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-rw-r--r--doc/qtcreator/config/qtcreator-project.qdocconf17
-rw-r--r--doc/qtcreator/images/extraimages/qtcreator-extraimages.qdocconf12
-rw-r--r--doc/qtcreator/images/qml-export-gimp.pngbin96879 -> 0 bytes
-rw-r--r--doc/qtcreator/images/qml-observer-context-menu.pngbin44145 -> 0 bytes
-rw-r--r--doc/qtcreator/images/qmldesigner-backends-add.pngbin6976 -> 0 bytes
-rw-r--r--doc/qtcreator/images/qmldesigner-backends.pngbin3740 -> 0 bytes
-rw-r--r--doc/qtcreator/images/qmldesigner-new-project.pngbin18298 -> 17167 bytes
-rw-r--r--doc/qtcreator/images/qtcreator-iso-icon-browser.pngbin23508 -> 0 bytes
-rw-r--r--doc/qtcreator/images/qtcreator-live-preview.pngbin103145 -> 46355 bytes
-rw-r--r--doc/qtcreator/images/qtcreator-new-qt-quick-project-wizard.pngbin33979 -> 17426 bytes
-rw-r--r--doc/qtcreator/images/qtcreator-new-subproject.pngbin15964 -> 17167 bytes
-rw-r--r--doc/qtcreator/images/qtcreator-qt-quick-editors.pngbin118018 -> 0 bytes
-rw-r--r--doc/qtcreator/src/debugger/qtquick-debugging.qdoc7
-rw-r--r--doc/qtcreator/src/editors/creator-code-syntax.qdoc22
-rw-r--r--doc/qtcreator/src/editors/creator-quick-fixes.qdoc6
-rw-r--r--doc/qtcreator/src/external-resources/external-resources-qds.qdoc (renamed from doc/qtcreator/src/qtquick/qtquick-text-editor.qdoc)49
-rw-r--r--doc/qtcreator/src/external-resources/external-resources.qdoc8
-rw-r--r--doc/qtcreator/src/howto/creator-keyboard-shortcuts.qdoc4
-rw-r--r--doc/qtcreator/src/howto/creator-only/qtcreator-faq.qdoc2
-rw-r--r--doc/qtcreator/src/howto/creator-telemetry.qdoc66
-rw-r--r--doc/qtcreator/src/overview/creator-only/creator-commercial-overview.qdoc3
-rw-r--r--doc/qtcreator/src/overview/creator-only/creator-design-overview.qdoc11
-rw-r--r--doc/qtcreator/src/overview/creator-only/creator-issues.qdoc11
-rw-r--r--doc/qtcreator/src/overview/creator-only/creator-overview.qdoc4
-rw-r--r--doc/qtcreator/src/overview/creator-only/creator-tutorials.qdoc2
-rw-r--r--doc/qtcreator/src/projects/creator-only/creator-projects-creating.qdoc19
-rw-r--r--doc/qtcreator/src/python/creator-python-project.qdocinc6
-rw-r--r--doc/qtcreator/src/qtcreator-toc.qdoc100
-rw-r--r--doc/qtcreator/src/qtquick/creator-logical-operators.qdocinc99
-rw-r--r--doc/qtcreator/src/qtquick/creator-only/qtquick-app-development.qdoc77
-rw-r--r--doc/qtcreator/src/qtquick/creator-only/qtquick-connection-editor-backend.qdoc73
-rw-r--r--doc/qtcreator/src/qtquick/creator-only/qtquick-creating.qdoc73
-rw-r--r--doc/qtcreator/src/qtquick/creator-only/qtquick-iso-icon-browser.qdoc77
-rw-r--r--doc/qtcreator/src/qtquick/creator-only/qtquick-tutorial-create-empty-project.qdocinc7
-rw-r--r--doc/qtcreator/src/qtquick/library/qtquick-component-instances.qdoc72
-rw-r--r--doc/qtcreator/src/qtquick/library/qtquick-components-custom.qdoc156
-rw-r--r--doc/qtcreator/src/qtquick/library/qtquick-controls.qdoc855
-rw-r--r--doc/qtcreator/src/qtquick/library/qtquick-data-models.qdoc271
-rw-r--r--doc/qtcreator/src/qtquick/library/qtquick-images.qdoc280
-rw-r--r--doc/qtcreator/src/qtquick/library/qtquick-pathview-editor.qdocinc101
-rw-r--r--doc/qtcreator/src/qtquick/library/qtquick-preset-components.qdoc116
-rw-r--r--doc/qtcreator/src/qtquick/library/qtquick-shapes.qdoc310
-rw-r--r--doc/qtcreator/src/qtquick/library/qtquick-text.qdoc472
-rw-r--r--doc/qtcreator/src/qtquick/library/qtquick-user-interaction-methods.qdoc348
-rw-r--r--doc/qtcreator/src/qtquick/qtdesignstudio-optimized-3d-scenes.qdoc205
-rw-r--r--doc/qtcreator/src/qtquick/qtdesignstudio-simulation-overview.qdoc65
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-adding-dynamics.qdoc58
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-animation-overview.qdoc263
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-animation-types.qdoc245
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-annotations.qdoc91
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-buttons.qdoc285
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-component-context-menu.qdocinc92
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-components.qdoc104
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-connection-editor-bindings.qdoc93
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-connection-editor-properties.qdoc149
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-connection-editor-signals.qdoc153
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-connection-editor.qdoc68
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-connection-view.qdoc96
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-creating-ui-logic.qdoc146
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-curve-editor.qdoc125
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-designer.qdoc299
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-easing-curve-editor.qdoc151
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-export.qdoc71
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-fonts.qdoc60
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-form-editor.qdoc261
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-from-qmlproject-to-pro.qdoc27
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-library.qdoc159
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-live-preview-desktop.qdoc15
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-live-preview.qdoc7
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-modules-with-plugins.qdoc68
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-motion-design.qdoc73
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-navigator.qdoc262
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-optimizing-designs.qdoc72
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-placeholder-data.qdoc123
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-positioning.qdoc579
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-production-quality-animation.qdoc91
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-properties-view.qdoc166
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-properties.qdoc491
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-prototyping.qdoc109
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-states-view.qdoc103
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-states.qdoc200
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-timeline-view.qdoc281
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-timeline.qdoc222
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-toolbars.qdoc18
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-transition-editor.qdoc143
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-ui-forms.qdoc19
-rw-r--r--doc/qtcreator/src/qtquick/qtquick-uis.qdoc131
-rw-r--r--doc/qtcreator/src/user-interface/creator-file-system-view.qdoc2
-rw-r--r--doc/qtcreator/src/user-interface/creator-open-documents-view.qdoc9
-rw-r--r--doc/qtcreator/src/user-interface/creator-projects-view.qdoc10
-rw-r--r--doc/qtcreator/src/user-interface/creator-ui.qdoc5
-rw-r--r--doc/qtcreator/src/user-interface/creator-views.qdoc6
-rw-r--r--doc/qtcreator/src/widgets/creator-faq-qtdesigner.qdocinc8
-rw-r--r--doc/qtcreator/src/widgets/qtdesigner-overview.qdoc2
94 files changed, 224 insertions, 9993 deletions
diff --git a/doc/qtcreator/config/qtcreator-project.qdocconf b/doc/qtcreator/config/qtcreator-project.qdocconf
index 096548517d..ed35b4e41e 100644
--- a/doc/qtcreator/config/qtcreator-project.qdocconf
+++ b/doc/qtcreator/config/qtcreator-project.qdocconf
@@ -12,11 +12,9 @@ ignorewords += \
MinGW
headerdirs =
-sourcedirs = ../src \
- ../../qtdesignstudio/src/qtquick3d-editor
+sourcedirs = ../src
imagedirs = ../images \
- ../../qtdesignstudio/images \
../../../src/libs/qmleditorwidgets/images \
../../../src/libs/utils/images \
../../../src/plugins/android/images \
@@ -27,14 +25,6 @@ imagedirs = ../images \
../../../src/plugins/diffeditor/images \
../../../src/plugins/help/images \
../../../src/plugins/projectexplorer/images \
- ../../../src/plugins/qmldesigner/components/componentcore/images \
- ../../../src/plugins/qmldesigner/components/edit3d/images \
- ../../../src/plugins/qmldesigner/components/formeditor \
- ../../../src/plugins/qmldesigner/components/navigator \
- ../../../src/plugins/qmldesigner/components/timelineeditor/images \
- ../../../src/plugins/qmldesigner/componentsplugin/images \
- ../../../src/plugins/qmldesigner/qmlpreviewplugin/images \
- ../../../src/plugins/qmldesigner/qtquickplugin/images \
../../../src/plugins/scxmleditor/common/images \
../../../src/plugins/texteditor/images \
../../../src/plugins/valgrind/images \
@@ -50,17 +40,12 @@ depends += qtandroidextras\
qtcmake \
qtcore \
qtqml \
- qtqmlmodels \
qtquick \
qmake \
qtdesigner \
qtdoc \
- qtgraphicaleffects \
qtgui \
qthelp \
- qtquick3d \
- qtquickcontrols \
- qtquickextras \
qtquicktimeline \
qtlinguist \
qtscxml \
diff --git a/doc/qtcreator/images/extraimages/qtcreator-extraimages.qdocconf b/doc/qtcreator/images/extraimages/qtcreator-extraimages.qdocconf
index 9cd8ce979e..af81e51192 100644
--- a/doc/qtcreator/images/extraimages/qtcreator-extraimages.qdocconf
+++ b/doc/qtcreator/images/extraimages/qtcreator-extraimages.qdocconf
@@ -1,12 +1,2 @@
{HTML.extraimages,qhp.QtCreator.extraFiles} += \
