/sources/pyside6/PySide6/Qt3DRender/typesystem_3drender.xml
new file mode 100644
index 000000000..66fd70927
--- /dev/null
+++ b/sources/pyside6/PySide6/Qt3DRender/typesystem_3drender.xml
@@ -0,0 +1,241 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!--
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+-->
+
+<typesystem package="PySide6.Qt3DRender"
+ namespace-begin="QT_BEGIN_NAMESPACE" namespace-end="QT_END_NAMESPACE">
+ <load-typesystem name="Qt3DCore/typesystem_3dcore.xml" generate="no"/>
+ <load-typesystem name="QtGui/typesystem_gui.xml" generate="no"/>
+ <!-- PYSIDE-2610: QOpenGLTexture's enums are used -->
+ <?if !no_QtOpenGL?>
+ <load-typesystem name="QtOpenGL/typesystem_opengl.xml" generate="no"/>
+ <?endif?>
+ <smart-pointer-type name="QSharedPointer" type="shared" getter="data"
+ reset-method="reset"
+ instantiations="Qt3DRender::PropertyReaderInterface=Qt3DRender::PropertyReaderInterfacePtr,Qt3DRender::QTextureImageData=Qt3DRender::QTextureImageDataPtr,Qt3DRender::QTextureImageDataGenerator=Qt3DRender::QTextureImageDataGeneratorPtr"/>
+ <namespace-type name="Qt3DRender">
+ <enum-type name="API"/>
+ <object-type name="PropertyReaderInterface"/>
+ <object-type name="QAbstractLight">
+ <enum-type name="Type"/>
+ </object-type>
+ <object-type name="QAbstractRayCaster">
+ <enum-type name="RunMode"/>
+ <enum-type name="FilterMode"/>
+ </object-type>
+ <object-type name="QAbstractTexture">
+ <enum-type name="CubeMapFace"/>
+ <enum-type name="ComparisonFunction"/>
+ <enum-type name="ComparisonMode"/>
+ <enum-type name="HandleType"/>
+ <enum-type name="Filter"/>
+ <enum-type name="Status"/>
+ <enum-type name="Target"/>
+ <enum-type name="TextureFormat"/>
+ </object-type>
+ <object-type name="QAbstractTextureImage"/>
+ <object-type name="QAlphaCoverage"/>
+ <object-type name="QAlphaTest">
+ <enum-type name="AlphaFunction"/>
+ </object-type>
+ <object-type name="QBlendEquation">
+ <enum-type name="BlendFunction"/>
+ </object-type>
+ <object-type name="QBlendEquationArguments">
+ <enum-type name="Blending"/>
+ </object-type>
+ <object-type name="QBlitFramebuffer">
+ <enum-type name="InterpolationMethod"/>
+ </object-type>
+ <object-type name="QBufferCapture"/>
+ <object-type name="QCamera">
+ <enum-type name="CameraTranslationOption"/>
+ </object-type>
+ <object-type name="QCameraLens">
+ <enum-type name="ProjectionType"/>
+ </object-type>
+ <object-type name="QCameraSelector"/>
+ <object-type name="QClearBuffers">
+ <enum-type name="BufferType" flags="BufferTypeFlags"/>
+ </object-type>
+ <object-type name="QClipPlane"/>
+ <object-type name="QColorMask"/>
+ <object-type name="QComputeCommand">
+ <enum-type name="RunType"/>
+ </object-type>
+ <object-type name="QCullFace">
+ <enum-type name="CullingMode"/>
+ </object-type>
+ <object-type name="QDebugOverlay"/>
+ <object-type name="QDepthRange"/>
+ <object-type name="QDepthTest">
+ <enum-type name="DepthFunction"/>
+ </object-type>
+ <object-type name="QDirectionalLight"/>
+ <object-type name="QDispatchCompute"/>
+ <object-type name="QDithering"/>
+ <object-type name="QEffect"/>
+ <object-type name="QEnvironmentLight"/>
+ <object-type name="QFilterKey"/>
+ <object-type name="QFrameGraphNode"/>
+ <object-type name="QFrontFace">
+ <enum-type name="WindingDirection"/>
+ </object-type>
+ <object-type name="QFrustumCulling"/>
+ <object-type name="QGeometryRenderer">
+ <enum-type name="PrimitiveType"/>
+ </object-type>
+ <object-type name="QGraphicsApiFilter">
+ <enum-type name="Api"/>
+ <enum-type name="OpenGLProfile"/>
+ <!-- only Q_AUTOTEST_EXPORT -->
+ <modify-function signature="operator==(Qt3DRender::QGraphicsApiFilter,Qt3DRender::QGraphicsApiFilter)"
+ remove="all"/>
+ <modify-function signature="operator!=(Qt3DRender::QGraphicsApiFilter,Qt3DRender::QGraphicsApiFilter)"
+ remove="all"/>
+ </object-type>
+ <object-type name="QLayer"/>
+ <object-type name="QLayerFilter">
+ <enum-type name="FilterMode"/>
+ </object-type>
+ <object-type name="QLevelOfDetail">
+ <enum-type name="ThresholdType"/>
+ </object-type>
+ <object-type name="QLevelOfDetailBoundingSphere"/>
+ <object-type name="QLevelOfDetailSwitch"/>
+ <object-type name="QLineWidth"/>
+ <object-type name="QMaterial"/>
+ <object-type name="QMemoryBarrier">
+ <enum-type name="Operation" flags="Operations"/>
+ </object-type>
+ <object-type name="QMesh">
