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-rw-r--r--sources/pyside6/PySide6/QtQuick/typesystem_quick.xml211
1 files changed, 147 insertions, 64 deletions
diff --git a/sources/pyside6/PySide6/QtQuick/typesystem_quick.xml b/sources/pyside6/PySide6/QtQuick/typesystem_quick.xml
index 559e73e4f..61aed6005 100644
--- a/sources/pyside6/PySide6/QtQuick/typesystem_quick.xml
+++ b/sources/pyside6/PySide6/QtQuick/typesystem_quick.xml
@@ -1,51 +1,21 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of Qt for Python.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
-->
-<typesystem package="PySide6.QtQuick">
+<typesystem package="PySide6.QtQuick"
+ namespace-begin="QT_BEGIN_NAMESPACE" namespace-end="QT_END_NAMESPACE">
<load-typesystem name="QtCore/typesystem_core.xml" generate="no"/>
<load-typesystem name="QtNetwork/typesystem_network.xml" generate="no"/>
<load-typesystem name="QtGui/typesystem_gui.xml" generate="no"/>
+ <!-- QQuickFramebufferObject::Renderer needs QOpenGLFramebufferObject -->
+ <?if !no_QtOpenGL?>
+ <load-typesystem name="QtOpenGL/typesystem_opengl.xml" generate="no"/>
+ <?endif?>
<load-typesystem name="QtQml/typesystem_qml.xml" generate="no"/>
- <smart-pointer-type name="QSharedPointer" type="shared" getter="data"/>
+ <smart-pointer-type name="QSharedPointer" type="shared" getter="data"
+ reset-method="reset"/>
<extra-includes>
<include file-name="pysidequickregistertype.h" location="local"/>
@@ -53,18 +23,37 @@
<inject-code class="target" position="end" file="../glue/qtquick.cpp" snippet="qtquick"/>
- <object-type name="QQuickAsyncImageProvider" since="5.6"/>
+ <object-type name="QQuickAsyncImageProvider">
+ <modify-function signature="requestImageResponse(const QString&amp;,const QSize&amp;)">
+ <modify-argument index="return">
+ <define-ownership class="native" owner="c++"/>
+ </modify-argument>
+ </modify-function>
+ </object-type>
<object-type name="QQuickFramebufferObject">
<object-type name="Renderer"/>
+ <modify-function signature="createRenderer()const">
+ <modify-argument index="return">
+ <define-ownership class="native" owner="c++"/>
+ </modify-argument>
+ </modify-function>
</object-type>
+ <value-type name="QQuickGraphicsConfiguration"/>
+ <value-type name="QQuickGraphicsDevice">
+ <!-- PYSIDE-1726, after qtbase/696d94b132b2f352b5e6b889ad91c2437417fae8,
+ the functions are defined with dummy types when Vulkan is not present. -->
+ <modify-function signature="^fromPhysicalDevice\(.*$" remove="all"/>
+ <modify-function signature="^fromDeviceObjects\(.*$" remove="all"/>
+ </value-type>
+
<object-type name="QQuickTextureFactory"/>
<object-type name="QQuickImageProvider"/>
- <object-type name="QQuickImageResponse" since="5.6"/>
+ <object-type name="QQuickImageResponse"/>
<object-type name="QQuickTransform"/>
- <object-type name="QQuickItem" delete-in-main-thread="true">
+ <object-type name="QQuickItem" delete-in-main-thread="true" polymorphic-base="true">
<value-type name="UpdatePaintNodeData"/>
<enum-type name="Flag" flags="Flags"/>
<enum-type name="ItemChange"/>
@@ -73,16 +62,28 @@
<modify-argument index="2">
<remove-argument />
</modify-argument>
- <modify-argument index="return">
+ <modify-argument index="return" pyi-type="Tuple[bool, PySide6.QtGui.QTransform]">
<replace-type modified-type="PyTuple"/>
</modify-argument>
<inject-code class="target" position="beginning">
<insert-template name="fix_args,bool*"/>
</inject-code>
</modify-function>
+ <modify-function signature="updatePaintNode(QSGNode*,QQuickItem::UpdatePaintNodeData*)">
+ <modify-argument index="return">
+ <define-ownership class="native" owner="c++"/>
+ <define-ownership class="target" owner="default"/>
+ </modify-argument>
+ </modify-function>
+
<!-- TODO: Find a way to wrap `union ItemChangeData {}` -->