- images/commercial.png \
- images/RfEYO-5Mw6s.jpg \
- images/yOUdg1o2KJM.jpg \
- images/DVWd_xMMgvg.jpg \
- images/Ed8WS03C-Vk.jpg \
- images/UfvA04CIXv0.jpg \
- images/FzmLuRHQXaw.jpg \
- images/pEETxSxYazg.jpg \
- images/V3Po15bNErw.jpg \
- images/bMXeeQw6BYs.jpg \
- images/u3kZJjlk3CY.jpg
+ images/commercial.png
diff --git a/doc/qtcreator/images/qml-export-gimp.png b/doc/qtcreator/images/qml-export-gimp.png
deleted file mode 100644
index 5c78a4013b..0000000000
--- a/doc/qtcreator/images/qml-export-gimp.png
+++ /dev/null
Binary files differ
diff --git a/doc/qtcreator/images/qml-observer-context-menu.png b/doc/qtcreator/images/qml-observer-context-menu.png
deleted file mode 100644
index c7d35b0db3..0000000000
--- a/doc/qtcreator/images/qml-observer-context-menu.png
+++ /dev/null
Binary files differ
diff --git a/doc/qtcreator/images/qmldesigner-backends-add.png b/doc/qtcreator/images/qmldesigner-backends-add.png
deleted file mode 100644
index a11ad9923c..0000000000
--- a/doc/qtcreator/images/qmldesigner-backends-add.png
+++ /dev/null
Binary files differ
diff --git a/doc/qtcreator/images/qmldesigner-backends.png b/doc/qtcreator/images/qmldesigner-backends.png
deleted file mode 100644
index f5eb6c26bc..0000000000
--- a/doc/qtcreator/images/qmldesigner-backends.png
+++ /dev/null
Binary files differ
diff --git a/doc/qtcreator/images/qmldesigner-new-project.png b/doc/qtcreator/images/qmldesigner-new-project.png
index 8554f7af89..7bab02c38f 100644
--- a/doc/qtcreator/images/qmldesigner-new-project.png
+++ b/doc/qtcreator/images/qmldesigner-new-project.png
Binary files differ
diff --git a/doc/qtcreator/images/qtcreator-iso-icon-browser.png b/doc/qtcreator/images/qtcreator-iso-icon-browser.png
deleted file mode 100644
index b59b319b1b..0000000000
--- a/doc/qtcreator/images/qtcreator-iso-icon-browser.png
+++ /dev/null
Binary files differ
diff --git a/doc/qtcreator/images/qtcreator-live-preview.png b/doc/qtcreator/images/qtcreator-live-preview.png
index 91d505dce9..4fd62939ab 100644
--- a/doc/qtcreator/images/qtcreator-live-preview.png
+++ b/doc/qtcreator/images/qtcreator-live-preview.png
Binary files differ
diff --git a/doc/qtcreator/images/qtcreator-new-qt-quick-project-wizard.png b/doc/qtcreator/images/qtcreator-new-qt-quick-project-wizard.png
index a2a5bf396f..d9d7509a8a 100644
--- a/doc/qtcreator/images/qtcreator-new-qt-quick-project-wizard.png
+++ b/doc/qtcreator/images/qtcreator-new-qt-quick-project-wizard.png
Binary files differ
diff --git a/doc/qtcreator/images/qtcreator-new-subproject.png b/doc/qtcreator/images/qtcreator-new-subproject.png
index e65a09bee6..7bab02c38f 100644
--- a/doc/qtcreator/images/qtcreator-new-subproject.png
+++ b/doc/qtcreator/images/qtcreator-new-subproject.png
Binary files differ
diff --git a/doc/qtcreator/images/qtcreator-qt-quick-editors.png b/doc/qtcreator/images/qtcreator-qt-quick-editors.png
deleted file mode 100644
index 2d06ea84b4..0000000000
--- a/doc/qtcreator/images/qtcreator-qt-quick-editors.png
+++ /dev/null
Binary files differ
diff --git a/doc/qtcreator/src/debugger/qtquick-debugging.qdoc b/doc/qtcreator/src/debugger/qtquick-debugging.qdoc
index bdc1bda67e..05b89ebab8 100644
--- a/doc/qtcreator/src/debugger/qtquick-debugging.qdoc
+++ b/doc/qtcreator/src/debugger/qtquick-debugging.qdoc
@@ -244,7 +244,12 @@
You can change property values temporarily, without editing the source, and
view the results in the running application. You can change the property
- values permanently in the \uicontrol Properties view in the Design mode.
+ values permanently in
+ \if defined(qtcreator)
+ code.
+ \else
+ the \l Properties view.
+ \endif
\section1 Applying QML Changes at Runtime
diff --git a/doc/qtcreator/src/editors/creator-code-syntax.qdoc b/doc/qtcreator/src/editors/creator-code-syntax.qdoc
index 1afc456647..7ba22031ed 100644
--- a/doc/qtcreator/src/editors/creator-code-syntax.qdoc
+++ b/doc/qtcreator/src/editors/creator-code-syntax.qdoc
@@ -433,45 +433,44 @@
\row
\li M203
\li Warning
- \li Imperative code is not supported in the Design mode
+ \li Imperative code is not supported in \QDS
\li
\row
\li M204
\li Warning
- \li This QML type is not supported in the Design mode
+ \li This QML type is not supported in \QDS
\li
\row
\li M205
\li Warning
- \li Reference to parent QML type cannot be resolved correctly by the
- Design mode
+ \li Reference to parent QML type cannot be resolved correctly by \QDS
\li
\row
\li M206
\li Warning
\li This visual property binding cannot be evaluated in the local
- context and might not show up in Design mode as expected
+ context and might not show up in \QDS as expected
\li
\row
\li M207
\li Warning
- \li Design mode only supports states in the root QML type
+ \li \QDS only supports states in the root QML type
\li
\row
\li M208
\li Error
- \li This id might be ambiguous and is not supported in the Design mode.
+ \li This id might be ambiguous and is not supported in \QDS.
\li
\row
\li M209
\li Error
- \li This type (type name) is not supported as a root element in the
- Design mode.
+ \li This type (type name) is not supported as a root element in
+ \QDS.
\li
\row
@@ -691,8 +690,7 @@
instead of Qt Quick 2}.
You can see the error message when you move the mouse pointer over code that
- \QC underlines in the code editor or when you open a QML file in the Design
- mode.
+ \QC underlines in the code editor or when you open a QML file in \QDS.
To reset the code model, select \uicontrol Tools > \uicontrol {QML/JS} >
\uicontrol {Reset Code Model}.
@@ -700,7 +698,7 @@
\if defined(qtcreator)
If this does not help, try changing the QML emulation layer to the one that
was built with the same Qt version as the one selected in the build and run
- kit. For more information, see \l{Running QML Modules in Design Mode}.
+ kit.
\endif
\section1 Inspecting QML and JavaScript
diff --git a/doc/qtcreator/src/editors/creator-quick-fixes.qdoc b/doc/qtcreator/src/editors/creator-quick-fixes.qdoc
index efe8ecc058..0a063ee3ba 100644
--- a/doc/qtcreator/src/editors/creator-quick-fixes.qdoc
+++ b/doc/qtcreator/src/editors/creator-quick-fixes.qdoc
@@ -869,8 +869,10 @@
\image qtcreator-move-component-into-separate-file.png
- \li QML type name. This action is also available in the
- \uicontrol {Form Editor} in the Design mode.
+ \li QML type name.
+ \if defined(qtdesignstudio)
+ This action is also available in \l {Form Editor}.
+ \endif
\row
\li Split Initializer
\li Reformats a one-line type into a multi-line type. For example,
diff --git a/doc/qtcreator/src/qtquick/qtquick-text-editor.qdoc b/doc/qtcreator/src/external-resources/external-resources-qds.qdoc
index f60821ca9a..48adc0a98f 100644
--- a/doc/qtcreator/src/qtquick/qtquick-text-editor.qdoc
+++ b/doc/qtcreator/src/external-resources/external-resources-qds.qdoc
@@ -1,10 +1,11 @@
/****************************************************************************
**
-** Copyright (C) 2021 The Qt Company Ltd.
+** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
-** This file is part of the Qt Creator documentation.
+** This file is part of the documentation of the Qt Toolkit.
**
+** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
@@ -20,37 +21,23 @@
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
+** $QT_END_LICENSE$
**
****************************************************************************/
/*!
- \page qtquick-text-editor.html
- \previouspage qtquick-curve-editor.html
- \if defined(qtdesignstudio)
- \nextpage creator-projects-view.html
- \else
- \nextpage quick-uis.html
- \endif
-
- \title Text Editor
-
- In the \uicontrol {Text Editor} view, you can view and modify the code in a
- \l{UI Files}{UI file} (.ui.qml) or component file (.qml) that is generated
- when you create components in \l{Form Editor} or \l{3D Editor} and specify
- their properties in \l Properties.
-
- \image qtquick-text-editor.png "Text Editor"
-
- You can also view and modify other types of text files.
-
- You can use a subset of the functions available in the
- \l{Writing Code}{Edit mode}:
-
- \list
- \li \l{Semantic Highlighting}
- \li \l{Checking Code Syntax}
- \li \l{Completing Code}
- \li \l{Indenting Text or Code}
- \li \l{Using Qt Quick Toolbars}
- \endlist
+ \externalpage https://doc.qt.io/qtdesignstudio/index.html
+ \title Qt Design Studio Manual
+*/
+/*!
+ \externalpage https://doc.qt.io/qtdesignstudio/studio-optimized-3d-scenes.html
+ \title Creating Optimized 3D Scenes
+*/
+/*!
+ \externalpage https://doc.qt.io/qtdesignstudio/qtquick-optimizing-designs.html
+ \title Optimizing Designs
+*/
+/*!
+ \externalpage https://doc.qt.io/qtdesignstudio/studio-optimized-3d-scenes.html
+ \title Creating Optimized 3D Scenes
*/
diff --git a/doc/qtcreator/src/external-resources/external-resources.qdoc b/doc/qtcreator/src/external-resources/external-resources.qdoc
index 09c650e3a9..a6ddbe1414 100644
--- a/doc/qtcreator/src/external-resources/external-resources.qdoc
+++ b/doc/qtcreator/src/external-resources/external-resources.qdoc
@@ -101,3 +101,11 @@
\externalpage http://developer.android.com/guide/components/fundamentals.html
\title Android Application Fundamentals
*/
+/*!
+ \externalpage https://doc.qt.io/qt/qtqml-cppintegration-overview.html
+ \title Overview - QML and C++ Integration
+*/
+/*!
