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-rw-r--r--sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml723
1 files changed, 723 insertions, 0 deletions
diff --git a/sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml b/sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml
new file mode 100644
index 000000000..efbd16056
--- /dev/null
+++ b/sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml
@@ -0,0 +1,723 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!--
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+-->
+<typesystem package="PySide6.QtOpenGL"
+ namespace-begin="QT_BEGIN_NAMESPACE" namespace-end="QT_END_NAMESPACE">
+ <load-typesystem name="QtCore/typesystem_core.xml" generate="no" />
+ <load-typesystem name="QtGui/typesystem_gui.xml" generate="no" />
+ <load-typesystem name="templates/opengl_common.xml" generate="no" />
+
+ <rejection class="^QOpenGL.*$" argument-type="^const GLboolean ?\*$"/>
+ <rejection class="^QOpenGL.*$" argument-type="^GLchar\*$"/>
+ <rejection class="^QOpenGL.*$" argument-type="^(const )?GLchar ?\*(const)?\*$"/>
+ <rejection class="^QOpenGL.*$" argument-type="^char\*$"/>
+ <rejection class="^QOpenGL.*$" argument-type="^(const )?char ?\*\*$"/>
+ <rejection class="^QOpenGL.*$" argument-type="GLintptr"/>
+ <rejection class="^QOpenGL.*$" argument-type="GLsizeiptr"/>
+ <rejection class="^QOpenGL.*$" argument-type="GLsync"/>
+ <rejection class="^QOpenGL.*$" argument-type="^GLubyte( const)?\*$"/>
+ <rejection class="^QOpenGL.*$" argument-type="^(const )?QMatrix.x. ?\*$"/>
+ <rejection class="^QOpenGL.*$" argument-type="qopengl_GLintptr"/>
+ <rejection class="^QOpenGL.*$" argument-type="qopengl_GLsizeiptr"/>
+ <rejection class="^QOpenGL.*$" argument-type="QOpenGLTextureHelper*"/>
+ <rejection class="^QOpenGL.*$" argument-type="^(const )?QVector.D ?\*$"/>
+ <rejection class="^QOpenGL.*$" argument-type="^(const )?void ?\*\*$"/>
+
+ <!-- Reject any non-const array of the version functions -->
+ <rejection class="^QOpenGLFunctions.*$" function-name="^glGet(Buffer|VertexAttrib)?Pointer.*$"/>
+ <rejection class="^QOpenGLFunctions.*$" function-name="^glMultiDrawElements.*$"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glAreTexturesResident"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateBuffers"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateFramebuffers"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateProgramPipelines"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateQueries"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateRenderbuffers"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateSamplers"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateTextures"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateTransformFeedbacks"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateVertexArrays"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glFeedbackBuffer"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenBuffers"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenFramebuffers"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenProgramPipelines"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenQueries"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenRenderbuffers"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenSamplers"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenTextures"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenTransformFeedbacks"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenVertexArrays"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetActiveAtomicCounterBufferiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetActiveSubroutineUniformiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetActiveUniformBlockiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetActiveUniformsiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetAttachedShaders"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetBufferParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetClipPlane"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetColorTableParameterfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetColorTableParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetConvolutionParameterfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetConvolutionParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetFramebufferAttachmentParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetFramebufferParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetHistogramParameterfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetHistogramParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetInternalformativ"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetLightfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetLightiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMapdv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMapfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMapiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMaterialfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMaterialiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMinmaxParameterfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMinmaxParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMultisamplefv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetNamedBufferParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetNamedFramebufferAttachmentParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetNamedFramebufferParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetNamedRenderbufferParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnMapdv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnMapfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnMapiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnPixelMapfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnPixelMapuiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnPixelMapusv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnUniformdv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnUniformfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnUniformiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnUniformuiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetPixelMapfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetPixelMapuiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetPixelMapusv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramInterfaceiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramPipelineiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramResourceiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramStageiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetQueryIndexediv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetQueryiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetQueryObjectiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetQueryObjectuiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetRenderbufferParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetSamplerParameterfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetSamplerParameterIiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetSamplerParameterIuiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetSamplerParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetShaderiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetShaderPrecisionFormat"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexEnvfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexEnviv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexGendv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexGenfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexGeniv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexLevelParameterfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexLevelParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexParameterfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexParameterIiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexParameterIuiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureLevelParameterfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureLevelParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureParameterfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureParameterIiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureParameterIuiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureParameteriv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTransformFeedbacki_v"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTransformFeedbackiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformdv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformSubroutineuiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformuiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexArrayIndexediv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexArrayiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribdv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribfv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribIiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribIuiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribiv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribLdv"/>
+ <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glSelectBuffer"/>
+
+ <object-type name="QOpenGLBuffer">
+ <enum-type name="Access"/>
+ <enum-type name="RangeAccessFlag" flags="RangeAccessFlags"/>
+ <enum-type name="Type"/>
+ <enum-type name="UsagePattern"/>
+ <modify-function signature="allocate(const void*,int)">
+ <modify-argument index="1" pyi-type="bytes"/>