</object-type>
+ <object-type name="QQuickRhiItemRenderer" since="6.7"/>
+ <object-type name="QQuickRhiItem" since="6.7">
+ <enum-type name="TextureFormat"/>
+ </object-type>
+
<object-type name="QQuickItemGrabResult"/>
<object-type name="QQuickPaintedItem">
@@ -91,8 +92,15 @@
</object-type>
<object-type name="QQuickRenderControl"/>
+ <value-type name="QQuickRenderTarget">
+ <!-- PYSIDE-1726, after qtbase/696d94b132b2f352b5e6b889ad91c2437417fae8,
+ the function is defined with dummy types when Vulkan is not present. -->
+ <modify-function signature="^fromVulkanImage\(.*$" remove="all"/>
+ </value-type>
- <object-type name="QQuickTextDocument"/>
+ <object-type name="QQuickTextDocument">
+ <enum-type name="Status" since="6.7"/>
+ </object-type>
<object-type name="QQuickView">
<enum-type name="ResizeMode"/>
@@ -101,60 +109,131 @@
<object-type name="QQuickWindow">
<enum-type name="CreateTextureOption" flags="CreateTextureOptions"/>
- <enum-type name="NativeObjectType" since="5.14"/>
<enum-type name="RenderStage"/>
<enum-type name="SceneGraphError"/>
- <enum-type name="TextRenderType" since="5.10"/>
+ <enum-type name="TextRenderType"/>
+ <value-type name="GraphicsStateInfo"/>
+ </object-type>
+
+ <object-type name="QSGBasicGeometryNode">
+ <modify-function signature="setGeometry(QSGGeometry*)">
+ <modify-argument index="1">
+ <define-ownership class="target" owner="c++"/>
+ </modify-argument>
+ </modify-function>
</object-type>
- <object-type name="QSGBasicGeometryNode"/>
<object-type name="QSGClipNode"/>
<object-type name="QSGDynamicTexture"/>
- <!-- <object-type name="QSGFlatColorMaterial"/> -->
+ <object-type name="QSGFlatColorMaterial"/>
<object-type name="QSGGeometry">
+ <extra-includes>
+ <include file-name="algorithm" location="global"/>
+ </extra-includes>
<enum-type name="DataPattern"/>
- <enum-type name="AttributeType" since="5.8"/>
- <enum-type name="DrawingMode" since="5.8"/>
- <enum-type name="Type" since="5.8"/>
+ <enum-type name="AttributeType"/>
+ <enum-type name="DrawingMode" python-type="IntEnum"/>
+ <enum-type name="Type"/>
<value-type name="Attribute"/>
<value-type name="AttributeSet"/>
<value-type name="ColoredPoint2D"/>
<value-type name="Point2D"/>
<value-type name="TexturedPoint2D"/>
+ <modify-function signature="vertexDataAsPoint2D()">
+ <modify-argument index="return">
+ <replace-type modified-type="PyObject*"/>
+ </modify-argument>
+ <inject-code class="target" file="../glue/qtquick.cpp" snippet="qsgeometry-vertexdataaspoint2d"/>
+ </modify-function>
+ <add-function signature="setVertexDataAsPoint2D(const QList&lt;QSGGeometry::Point2D&gt;&amp;@points@)">
+ <inject-code class="target" file="../glue/qtquick.cpp" snippet="qsgeometry-setvertexdataaspoint2d"/>
+ <inject-documentation format="target" mode="append">
+ Sets the vertex data from a list of QSGGeometry.Point2D.
+ The list size must match the allocated number of vertexes
+ as returned by QSGGeometry.vertexCount().
+ </inject-documentation>
+ </add-function>
+
+ </object-type>
+ <object-type name="QSGGeometryNode">
+ <modify-function signature="setMaterial(QSGMaterial*)">
+ <modify-argument index="1">
+ <define-ownership class="target" owner="c++"/>
+ </modify-argument>
+ </modify-function>
+ <modify-function signature="setOpaqueMaterial(QSGMaterial*)">
+ <modify-argument index="1">
+ <define-ownership class="target" owner="c++"/>
+ </modify-argument>
+ </modify-function>
+ </object-type>
+
+ <object-type name="QSGImageNode">
+ <enum-type name="TextureCoordinatesTransformFlag" flags="TextureCoordinatesTransformMode"/>
</object-type>
- <object-type name="QSGGeometryNode"/>
- <!-- QSGMaterialShader doesn't compile because of const char * char * types not being recognized
- by the C++ parser, nor the generator.