+ \externalpage https://doc.qt.io/qt/qtqml-syntax-imports.html#qml-import-path
+ \title QML Import Path
+*/
diff --git a/doc/qtcreator/src/howto/creator-keyboard-shortcuts.qdoc b/doc/qtcreator/src/howto/creator-keyboard-shortcuts.qdoc
index 9d869b6254..56d78ffcd3 100644
--- a/doc/qtcreator/src/howto/creator-keyboard-shortcuts.qdoc
+++ b/doc/qtcreator/src/howto/creator-keyboard-shortcuts.qdoc
@@ -580,10 +580,11 @@
\endtable
\endif
+ \if defined(qtdesignstudio)
\section2 Design Mode Keyboard Shortcuts
You can use the following keyboard shortcuts when editing QML files in the
- Design mode.
+ \uicontrol Design mode.
\table
\header
@@ -603,6 +604,7 @@
\li Toggle right sidebar
\li Ctrl+Alt+Shift+0
\endtable
+ \endif
\section2 Debugging Keyboard Shortcuts
diff --git a/doc/qtcreator/src/howto/creator-only/qtcreator-faq.qdoc b/doc/qtcreator/src/howto/creator-only/qtcreator-faq.qdoc
index 9b1c8bb3b3..9be304d716 100644
--- a/doc/qtcreator/src/howto/creator-only/qtcreator-faq.qdoc
+++ b/doc/qtcreator/src/howto/creator-only/qtcreator-faq.qdoc
@@ -104,7 +104,7 @@
\b {What should I do when \QC complains about missing OpenGL support?}
- Some parts of \QC, such as the Design mode and QML Profiler, use Qt Quick 2, which
+ Some parts of \QC, such as QML Profiler, use Qt Quick 2, which
relies on OpenGL API for drawing. Unfortunately, the use of OpenGL can cause
problems, especially in remote setups and with outdated drivers. In these
cases, \QC displays OpenGL-related error messages on the console or records
diff --git a/doc/qtcreator/src/howto/creator-telemetry.qdoc b/doc/qtcreator/src/howto/creator-telemetry.qdoc
index 746c4b4efb..8ae161c74e 100644
--- a/doc/qtcreator/src/howto/creator-telemetry.qdoc
+++ b/doc/qtcreator/src/howto/creator-telemetry.qdoc
@@ -84,7 +84,7 @@
\page collecting-usage-statistics.html
\previouspage creator-telemetry.html
\if defined(qtdesignstudio)
- \nextpage collecting-user-feedback.html
+ \nextpage studio-user-feedback.html
\else
\nextpage creator-help-overview.html
\endif
@@ -116,67 +116,3 @@
that you do not want to transmit to the backend storage.
\endlist
*/
-
-/*!
- \page collecting-user-feedback.html
- \previouspage collecting-usage-statistics.html
- \nextpage creator-crashpad.html
-
- \title Collecting User Feedback
-
- A pop-up survey asking for your feedback will appear for some of the features
- after you have been using them for some time. You will be asked to to rate
- the usefulness of the feature on a scale of one to five stars. You must rate
- the feature with at least one star if you wish to submit your rating. You
- are also encouraged to give additional written feedback. After you select
- \uicontrol Skip or \uicontrol Submit, the pop-up survey will not appear for
- the same feature again.
-
- \image studio-feedback-popup.png "User feedback pop-up survey for Flow Editor"
-
- For the pop-up survey to appear, you must enable collecting statistics, and
- also allow collecting \uicontrol {4 - Detailed usage statistics} in
- \uicontrol Tools > \uicontrol Options > \uicontrol Telemetry >
- \uicontrol {Usage Statistics} > \uicontrol {Telemetry mode}.
- You can review the submitted user feedback in
- \uicontrol Tools > \uicontrol Options > \uicontrol Telemetry >
- \uicontrol {Usage Statistics} > \uicontrol {Collected Data} by selecting
- \uicontrol {Qt Quick Designer Usage of views and actions} in
- \uicontrol {Data sources}.
-*/
-
-/*!
- \page creator-crashpad.html
- \previouspage collecting-user-feedback.html
- \nextpage studio-packaging.html
-
- \title Reporting Crashes
-
- You can enable \QDS to report crashes automatically. \QDS uses Google
- Crashpad to collect crashes and report them to the Sentry backend storage
- for processing. The purpose of Crashpad is to capture application state in
- sufficient detail to allow developers to diagnose and, where possible, fix
- the issue causing the crash. Crashpad may capture arbitrary contents from
- the memory of a crashed process, including user sensitive information, URLs,
- and other content provided by the users. The collected reports are used for
- the sole purpose of fixing bugs. For more information on Crashpad, see the
- \l {https://chromium.googlesource.com/crashpad/crashpad/+/master/doc/overview_design.md}
- {documentation} by Google. For more information on processing and storing
- of the collected data, see \l {https://sentry.io/security/}
- {Security & Compliance} by Sentry.
-
- To enable sending crash reports, select \uicontrol Tools > \uicontrol
- Options > \uicontrol Environment > \uicontrol System
- (\uicontrol {Qt Design Studio} > \uicontrol Preferences > \uicontrol
- Environment > \uicontrol System on \macos), and then select
- \uicontrol {Enable crash reporting}.
-
- Since crash reports take up disk space, you may wish to remove them when
- they are no longer needed. Select \uicontrol {Clear local crash reports} to
- remove the crash report data.
-
- \image studio-crashpad-checkbox.png "Checkbox for enabling crash reporting"
-
- \note Crashpad is currently only supported on Windows and \macos.
-
-*/
diff --git a/doc/qtcreator/src/overview/creator-only/creator-commercial-overview.qdoc b/doc/qtcreator/src/overview/creator-only/creator-commercial-overview.qdoc
index a227fe0d19..acb4548fb3 100644
--- a/doc/qtcreator/src/overview/creator-only/creator-commercial-overview.qdoc
+++ b/doc/qtcreator/src/overview/creator-only/creator-commercial-overview.qdoc
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2019 The Qt Company Ltd.
+** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Creator documentation.
@@ -40,7 +40,6 @@
\l{http://qt.io/licensing/}{Qt license}:
\list
- \li \l{Browsing ISO 7000 Icons} in the Design mode
\li \l{http://doc.qt.io/QtForDeviceCreation/index.html}{Developing for
embedded devices}
\li \l{http://doc.qt.io/qtcreator/creator-overview-qtasam.html}
diff --git a/doc/qtcreator/src/overview/creator-only/creator-design-overview.qdoc b/doc/qtcreator/src/overview/creator-only/creator-design-overview.qdoc
index 1832facb55..5b530662a6 100644
--- a/doc/qtcreator/src/overview/creator-only/creator-design-overview.qdoc
+++ b/doc/qtcreator/src/overview/creator-only/creator-design-overview.qdoc
@@ -38,16 +38,19 @@
\image front-ui.png
- \QC provides integrated visual editors for designing Qt Quick and
- widget-based applications in the Design mode. The integration
- includes project management and code completion.
+ \QC provides an integrated visual editor designing widget-based applications
+ in the \uicontrol Design mode. The integration includes project management
+ and code completion.
+
+ You can develop Qt Quick applications in the \uicontrol Edit mode or use
+ a separate visual editor, \QDS.
\list
\li \l{Developing Qt Quick Applications}
You can use wizards to create Qt Quick projects containing
- boiler-plate code that you can edit in the Design mode.
+ boiler-plate code that you can edit in the \uicontrol Edit mode.
\li \l{Developing Widget Based Applications}
diff --git a/doc/qtcreator/src/overview/creator-only/creator-issues.qdoc b/doc/qtcreator/src/overview/creator-only/creator-issues.qdoc
index 578a289219..bac658aef5 100644
--- a/doc/qtcreator/src/overview/creator-only/creator-issues.qdoc
+++ b/doc/qtcreator/src/overview/creator-only/creator-issues.qdoc
@@ -143,15 +143,4 @@
{GCC Bugzilla - Bug 44731}.
\endlist
-
- \section1 Design Mode Issues
-
- \list
-
- \li The Design mode uses a QML emulation layer (QML Puppet) to render and preview
- images and to collect data. Executing C++ code might cause the QML
- emulation layer to crash. If it crashes, an error message is displayed and
- you can continue editing the QML file in the code editor.
-
- \endlist
*/
diff --git a/doc/qtcreator/src/overview/creator-only/creator-overview.qdoc b/doc/qtcreator/src/overview/creator-only/creator-overview.qdoc
index 98415f3760..6b4576e077 100644
--- a/doc/qtcreator/src/overview/creator-only/creator-overview.qdoc
+++ b/doc/qtcreator/src/overview/creator-only/creator-overview.qdoc
@@ -64,10 +64,8 @@
\l{Managing Projects}.
\li \b {\l{Designing User Interfaces}}
- \QC provides integrated visual editors for creating Qt Quick and
- widget-based applications in the Design mode.
To create intuitive, modern-looking, fluid user interfaces, you
- can use \l{Qt Quick}.
+ can use \l{Qt Quick} and \QDS.
If you need a traditional user interface that is clearly
structured and enforces a platform look and feel, you can use
the integrated \QD. For more information, see
diff --git a/doc/qtcreator/src/overview/creator-only/creator-tutorials.qdoc b/doc/qtcreator/src/overview/creator-only/creator-tutorials.qdoc
index 912863c18e..698289d48f 100644
--- a/doc/qtcreator/src/overview/creator-only/creator-tutorials.qdoc
+++ b/doc/qtcreator/src/overview/creator-only/creator-tutorials.qdoc
@@ -46,7 +46,7 @@
\li \l{Creating a Qt Quick Application}
- Learn how to use the Design mode to create a Qt Quick application.
+ Learn how to create a Qt Quick application.
\li \l{Creating a Qt Widget Based Application}
diff --git a/doc/qtcreator/src/projects/creator-only/creator-projects-creating.qdoc b/doc/qtcreator/src/projects/creator-only/creator-projects-creating.qdoc
index d997de4a3d..34eeb024b0 100644
--- a/doc/qtcreator/src/projects/creator-only/creator-projects-creating.qdoc
+++ b/doc/qtcreator/src/projects/creator-only/creator-projects-creating.qdoc
@@ -89,7 +89,7 @@
files, as defined by the wizard.
For example, if you choose to create a Qt Quick application, \QC generates a
- QML file that you can modify in the Design mode.
+ QML file that you can modify in the \uicontrol Edit mode.
\section1 Selecting Project Type
@@ -108,7 +108,7 @@
you can deploy, run, and debug on MCU boards. For more
information, see \l {Connecting MCUs}.
\row
- \li {1,2} Application (Qt)
+ \li {1,3} Application (Qt)
\li Qt Widgets Application
\li Uses \QD forms to design a Qt widget based user interface for
the desktop and C++ to implement the application logic.
