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-rw-r--r--sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py82
1 files changed, 33 insertions, 49 deletions
diff --git a/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py b/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py
index eae7e50ea..3e6bc4c9d 100644
--- a/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py
+++ b/sources/pyside6/tests/QtOpenGL/qopenglwindow_test.py
@@ -1,30 +1,5 @@
-#############################################################################
-##
-## Copyright (C) 2017 The Qt Company Ltd.
-## Contact: https://www.qt.io/licensing/
-##
-## This file is part of the test suite of Qt for Python.
-##
-## $QT_BEGIN_LICENSE:GPL-EXCEPT$
-## Commercial License Usage
-## Licensees holding valid commercial Qt licenses may use this file in
-## accordance with the commercial license agreement provided with the
-## Software or, alternatively, in accordance with the terms contained in
-## a written agreement between you and The Qt Company. For licensing terms
-## and conditions see https://www.qt.io/terms-conditions. For further
-## information use the contact form at https://www.qt.io/contact-us.
-##
-## GNU General Public License Usage
-## Alternatively, this file may be used under the terms of the GNU
-## General Public License version 3 as published by the Free Software
-## Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
-## included in the packaging of this file. Please review the following
-## information to ensure the GNU General Public License requirements will
-## be met: https://www.gnu.org/licenses/gpl-3.0.html.
-##
-## $QT_END_LICENSE$
-##
-#############################################################################
+# Copyright (C) 2022 The Qt Company Ltd.
+# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
'''Unit test for QOpenGLContext, QOpenGLTexture, QOpenGLWindow and related classes'''
@@ -41,19 +16,21 @@ from helper.usesqapplication import UsesQApplication
from PySide6.QtCore import QSize, QTimer, Qt
from PySide6.QtGui import (QColor, QGuiApplication, QImage, QOpenGLContext,
- QSurfaceFormat)
-from PySide6.QtOpenGL import (QOpenGLTexture, QOpenGLWindow)
+ QSurfaceFormat)
+from PySide6.QtOpenGL import QOpenGLTexture, QOpenGLWindow
try:
from OpenGL import GL
+ from PySide6.QtOpenGL import QOpenGLVersionProfile, QOpenGLVersionFunctionsFactory
except ImportError:
- print("Skipping test due to missing OpenGL module")
+ print("Skipping test due to missing OpenGL module/GLES only build")
sys.exit(0)
+
class OpenGLWindow(QOpenGLWindow):
def __init__(self):
- super(OpenGLWindow, self).__init__()
+ super().__init__()
self.m_functions = None
self.m_texture = None
@@ -65,40 +42,46 @@ class OpenGLWindow(QOpenGLWindow):
self.context().doneCurrent()
def initializeGL(self):
- self.m_functions = self.context().functions()
+ profile = QOpenGLVersionProfile()
+ profile.setVersion(1, 3)
+ profile.setProfile(QSurfaceFormat.CompatibilityProfile)
+ self.m_functions = QOpenGLVersionFunctionsFactory.get(profile)
self.m_functions.initializeOpenGLFunctions()
+
+ print("GL_MAX_LIGHTS=", self.m_functions.glGetIntegerv(GL.GL_MAX_LIGHTS))
image = QImage(QSize(200, 200), QImage.Format_RGBA8888)
image.fill(QColor(Qt.red))
self.m_texture = QOpenGLTexture(image)
def paintGL(self):
- GL.glMatrixMode(GL.GL_MODELVIEW);
- GL.glLoadIdentity();
+ self.m_functions.glMatrixMode(GL.GL_MODELVIEW)
+ self.m_functions.glLoadIdentity()
- GL.glMatrixMode(GL.GL_PROJECTION);
- GL.glLoadIdentity();
- GL.glOrtho(0, 1, 1, 0, -1, 1);
+ self.m_functions.glMatrixMode(GL.GL_PROJECTION)
+ self.m_functions.glLoadIdentity()
+ self.m_functions.glOrtho(0, 1, 1, 0, -1, 1)
self.m_functions.glClear(GL.GL_COLOR_BUFFER_BIT)
- self.m_functions.glEnable(GL.GL_TEXTURE_2D);
+ self.m_functions.glEnable(GL.GL_TEXTURE_2D)
self.m_texture.bind()
d = 0.5
- GL.glBegin(GL.GL_QUADS)
- GL.glTexCoord2f(0, 0)
- GL.glVertex2f(0, 0)
- GL.glTexCoord2f(d, 0)
- GL.glVertex2f(d, 0)
- GL.glTexCoord2f(d, d)
- GL.glVertex2f(d, d)
- GL.glTexCoord2f(0, d)
- GL.glVertex2f(0, d)
- GL.glEnd()
+ self.m_functions.glBegin(GL.GL_QUADS)
+ self.m_functions.glTexCoord2f(0, 0)
+ self.m_functions.glVertex2f(0, 0)
+ self.m_functions.glTexCoord2f(d, 0)
+ self.m_functions.glVertex2f(d, 0)
+ self.m_functions.glTexCoord2f(d, d)
+ self.m_functions.glVertex2f(d, d)
+ self.m_functions.glTexCoord2f(0, d)
+ self.m_functions.glVertex2f(0, d)
+ self.m_functions.glEnd()
self.m_texture.release()
def resizeGL(self, w, h):
self.m_functions.glViewport(0, 0, self.width(), self.height())
+
class QOpenGLWindowTest(UsesQApplication):
# On macOS, glClear(), glViewport() are rejected due to GLbitfield/GLint not being resolved properly
def test(self):
@@ -106,7 +89,8 @@ class QOpenGLWindowTest(UsesQApplication):
openGlWindow.resize(640, 480)
openGlWindow.show()
QTimer.singleShot(100, openGlWindow.close)
- self.app.exec_()
+ self.app.exec()
+
if __name__ == '__main__':
unittest.main()