diff options
Diffstat (limited to 'sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py')
-rw-r--r-- | sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py | 82 |
1 files changed, 33 insertions, 49 deletions
diff --git a/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py b/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py index eae7e50ea..3e6bc4c9d 100644 --- a/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py +++ b/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py @@ -1,30 +1,5 @@ -############################################################################# -## -## Copyright (C) 2017 The Qt Company Ltd. -## Contact: https://www.qt.io/licensing/ -## -## This file is part of the test suite of Qt for Python. -## -## $QT_BEGIN_LICENSE:GPL-EXCEPT$ -## Commercial License Usage -## Licensees holding valid commercial Qt licenses may use this file in -## accordance with the commercial license agreement provided with the -## Software or, alternatively, in accordance with the terms contained in -## a written agreement between you and The Qt Company. For licensing terms -## and conditions see https://www.qt.io/terms-conditions. For further -## information use the contact form at https://www.qt.io/contact-us. -## -## GNU General Public License Usage -## Alternatively, this file may be used under the terms of the GNU -## General Public License version 3 as published by the Free Software -## Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT -## included in the packaging of this file. Please review the following -## information to ensure the GNU General Public License requirements will -## be met: https://www.gnu.org/licenses/gpl-3.0.html. -## -## $QT_END_LICENSE$ -## -############################################################################# +# Copyright (C) 2022 The Qt Company Ltd. +# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 '''Unit test for QOpenGLContext, QOpenGLTexture, QOpenGLWindow and related classes''' @@ -41,19 +16,21 @@ from helper.usesqapplication import UsesQApplication from PySide6.QtCore import QSize, QTimer, Qt from PySide6.QtGui import (QColor, QGuiApplication, QImage, QOpenGLContext, - QSurfaceFormat) -from PySide6.QtOpenGL import (QOpenGLTexture, QOpenGLWindow) + QSurfaceFormat) +from PySide6.QtOpenGL import QOpenGLTexture, QOpenGLWindow try: from OpenGL import GL + from PySide6.QtOpenGL import QOpenGLVersionProfile, QOpenGLVersionFunctionsFactory except ImportError: - print("Skipping test due to missing OpenGL module") + print("Skipping test due to missing OpenGL module/GLES only build") sys.exit(0) + class OpenGLWindow(QOpenGLWindow): def __init__(self): - super(OpenGLWindow, self).__init__() + super().__init__() self.m_functions = None self.m_texture = None @@ -65,40 +42,46 @@ class OpenGLWindow(QOpenGLWindow): self.context().doneCurrent() def initializeGL(self): - self.m_functions = self.context().functions() + profile = QOpenGLVersionProfile() + profile.setVersion(1, 3) + profile.setProfile(QSurfaceFormat.CompatibilityProfile) + self.m_functions = QOpenGLVersionFunctionsFactory.get(profile) self.m_functions.initializeOpenGLFunctions() + + print("GL_MAX_LIGHTS=", self.m_functions.glGetIntegerv(GL.GL_MAX_LIGHTS)) image = QImage(QSize(200, 200), QImage.Format_RGBA8888) image.fill(QColor(Qt.red)) self.m_texture = QOpenGLTexture(image) def paintGL(self): - GL.glMatrixMode(GL.GL_MODELVIEW); - GL.glLoadIdentity(); + self.m_functions.glMatrixMode(GL.GL_MODELVIEW) + self.m_functions.glLoadIdentity() - GL.glMatrixMode(GL.GL_PROJECTION); - GL.glLoadIdentity(); - GL.glOrtho(0, 1, 1, 0, -1, 1); + self.m_functions.glMatrixMode(GL.GL_PROJECTION) + self.m_functions.glLoadIdentity() + self.m_functions.glOrtho(0, 1, 1, 0, -1, 1) self.m_functions.glClear(GL.GL_COLOR_BUFFER_BIT) - self.m_functions.glEnable(GL.GL_TEXTURE_2D); + self.m_functions.glEnable(GL.GL_TEXTURE_2D) self.m_texture.bind() d = 0.5 - GL.glBegin(GL.GL_QUADS) - GL.glTexCoord2f(0, 0) - GL.glVertex2f(0, 0) - GL.glTexCoord2f(d, 0) - GL.glVertex2f(d, 0) - GL.glTexCoord2f(d, d) - GL.glVertex2f(d, d) - GL.glTexCoord2f(0, d) - GL.glVertex2f(0, d) - GL.glEnd() + self.m_functions.glBegin(GL.GL_QUADS) + self.m_functions.glTexCoord2f(0, 0) + self.m_functions.glVertex2f(0, 0) + self.m_functions.glTexCoord2f(d, 0) + self.m_functions.glVertex2f(d, 0) + self.m_functions.glTexCoord2f(d, d) + self.m_functions.glVertex2f(d, d) + self.m_functions.glTexCoord2f(0, d) + self.m_functions.glVertex2f(0, d) + self.m_functions.glEnd() self.m_texture.release() def resizeGL(self, w, h): self.m_functions.glViewport(0, 0, self.width(), self.height()) + class QOpenGLWindowTest(UsesQApplication): # On macOS, glClear(), glViewport() are rejected due to GLbitfield/GLint not being resolved properly def test(self): @@ -106,7 +89,8 @@ class QOpenGLWindowTest(UsesQApplication): openGlWindow.resize(640, 480) openGlWindow.show() QTimer.singleShot(100, openGlWindow.close) - self.app.exec_() + self.app.exec() + if __name__ == '__main__': unittest.main() |