@@ -116,24 +116,11 @@
\li Qt Console Application
\li Uses a single main.cpp file.
\row
- \li {1,4} Application (Qt Quick)
- \li Qt Quick Application - Empty
+ \li Qt Quick Application
\li Creates a Qt Quick 2 application project that can contain both
QML and C++ code. You can build the application and deploy it
to desktop, embedded, and mobile target platforms.
\row
- \li Qt Quick Application - Scroll
- \li Uses the \l{ScrollView} component to implement a scrollable
- list view (requires Qt 5.9 or later).
- \row
- \li Qt Quick Application - Stack
- \li Uses the \l{StackView} component to implement a set of pages
- with a stack-based navigation model (requires Qt 5.7 or later).
- \row
- \li Qt Quick Application - Swipe
- \li Uses the \l{SwipeView} component to implement a set of pages
- with a swipe-based navigation model (requires Qt 5.7 or later).
- \row
\li {1,4} Application (Qt for Python)
\li Qt for Python - Empty
\li Creates a \l{https://doc.qt.io/qtforpython/index.html}
diff --git a/doc/qtcreator/src/python/creator-python-project.qdocinc b/doc/qtcreator/src/python/creator-python-project.qdocinc
index 7dc7ee6737..7543434e06 100644
--- a/doc/qtcreator/src/python/creator-python-project.qdocinc
+++ b/doc/qtcreator/src/python/creator-python-project.qdocinc
@@ -119,7 +119,8 @@
select \uicontrol {REPL Import File}. To also import all functions from
the file, select \uicontrol {REPL Import *}.
- Open the .ui file in the Design mode to create a widget-based UI in \QD.
+ Open the .ui file in the \uicontrol Design mode to create a widget-based UI
+ in \QD.
The \uicontrol Window wizard adds similar code to the source file, without
the UI bits.
@@ -188,7 +189,8 @@
sys.exit(app.exec_())
\endcode
- Open the .qml file in the Design mode to design a Qt Quick UI in \QMLD.
+ Open the .qml file in the \uicontrol Edit mode to design a Qt Quick UI, or
+ use \QDS.
//! [python qml project wizards]
*/
diff --git a/doc/qtcreator/src/qtcreator-toc.qdoc b/doc/qtcreator/src/qtcreator-toc.qdoc
index e38b0bdea6..c1ce9e2f2f 100644
--- a/doc/qtcreator/src/qtcreator-toc.qdoc
+++ b/doc/qtcreator/src/qtcreator-toc.qdoc
@@ -103,105 +103,9 @@
\li \l{Developing Qt Quick Applications}
\list
\li \l {Creating Qt Quick Projects}
- \li \l {Design Views}
- \list
- \li \l{Form Editor}
- \li \l{3D Editor}
- \li \l{Library}
- \li \l{Navigator}
- \li \l{Properties}
- \li \l{Connection View}
- \li \l{States}
- \li \l{Transition Editor}
- \li \l{Timeline}
- \li \l{Curve Editor}
- \li \l{Text Editor}
- \endlist
- \li \l {Wireframing}
- \list
- \li \l {Components}
- \list
- \li \l {Preset Components}
- \list
- \li \l{Shapes}
- \li \l{Text}
- \li \l{Images}
- \li \l{UI Controls}
- \li \l{User Interaction Methods}
- \li \l{Lists and Other Data Models}
- \li \l{Animations}
- \li \l{3D Views}
- \li \l{Node}
- \li \l{Group}
- \li \l{Instanced Rendering}
- \li \l{Skeletal Animation}
- \li \l{3D Models}
- \li \l{Materials and Shaders}
- \li \l{Textures}
- \li \l{3D Materials}
- \li \l{3D Effects}
- \li \l{Custom Shaders}
- \li \l{Custom Effects and Materials}
- \li \l{Lights}
- \li \l{Cameras}
- \li \l{Scene Environment}
- \li \l{Morph Target}
- \li \l{Repeater3D}
- \li \l{Loader3D}
- \endlist
- \li \l {Creating Component Instances}
- \li \l {Creating Custom Components}
- \list
- \li \l{Creating Buttons}
- \li \l{Creating Scalable Buttons and Borders}
- \endlist
- \endlist
- \li \l{Specifying Component Properties}
- \li \l{Scalable Layouts}
- \li \l{Using Custom Fonts}
- \li \l{Annotating Designs}
- \li \l{UI Files}
- \endlist
- \li \l{Prototyping}
- \list
- \li \l{Creating UI Logic}
- \li \l{Simulating Complex Experiences}
- \list
- \li \l{Loading Placeholder Data}
- \li \l{Using QML Modules with Plugins}
- \endlist
- \li \l {Dynamic Behaviors}
- \list
- \li \l{Adding Connections}
- \list
- \li \l{Connecting Components to Signals}
- \li \l{Adding Bindings Between Properties}
- \li \l{Specifying Dynamic Properties}
- \li \l{Managing C++ Backend Objects}
- \endlist
- \li \l {Adding States}
- \endlist
- \li \l {Exporting 3D Assets}
- \list
- \li \l{Exporting from Blender}{Blender}
- \li \l{Exporting from Maya}{Maya}
- \endlist
- \li \l{Importing 3D Assets}
- \li \l{Exporting Components}
- \endlist
- \li \l{Motion Design}
- \list
- \li \l{Introduction to Animation Techniques}
- \li \l{Creating Timeline Animations}
- \li \l{Editing Easing Curves}
- \li \l{Production Quality}
- \li \l{Optimizing Designs}
- \list
- \li \l{Creating Optimized 3D Scenes}
- \endlist
- \endlist
- \li \l {Browsing ISO 7000 Icons}
\li \l {Converting UI Projects to Applications}
+ \li \l {UI Files}
+ \li \l {Using QML Modules with Plugins}
\endlist
\li \l{Developing Widget Based Applications}
\list
diff --git a/doc/qtcreator/src/qtquick/creator-logical-operators.qdocinc b/doc/qtcreator/src/qtquick/creator-logical-operators.qdocinc
deleted file mode 100644
index 79284654a4..0000000000
--- a/doc/qtcreator/src/qtquick/creator-logical-operators.qdocinc
+++ /dev/null
@@ -1,99 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
-//! [logical operators]
- \section2 Summary of Logical Operators
-
- You can use the following
- \l{https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Expressions_and_Operators}
- {logical operators} in the expressions to combine several conditions in one
- expression:
-
- \table
- \header
- \li Operator
- \li Meaning
- \li Evaluates to \c true if
- \row
- \li !
- \li NOT
- \li The condition is not met.
- \row
- \li &&
- \li AND
- \li Both conditions are met.
- \row
- \li ||
- \li OR
- \li Either of the conditions is met.
- \row
- \li <
- \li Less than
- \li The left operand is less than the right operand.
- \row
- \li >
- \li Greater than
- \li The left operand is greater than the right operand.
- \row
- \li >=
- \li Greater than or equal
- \li The left operand is greater than or equal to the right operand.
- \row
- \li <=
- \li Less than or equal
- \li The left operand is less than or equal to the right operand.
- \row
- \li ==
- \li Equal
- \li The operands are equal.
- \row
- \li ===
- \li Strict equal
- \li The operands are equal and of the same type.
- \row
- \li !=
- \li Not equal
- \li The operands are not equal.
- \row
- \li !==
- \li Strict not equal
- \li The operands are of the same type but not equal, or are of
- different type.
- \endtable
-
- \if defined(qtdesignstudio)
- Alternatively, you can use \uicontrol {And Operator},
- \uicontrol {Or Operator}, and \uicontrol {Not Operator}
- components to bind property values using the boolean AND,
- OR, and NOT operator. For more information, see \l{Logic Helpers}.
- \endif
-
-
- In addition, you can use arithmetic operators to compare numbers before
- checks. However, we recommend that you create separate properties for this
- purpose whenever possible.
-//! [logical operators]
-*/
diff --git a/doc/qtcreator/src/qtquick/creator-only/qtquick-app-development.qdoc b/doc/qtcreator/src/qtquick/creator-only/qtquick-app-development.qdoc
index ee038bcd21..3f05a77c06 100644
--- a/doc/qtcreator/src/qtquick/creator-only/qtquick-app-development.qdoc
+++ b/doc/qtcreator/src/qtquick/creator-only/qtquick-app-development.qdoc
@@ -36,63 +36,30 @@
\title Developing Qt Quick Applications
- \list
-
- \li \l {Creating Qt Quick Projects}
-
- You can use wizards to create Qt Quick projects.
-
- \li \l {Design Views}
-
- You can use several different editors and views in the
- Design mode to develop Qt Quick applications.
-
- \li \l {Wireframing}
-
- Plan your UI properly. Know what elements, such as screens,
- components, and states, you need. Create a descriptive wireframe
- and acquire a detailed UI specification before you start to make
- the process of creating the UI more efficient.
-
- \li \l {Prototyping}
+ You can develop Qt Quick applications in the \uicontrol Edit mode or use
+ a separate visual editor, \QDS.
- After your UI wireframe has been approved, you can turn it into
- an interactive prototype to ensure that you and the developers
- share a common vision about the UI appearance and functionality.
+ If you have installed \QDS, and open a .ui.qml or a .qml file in \QC, it
+ asks you whether you would like to open the file in \QDS instead. Select
+ \uicontrol {Open in \QDS} to open the file in \QDS. To continue editing
+ the file in \QC, close the info bar. However, we do not recommend editing
+ \l{UI Files}{UI files} in the \uicontrol Edit mode, because it is easy to
+ add code that is not supported by \QDS. To hide the question, select
+ \uicontrol {Do Not Show Again}.
- \li \l{Motion Design}
+ For more information about using \QDS, see \l{Qt Design Studio Manual}.
- After the wireframing and prototyping phases, you can use the
- supported motion design techniques to fine-tune your UI for
- production. You can use different animation techniques for
- different purposes. \QC supports common motion design techniques,
- such as timeline and keyframe based animation and easing curves,
- as well as screen-to-screen or state-to-state application flows
- and data-driven UI logic animation.
+ For more information about \l{Qt QML}, \l{Qt Quick}, and \l{All QML Types}
+ {QML types}, see the Qt reference documentation available online and
+ in the \uicontrol Help mode.
