aboutsummaryrefslogtreecommitdiffstats
path: root/examples/widgets/tutorials/cannon/t12.py
blob: 8847b2208e798f7f60137626db3e199522e652e5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

# PySide6 tutorial 12


import sys
import math
import random

from PySide6.QtCore import QPoint, QRect, QTime, QTimer, Qt, Signal, Slot, qWarning
from PySide6.QtGui import QColor, QFont, QPainter, QPalette, QRegion
from PySide6.QtWidgets import (QApplication, QGridLayout, QHBoxLayout,
                               QLabel, QLCDNumber, QPushButton, QSlider,
                               QVBoxLayout, QWidget)


class LCDRange(QWidget):

    value_changed = Signal(int)

    def __init__(self, text=None, parent=None):
        if isinstance(text, QWidget):
            parent = text
            text = None

        super().__init__(parent)

        self.init()

        if text:
            self.set_text(text)

    def init(self):
        lcd = QLCDNumber(2)
        self.slider = QSlider(Qt.Horizontal)
        self.slider.setRange(0, 99)
        self.slider.setValue(0)
        self.label = QLabel()
        self.label.setAlignment(Qt.AlignHCenter | Qt.AlignTop)

        self.slider.valueChanged.connect(lcd.display)
        self.slider.valueChanged.connect(self.value_changed)

        layout = QVBoxLayout(self)
        layout.addWidget(lcd)
        layout.addWidget(self.slider)
        layout.addWidget(self.label)

        self.setFocusProxy(self.slider)

    def value(self):
        return self.slider.value()

    @Slot(int)
    def set_value(self, value):
        self.slider.setValue(value)

    def text(self):
        return self.label.text()

    def set_range(self, minValue, maxValue):
        if minValue < 0 or maxValue > 99 or minValue > maxValue:
            qWarning(f"LCDRange::setRange({minValue}, {maxValue})\n"
                    "\tRange must be 0..99\n"
                    "\tand minValue must not be greater than maxValue")
            return

        self.slider.setRange(minValue, maxValue)

    def set_text(self, text):
        self.label.setText(text)


class CannonField(QWidget):

    angle_changed = Signal(int)
    force_changed = Signal(int)
    hit = Signal()
    missed = Signal()

    def __init__(self, parent=None):
        super().__init__(parent)

        self._current_angle = 45
        self._current_force = 0
        self._timer_count = 0
        self._auto_shoot_timer = QTimer(self)
        self._auto_shoot_timer.timeout.connect(self.move_shot)
        self._shoot_angle = 0
        self._shoot_force = 0
        self.target = QPoint(0, 0)
        self.setPalette(QPalette(QColor(250, 250, 200)))
        self.setAutoFillBackground(True)
        self.new_target()

    def angle(self):
        return self._current_angle

    @Slot(int)
    def set_angle(self, angle):
        if angle < 5:
            angle = 5
        if angle > 70:
            angle = 70
        if self._current_angle == angle:
            return
        self._current_angle = angle
        self.update()
        self.angle_changed.emit(self._current_angle)

    def force(self):
        return self._current_force

    @Slot(int)
    def set_force(self, force):
        if force < 0:
            force = 0
        if self._current_force == force:
            return
        self._current_force = force
        self.force_changed.emit(self._current_force)

    @Slot()
    def shoot(self):
        if self._auto_shoot_timer.isActive():
            return
        self._timer_count = 0
        self._shoot_angle = self._current_angle
        self._shoot_force = self._current_force
        self._auto_shoot_timer.start(5)

    first_time = True

    def new_target(self):
        if CannonField.first_time:
            CannonField.first_time = False
            midnight = QTime(0, 0, 0)
            random.seed(midnight.secsTo(QTime.currentTime()))

        self.target = QPoint(200 + random.randint(0, 190 - 1), 10 + random.randint(0, 255 - 1))
        self.update()

