diff options
Diffstat (limited to 'sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py')
-rw-r--r-- | sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py | 48 |
1 files changed, 27 insertions, 21 deletions
diff --git a/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py b/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py index a1e2a40d7..3e6bc4c9d 100644 --- a/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py +++ b/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py @@ -12,18 +12,19 @@ sys.path.append(os.fspath(Path(__file__).resolve().parents[1])) from init_paths import init_test_paths init_test_paths(False) -from helper.usesqguiapplication import UsesQGuiApplication +from helper.usesqapplication import UsesQApplication from PySide6.QtCore import QSize, QTimer, Qt from PySide6.QtGui import (QColor, QGuiApplication, QImage, QOpenGLContext, - QSurfaceFormat) -from PySide6.QtOpenGL import (QOpenGLTexture, QOpenGLWindow) + QSurfaceFormat) +from PySide6.QtOpenGL import QOpenGLTexture, QOpenGLWindow try: from OpenGL import GL + from PySide6.QtOpenGL import QOpenGLVersionProfile, QOpenGLVersionFunctionsFactory except ImportError: - print("Skipping test due to missing OpenGL module") + print("Skipping test due to missing OpenGL module/GLES only build") sys.exit(0) @@ -41,42 +42,47 @@ class OpenGLWindow(QOpenGLWindow): self.context().doneCurrent() def initializeGL(self): - self.m_functions = self.context().functions() + profile = QOpenGLVersionProfile() + profile.setVersion(1, 3) + profile.setProfile(QSurfaceFormat.CompatibilityProfile) + self.m_functions = QOpenGLVersionFunctionsFactory.get(profile) self.m_functions.initializeOpenGLFunctions() + + print("GL_MAX_LIGHTS=", self.m_functions.glGetIntegerv(GL.GL_MAX_LIGHTS)) image = QImage(QSize(200, 200), QImage.Format_RGBA8888) image.fill(QColor(Qt.red)) self.m_texture = QOpenGLTexture(image) def paintGL(self): - GL.glMatrixMode(GL.GL_MODELVIEW) - GL.glLoadIdentity() + self.m_functions.glMatrixMode(GL.GL_MODELVIEW) + self.m_functions.glLoadIdentity() - GL.glMatrixMode(GL.GL_PROJECTION) - GL.glLoadIdentity() - GL.glOrtho(0, 1, 1, 0, -1, 1) + self.m_functions.glMatrixMode(GL.GL_PROJECTION) + self.m_functions.glLoadIdentity() + self.m_functions.glOrtho(0, 1, 1, 0, -1, 1) self.m_functions.glClear(GL.GL_COLOR_BUFFER_BIT) self.m_functions.glEnable(GL.GL_TEXTURE_2D) self.m_texture.bind() d = 0.5 - GL.glBegin(GL.GL_QUADS) - GL.glTexCoord2f(0, 0) - GL.glVertex2f(0, 0) - GL.glTexCoord2f(d, 0) - GL.glVertex2f(d, 0) - GL.glTexCoord2f(d, d) - GL.glVertex2f(d, d) - GL.glTexCoord2f(0, d) - GL.glVertex2f(0, d) - GL.glEnd() + self.m_functions.glBegin(GL.GL_QUADS) + self.m_functions.glTexCoord2f(0, 0) + self.m_functions.glVertex2f(0, 0) + self.m_functions.glTexCoord2f(d, 0) + self.m_functions.glVertex2f(d, 0) + self.m_functions.glTexCoord2f(d, d) + self.m_functions.glVertex2f(d, d) + self.m_functions.glTexCoord2f(0, d) + self.m_functions.glVertex2f(0, d) + self.m_functions.glEnd() self.m_texture.release() def resizeGL(self, w, h): self.m_functions.glViewport(0, 0, self.width(), self.height()) -class QOpenGLWindowTest(UsesQGuiApplication): +class QOpenGLWindowTest(UsesQApplication): # On macOS, glClear(), glViewport() are rejected due to GLbitfield/GLint not being resolved properly def test(self): openGlWindow = OpenGLWindow() |