- \endlist
-
- For more information, watch a video that shows how to perform the tasks
- above:
-
- \youtube pEETxSxYazg
-
- \section1 Related Topics
+ The following topics describe Qt Quick application development using \QC:
\list
- \li \l {Browsing ISO 7000 Icons}
-
- You can add ISO 7000 icons from a library delivered with \QC to
- UIs and change their color.
-
- \li \l {Using QML Modules with Plugins}
+ \li \l {Creating Qt Quick Projects}
- QML modules may use plugins to expose components defined in C++ to
- QML applications. \QC cannot load the plugins to determine the
- details of the contained components, and therefore, the modules must
- provide extra type information for code completion and the semantic
- checks to work correctly.
+ You can use wizards to create Qt Quick projects.
\li \l {Converting UI Projects to Applications}
@@ -101,11 +68,15 @@
convert them to Qt Quick Application projects that contain .pro,
.cpp, and .qrc files.
- \li \l {Exporting Components}
+ \li \l {UI Files}
- \l{UI Files}{UI files} (.ui.qml) can be exported to
- JSON metadata format and PNG assets.
+ If you switch between \QC and \QDS or cooperate with designers on
+ a project, you might encounter .ui.qml files. They are intended to
+ be edited in \QDS only, so you need to be careful not to break the
+ code.
- \endlist
+ \li \l{Using QML Modules with Plugins}
+ You can load C++ plugins for QML to simulate data.
+ \endlist
*/
diff --git a/doc/qtcreator/src/qtquick/creator-only/qtquick-connection-editor-backend.qdoc b/doc/qtcreator/src/qtquick/creator-only/qtquick-connection-editor-backend.qdoc
deleted file mode 100644
index afd9d07e58..0000000000
--- a/doc/qtcreator/src/qtquick/creator-only/qtquick-connection-editor-backend.qdoc
+++ /dev/null
@@ -1,73 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \previouspage quick-dynamic-properties.html
- \page quick-connections-backend.html
- \nextpage quick-states.html
-
- \title Managing C++ Backend Objects
-
- Many applications provide QObject objects implemented in C++ that work as a
- bridge between QML and C++. Such objects are typically registered with
- \c qmlRegisterType or \c qmlRegisterSingletonType and then used by QML to
- communicate with the C++ backend. Another example of such objects are the
- state machines created by the \l {Using the Qt SCXML Compiler (qscxmlc)}
- {Qt SCXML Compiler}.
-
- Backend objects in a QML file are accessible if the QML file contains the
- required imports. In addition, for a non-singleton QObject, a dynamic
- property that contains the QObject must be specified.
-
- A \e local QObject is instantiated in the current \e .qml file, as follows:
-
- \badcode
- property MyType myType: MyType {}.
- \endcode
-
- Otherwise the property is just defined, as follows:
-
- \badcode
- property MyType myType
- \endcode
-
- To manage backend objects:
-
- \list 1
-
- \li Select \uicontrol {Connection View} > \uicontrol Backends to view
- accessible backend objects.
- \image qmldesigner-backends.png "Connection View, Backends tab"
- \li Select the \inlineimage plus.png
- (\uicontrol Add) button to add a backend object in the
- \uicontrol {Add New C++ Backend} dialog.
- \image qmldesigner-backends-add.png "Add New C++ Backend dialog"
- \li In the \uicontrol Type field, select the backend QObject to add.
- \li Select the \uicontrol {Define object locally} check box if the
- QObject is not registered as a singleton.
- \li Select \uicontrol OK to add the required import and to create the
- property for a non-singleton object.
- \endlist
-*/
diff --git a/doc/qtcreator/src/qtquick/creator-only/qtquick-creating.qdoc b/doc/qtcreator/src/qtquick/creator-only/qtquick-creating.qdoc
index 56c481dd7c..b69f1dc22d 100644
--- a/doc/qtcreator/src/qtquick/creator-only/qtquick-creating.qdoc
+++ b/doc/qtcreator/src/qtquick/creator-only/qtquick-creating.qdoc
@@ -32,7 +32,7 @@
/*!
\previouspage creator-visual-editor.html
\page quick-projects.html
- \nextpage creator-using-qt-quick-designer.html
+ \nextpage quick-converting-ui-projects.html
\title Creating Qt Quick Projects
@@ -47,24 +47,12 @@
\li Wizard Template
\li Purpose
\row
- \li {1,4} Application (Qt Quick)
- \li Qt Quick Application - Empty
+ \li Application (Qt)
+ \li Qt Quick Application
\li Creates a Qt Quick 2 application project that can contain both
QML and C++ code. You can build the application and deploy it
to desktop, embedded, and mobile target platforms.
\row
- \li Qt Quick Application - Scroll
- \li Uses the \l{ScrollView} component to implement a scrollable
- list view (requires Qt 5.9 or later).
- \row
- \li Qt Quick Application - Stack
- \li Uses the \l{StackView} component to implement a set of pages
- with a stack-based navigation model (requires Qt 5.7 or later).
- \row
- \li Qt Quick Application - Swipe
- \li Uses the \l{SwipeView} component to implement a set of pages
- with a swipe-based navigation model (requires Qt 5.7 or later).
- \row
\li Application (Qt for Python)
\li Qt for Python - Qt Quick Application
\li Creates a Python project that contains an empty Qt Quick
@@ -72,14 +60,13 @@
\row
\li Other Project
\li Qt Quick UI Prototype
- \li Creates a \l{Creating Qt Quick UI Projects}{Qt Quick UI project}
- with a single QML file that contains the main view. You can
- preview Qt Quick 2 UI projects in the
- \l{Validating with Target Hardware}{QML Scene preview tool}.
- You do not need to build them, because they do not contain any
- C++ code.
-
- Use this template only if you are prototyping. You cannot create
+ \li Creates a Qt Quick UI project with a single QML file that
+ contains the main view. You can preview Qt Quick 2 UI projects
+ in the QML Scene preview tool. You do not need to build them,
+ because they do not contain any C++ code.
+
+ This project type is compatible with \QDS. However, use this
+ template only if you are prototyping. You cannot create
a full application by using this template.
Qt Quick UI projects cannot be deployed to embedded or mobile
@@ -104,24 +91,17 @@
\list 1
\li Select \uicontrol File > \uicontrol {New File or Project} >
- \uicontrol {Application (Qt Quick)}.
+ \uicontrol {Application (Qt)} > \uicontrol {Qt Quick Application}
+ > \uicontrol Choose.
- \li Select the application type:
- \list
- \li \uicontrol {Qt Quick Application - Empty}
- \li \uicontrol {Qt Quick Application - Scroll}
- \li \uicontrol {Qt Quick Application - Stack}
- \li \uicontrol {Qt Quick Application - Swipe}
- \endlist
-
- \li Select \uicontrol Choose to open the \uicontrol {Project Location}
- dialog.
-
- \li In the \uicontrol Name field, enter a name for the application.
+ \li In the \uicontrol {Project Location} dialog, \uicontrol Name field,
+ enter a name for the project. Keep in mind that you cannot easily
+ change the project name later.
\li In the \uicontrol {Create in} field, enter the path for the project
files. Select the \uicontrol {Use as default project location} check
- box to create new projects in this folder by default.
+ box to create new projects in this folder by default. You can move
+ project folders later without problems.
\li Select \uicontrol Next (or \uicontrol Continue on \macos) to open
the \uicontrol {Define Build System} dialog.
@@ -143,9 +123,8 @@
\note If you have not installed the Qt Virtual Keyboard module when
you installed Qt, an error message will appear when you try to open
- the \e main.qml in the \uicontrol {Form Editor} in the Design mode.
- You can use the \l {Installing Qt}{Qt Maintenance Tool} to install
- Qt Virtual Keyboard.
+ \e main.qml for editing. You can use the \l {Installing Qt}
+ {Qt Maintenance Tool} to install Qt Virtual Keyboard.
\li Select \uicontrol Next to open the \uicontrol {Translation File}
dialog.
@@ -179,14 +158,8 @@
\endlist
- For the Empty and Scroll applications, \QC creates a QML file,
- \e main.qml, that you can modify in the \uicontrol {Form Editor}
- or the \uicontrol {Text Editor}.
-
- For the Stack and Swipe applications, \QC generates two \l{UI Files}{UI files},
- \e Page1Form.ui.qml and \e Page2Form.ui.qml, that you can modify in the
- \uicontrol {Form Editor} and a QML file, \e main.qml, that you can
- modify in the \uicontrol {Text Editor} to add the application logic.
+ \QC creates a QML file, \e main.qml, that you can modify in the
+ \uicontrol Edit mode.
\include creator-python-project.qdocinc python qml project wizards
@@ -240,9 +213,7 @@
\note If you have not installed the Qt Virtual Keyboard module when
you installed Qt, an error message will appear when you try to open
- the \e main.qml in the \uicontrol {Form Editor} in the Design mode.
- You can use the \l {Installing Qt}{Qt Maintenance Tool} to install
- Qt Virtual Keyboard.
+ \e main.qml.
\li Select \uicontrol Next to open the \uicontrol {Kit Selection}
dialog.
diff --git a/doc/qtcreator/src/qtquick/creator-only/qtquick-iso-icon-browser.qdoc b/doc/qtcreator/src/qtquick/creator-only/qtquick-iso-icon-browser.qdoc
deleted file mode 100644
index 48dbe68617..0000000000
--- a/doc/qtcreator/src/qtquick/creator-only/qtquick-iso-icon-browser.qdoc
+++ /dev/null
@@ -1,77 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-iso-icon-browser.html
- \previouspage studio-3d-scene-environment.html
- \nextpage quick-converting-ui-projects.html
-
- \title Browsing ISO 7000 Icons
-
- \commercial
-
- You can add icons from an ISO 7000 icon library that is installed with \QC
- to Qt Quick applications (commercial only). You can use the
- \uicontrol {ISO Icon Browser} to add a \l {Picture} component and select the
- icon to use for the component. You can change the default color of the icon.
-
- \image qtcreator-iso-icon-browser.png
-
- \section1 Using ISO Icons in Applications
-
- \list 1
-
- \li Create a new Qt Quick Application or open an application in \QC.
-
- \li Open the \l{UI Files}{UI file} (.ui.qml) in \l {Form Editor}.