<object-type name="QSGMaterial">
<enum-type name="Flag" flags="Flags"/>
</object-type>
- <object-type name="QSGMaterialShader"/>
- <value-type name="QSGMaterialShader::RenderState">
- <enum-type name="DirtyState" flags="DirtyStates"/>
- </value-type>
- -->
+ <object-type name="QSGMaterialShader">
+ <enum-type name="Stage"/>
+ <enum-type name="Flag" flags="Flags"/>
+ <value-type name="RenderState">
+ <enum-type name="DirtyState" flags="DirtyStates"/>
+ </value-type>
+ <value-type name="GraphicsPipelineState">
+ <enum-type name="BlendFactor"/>
+ <enum-type name="ColorMaskComponent" flags="ColorMask"/>
+ <enum-type name="CullMode"/>
+ <enum-type name="PolygonMode"/>
+ </value-type>
+ <modify-function signature="updateSampledImage(QSGMaterialShader::RenderState&amp;,int,QSGTexture**,QSGMaterial*,QSGMaterial*)" remove="all"/>
+ <!-- Private QRhi class -->
+ <modify-function signature="setShader(QSGMaterialShader::Stage,QShader)" remove="all"/>
+ </object-type>
<object-type name="QSGMaterialType"/>
+ <object-type name="QSGNinePatchNode"/>
<object-type name="QSGNode">
<enum-type name="DirtyStateBit" flags="DirtyState"/>
<enum-type name="Flag" flags="Flags"/>
<enum-type name="NodeType"/>
</object-type>
+ <object-type name="QSGNodeVisitor"/>
+
<object-type name="QSGOpacityNode"/>
- <!-- <object-type name="QSGOpaqueTextureMaterial"/> -->
+ <object-type name="QSGOpaqueTextureMaterial"/>
<object-type name="QSGSimpleRectNode"/>
<object-type name="QSGSimpleTextureNode">
<enum-type name="TextureCoordinatesTransformFlag" flags="TextureCoordinatesTransformMode"/>
</object-type>
+ <object-type name="QSGTextNode" since="6.7">
+ <enum-type name="TextStyle"/>
+ <enum-type name="RenderType"/>
+ </object-type>
+ <object-type name="QSGRectangleNode"/>
+ <object-type name="QSGRendererInterface">
+ <enum-type name="GraphicsApi"/>
+ <enum-type name="Resource"/>
+ <enum-type name="ShaderType"/>
+ <enum-type name="ShaderCompilationType" flags="ShaderCompilationTypes"/>
+ <enum-type name="ShaderSourceType" flags="ShaderSourceTypes"/>
+ <enum-type name="RenderMode"/>
+ </object-type>
+ <object-type name="QSGRenderNode">
+ <enum-type name="StateFlag" flags="StateFlags"/>
+ <enum-type name="RenderingFlag" flags="RenderingFlags"/>
+ <object-type name="RenderState"/>
+ </object-type>
+ <object-type name="QSGRootNode"/>
<object-type name="QSGTexture">
- <enum-type name="AnisotropyLevel" since="5.9"/>
+ <enum-type name="AnisotropyLevel"/>
<enum-type name="Filtering"/>
<enum-type name="WrapMode"/>
</object-type>
- <!-- <object-type name="QSGTextureMaterial"/> -->
+ <object-type name="QSGTextureMaterial"/>
<object-type name="QSGTextureProvider"/>
<object-type name="QSGTransformNode"/>
- <!-- <object-type name="QSGVertexColorMaterial"/> -->
+ <object-type name="QSGVertexColorMaterial"/>
<!-- These currently don't work because they are template classes, and the generator chokes on
them. Making these work properly would require fixing the parsing of template classes,
@@ -165,4 +244,8 @@
<object-type name="QSGSimpleMaterialShader"/>
-->
+ <suppress-warning text="^signature.*fromVulkanImage.*not found.*$"/>
+ <suppress-warning text="^signature.*fromPhysicalDevice.*not found.*$"/>
+ <suppress-warning text="^signature.*fromDeviceObjects.*not found.*$"/>
+
</typesystem>