+ </modify-function>
+ </object-type>
+ <object-type name="QOpenGLDebugLogger">
+ <enum-type name="LoggingMode"/>
+ </object-type>
+ <value-type name="QOpenGLDebugMessage">
+ <enum-type name="Source" flags="Sources"/>
+ <enum-type name="Type" flags="Types"/>
+ <enum-type name="Severity" flags="Severities"/>
+ </value-type>
+
+ <object-type name="QOpenGLFunctions_1_0">
+ &glgetv_includes;
+ &glgetv_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
+ </object-type>
+ <object-type name="QOpenGLFunctions_1_1">
+ &glgetv_includes;
+ &glgetv_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
+ &opengl_modifications1_1;
+ &opengl_modifications1_1_compat;
+ </object-type>
+ <object-type name="QOpenGLFunctions_1_2">
+ &glgetv_includes;
+ &glgetv_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
+ &opengl_modifications1_1;
+ &opengl_modifications1_1_compat;
+ &opengl_modifications1_2_compat;
+ </object-type>
+ <object-type name="QOpenGLFunctions_1_3">
+ &glgetv_includes;
+ &glgetv_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
+ &opengl_modifications1_1;
+ &opengl_modifications1_1_compat;
+ &opengl_modifications1_2_compat;
+ &opengl_modifications1_3_compat;
+ </object-type>
+ <object-type name="QOpenGLFunctions_1_4">
+ &glgetv_includes;
+ &glgetv_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
+ &opengl_modifications1_1;
+ &opengl_modifications1_1_compat;
+ &opengl_modifications1_2_compat;
+ &opengl_modifications1_3_compat;
+ &opengl_modifications1_4;
+ &opengl_modifications1_4_compat;
+ </object-type>
+ <object-type name="QOpenGLFunctions_1_5">
+ &glgetv_includes;
+ &glgetv_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
+ &opengl_modifications1_1;
+ &opengl_modifications1_1_compat;
+ &opengl_modifications1_2_compat;
+ &opengl_modifications1_3_compat;
+ &opengl_modifications1_4;
+ &opengl_modifications1_4_compat;
+ </object-type>
+ <object-type name="QOpenGLFunctions_2_0">
+ &glgetv_includes;
+ &glgetv_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
+ &opengl_modifications1_1;
+ &opengl_modifications1_1_compat;
+ &opengl_modifications1_2_compat;
+ &opengl_modifications1_3_compat;
+ &opengl_modifications1_4;
+ &opengl_modifications1_4_compat;
+ &opengl_modifications2_0;
+ &opengl_modifications2_0_compat;
+ </object-type>
+ <object-type name="QOpenGLFunctions_2_1">
+ &glgetv_includes;
+ &glgetv_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
+ &opengl_modifications1_1;
+ &opengl_modifications1_1_compat;
+ &opengl_modifications1_2_compat;
+ &opengl_modifications1_3_compat;
+ &opengl_modifications1_4;
+ &opengl_modifications1_4_compat;
+ &opengl_modifications2_0;
+ &opengl_modifications2_0_compat;
+ &opengl_modifications2_1;
+ </object-type>
+ <object-type name="QOpenGLFunctions_3_0">
+ &glgetv_includes;
+ &glgeti_v_includes;
+ &glgetv_modifications;
+ &glgeti_v_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
+ &opengl_modifications1_1;
+ &opengl_modifications1_1_compat;
+ &opengl_modifications1_2_compat;
+ &opengl_modifications1_3_compat;
+ &opengl_modifications1_4;
+ &opengl_modifications1_4_compat;
+ &opengl_modifications2_0;
+ &opengl_modifications2_0_compat;
+ &opengl_modifications2_1;
+ &opengl_modifications3_0;
+ </object-type>
+ <object-type name="QOpenGLFunctions_3_1">
+ &glgetv_includes;
+ &glgeti_v_includes;
+ &glgetv_modifications;
+ &glgeti_v_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_1;
+ &opengl_modifications1_4;
+ &opengl_modifications2_0;
+ &opengl_modifications2_1;
+ &opengl_modifications3_0;
+ </object-type>
+ <object-type name="QOpenGLFunctions_3_2_Compatibility">
+ &glgetv_includes;
+ &glgeti_v_includes;
+ &glgetv_modifications;
+ &glgeti_v_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
+ &opengl_modifications1_1;
+ &opengl_modifications1_1_compat;
+ &opengl_modifications1_2_compat;
+ &opengl_modifications1_3_compat;
+ &opengl_modifications1_4;
+ &opengl_modifications1_4_compat;
+ &opengl_modifications2_0;
+ &opengl_modifications2_0_compat;
+ &opengl_modifications2_1;
+ &opengl_modifications3_0;
+ </object-type>
+ <object-type name="QOpenGLFunctions_3_2_Core">
+ &glgetv_includes;
+ &glgeti_v_includes;
+ &glgetv_modifications;
+ &glgeti_v_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_1;
+ &opengl_modifications1_4;
+ &opengl_modifications2_0;
+ &opengl_modifications2_1;
+ &opengl_modifications3_0;
+ </object-type>
+ <object-type name="QOpenGLFunctions_3_3_Compatibility">
+ &glgetv_includes;
+ &glgeti_v_includes;
+ &glgetv_modifications;
+ &glgeti_v_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
+ &opengl_modifications1_1;
+ &opengl_modifications1_1_compat;
+ &opengl_modifications1_2_compat;
+ &opengl_modifications1_3_compat;
+ &opengl_modifications1_4;
+ &opengl_modifications1_4_compat;
+ &opengl_modifications2_0;