-
- \li Select \l Library > \uicontrol Components > \inlineimage plus.png
- > \uicontrol {QtQuick.Extras} to import the \l {Qt Quick Extras}
- module.
-
- \li Drag and drop a \uicontrol Picture component from \uicontrol Library
- to \l {Form Editor}.
-
- \li Right-click the picture component and select \uicontrol {Choose Icon}
- to open the \uicontrol {ISO Icon Browser}.
-
- \li To find icons, select a criterion for filtering icons and enter a
- search string.
-
- \li Select an icon in the list, and then select \uicontrol OK to add
- the icon.
-
- \li To view the icon you added, press \key {Ctrl+R} (or \key {Cmd+R})
- to run the application.
-
- \li To adjust the icon color, select the icon on the canvas, and then
- select \uicontrol {Edit Color} in the context menu.
-
- \endlist
-
- \QC generates a Qt resource file called \c iso-icons.qrc that adds the
- icons as a part of your project for delivery with your application.
-
- */
diff --git a/doc/qtcreator/src/qtquick/creator-only/qtquick-tutorial-create-empty-project.qdocinc b/doc/qtcreator/src/qtquick/creator-only/qtquick-tutorial-create-empty-project.qdocinc
index 48ddb0569a..fad9db2bab 100644
--- a/doc/qtcreator/src/qtquick/creator-only/qtquick-tutorial-create-empty-project.qdocinc
+++ b/doc/qtcreator/src/qtquick/creator-only/qtquick-tutorial-create-empty-project.qdocinc
@@ -31,8 +31,7 @@
\list 1
\li Select \uicontrol File > \uicontrol {New File or Project} >
- \uicontrol {Application (Qt Quick)} >
- \uicontrol {Qt Quick Application - Empty}.
+ \uicontrol {Application (Qt)} > \uicontrol {Qt Quick Application}.
\li Select \uicontrol Choose to open the
\uicontrol {Project Location} dialog.
@@ -82,8 +81,8 @@
\endlist
- For more information about the settings that you skipped, see
- \l{Creating Qt Quick Applications}.
+ For more information about the settings that you skipped and the other
+ templates available, see \l{Creating Qt Quick Applications}.
//! [qtquick empty application]
*/
diff --git a/doc/qtcreator/src/qtquick/library/qtquick-component-instances.qdoc b/doc/qtcreator/src/qtquick/library/qtquick-component-instances.qdoc
deleted file mode 100644
index eb2e12f8f9..0000000000
--- a/doc/qtcreator/src/qtquick/library/qtquick-component-instances.qdoc
+++ /dev/null
@@ -1,72 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-component-instances.html
- \previouspage studio-3d-loader-3d.html
- \nextpage quick-components-creating.html
-
- \title Creating Component Instances
-
- \QDS comes with \e {preset components} that you can use in your UI by
- creating instances of them.
-
- \image qmldesigner-editing-components.png "Creating Component Instances"
-
- To create component instances and edit their properties:
-
- \list 1
- \li Drag-and-drop components from \uicontrol Library (1) to
- \l Navigator (2), \l {Form Editor} (3), or \l {3D Editor} (4).
- This creates instances of the components in the current
- component file.
- \li Select component instances in \uicontrol Navigator to edit the
- values of their properties in \uicontrol Properties.
- \image qmldesigner-properties-view.png "Properties view"
- For more information, see \l {Specifying Component Properties}.
- \li To change the appearance and behavior of the component instances
- in ways that are not supported in \QDS by default, you can define
- custom properties in \l {Connection View} > \uicontrol {Properties}.
- \image qmldesigner-dynamicprops.png "Connection View Properties tab"
- For more information, see \l{Specifying Dynamic Properties}.
- \li To enable users to interact with the component instances, connect
- the instances to signals in \uicontrol {Connection View} >
- \uicontrol Connections. For example, you can specify what happens
- when a component instance is clicked. For more information, see
- \l{Connecting Components to Signals}.
- \image qmldesigner-connections.png "Connection View Connections tab"
- \li To dynamically change the behavior of a component instance when
- another component instance changes, create bindings between them in
- \uicontrol {Connection View} > \uicontrol Bindings.
- For more information, see \l{Adding Bindings Between Properties}.
- \image qmldesigner-bindings.png "Connection View Bindings tab"
- \li Add states to apply sets of changes to the property values of one
- or several component instances in the \uicontrol States view.
- For more information, see \l{Adding States}.
- \li Animate the properties of component instances in the
- \uicontrol Timeline view. For more information, see
- \l{Creating Timeline Animations}.
- \endlist
-*/
diff --git a/doc/qtcreator/src/qtquick/library/qtquick-components-custom.qdoc b/doc/qtcreator/src/qtquick/library/qtquick-components-custom.qdoc
deleted file mode 100644
index dc7ba75268..0000000000
--- a/doc/qtcreator/src/qtquick/library/qtquick-components-custom.qdoc
+++ /dev/null
@@ -1,156 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-components-creating.html
- \previouspage quick-component-instances.html
- \nextpage quick-buttons.html
-
- \title Creating Custom Components
-
- You can either use project wizard templates to create custom components and
- controls or move component instances into separate files to turn them into
- new components that you can create instances of. You can then use the
- instances of the new components in other components.
-
- \image qtquick-components-custom.png "Custom components in My Components"
-
- Custom components are stored in \l Library > \uicontrol Components >
- \uicontrol {My Components}. You can create instances of custom components
- by dragging-and-dropping them from \uicontrol Library to \l {Form Editor},
- \l {3D Editor}, or \l Navigator.
-
- \section1 Creating Components from Scratch
-
- To use wizard templates to create custom components:
-
- \list 1
- \li Select \uicontrol File > \uicontrol {New File or Project} >
- \if defined(qtcreator)
- \uicontrol Qt > \uicontrol {Qt Quick UI File} >
- \else
- \uicontrol {Qt Quick Files} > \uicontrol {Qt Quick UI File} >
- \endif
- \uicontrol Choose to create a new \c .ui.qml file.
- \note Components are listed in \uicontrol Library >
- \uicontrol Components > \uicontrol {My Components} only
- if the filename begins with a capital letter.
- \li Click \uicontrol Design to open the file in
- \uicontrol {Form Editor}.
- \li Drag-and-drop a component from \uicontrol Library to
- \uicontrol Navigator or \uicontrol {Form Editor}.
- \li Edit component properties in the \uicontrol Properties view.
- The available properties depend on the component type. You can
- \l{Specifying Dynamic Properties}{add properties for
- components} in \uicontrol {Connection View} > \uicontrol Properties.
- \li To change the appearance and behavior of the component instances
- in ways that are not supported in \QDS by default, you can define
- custom properties in \uicontrol {Connection View} >
- \uicontrol {Properties}.
-
- \endlist
-
- The following sections contain more information about how to use
- \uicontrol {Form Editor} to edit 2D content and \uicontrol {3D Editor}
- to edit 3D scenes, as well as examples of how to create UI controls
- using instances of basic components:
-
- \list
- \li \l{Form Editor}
- \li \l{3D Editor}
- \li \l{Creating Buttons}
- \li \l{Creating Scalable Buttons and Borders}
- \endlist
-
- \section1 Naming Conventions
-
- Establish naming conventions to keep the components in your UI organized.
- Name your components accurately and give them suitable IDs. Particularly,
- check and modify the default names of the components you export from design
- tools to create reliable and self-explanatory names that follow the naming
- conventions you have established.
-
- For example, a button symbol might have the ID \e myButton_symbol and the
- different layers might have it as a prefix with the states appended, thus
- producing IDs such as \e myButton_symbol_default. To prepare for additional
- mouse areas later in the project, you could use similar IDs for them, such
- as \e myButton_symbol_hotspot. When you use the button as instances in a
- screen, you would give each of these instances a unique ID that relates to
- that screen. For example, \e myButton_myMenu_home, \e myButton_myMenu_profile,
- and \e myButton_myMenu_settings
-
- \if defined(qtdesignstudio)
- \include qtdesignstudio-components.qdocinc creating studio components
- \endif
-
- \section1 Turning Component Instances into Custom Components
-
- An alternative way of creating reusable components is to turn
- component instances into custom components by moving them into
- separate component files (.ui.qml). Right-click a component instance
- in \uicontrol Navigator or \uicontrol {Form Editor}, and select
- \uicontrol {Move Component into Separate File} in the context menu.
-
- \image qtcreator-move-component-into-separate-file.png
-
- Give the new component a name, and select whether properties are set for
- the new component or for the original one.
-
- When you select \uicontrol OK, a new component file is created and an
- instance of the component is added to the code in the current component
- file. The look of your UI in \uicontrol {Form Editor} does not change.
-
- To open the new component file for editing the properties that you want
- to change for all instances of the component, right-click the component,
- and then select \uicontrol {Go into Component} in the context menu. For
- additional ways of opening base components, see \l{Moving Within Components}.
-
- For an example of creating a reusable custom component, see
- \if defined(qtcreator)
- \l{Creating a Mobile Application}.
- \else
- \l{Progress Bar}.
- \endif
-
- Custom components are listed in \uicontrol Library > \uicontrol Components
- > \uicontrol {My Components}, and you can use instances of them to build
- more components.
-
- \include qtquick-mcu-support.qdocinc mcu qtquick components
-
- \section1 Merging Files with Templates
-
- You can merge the current component file against an existing second
- component file using the second file in a way similar to using a CSS
- stylesheet.
-
- To use this experimental feature, right-click a component in the
- \uicontrol Navigator or \uicontrol {Form Editor} view and select
- \uicontrol {Merge File with Template} in the context menu.
-
- \image qmldesigner-merge-with-template.png "Merge with Template dialog"
-
- In the \uicontrol Template field, select the file to use as a template.
-*/
diff --git a/doc/qtcreator/src/qtquick/library/qtquick-controls.qdoc b/doc/qtcreator/src/qtquick/library/qtquick-controls.qdoc
deleted file mode 100644
index a9153f6bcf..0000000000
--- a/doc/qtcreator/src/qtquick/library/qtquick-controls.qdoc
+++ /dev/null
@@ -1,855 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-controls.html
- \previouspage quick-user-interaction-methods.html
- \nextpage quick-data-models.html
-
- \title UI Controls
-
- You can create instances of preset UI controls to inform users about
- the progress of the application or to gather input from users. They are
- available in \l Library > \uicontrol Components >
- \uicontrol {Qt Quick Controls} > \uicontrol Controls.