    @Slot()
    def move_shot(self):
        region = QRegion(self.shot_rect())
        self._timer_count += 1

        shot_r = self.shot_rect()

        if shot_r.intersects(self.target_rect()):
            self._auto_shoot_timer.stop()
            self.hit.emit()
        elif shot_r.x() > self.width() or shot_r.y() > self.height():
            self._auto_shoot_timer.stop()
            self.missed.emit()
        else:
            region = region.united(QRegion(shot_r))

        self.update(region)

    def paintEvent(self, event):
        with QPainter(self) as painter:
            self.paint_cannon(painter)
            if self._auto_shoot_timer.isActive():
                self.paint_shot(painter)

            self.paint_target(painter)

    def paint_shot(self, painter):
        painter.setPen(Qt.NoPen)
        painter.setBrush(Qt.black)
        painter.drawRect(self.shot_rect())

    def paint_target(self, painter):
        painter.setPen(Qt.black)
        painter.setBrush(Qt.red)
        painter.drawRect(self.target_rect())

    barrel_rect = QRect(33, -4, 15, 8)

    def paint_cannon(self, painter):
        painter.setPen(Qt.NoPen)
        painter.setBrush(Qt.blue)

        painter.save()
        painter.translate(0, self.height())
        painter.drawPie(QRect(-35, -35, 70, 70), 0, 90 * 16)
        painter.rotate(-self._current_angle)
        painter.drawRect(CannonField.barrel_rect)
        painter.restore()

    def cannon_rect(self):
        result = QRect(0, 0, 50, 50)
        result.moveBottomLeft(self.rect().bottomLect())
        return result

    def shot_rect(self):
        gravity = 4.0

        time = self._timer_count / 40.0
        velocity = self._shoot_force
        radians = self._shoot_angle * math.pi / 180

        velx = velocity * math.cos(radians)
        vely = velocity * math.sin(radians)
        x0 = (CannonField.barrel_rect.right() + 5) * math.cos(radians)
        y0 = (CannonField.barrel_rect.right() + 5) * math.sin(radians)
        x = x0 + velx * time
        y = y0 + vely * time - 0.5 * gravity * time * time

        result = QRect(0, 0, 6, 6)
        result.moveCenter(QPoint(round(x), self.height() - 1 - round(y)))
        return result

    def target_rect(self):
        result = QRect(0, 0, 20, 10)
        result.moveCenter(QPoint(self.target.x(), self.height() - 1 - self.target.y()))
        return result


class MyWidget(QWidget):
    def __init__(self, parent=None):
        super().__init__(parent)

        quit = QPushButton("&Quit")
        quit.setFont(QFont("Times", 18, QFont.Bold))

        quit.clicked.connect(qApp.quit)

        angle = LCDRange("ANGLE")
        angle.set_range(5, 70)

        force = LCDRange("FORCE")
        force.set_range(10, 50)

        cannon_field = CannonField()

        angle.value_changed.connect(cannon_field.set_angle)
        cannon_field.angle_changed.connect(angle.set_value)

        force.value_changed.connect(cannon_field.set_force)
        cannon_field.force_changed.connect(force.set_value)

        shoot = QPushButton("&Shoot")
        shoot.setFont(QFont("Times", 18, QFont.Bold))

        shoot.clicked.connect(cannon_field.shoot)

        top_layout = QHBoxLayout()
        top_layout.addWidget(shoot)
        top_layout.addStretch(1)

        left_layout = QVBoxLayout()
        left_layout.addWidget(angle)
        left_layout.addWidget(force)

        grid_layout = QGridLayout(self)
        grid_layout.addWidget(quit, 0, 0)
        grid_layout.addLayout(top_layout, 0, 1)
        grid_layout.addLayout(left_layout, 1, 0)
        grid_layout.addWidget(cannon_field, 1, 1, 2, 1)
        grid_layout.setColumnStretch(1, 10)

        angle.set_value(60)
        force.set_value(25)
        angle.setFocus()


if __name__ == '__main__':
    app = QApplication(sys.argv)
    widget = MyWidget()
    widget.setGeometry(100, 100, 500, 355)
    widget.show()
    sys.exit(app.exec())