diff options
Diffstat (limited to 'sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml')
-rw-r--r-- | sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml | 688 |
1 files changed, 619 insertions, 69 deletions
diff --git a/sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml b/sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml index 9183f8bda..efbd16056 100644 --- a/sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml +++ b/sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml @@ -1,50 +1,15 @@ <?xml version="1.0" encoding="UTF-8"?> <!-- -/**************************************************************************** -** -** Copyright (C) 2020 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of Qt for Python. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2021 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only --> -<typesystem package="PySide6.QtOpenGL"> +<typesystem package="PySide6.QtOpenGL" + namespace-begin="QT_BEGIN_NAMESPACE" namespace-end="QT_END_NAMESPACE"> <load-typesystem name="QtCore/typesystem_core.xml" generate="no" /> <load-typesystem name="QtGui/typesystem_gui.xml" generate="no" /> <load-typesystem name="templates/opengl_common.xml" generate="no" /> - <rejection class="^QOpenGL.*$" argument-type="^(const )?GLboolean ?\*$"/> + <rejection class="^QOpenGL.*$" argument-type="^const GLboolean ?\*$"/> <rejection class="^QOpenGL.*$" argument-type="^GLchar\*$"/> <rejection class="^QOpenGL.*$" argument-type="^(const )?GLchar ?\*(const)?\*$"/> <rejection class="^QOpenGL.*$" argument-type="^char\*$"/> @@ -60,40 +25,618 @@ <rejection class="^QOpenGL.*$" argument-type="^(const )?QVector.D ?\*$"/> <rejection class="^QOpenGL.*$" argument-type="^(const )?void ?\*\*$"/> - <object-type name="QOpenGLBuffer" since="5.0"> + <!-- Reject any non-const array of the version functions --> + <rejection class="^QOpenGLFunctions.*$" function-name="^glGet(Buffer|VertexAttrib)?Pointer.*$"/> + <rejection class="^QOpenGLFunctions.*$" function-name="^glMultiDrawElements.*$"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glAreTexturesResident"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateBuffers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateFramebuffers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateProgramPipelines"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateQueries"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateRenderbuffers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateSamplers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateTextures"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateTransformFeedbacks"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateVertexArrays"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glFeedbackBuffer"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenBuffers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenFramebuffers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenProgramPipelines"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenQueries"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenRenderbuffers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenSamplers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenTextures"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenTransformFeedbacks"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenVertexArrays"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetActiveAtomicCounterBufferiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetActiveSubroutineUniformiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetActiveUniformBlockiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetActiveUniformsiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetAttachedShaders"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetBufferParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetClipPlane"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetColorTableParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetColorTableParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetConvolutionParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetConvolutionParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetFramebufferAttachmentParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetFramebufferParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetHistogramParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetHistogramParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetInternalformativ"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetLightfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetLightiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMapdv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMapfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMapiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMaterialfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMaterialiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMinmaxParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMinmaxParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMultisamplefv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetNamedBufferParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetNamedFramebufferAttachmentParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetNamedFramebufferParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetNamedRenderbufferParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnMapdv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnMapfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnMapiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnPixelMapfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnPixelMapuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnPixelMapusv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnUniformdv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnUniformfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnUniformiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnUniformuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetPixelMapfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetPixelMapuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetPixelMapusv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramInterfaceiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramPipelineiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramResourceiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramStageiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetQueryIndexediv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetQueryiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetQueryObjectiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetQueryObjectuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetRenderbufferParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetSamplerParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetSamplerParameterIiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetSamplerParameterIuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetSamplerParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetShaderiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetShaderPrecisionFormat"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexEnvfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexEnviv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexGendv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexGenfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexGeniv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexLevelParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexLevelParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexParameterIiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexParameterIuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureLevelParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureLevelParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureParameterIiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureParameterIuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTransformFeedbacki_v"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTransformFeedbackiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformdv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformSubroutineuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexArrayIndexediv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexArrayiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribdv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribIiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribIuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribLdv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glSelectBuffer"/> + + <object-type name="QOpenGLBuffer"> <enum-type name="Access"/> <enum-type name="RangeAccessFlag" flags="RangeAccessFlags"/> <enum-type name="Type"/> <enum-type name="UsagePattern"/> + <modify-function signature="allocate(const void*,int)"> + <modify-argument index="1" pyi-type="bytes"/> + </modify-function> </object-type> - <object-type name="QOpenGLDebugLogger" since="5.1"> + <object-type name="QOpenGLDebugLogger"> <enum-type name="LoggingMode"/> </object-type> - <value-type name="QOpenGLDebugMessage" since="5.1"> + <value-type name="QOpenGLDebugMessage"> <enum-type name="Source" flags="Sources"/> <enum-type name="Type" flags="Types"/> <enum-type name="Severity" flags="Severities"/> </value-type> - <object-type name="QOpenGLFramebufferObject" since="5.0"> + + <object-type name="QOpenGLFunctions_1_0"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + </object-type> + <object-type name="QOpenGLFunctions_1_1"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + </object-type> + <object-type name="QOpenGLFunctions_1_2"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + </object-type> + <object-type name="QOpenGLFunctions_1_3"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + </object-type> + <object-type name="QOpenGLFunctions_1_4"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + </object-type> + <object-type name="QOpenGLFunctions_1_5"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + </object-type> + <object-type name="QOpenGLFunctions_2_0"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + </object-type> + <object-type name="QOpenGLFunctions_2_1"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + </object-type> + <object-type name="QOpenGLFunctions_3_0"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + &opengl_modifications3_0; + </object-type> + <object-type name="QOpenGLFunctions_3_1"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + &opengl_modifications3_0; + </object-type> + <object-type name="QOpenGLFunctions_3_2_Compatibility"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + &opengl_modifications3_0; + </object-type> + <object-type name="QOpenGLFunctions_3_2_Core"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + &opengl_modifications3_0; + </object-type> + <object-type name="QOpenGLFunctions_3_3_Compatibility"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications3_3a; + </object-type> + <object-type name="QOpenGLFunctions_3_3_Core"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + </object-type> + <object-type name="QOpenGLFunctions_4_0_Compatibility"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications3_3a; + &opengl_modifications4_0; + </object-type> + <object-type name="QOpenGLFunctions_4_0_Core"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications4_0; + </object-type> + <object-type name="QOpenGLFunctions_4_1_Compatibility"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications3_3a; + &opengl_modifications4_1; + &opengl_modifications4_0; + </object-type> + <object-type name="QOpenGLFunctions_4_1_Core"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications4_0; + &opengl_modifications4_1; + &opengl_modifications_va; + </object-type> + <object-type name="QOpenGLFunctions_4_2_Compatibility"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications3_3a; + &opengl_modifications4_0; + &opengl_modifications4_1; + </object-type> + <object-type name="QOpenGLFunctions_4_2_Core"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications4_0; + &opengl_modifications4_1; + &opengl_modifications_va; + </object-type> + <object-type name="QOpenGLFunctions_4_3_Compatibility"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications3_3a; + &opengl_modifications4_0; + &opengl_modifications4_1; + &opengl_modifications4_3; + </object-type> + <object-type name="QOpenGLFunctions_4_3_Core"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications4_0; + &opengl_modifications4_3; + &opengl_modifications4_1; + &opengl_modifications_va; + </object-type> + <object-type name="QOpenGLFunctions_4_4_Compatibility"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications3_3a; + &opengl_modifications4_0; + &opengl_modifications4_1; + &opengl_modifications4_3; + &opengl_modifications4_4; + &opengl_modifications4_4_core; + </object-type> + <object-type name="QOpenGLFunctions_4_4_Core"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications4_0; + &opengl_modifications4_1; + &opengl_modifications_va; + &opengl_modifications4_3; + &opengl_modifications4_4; + &opengl_modifications4_4_core; + </object-type> + <object-type name="QOpenGLFunctions_4_5_Compatibility"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications3_3a; + &opengl_modifications4_0; + &opengl_modifications4_1; + &opengl_modifications4_3; + &opengl_modifications4_4; + &opengl_modifications4_4_core; + &opengl_modifications4_5; + </object-type> + <object-type name="QOpenGLFunctions_4_5_Core"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications4_0; + &opengl_modifications4_1; + &opengl_modifications4_3; + &opengl_modifications4_4; + &opengl_modifications4_4_core; + &opengl_modifications4_5; + &opengl_modifications_va; + </object-type> + <object-type name="QOpenGLFunctions_ES2"> + &opengl_modifications1_0; + &opengl_modifications1_1; + </object-type> + + <object-type name="QOpenGLVersionFunctionsFactory"> + <extra-includes> + <include file-name="QtOpenGL/qopenglfunctions_1_0.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_1_1.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_1_2.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_1_3.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_1_4.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_1_5.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_2_0.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_2_1.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_3_0.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_3_1.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_3_2_compatibility.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_3_2_core.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_3_3_compatibility.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_3_3_core.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_4_0_compatibility.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_4_0_core.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_4_1_compatibility.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_4_1_core.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_4_2_compatibility.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_4_2_core.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_4_3_compatibility.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_4_3_core.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_4_4_compatibility.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_4_4_core.