+ <enum-type name="Status"/>
+ </object-type>
+ <object-type name="QMultiSampleAntiAliasing"/>
+ <object-type name="QNoDepthMask"/>
+ <object-type name="QNoDraw"/>
+ <object-type name="QNoPicking"/>
+ <object-type name="QObjectPicker"/>
+ <object-type name="QPaintedTextureImage"/>
+ <object-type name="QParameter"/>
+ <object-type name="QPickEvent">
+ <enum-type name="Buttons"/>
+ <enum-type name="Modifiers"/>
+ </object-type>
+ <object-type name="QPickingProxy"/>
+ <object-type name="QPickLineEvent"/>
+ <object-type name="QPickPointEvent"/>
+ <object-type name="QPickTriangleEvent"/>
+ <object-type name="QPickingSettings">
+ <enum-type name="FaceOrientationPickingMode"/>
+ <enum-type name="PickMethod"/>
+ <enum-type name="PickResultMode"/>
+ </object-type>
+ <object-type name="QPointLight"/>
+ <object-type name="QPointSize">
+ <enum-type name="SizeMode"/>
+ </object-type>
+ <object-type name="QPolygonOffset"/>
+ <object-type name="QProximityFilter"/>
+ <object-type name="QRasterMode">
+ <enum-type name="RasterMode"/>
+ <enum-type name="FaceMode"/>
+ </object-type>
+ <object-type name="QRayCaster"/>
+ <value-type name="QRayCasterHit">
+ <enum-type name="HitType"/>
+ </value-type>
+ <object-type name="QRenderAspect">
+ <enum-type name="SubmissionType"/>
+ </object-type>
+ <object-type name="QRenderCapabilities">
+ <enum-type name="API"/>
+ <enum-type name="Profile"/>
+ </object-type>
+ <object-type name="QRenderCapture"/>
+ <object-type name="QRenderCaptureReply"/>
+ <object-type name="QRenderPass"/>
+ <object-type name="QRenderPassFilter"/>
+ <object-type name="QRenderSettings">
+ <enum-type name="RenderPolicy"/>
+ </object-type>
+ <object-type name="QRenderState"/>
+ <object-type name="QRenderStateSet"/>
+ <object-type name="QRenderSurfaceSelector"/>
+ <object-type name="QRenderTarget"/>
+ <object-type name="QRenderTargetOutput">
+ <enum-type name="AttachmentPoint"/>
+ </object-type>
+ <object-type name="QRenderTargetSelector"/>
+ <object-type name="QSceneLoader">
+ <enum-type name="Status"/>
+ <enum-type name="ComponentType"/>
+ </object-type>
+ <object-type name="QScissorTest"/>
+ <object-type name="QScreenRayCaster"/>
+ <object-type name="QSeamlessCubemap"/>
+ <object-type name="QSetFence">
+ <enum-type name="HandleType"/>
+ </object-type>
+ <object-type name="QShaderData"/>
+ <object-type name="QShaderProgram">
+ <enum-type name="Format"/>
+ <enum-type name="ShaderType"/>
+ <enum-type name="Status"/>
+ </object-type>
+ <object-type name="QShaderImage">
+ <enum-type name="Access"/>
+ <enum-type name="ImageFormat"/>
+ </object-type>
+ <object-type name="QShaderProgramBuilder"/>
+ <object-type name="QSharedGLTexture"/>
+ <object-type name="QSortPolicy">
+ <enum-type name="SortType"/>
+ </object-type>
+ <object-type name="QSpotLight"/>
+ <object-type name="QStencilMask"/>
+ <object-type name="QStencilOperation"/>
+ <object-type name="QStencilOperationArguments">
+ <enum-type name="FaceMode"/>
+ <enum-type name="Operation"/>
+ </object-type>
+ <object-type name="QStencilTest"/>
+ <object-type name="QStencilTestArguments">
+ <enum-type name="StencilFaceMode"/>
+ <enum-type name="StencilFunction"/>
+ </object-type>
+ <object-type name="QSubtreeEnabler">
+ <enum-type name="Enablement"/>
+ </object-type>
+ <object-type name="QTechnique"/>
+ <object-type name="QTechniqueFilter"/>
+ <object-type name="QTexture1D"/>
+ <object-type name="QTexture1DArray"/>
+ <object-type name="QTexture2D"/>
+ <object-type name="QTexture2DArray"/>
+ <object-type name="QTexture2DMultisample"/>
+ <object-type name="QTexture2DMultisampleArray"/>
+ <object-type name="QTexture3D"/>
+ <object-type name="QTextureBuffer"/>
+ <object-type name="QTextureCubeMap"/>
+ <object-type name="QTextureCubeMapArray"/>
+ <object-type name="QTextureData"/>
+ <value-type name="QTextureDataUpdate"/>
+ <object-type name="QTextureImage">
+ <enum-type name="Status"/>
+ </object-type>
+ <object-type name="QTextureImageData"/>
+ <object-type name="QTextureImageDataGenerator"/>
+ <object-type name="QTextureLoader"/>
+ <object-type name="QTextureRectangle"/>
+ <object-type name="QTextureWrapMode">
+ <enum-type name="WrapMode"/>
+ </object-type>
+ <object-type name="QViewport"/>
+ <object-type name="QWaitFence">
+ <enum-type name="HandleType"/>
+ </object-type>
+ </namespace-type>
+</typesystem>