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authorEike Ziller <eike.ziller@qt.io>2020-06-08 16:04:15 +0200
committerEike Ziller <eike.ziller@qt.io>2020-06-08 16:04:15 +0200
commitc644e7c80aa752c6154fa36fdc3ce47e0e17e758 (patch)
tree7aea6f2d15477c7dc0b0e4aa9e00156920c65b1d /doc/qtdesignstudio/src/qtquick3d-editor
parentbfcd1149eb688707a5495ce63f39e93bcf0c0a54 (diff)
parent42cad8970819c650c73f5daa4b6ea2f775ff7ad0 (diff)
Merge remote-tracking branch 'origin/qds-1.59'
Conflicts: src/plugins/qmldesigner/components/formeditor/formeditoritem.cpp src/plugins/qmlpreview/qmlpreviewconnectionmanager.cpp Change-Id: Ifa7c66330c1995378280cdb4c57c30015dc11b68
Diffstat (limited to 'doc/qtdesignstudio/src/qtquick3d-editor')
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc19
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc2
2 files changed, 19 insertions, 2 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc
index cfd19be883..361514e053 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-lights.qdoc
@@ -42,6 +42,7 @@
\list
\li \l{DirectionalLight}{Light Directional}
\li \l{PointLight}{Light Point}
+ \li \l{SpotLight}{Light Spot}
\li \l{AreaLight}{Light Area}
\endlist
@@ -121,6 +122,22 @@
Aside from fade, a point light has the same properties as a directional
light.
+ \section1 Spot Light
+
+ A spot light emits light towards one direction in a cone shape.
+ The light intensity diminishes when approaching the value of the
+ \uicontrol {Cone angle} property. The angle at which the light
+ intensity starts to diminish is defined by the
+ \uicontrol {Inner cone angle} property. Both angles are defined in degrees.
+
+ Inside the inner cone angle, the spot light behaves similarly to the point
+ light. There the light intensity diminishes according to inverse-square-law.
+ However, the fade-off (and range) can be controlled with the
+ \uicontrol {Constant fade}, \uicontrol {Linear fade}, and
+ \uicontrol {Quadratic fade} properties.
+
+ \image studio-3d-spot-light.png
+
\section1 Area Light
An area light is similar to the directional light. However, instead of
@@ -135,7 +152,7 @@
The image below shows an example on how to light an object with different
colors using two different area lights.
- \image area-light.png
+ \image studio-3d-area-light.png
You can rotate, scale, and move area lights.
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc
index bcef409407..54873e84d5 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-materials-shaders.qdoc
@@ -159,7 +159,7 @@
an easy way to add a high-quality look at a relatively low cost.
To specify an image to use as the specular reflection map, set the
- \uicontrol {Light probe} property
+ \uicontrol {Light probe} property.
Crisp images cause your material to look very glossy. The more you
blur your image, the softer your material appears.