+ &opengl_modifications2_0_compat;
+ &opengl_modifications2_1;
+ &opengl_modifications3_0;
+ &opengl_modifications3_3;
+ &opengl_modifications3_3a;
+ </object-type>
+ <object-type name="QOpenGLFunctions_3_3_Core">
+ &glgetv_includes;
+ &glgeti_v_includes;
+ &glgetv_modifications;
+ &glgeti_v_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_1;
+ &opengl_modifications1_4;
+ &opengl_modifications2_0;
+ &opengl_modifications2_1;
+ &opengl_modifications3_0;
+ &opengl_modifications3_3;
+ </object-type>
+ <object-type name="QOpenGLFunctions_4_0_Compatibility">
+ &glgetv_includes;
+ &glgeti_v_includes;
+ &glgetv_modifications;
+ &glgeti_v_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
+ &opengl_modifications1_1;
+ &opengl_modifications1_1_compat;
+ &opengl_modifications1_2_compat;
+ &opengl_modifications1_3_compat;
+ &opengl_modifications1_4;
+ &opengl_modifications1_4_compat;
+ &opengl_modifications2_0;
+ &opengl_modifications2_0_compat;
+ &opengl_modifications2_1;
+ &opengl_modifications3_0;
+ &opengl_modifications3_3;
+ &opengl_modifications3_3a;
+ &opengl_modifications4_0;
+ </object-type>
+ <object-type name="QOpenGLFunctions_4_0_Core">
+ &glgetv_includes;
+ &glgeti_v_includes;
+ &glgetv_modifications;
+ &glgeti_v_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_1;
+ &opengl_modifications1_4;
+ &opengl_modifications2_0;
+ &opengl_modifications2_1;
+ &opengl_modifications3_0;
+ &opengl_modifications3_3;
+ &opengl_modifications4_0;
+ </object-type>
+ <object-type name="QOpenGLFunctions_4_1_Compatibility">
+ &glgetv_includes;
+ &glgeti_v_includes;
+ &glgetv_modifications;
+ &glgeti_v_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
+ &opengl_modifications1_1;
+ &opengl_modifications1_1_compat;
+ &opengl_modifications1_2_compat;
+ &opengl_modifications1_3_compat;
+ &opengl_modifications1_4;
+ &opengl_modifications1_4_compat;
+ &opengl_modifications2_0;
+ &opengl_modifications2_0_compat;
+ &opengl_modifications2_1;
+ &opengl_modifications3_0;
+ &opengl_modifications3_3;
+ &opengl_modifications3_3a;
+ &opengl_modifications4_1;
+ &opengl_modifications4_0;
+ </object-type>
+ <object-type name="QOpenGLFunctions_4_1_Core">
+ &glgetv_includes;
+ &glgeti_v_includes;
+ &glgetv_modifications;
+ &glgeti_v_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_1;
+ &opengl_modifications1_4;
+ &opengl_modifications2_0;
+ &opengl_modifications2_1;
+ &opengl_modifications3_0;
+ &opengl_modifications3_3;
+ &opengl_modifications4_0;
+ &opengl_modifications4_1;
+ &opengl_modifications_va;
+ </object-type>
+ <object-type name="QOpenGLFunctions_4_2_Compatibility">
+ &glgetv_includes;
+ &glgeti_v_includes;
+ &glgetv_modifications;
+ &glgeti_v_modifications;
+ &opengl_modifications1_0;
+ &opengl_modifications1_0_compat;
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+ <include file-name="QtOpenGL/qopenglfunctions_1_0.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_1_1.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_1_2.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_1_3.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_1_4.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_1_5.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_2_0.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_2_1.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_3_0.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_3_1.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_3_2_compatibility.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_3_2_core.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_3_3_compatibility.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_3_3_core.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_4_0_compatibility.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_4_0_core.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_4_1_compatibility.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_4_1_core.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_4_2_compatibility.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_4_2_core.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_4_3_compatibility.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_4_3_core.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_4_4_compatibility.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_4_4_core.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_4_5_compatibility.h" location="global"/>
+ <include file-name="QtOpenGL/qopenglfunctions_4_5_core.h" location="global"/>
+ </extra-includes>
+ <modify-function signature="get(const QOpenGLVersionProfile &amp;,QOpenGLContext *)">
+ <inject-code class="target" position="beginning" file="../glue/qtopengl.cpp"
+ snippet="qopenglversionfunctionsfactory-get"/>
+ </modify-function>
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+ <object-type name="QOpenGLFramebufferObject">
