diff options
Diffstat (limited to 'sources')
5 files changed, 13 insertions, 10 deletions
diff --git a/sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml b/sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml index cadfc33fa..f58bde35a 100644 --- a/sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml +++ b/sources/pyside2/PySide2/QtGui/typesystem_gui_common.xml @@ -2906,12 +2906,7 @@ <modify-argument index="2"><array/></modify-argument> </modify-function> <!-- Add explicit signatures for the setUniformValue functions --> - <modify-function signature="setUniformValue(const char*, GLfloat)" remove="all"/> - <modify-function signature="setUniformValue(const char*, GLint)" remove="all"/> - <modify-function signature="setUniformValue(const char*, GLuint)" remove="all"/> - <modify-function signature="setUniformValue(int, GLfloat)" remove="all"/> - <modify-function signature="setUniformValue(int, GLint)" remove="all"/> - <modify-function signature="setUniformValue(int, GLuint)" remove="all"/> + <modify-function signature="^setUniformValue\(const char\*,(float|int|uint)\)$" remove="all"/> <!-- No need for a signature for GLuint, since Qt (internally) calls the same function: glUniform1i --> <add-function signature="setUniformValue1f(const char*, float)" return-type="void"> <inject-code file="../glue/qtgui.cpp" snippet="qopenglshaderprogram_setuniformvalue_float"/> diff --git a/sources/pyside2/tests/registry/exists_darwin_5_12_0_ci.py b/sources/pyside2/tests/registry/exists_darwin_5_12_0_ci.py index a1fd624d9..689c17750 100644 --- a/sources/pyside2/tests/registry/exists_darwin_5_12_0_ci.py +++ b/sources/pyside2/tests/registry/exists_darwin_5_12_0_ci.py @@ -5184,7 +5184,9 @@ if "PySide2.QtGui" in sys.modules: "QOpenGLShaderProgram.setDefaultInnerTessellationLevels": ('list',), "QOpenGLShaderProgram.setDefaultOuterTessellationLevels": ('list',), "QOpenGLShaderProgram.setPatchVertexCount": ('int',), - "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List[typing.List[float]]'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'int'), ('str', 'typing.List[typing.List[float]]')], + "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List[typing.List[float]]'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'typing.List[typing.List[float]]')], + "QOpenGLShaderProgram.setUniformValue1i": [('str', 'int')], + "QOpenGLShaderProgram.setUniformValue1f": [('str', 'float')], "QOpenGLShaderProgram.setUniformValueArray": [('int', 'float', 'int', 'int'), ('int', 'int', 'int'), ('str', 'float', 'int', 'int'), ('str', 'int', 'int')], "QOpenGLShaderProgram.shaders": (), "QOpenGLShaderProgram.uniformLocation": [('PySide2.QtCore.QByteArray',), ('str',)], diff --git a/sources/pyside2/tests/registry/exists_opensuse423_5_12_0_ci.py b/sources/pyside2/tests/registry/exists_opensuse423_5_12_0_ci.py index 4b753386f..1bc359d3f 100644 --- a/sources/pyside2/tests/registry/exists_opensuse423_5_12_0_ci.py +++ b/sources/pyside2/tests/registry/exists_opensuse423_5_12_0_ci.py @@ -5183,7 +5183,9 @@ if "PySide2.QtGui" in sys.modules: "QOpenGLShaderProgram.setDefaultInnerTessellationLevels": ('list',), "QOpenGLShaderProgram.setDefaultOuterTessellationLevels": ('list',), "QOpenGLShaderProgram.setPatchVertexCount": ('int',), - "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List[typing.List[float]]'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'int'), ('str', 'typing.List[typing.List[float]]')], + "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List[typing.List[float]]'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'typing.List[typing.List[float]]')], + "QOpenGLShaderProgram.setUniformValue1i": [('str', 'int')], + "QOpenGLShaderProgram.setUniformValue1f": [('str', 'float')], "QOpenGLShaderProgram.setUniformValueArray": [('int', 'float', 'int', 'int'), ('int', 'int', 'int'), ('str', 'float', 'int', 'int'), ('str', 'int', 'int')], "QOpenGLShaderProgram.shaders": (), "QOpenGLShaderProgram.uniformLocation": [('PySide2.QtCore.QByteArray',), ('str',)], diff --git