-
- \image qtquick-designer-qtquickcontrols-types.png "Qt Quick Controls components in Library"
-
- The following types of controls are available for user interaction:
-
- \list
- \li \l {Button Controls}
- \li \l {Indicators}
- \li \l {Selectors}
- \li \l {Tab Bar}
- \li \l {Tool Bar}
- \li \l {Summary of UI Controls}
- \endlist
-
- You can specify values for the properties of component instances in the
- \l Properties view. Some properties are common to all components,
- whereas some are common to particular types of controls. Some properties
- are only available for a particular control. The following sections
- describe the preset UI controls and their properties.
-
- \section1 General Control Properties
-
- You can set control properties in the \l Properties view.
-
- \image qtquick-designer-control-properties.png "Control section in Properties"
-
- The \uicontrol Enable check box indicates whether the control is enabled.
-
- The value of the \uicontrol {Focus policy} field determines whether the
- control accepts focus by tabbing, clicking, and using the mouse wheel.
-
- Select the \uicontrol Hover and \uicontrol Wheel check boxes to enable the
- control to accept mouse events. The hover value is propagated to all child
- components, unless it has been explicitly set for them.
-
- \note Take care when enabling wheel events for controls within scrollable
- components, such as \l Flickable, because the control will consume the
- events, and therefore interrupt scrolling of the flickable.
-
- \uicontrol Spacing is useful for controls that have multiple or repetitive
- building blocks. For example, some \l{Styling Controls}{styles} use spacing
- to determine the distance between the text and indicator of a
- \l {Check Box}. Spacing is not enforced by the controls, so each style may
- interpret it differently, and some may ignore it altogether.
-
- \section1 Button Controls
-
- Qt Quick Controls offer a selection of button-like controls for specific
- use cases. The following sections contain guidelines for choosing the button
- most suitable for a use case and discuss the values you can set for button
- properties in the \uicontrol Properties view.
-
- \image qtquick-designer-button-types.png "Button controls in Form Editor"
-
- Recommendations for buttons that contain text:
-
- \list
- \li Keep labels short and concise.
- \li Use the default font unless you have UI guidelines specifying
- otherwise.
- \li If the text is localized, consider how a longer text affects the
- layout.
- \endlist
-
- For more information about setting text properties, see
- \l {Character Properties} and \l Padding.
-
- The properties that are shared by all button controls are described in:
-
- \list
- \li \l {Displaying Text and Icons}
- \li \l {Checking Buttons}
- \li \l {Button Signals}
- \endlist
-
- \section2 Button
-
- You can create an instance of \l Library > \uicontrol Components >
- \uicontrol {Qt Quick Controls} > \uicontrol Controls > \uicontrol Button:
-
- \image qtquickcontrols2-button.gif "Qt Quick Controls - Button"
-
- \if defined(qtdesignstudio)
- Alternatively, you can use a wizard to create a \l{Creating Custom Controls}
- {custom button}:
-
- \image studio-custom-button.gif "Custom button"
- \endif
-
- A button can be pushed or clicked by users. Typically, buttons
- are used to perform an action or to answer a question. For example, \e OK,
- \e Apply, \e Cancel, \e Close, \e Yes, \e No, and \e Help.
-
- The button text should be a verb describing the action, or a noun matching
- the title of the popup that will be opened.
-
- Don't use a button to set state, because a \l Switch is more suitable for
- that purpose.
-
- \section3 Highlighted Buttons
-
- Select the \uicontrol Highlight check box in the \uicontrol Button section
- to draw the users' attention towards a button. Highlighting a button has no
- effect on keyboard interaction.
-
- \image qtquick-designer-button-properties.png "Button properties"
-
- The following image shows an example of a highlighted button:
-
- \image qtquickcontrols2-button-highlighted.gif "Highlighted button"
-
- \section3 Flat Buttons
-
- A flat button typically does not draw a background unless it is pressed or
- checked. To create a flat button, select the \uicontrol Flat check box in
- the \uicontrol Button section.
-
- The following image shows an example of a flat button:
-
- \image qtquickcontrols2-button-flat.gif "Flat button"
-
- \if defined(qtdesignstudio)
- \section3 Icon Buttons
-
- To create a button that contains an icon, use the wizard template to
- \l{Creating Custom Controls}{create a custom button} and drag-and-drop
- the icon to the button background component. For an example of using the
- wizard template, see \l{Creating a Push Button}.
- \endif
-
- \section2 Delay Button
-
- \image qtquickcontrols2-delaybutton.gif "Delay button"
-
- The \uicontrol {Delay Button} control incorporates a delay before
- triggering an action. This delay prevents accidental presses.
-
- Use delay buttons in touch UIs and for actions that must be
- triggered with care.
-
- You can set the delay in milliseconds in the \uicontrol Delay field.
-
- \section2 Check Box
-
- You can create instances of \l Library > \uicontrol Components >
- \uicontrol {Qt Quick Controls} > \uicontrol Controls >
- \uicontrol {Check Box}:
-
- \image qtquickcontrols2-checkbox.gif "Check boxes"
-
- \if defined(qtdesignstudio)
- Alternatively, you can use a wizard to create \l{Creating Custom Controls}
- {custom check boxes}:
-
- \image studio-custom-check-box.gif "Custom check boxes"
- \endif
-
- A check box presents an option button that can be toggled on
- (checked) or off (unchecked). Check boxes are typically used to select
- one or more options from a set of options. For larger sets of options,
- such as those in a list, consider creating an instance of the
- \uicontrol {Check Delegate} control instead.
-
- \image qtquickcontrols2-checkdelegate.gif "Check delegate"
-
- A delegate can be highlighted in order to draw the user's attention towards
- it. Highlighting has no effect on keyboard interaction. Select the
- \uicontrol Highlight check box in the \uicontrol {Item Delegate} section to
- highlight the delegate.
-
- Use check boxes to build multi-selection option lists where any number
- of options can be selected, including none, but the options are not
- mutually exclusive.
-
- Use a single check box for a yes/no choice, such as when users have to
- accept the terms of service agreement in a dialog. For a single yes/no
- choice, you can also use a \l Switch. If users are choosing between options,
- use a check box. If they are choosing between actions to be taken, a switch
- is recommended.
-
- The value of the \uicontrol Checked check box in the
- \uicontrol {Button Content} section determines the state of the
- check box. However, in addition to the checked and unchecked states, a
- check box has a third state: \e {partially checked}.
-
- \image qtquick-properties-check-box.png "Check Box properties"
-
- Select the \uicontrol Tri-state check box in the \uicontrol {Check Box}
- section to enable the check box to cycle between checked, partially
- checked, and unchecked states when users toggle it by using touch, mouse,
- or keyboard.
-
- \image qtquickcontrols2-checkbox-tristate.gif "Tri-state check box"
-
- When options can be grouped, you can use a partially checked check box to
- represent the whole group. Select \uicontrol PartiallyChecked in the
- \uicontrol {Check state} field to indicate that users selected some
- sub-components in the group but not all of them.
-
- The checkable options are often listed vertically.
-
- The check box label should be a statement that the check mark makes true
- and that the absence of a check mark makes false. Therefore, the check box
- label should not contain a negative statement.
-
- \section2 Radio Button
-
- \image qtquickcontrols2-radiobutton.gif "Radio button"
-
- \uicontrol {Radio Button} is an option button that can be toggled on
- (checked) or off (unchecked). Radio buttons are typically used to select
- one option from a set of options. Selecting an option automatically clears
- the previous selection.
-
- If there are only two mutually exclusive options, combine them into a single
- \l {Check Box} or a \l Switch.
-
- \uicontrol {Radio Delegate} is similar to radio button, except that it is
- typically used in views.
-
- \image qtquickcontrols2-radiodelegate.gif "Radio delegate"
-
- Select the \uicontrol Highlight check box in the \uicontrol {Radio Delegate}
- section to highlight the delegate.
-
- Recommendations for radio buttons:
-
- \list
- \li Limit the label text to one line.
- \li Ensure that a sensible default option is checked.
- \li List radio button options vertically.
- \li Keep the list short.
- \li In order to avoid confusion, do not put two groups of radio buttons
- next to each other.
- \endlist
-
- \section2 Switch
-
- You can create an instance of \l Library > \uicontrol Components >
- \uicontrol {Qt Quick Controls} > \uicontrol Controls > \uicontrol Switch:
-
- \image qtquickcontrols2-switch.gif "Switch"
-
- \if defined(qtdesignstudio)
- Alternatively, you can use a wizard to create a \l{Creating Custom Controls}
- {custom switch}:
-
- \image studio-custom-switch.gif "Custom switch"
- \endif
-
- A switch is an option button that can be dragged or toggled on
- (checked) or off (unchecked). Switches are typically used to select between
- two states: \e on or \e off. For larger sets of options, such as those in a
- list, consider using \uicontrol {Switch Delegate} instead.
-
- \image qtquickcontrols2-switchdelegate.gif "Switch delegate"
-
- Select the \uicontrol Highlight check box in the \uicontrol {Item Delegate}
- section to highlight the delegate.
-
- Use a switch for binary operations that take effect immediately after the
- switch is toggled. For example, use a switch to turn WiFi on or off.
-
- \section2 Round Button
-
- \uicontrol {Round Button} is a clickable control that starts an action,
- or opens or closes a popup. A round button with a square image icon or
- one-letter font icon is circular. A circular round button takes less space
- than a normal button, and can also be used as a floating action button.
-
- In addition to common \l Button properties, a round button has the
- \uicontrol Radius property, which holds the radius of the button.
-
- \image qtquick-designer-round-button-properties.png "Round Button properties"
-
- To create a relatively square button that has slightly rounded corners, use
- a small value, such as 3.
-
- To create a completely circular button, use a value that is equal to half
- of the width or height of the button, and make the button's width and height
- identical.
-
- \section2 Displaying Text and Icons
-
- A button can contain text, an icon, or both. Specify the button text in
- the \uicontrol Text field in the \uicontrol {Button Content} section. The
- value of the \uicontrol Display field determines whether only text or an
- icon is displayed, or when both are visible, whether the text is placed
- beside the icon or under it.
-
- \image qtquick-designer-abstract-button-properties.png "Button Content properties"
-
- \section2 Checking Buttons
-
- A \e checkable button toggles between checked (on) and unchecked (off) when
- users click on it or press the space bar while the button has active
- focus. Select the \uicontrol Checkable check box to make a button checkable.