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_4_5_compatibility.h" location="global"/> + <include file-name="QtOpenGL/qopenglfunctions_4_5_core.h" location="global"/> + </extra-includes> + <modify-function signature="get(const QOpenGLVersionProfile &,QOpenGLContext *)"> + <inject-code class="target" position="beginning" file="../glue/qtopengl.cpp" + snippet="qopenglversionfunctionsfactory-get"/> + </modify-function> + </object-type> + + <object-type name="QOpenGLFramebufferObject"> <enum-type name="Attachment"/> - <enum-type name="FramebufferRestorePolicy" since="5.7"/> + <enum-type name="FramebufferRestorePolicy"/> </object-type> <value-type name="QOpenGLFramebufferObjectFormat"/> - <object-type name="QAbstractOpenGLFunctions" since="5.1"/> - <value-type name="QOpenGLPixelTransferOptions"/> - <object-type name="QOpenGLShader" since="5.0"> + <object-type name="QAbstractOpenGLFunctions"/> + <value-type name="QOpenGLPixelTransferOptions"/> + <object-type name="QOpenGLShader"> <enum-type name="ShaderTypeBit" flags="ShaderType"/> </object-type> - <object-type name="QOpenGLShaderProgram" since="5.0"> + <object-type name="QOpenGLPaintDevice"/> + <object-type name="QOpenGLShaderProgram"> <modify-function signature="setAttributeArray(int,const float*,int,int)"> <modify-argument index="2"><array/></modify-argument> </modify-function> <modify-function signature="setAttributeArray(const char*,const float*,int,int)"> <modify-argument index="2"><array/></modify-argument> </modify-function> - <modify-function signature="setAttributeArray(int,const float*,int,int)"> - <modify-argument index="2"><array/></modify-argument> - </modify-function> <modify-function signature="setAttributeValue(int,const float*,int,int)"> <modify-argument index="2"><array/></modify-argument> </modify-function> @@ -103,38 +646,38 @@ <modify-function signature="setUniformValueArray(int,const float*,int,int)"> <modify-argument index="2"><array/></modify-argument> </modify-function> - <modify-function signature="setUniformValueArray(int,const int*,int)"> + <modify-function signature="setUniformValueArray(int,const GLint*,int)"> <modify-argument index="2"><array/></modify-argument> </modify-function> - <modify-function signature="setUniformValueArray(int,const unsigned int*,int)"> + <modify-function signature="setUniformValueArray(int,const GLuint*,int)"> <modify-argument index="2"><array/></modify-argument> </modify-function> <modify-function signature="setUniformValueArray(const char*,const float*,int,int)"> <modify-argument index="2"><array/></modify-argument> </modify-function> - <modify-function signature="setUniformValueArray(const char*,const int*,int)"> + <modify-function signature="setUniformValueArray(const char*,const GLint*,int)"> <modify-argument index="2"><array/></modify-argument> </modify-function> - <modify-function signature="setUniformValueArray(const char*,const unsigned int*,int)"> + <modify-function signature="setUniformValueArray(const char*,const GLuint*,int)"> <modify-argument index="2"><array/></modify-argument> </modify-function> <!-- Add explicit signatures for the setUniformValue functions --> <modify-function signature="^setUniformValue\(const char\*,(float|int|uint)\)$" remove="all"/> <!-- No need for a signature for GLuint, since Qt (internally) calls the same function: glUniform1i --> <add-function signature="setUniformValue1f(const char*, float)" return-type="void"> - <inject-code file="../glue/qtgui.cpp" snippet="qopenglshaderprogram_setuniformvalue_float"/> + <inject-code file="../glue/qtopengl.cpp" snippet="qopenglshaderprogram_setuniformvalue_float"/> </add-function> - <add-function signature="setUniformValue1i(const char*, int)" return-type="void"> - <inject-code file="../glue/qtgui.cpp" snippet="qopenglshaderprogram_setuniformvalue_int"/> + <add-function signature="setUniformValue1i(const char*, GLint)" return-type="void"> + <inject-code file="../glue/qtopengl.cpp" snippet="qopenglshaderprogram_setuniformvalue_int"/> </add-function> - <add-function signature="setUniformValue1f(int, float)" return-type="void"> - <inject-code file="../glue/qtgui.cpp" snippet="qopenglshaderprogram_setuniformvalue_float"/> + <add-function signature="setUniformValue1f(GLint, float)" return-type="void"> + <inject-code file="../glue/qtopengl.cpp" snippet="qopenglshaderprogram_setuniformvalue_float"/> </add-function> - <add-function signature="setUniformValue1i(int, int)" return-type="void"> - <inject-code file="../glue/qtgui.cpp" snippet="qopenglshaderprogram_setuniformvalue_int"/> + <add-function signature="setUniformValue1i(GLint, GLint)" return-type="void"> + <inject-code file="../glue/qtopengl.cpp" snippet="qopenglshaderprogram_setuniformvalue_int"/> </add-function> </object-type> - <object-type name="QOpenGLTexture" since="5.2"> + <object-type name="QOpenGLTexture"> <enum-type name="BindingTarget"/> <enum-type name="CoordinateDirection"/> <enum-type name="ComparisonFunction"/> @@ -160,14 +703,21 @@ <object-type name="QOpenGLTextureBlitter"> <enum-type name="Origin"/> </object-type> - <object-type name="QOpenGLTimeMonitor" since="5.1"/> - <object-type name="QOpenGLTimerQuery" since="5.1"/> - <object-type name="QOpenGLWindow" since="5.4"> + <object-type name="QOpenGLTimeMonitor"/> + <object-type name="QOpenGLTimerQuery"/> + <object-type name="QOpenGLWindow"> <enum-type name="UpdateBehavior"/> </object-type> - <value-type name="QOpenGLVersionProfile" since="5.1"/> + <value-type name="QOpenGLVersionProfile"/> <object-type name="QOpenGLVertexArrayObject"> - <object-type name="Binder"/> + <object-type name="Binder"> + <add-function signature="__enter__()" return-type="QOpenGLVertexArrayObject::Binder"> + <inject-code file="../glue/qtopengl.cpp" snippet="vao-binder-enter"/> + </add-function> + <add-function signature="__exit__(PyObject*,PyObject*,PyObject*)"> + <inject-code file="../glue/qtopengl.cpp" snippet="vao-binder-exit"/> + </add-function> + </object-type> </object-type> </typesystem> |