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authorMiikka Heikkinen <miikka.heikkinen@qt.io>2024-04-09 15:27:42 +0300
committerMiikka Heikkinen <miikka.heikkinen@qt.io>2024-04-11 12:52:27 +0000
commiteae76dedffc5be389f4cda09bee57eb74a789ed8 (patch)
tree4836b4f6a650ba469b766a4c0a3ef7884885a821 /src/plugins/qmldesigner/components/itemlibrary/itemlibraryassetimportdialog.cpp
parent8b877e7d4cc409ccc6a67f6fad6d4b064eaddd80 (diff)
QmlDesigner: Change asset import path
The only import path should be project root, so change things that are generated under asset_imports to be generated in new folder GeneratedComponents under project root. GeneratedComponents is prefixed to the type names of generated items as well. If project already contains asset_imports folder, then old location is used. Fixes: QDS-12430 Change-Id: I7a419fe1c5411e3d39bf3c1e659df0043c60ba33 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Qt CI Patch Build Bot <ci_patchbuild_bot@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Diffstat (limited to 'src/plugins/qmldesigner/components/itemlibrary/itemlibraryassetimportdialog.cpp')
-rw-r--r--src/plugins/qmldesigner/components/itemlibrary/itemlibraryassetimportdialog.cpp45
1 files changed, 7 insertions, 38 deletions
diff --git a/src/plugins/qmldesigner/components/itemlibrary/itemlibraryassetimportdialog.cpp b/src/plugins/qmldesigner/components/itemlibrary/itemlibraryassetimportdialog.cpp
index 29fff4b359..b8a75851f6 100644
--- a/src/plugins/qmldesigner/components/itemlibrary/itemlibraryassetimportdialog.cpp
+++ b/src/plugins/qmldesigner/components/itemlibrary/itemlibraryassetimportdialog.cpp
@@ -12,6 +12,7 @@
#include <variantproperty.h>
#include <theme.h>
+#include <utils/filepath.h>
#include <utils/outputformatter.h>
#include <projectexplorer/project.h>
@@ -130,43 +131,8 @@ ItemLibraryAssetImportDialog::ItemLibraryAssetImportDialog(
if (targetDir.isEmpty())
targetDir = defaulTargetDirectory;
- // Import is always done under known folder. The order of preference for folder is:
- // 1) An existing QUICK_3D_ASSETS_FOLDER under DEFAULT_ASSET_IMPORT_FOLDER project import path
- // 2) An existing QUICK_3D_ASSETS_FOLDER under any project import path
- // 3) New QUICK_3D_ASSETS_FOLDER under DEFAULT_ASSET_IMPORT_FOLDER project import path
- // 4) New QUICK_3D_ASSETS_FOLDER under any project import path
- // 5) New QUICK_3D_ASSETS_FOLDER under new DEFAULT_ASSET_IMPORT_FOLDER under project
- const QString defaultAssetFolder = QLatin1String(Constants::DEFAULT_ASSET_IMPORT_FOLDER);
- const QString quick3DFolder = QLatin1String(Constants::QUICK_3D_ASSETS_FOLDER);
- QString candidatePath = targetDir + defaultAssetFolder + quick3DFolder;
- int candidatePriority = 5;
-
- for (const auto &importPath : std::as_const(importPaths)) {
- if (importPath.startsWith(targetDir)) {
- const bool isDefaultFolder = importPath.endsWith(defaultAssetFolder);
- const QString assetFolder = importPath + quick3DFolder;
- const bool exists = QFileInfo::exists(assetFolder);
- if (exists) {
- if (isDefaultFolder) {
- // Priority one location, stop looking
- candidatePath = assetFolder;
- break;
- } else if (candidatePriority > 2) {
- candidatePriority = 2;
- candidatePath = assetFolder;
- }
- } else {
- if (candidatePriority > 3 && isDefaultFolder) {
- candidatePriority = 3;
- candidatePath = assetFolder;
- } else if (candidatePriority > 4) {
- candidatePriority = 4;
- candidatePath = assetFolder;
- }
- }
- }
- }
- m_quick3DImportPath = candidatePath;
+ m_quick3DImportPath = QmlDesignerPlugin::instance()->documentManager()
+ .generatedComponentUtils().import3dBasePath().toString();
if (!m_quick3DFiles.isEmpty()) {
QVector<QJsonObject> groups;
@@ -294,11 +260,14 @@ void ItemLibraryAssetImportDialog::updateImport(const ModelNode &updateNode,
QFileInfo compFileInfo{compFileName};
// Find to top asset folder
- const QString assetFolder = QLatin1String(Constants::QUICK_3D_ASSETS_FOLDER).mid(1);
+ const QString oldAssetFolder = QLatin1String(Constants::OLD_QUICK_3D_ASSETS_FOLDER);
+ QString assetFolder = QLatin1String(Constants::QUICK_3D_COMPONENTS_FOLDER);
const QStringList parts = compFileName.split('/');
int i = parts.size() - 1;
int previousSize = 0;
for (; i >= 0; --i) {
+ if (parts[i] == oldAssetFolder)
+ assetFolder = oldAssetFolder;
if (parts[i] == assetFolder)
break;
previousSize = parts[i].size();