a/sources/pyside2/tests/registry/exists_redhatenterpriselinuxworkstation74_5_12_0_ci.py b/sources/pyside2/tests/registry/exists_redhatenterpriselinuxworkstation74_5_12_0_ci.py index 1a68c8c85..9e32998e1 100644 --- a/sources/pyside2/tests/registry/exists_redhatenterpriselinuxworkstation74_5_12_0_ci.py +++ b/sources/pyside2/tests/registry/exists_redhatenterpriselinuxworkstation74_5_12_0_ci.py @@ -5183,7 +5183,9 @@ if "PySide2.QtGui" in sys.modules: "QOpenGLShaderProgram.setDefaultInnerTessellationLevels": ('list',), "QOpenGLShaderProgram.setDefaultOuterTessellationLevels": ('list',), "QOpenGLShaderProgram.setPatchVertexCount": ('int',), - "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List[typing.List[float]]'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'int'), ('str', 'typing.List[typing.List[float]]')], + "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List[typing.List[float]]'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'typing.List[typing.List[float]]')], + "QOpenGLShaderProgram.setUniformValue1i": [('str', 'int')], + "QOpenGLShaderProgram.setUniformValue1f": [('str', 'float')], "QOpenGLShaderProgram.setUniformValueArray": [('int', 'float', 'int', 'int'), ('int', 'int', 'int'), ('str', 'float', 'int', 'int'), ('str', 'int', 'int')], "QOpenGLShaderProgram.shaders": (), "QOpenGLShaderProgram.uniformLocation": [('PySide2.QtCore.QByteArray',), ('str',)], diff --git a/sources/pyside2/tests/registry/exists_win32_5_12_0_ci.py b/sources/pyside2/tests/registry/exists_win32_5_12_0_ci.py index 10b2acf4c..ae170e517 100644 --- a/sources/pyside2/tests/registry/exists_win32_5_12_0_ci.py +++ b/sources/pyside2/tests/registry/exists_win32_5_12_0_ci.py @@ -5196,7 +5196,9 @@ if "PySide2.QtGui" in sys.modules: "QOpenGLShaderProgram.setDefaultInnerTessellationLevels": ('list',), "QOpenGLShaderProgram.setDefaultOuterTessellationLevels": ('list',), "QOpenGLShaderProgram.setPatchVertexCount": ('int',), - "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'int'), ('str', 'typing.List')], + "QOpenGLShaderProgram.setUniformValue": [('int', 'PySide2.QtCore.QPoint'), ('int', 'PySide2.QtCore.QPointF'), ('int', 'PySide2.QtCore.QSize'), ('int', 'PySide2.QtCore.QSizeF'), ('int', 'PySide2.QtGui.QColor'), ('int', 'PySide2.QtGui.QMatrix2x2'), ('int', 'PySide2.QtGui.QMatrix2x3'), ('int', 'PySide2.QtGui.QMatrix2x4'), ('int', 'PySide2.QtGui.QMatrix3x2'), ('int', 'PySide2.QtGui.QMatrix3x3'), ('int', 'PySide2.QtGui.QMatrix3x4'), ('int', 'PySide2.QtGui.QMatrix4x2'), ('int', 'PySide2.QtGui.QMatrix4x3'), ('int', 'PySide2.QtGui.QMatrix4x4'), ('int', 'PySide2.QtGui.QTransform'), ('int', 'PySide2.QtGui.QVector2D'), ('int', 'PySide2.QtGui.QVector3D'), ('int', 'PySide2.QtGui.QVector4D'), ('int', 'float'), ('int', 'float', 'float'), ('int', 'float', 'float', 'float'), ('int', 'float', 'float', 'float', 'float'), ('int', 'int'), ('int', 'typing.List'), ('str', 'PySide2.QtCore.QPoint'), ('str', 'PySide2.QtCore.QPointF'), ('str', 'PySide2.QtCore.QSize'), ('str', 'PySide2.QtCore.QSizeF'), ('str', 'PySide2.QtGui.QColor'), ('str', 'PySide2.QtGui.QMatrix2x2'), ('str', 'PySide2.QtGui.QMatrix2x3'), ('str', 'PySide2.QtGui.QMatrix2x4'), ('str', 'PySide2.QtGui.QMatrix3x2'), ('str', 'PySide2.QtGui.QMatrix3x3'), ('str', 'PySide2.QtGui.QMatrix3x4'), ('str', 'PySide2.QtGui.QMatrix4x2'), ('str', 'PySide2.QtGui.QMatrix4x3'), ('str', 'PySide2.QtGui.QMatrix4x4'), ('str', 'PySide2.QtGui.QTransform'), ('str', 'PySide2.QtGui.QVector2D'), ('str', 'PySide2.QtGui.QVector3D'), ('str', 'PySide2.QtGui.QVector4D'), ('str', 'float', 'float'), ('str', 'float', 'float', 'float'), ('str', 'float', 'float', 'float', 'float'), ('str', 'typing.List')], + "QOpenGLShaderProgram.setUniformValue1i": [('str', 'int')], + "QOpenGLShaderProgram.setUniformValue1f": [('str', 'float')], "QOpenGLShaderProgram.setUniformValueArray": [('int', 'float', 'int', 'int'), ('int', 'int', 'int'), ('str', 'float', 'int', 'int'), ('str', 'int', 'int')], "QOpenGLShaderProgram.shaders": (), "QOpenGLShaderProgram.uniformLocation": [('PySide2.QtCore.QByteArray',), ('str',)], |