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+ <enum-type name="FramebufferRestorePolicy"/>
+ </object-type>
+ <value-type name="QOpenGLFramebufferObjectFormat"/>
+ <object-type name="QAbstractOpenGLFunctions"/>
+ <value-type name="QOpenGLPixelTransferOptions"/>
+ <object-type name="QOpenGLShader">
+ <enum-type name="ShaderTypeBit" flags="ShaderType"/>
+ </object-type>
+ <object-type name="QOpenGLPaintDevice"/>
+ <object-type name="QOpenGLShaderProgram">
+ <modify-function signature="setAttributeArray(int,const float*,int,int)">
+ <modify-argument index="2"><array/></modify-argument>
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+ <modify-function signature="setAttributeArray(const char*,const float*,int,int)">
+ <modify-argument index="2"><array/></modify-argument>
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+ <modify-argument index="2"><array/></modify-argument>
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+ <modify-function signature="setAttributeValue(const char*,const float*,int,int)">
+ <modify-argument index="2"><array/></modify-argument>
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+ <modify-function signature="setUniformValueArray(int,const float*,int,int)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="setUniformValueArray(int,const GLint*,int)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <modify-function signature="setUniformValueArray(int,const GLuint*,int)">
+ <modify-argument index="2"><array/></modify-argument>
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+ <modify-function signature="setUniformValueArray(const char*,const float*,int,int)">
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+ <modify-function signature="setUniformValueArray(const char*,const GLint*,int)">
+ <modify-argument index="2"><array/></modify-argument>
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+ <modify-function signature="setUniformValueArray(const char*,const GLuint*,int)">
+ <modify-argument index="2"><array/></modify-argument>
+ </modify-function>
+ <!-- Add explicit signatures for the setUniformValue functions -->
+ <modify-function signature="^setUniformValue\(const char\*,(float|int|uint)\)$" remove="all"/>
+ <!-- No need for a signature for GLuint, since Qt (internally) calls the same function: glUniform1i -->
+ <add-function signature="setUniformValue1f(const char*, float)" return-type="void">
+ <inject-code file="../glue/qtopengl.cpp" snippet="qopenglshaderprogram_setuniformvalue_float"/>
+ </add-function>
+ <add-function signature="setUniformValue1i(const char*, GLint)" return-type="void">
+ <inject-code file="../glue/qtopengl.cpp" snippet="qopenglshaderprogram_setuniformvalue_int"/>
+ </add-function>
+ <add-function signature="setUniformValue1f(GLint, float)" return-type="void">
+ <inject-code file="../glue/qtopengl.cpp" snippet="qopenglshaderprogram_setuniformvalue_float"/>
+ </add-function>
+ <add-function signature="setUniformValue1i(GLint, GLint)" return-type="void">
+ <inject-code file="../glue/qtopengl.cpp" snippet="qopenglshaderprogram_setuniformvalue_int"/>
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+ <enum-type name="ComparisonFunction"/>
+ <enum-type name="ComparisonMode"/>
+ <enum-type name="CubeMapFace"/>
+ <enum-type name="DepthStencilMode"/>
+ <enum-type name="Feature" flags="Features"/>
+ <enum-type name="Filter"/>
+ <enum-type name="MipMapGeneration"/>
+ <enum-type name="PixelFormat"/>
+ <enum-type name="PixelType"/>
+ <enum-type name="SwizzleComponent"/>
+ <enum-type name="SwizzleValue"/>
+ <enum-type name="Target"/>
+ <enum-type name="TextureFormat"/>
+ <enum-type name="TextureFormatClass"/>
+ <enum-type name="TextureUnitReset"/>
+ <enum-type name="WrapMode"/>
+ <modify-function signature="borderColor(unsigned int*)const" remove="all"/>
+ <modify-function signature="borderColor(int*)const" remove="all"/>
+ <modify-function signature="borderColor(float*)const" remove="all"/>
+ </object-type>
+ <object-type name="QOpenGLTextureBlitter">
+ <enum-type name="Origin"/>
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+ <object-type name="QOpenGLTimeMonitor"/>
+ <object-type name="QOpenGLTimerQuery"/>
+ <object-type name="QOpenGLWindow">
+ <enum-type name="UpdateBehavior"/>
+ </object-type>
+ <value-type name="QOpenGLVersionProfile"/>
+ <object-type name="QOpenGLVertexArrayObject">
+ <object-type name="Binder">
+ <add-function signature="__enter__()" return-type="QOpenGLVertexArrayObject::Binder">
+ <inject-code file="../glue/qtopengl.cpp" snippet="vao-binder-enter"/>
+ </add-function>
+ <add-function signature="__exit__(PyObject*,PyObject*,PyObject*)">
+ <inject-code file="../glue/qtopengl.cpp" snippet="vao-binder-exit"/>
+ </add-function>
+ </object-type>
+ </object-type>
+
+</typesystem>