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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt for Device Creation.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.4
import Circle 1.0
CircularIndicator {
id: circularIndicator
//anchors.fill: parent
height: width
startAngle: 0 //speedometer.minValueAngle
endAngle: 360 //speedometer.maxValueAngle
minimumValue: 0
maximumValue: 360//speedometer.maximumValue
value: 180//speedometer.value
padding: 23
backgroundColor: "#848895"
progressColor: "#41cd52"
lineWidth: width * 0.1
SequentialAnimation {
running: true
loops: Animation.Infinite
NumberAnimation {
target: circularIndicator
property: "value"
from: 0
to: 360
duration: 1000
}
NumberAnimation {
target: circularIndicator
property: "startAngle"
from: 0
to: 360
duration: 1000
}
ScriptAction {
script: circularIndicator.startAngle = 0
}
}
RotationAnimator on rotation{
loops: Animation.Infinite
duration: 5000
from: 0
to: 360
}
}
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