diff options
Diffstat (limited to 'sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml')
-rw-r--r-- | sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml | 723 |
1 files changed, 723 insertions, 0 deletions
diff --git a/sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml b/sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml new file mode 100644 index 000000000..efbd16056 --- /dev/null +++ b/sources/pyside6/PySide6/QtOpenGL/typesystem_opengl.xml @@ -0,0 +1,723 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!-- +// Copyright (C) 2021 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only +--> +<typesystem package="PySide6.QtOpenGL" + namespace-begin="QT_BEGIN_NAMESPACE" namespace-end="QT_END_NAMESPACE"> + <load-typesystem name="QtCore/typesystem_core.xml" generate="no" /> + <load-typesystem name="QtGui/typesystem_gui.xml" generate="no" /> + <load-typesystem name="templates/opengl_common.xml" generate="no" /> + + <rejection class="^QOpenGL.*$" argument-type="^const GLboolean ?\*$"/> + <rejection class="^QOpenGL.*$" argument-type="^GLchar\*$"/> + <rejection class="^QOpenGL.*$" argument-type="^(const )?GLchar ?\*(const)?\*$"/> + <rejection class="^QOpenGL.*$" argument-type="^char\*$"/> + <rejection class="^QOpenGL.*$" argument-type="^(const )?char ?\*\*$"/> + <rejection class="^QOpenGL.*$" argument-type="GLintptr"/> + <rejection class="^QOpenGL.*$" argument-type="GLsizeiptr"/> + <rejection class="^QOpenGL.*$" argument-type="GLsync"/> + <rejection class="^QOpenGL.*$" argument-type="^GLubyte( const)?\*$"/> + <rejection class="^QOpenGL.*$" argument-type="^(const )?QMatrix.x. ?\*$"/> + <rejection class="^QOpenGL.*$" argument-type="qopengl_GLintptr"/> + <rejection class="^QOpenGL.*$" argument-type="qopengl_GLsizeiptr"/> + <rejection class="^QOpenGL.*$" argument-type="QOpenGLTextureHelper*"/> + <rejection class="^QOpenGL.*$" argument-type="^(const )?QVector.D ?\*$"/> + <rejection class="^QOpenGL.*$" argument-type="^(const )?void ?\*\*$"/> + + <!-- Reject any non-const array of the version functions --> + <rejection class="^QOpenGLFunctions.*$" function-name="^glGet(Buffer|VertexAttrib)?Pointer.*$"/> + <rejection class="^QOpenGLFunctions.*$" function-name="^glMultiDrawElements.*$"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glAreTexturesResident"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateBuffers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateFramebuffers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateProgramPipelines"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateQueries"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateRenderbuffers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateSamplers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateTextures"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateTransformFeedbacks"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glCreateVertexArrays"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glFeedbackBuffer"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenBuffers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenFramebuffers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenProgramPipelines"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenQueries"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenRenderbuffers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenSamplers"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenTextures"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenTransformFeedbacks"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGenVertexArrays"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetActiveAtomicCounterBufferiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetActiveSubroutineUniformiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetActiveUniformBlockiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetActiveUniformsiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetAttachedShaders"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetBufferParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetClipPlane"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetColorTableParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetColorTableParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetConvolutionParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetConvolutionParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetFramebufferAttachmentParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetFramebufferParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetHistogramParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetHistogramParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetInternalformativ"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetLightfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetLightiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMapdv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMapfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMapiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMaterialfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMaterialiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMinmaxParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMinmaxParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetMultisamplefv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetNamedBufferParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetNamedFramebufferAttachmentParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetNamedFramebufferParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetNamedRenderbufferParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnMapdv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnMapfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnMapiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnPixelMapfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnPixelMapuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnPixelMapusv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnUniformdv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnUniformfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnUniformiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetnUniformuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetPixelMapfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetPixelMapuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetPixelMapusv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramInterfaceiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramPipelineiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramResourceiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetProgramStageiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetQueryIndexediv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetQueryiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetQueryObjectiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetQueryObjectuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetRenderbufferParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetSamplerParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetSamplerParameterIiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetSamplerParameterIuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetSamplerParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetShaderiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetShaderPrecisionFormat"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexEnvfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexEnviv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexGendv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexGenfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexGeniv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexLevelParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexLevelParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexParameterIiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexParameterIuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTexParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureLevelParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureLevelParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureParameterfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureParameterIiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureParameterIuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTextureParameteriv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTransformFeedbacki_v"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetTransformFeedbackiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformdv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformSubroutineuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetUniformuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexArrayIndexediv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexArrayiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribdv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribfv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribIiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribIuiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribiv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glGetVertexAttribLdv"/> + <rejection class="^QOpenGLFunctions_\d_\d.*$" function-name="glSelectBuffer"/> + + <object-type name="QOpenGLBuffer"> + <enum-type name="Access"/> + <enum-type name="RangeAccessFlag" flags="RangeAccessFlags"/> + <enum-type name="Type"/> + <enum-type name="UsagePattern"/> + <modify-function signature="allocate(const void*,int)"> + <modify-argument index="1" pyi-type="bytes"/> + </modify-function> + </object-type> + <object-type name="QOpenGLDebugLogger"> + <enum-type name="LoggingMode"/> + </object-type> + <value-type name="QOpenGLDebugMessage"> + <enum-type name="Source" flags="Sources"/> + <enum-type name="Type" flags="Types"/> + <enum-type name="Severity" flags="Severities"/> + </value-type> + + <object-type name="QOpenGLFunctions_1_0"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + </object-type> + <object-type name="QOpenGLFunctions_1_1"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + </object-type> + <object-type name="QOpenGLFunctions_1_2"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + </object-type> + <object-type name="QOpenGLFunctions_1_3"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + </object-type> + <object-type name="QOpenGLFunctions_1_4"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + </object-type> + <object-type name="QOpenGLFunctions_1_5"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + </object-type> + <object-type name="QOpenGLFunctions_2_0"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + </object-type> + <object-type name="QOpenGLFunctions_2_1"> + &glgetv_includes; + &glgetv_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + 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+ &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + &opengl_modifications3_0; + </object-type> + <object-type name="QOpenGLFunctions_3_2_Compatibility"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + &opengl_modifications3_0; + </object-type> + <object-type name="QOpenGLFunctions_3_2_Core"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + &opengl_modifications3_0; + </object-type> + <object-type name="QOpenGLFunctions_3_3_Compatibility"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications3_3a; + </object-type> + <object-type name="QOpenGLFunctions_3_3_Core"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + </object-type> + <object-type name="QOpenGLFunctions_4_0_Compatibility"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications3_3a; + &opengl_modifications4_0; + </object-type> + <object-type name="QOpenGLFunctions_4_0_Core"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications4_0; + </object-type> + <object-type name="QOpenGLFunctions_4_1_Compatibility"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_0_compat; + &opengl_modifications1_1; + &opengl_modifications1_1_compat; + &opengl_modifications1_2_compat; + &opengl_modifications1_3_compat; + &opengl_modifications1_4; + &opengl_modifications1_4_compat; + &opengl_modifications2_0; + &opengl_modifications2_0_compat; + &opengl_modifications2_1; + &opengl_modifications3_0; + &opengl_modifications3_3; + &opengl_modifications3_3a; + &opengl_modifications4_1; + &opengl_modifications4_0; + </object-type> + <object-type name="QOpenGLFunctions_4_1_Core"> + &glgetv_includes; + &glgeti_v_includes; + &glgetv_modifications; + &glgeti_v_modifications; + &opengl_modifications1_0; + &opengl_modifications1_1; + &opengl_modifications1_4; + &opengl_modifications2_0; + &opengl_modifications2_1; + 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