- To make the button checked, select the \uicontrol Checked check box.
-
- Buttons that belong to the same parent component can be mutually exclusive.
- Users can click a button to check it, and the previous selection is
- cleared. Users cannot uncheck the currently checked button by clicking
- it. Instead, they must click another button in the group to set the new
- checked button for that group.
-
- Radio buttons and tab buttons are mutually exclusive by default. To make
- other types of buttons mutually exclusive, select the \uicontrol Exclusive
- check box.
-
- If the buttons don't belong to the same parent, checking and unchecking
- buttons does not affect the other buttons in the group.
-
- \section2 Button Signals
-
- A button emits the \c clicked() signal when it is activated by users.
- \l{Connecting Components to Signals}{Connect to this signal} to perform
- the button's action. Buttons provide the following additional signals:
- \c canceled(), \c doubleClicked(), \c pressed(), \c released(), and
- \c pressAndHold() for long presses.
-
- Select the \uicontrol Auto-repeat check box to repeat the \c pressed(),
- \c released(), and \c clicked() signals while the button is pressed and
- held down. The \c pressAndHold() signal will not be emitted.
-
- \section1 Indicators
-
- Qt Quick Controls offer a selection of indicator-like controls, such as
- busy indicator, page indicator, and progress bar, for specific use cases.
- The following sections contain guidelines for choosing the indicator most
- suitable for a use case.
-
- \image qtquick-designer-indicator-types.png "Indicator types"
-
- \section2 Busy Indicator
-
- \image qtquickcontrols2-busyindicator.gif "Busy indicator"
-
- \uicontrol {Busy Indicator} indicates that an operation is in progress, and
- that the UI has to wait for the operation to complete.
-
- A busy indicator is similar to an indeterminate \l {Progress Bar}. Both can
- be used to indicate background activity. The main difference is visual and
- that a progress bar can also present a concrete amount of progress (when it
- can be determined). Due to the visual difference, busy indicators and
- indeterminate progress bars fit in different places in UIs.
-
- Select the \uicontrol Running check box to make the busy indicator visible.
-
- \image qtquick-properties-busy-indicator.png "Busy Indicator properties"
-
- Select the \uicontrol Live check box to provide live updates of the
- progress.
-
- Typical places for a busy indicator are:
-
- \list
- \li In the corner of a \uicontrol {Tool Bar}
- \li As an overlay on top of a \uicontrol Page
- \li On the side of an \uicontrol {Item Delegate}
- \endlist
-
- \section2 Page Indicator
-
- \uicontrol {Page Indicator} is used to indicate the currently active page
- in a container of multiple pages. Specify the number of pages in the
- \uicontrol Count field. Select the current page in the \uicontrol Current
- field.
-
- \image qtquick-properties-page-indicator.png "Page Indicator properties"
-
- Select the \uicontrol Interactive check box to determine that the page
- indicator reacts to presses and automatically changes the value of the
- \uicontrol Current field accordingly.
-
- Page indicators are typically quite small in order to avoid distracting the
- user from the actual content of the UI. Therefore, they can be hard to
- click, and might not be easily recognized as interactive by users. For these
- reasons, they are best used to complement primary methods of navigation,
- such as a \uicontrol {Swipe View}, not replace them.
-
- \target progress-bar-control
- \section2 Progress Bar
-
- \image qtquickcontrols2-progressbar.gif "Progress bar"
-
- \uicontrol {Progress Bar} indicates the progress of an operation. You
- can specify the initial value in the \uicontrol Value field, but it
- should be updated regularly. Specify the range in the \uicontrol From
- and \uicontrol To fields, which can both contain any value.
-
- \image qtquick-designer-progressbar-properties.png "Progress Bar properties"
-
- Select the \uicontrol Indeterminate check box when unable to determine the
- size of the item being downloaded, or if the download progress might get
- interrupted due to a network failure.
-
- \image qtquickcontrols2-progressbar-indeterminate.gif
-
- The indeterminate mode is similar to a \l {Busy Indicator} in that both can
- be used to indicate background activity. Due to their visual differences,
- indeterminate progress bars and busy indicators fit in different places in
- UIs.
-
- Typical places for an indeterminate progress bar are:
-
- \list
- \li At the bottom of a \uicontrol {Tool Bar}
- \li Inline within the content of a \uicontrol Page
- \li In an \uicontrol {Item Delegate} to show the progress
- of a particular item
- \endlist
-
- \section1 Selectors
-
- Qt Quick Controls offer a set of selector-like controls, such as sliders,
- dial, spin box, combo box, and tumbler, for specific use cases. The
- following sections contain guidelines for choosing the selector most
- suitable for a use case.
-
- \image qtquick-designer-selector-types.png "Selector types"
-
- \target slider-control
- \section2 Slider and Dial
-
- You can create an instance of \l Library > \uicontrol Components >
- \uicontrol {Qt Quick Controls} > \uicontrol Controls > \uicontrol Slider:
-
- \image qtquickcontrols2-slider.gif "Slider"
-
- \if defined(qtdesignstudio)
- Alternatively, you can use a wizard to create a \l{Creating Custom Controls}
- {custom slider}:
-
- \image studio-custom-slider.gif "Custom slider"
- \endif
-
- A slider is used to select a value by sliding a handle along a
- track, whereas \uicontrol {Range Slider} is used to select a range
- specified by two values, by sliding each handle along a track.
-
- \image qtquickcontrols2-rangeslider.gif "Range slider"
-
- \uicontrol Dial is similar to a traditional dial knob that is found on
- devices such as stereos or industrial equipment. It allows users to
- specify a value within a range.
-
- You can create an instance of \l Library > \uicontrol Components >
- \uicontrol {Qt Quick Controls} > \uicontrol Controls > \uicontrol Dial:
-
- \image qtquickcontrols2-dial-no-wrap.gif "Dial"
-
- \if defined(qtdesignstudio)
- Alternatively, you can use a wizard to create a \l{Creating Custom Controls}
- {custom dial}:
-
- \image studio-custom-dial.gif "Custom dial"
- \endif
-
- In the \uicontrol From and \uicontrol To fields, set the range of the
- slider or dial. Set the value of the slide handle or dial in the
- \uicontrol Value field. For a range slider, set the initial positions
- of the first and second handles in the \uicontrol {Value 1} and
- \uicontrol {Value 2} fields. Select the \uicontrol Live check box to
- provide live updates of the value properties.
-
- \image qtquick-designer-range-slider-properties.png "Range slider properties"
-
- In the \uicontrol {Snap mode} field, set how the slider handles or dial
- behave with regards to the value of the \uicontrol {Step size} field. By
- default, they do not snap to step size, but you can set them to snap to it
- either while being dragged or after being released.
-
- You can set slider orientation to horizontal or vertical in the
- \uicontrol Orientation field.
-
- Modify the \uicontrol {Drag threshold} to determine the threshold at
- which a touch drag event will be initiated.
-
- For more information, watch the following video:
-
- \youtube Ed8WS03C-Vk
-
- A dial supports circular, horizontal, and vertical input modes. For
- applications where fast input is important, the circular input mode is
- useful, as clicking the dial will move it directly to that position.
- For applications where precise input is important, the horizontal and
- vertical input modes are recommended, as these allow small adjustments to
- be made relative to where the dial is clicked. These modes are also better
- for dials where large jumps in values could be unsafe, such as a dial that
- controls audio volume. Set the input mode in the \uicontrol {Input mode}
- field.
-
- \image qtquick-designer-dial-properties.png "Dial properties"
-
- \section2 Spin Box
-
- You can create an instance of \l Library > \uicontrol Components >
- \uicontrol {Qt Quick Controls} > \uicontrol Controls >
- \uicontrol {Spin Box}:
-
- \image qtquickcontrols2-spinbox.png "Spin Box"
-
- \if defined(qtdesignstudio)
- Alternatively, you can use a wizard to create a \l{Creating Custom Controls}
- {custom spin box}:
-
- \image studio-custom-spinbox.gif "Custom spin box"
- \endif
-
- A spin box enables users to choose an integer value by clicking
- the up or down indicator buttons, or by pressing up or down on the keyboard.
- Select the \uicontrol Editable check box to enable users to enter a text
- value in the input field.
-
- The other spin box properties are similar to those of a \uicontrol {Dial}.
-
- \section2 Combo Box
-
- \image qtquickcontrols2-combobox.gif "Combo box"
-
- \uicontrol {Combo Box} is a combined button and popup list. It provides a
- means of presenting a list of options to users in a way that takes up the
- minimum amount of screen space.
-
- A combo box is used to select a value from a static multiple-line drop-down
- list. Users cannot add new values, and only one option can be selected.
-
- Combo box values are provided by a \l{Lists and Other Data Models}
- {data model}. The data model is usually a JavaScript array, a \l ListModel,
- or an integer, but other types of data models are also supported.
-
- Select the \uicontrol Editable check box to auto-complete combo box text
- based on what is available in the model.
-
- \image qtquick-designer-combobox-properties.png "Combo box properties"
-
- When using models that have multiple named roles, specify the role of
- the \uicontrol {Display text} property in the \uicontrol {Text role} field.
- To use a role of the model item that corresponds to the text role, enter
- \c valueRole in the field.
-
- The \uicontrol {Current index} field contains the index of the item that
- is displayed in the combo box. The default value is \c -1 when the combo
- box is empty and \c 0 otherwise.
-
- A flat combo box does not draw a background unless it is
- interacted with, which makes it blend into the UI. Use flat combo
- boxes on a toolbar, for example, to match the flat look of tool
- buttons. To create a flat combo box, select the \uicontrol Flat
- check box.
-
- Recommendations for combo boxes:
-
- \list
- \li If the number of values is very large, consider applying a filter.
- \li If the number of values is small, consider using \l {Radio Button},
- so that users can see all options at the same time.
- \li Set a default value, which should be the value that you expect
- to be chosen most often.
- \endlist
-
- \section2 Tumbler
-
- \image qtquickcontrols2-tumbler-wrap.gif
-
- \uicontrol Tumbler allows users to select an option from a spinnable
- \e wheel of items. It is useful when there are too many options to use, for
- example, a \l {Radio Button}, and too few options to require the use of an
- editable \l {Spin Box}. It is convenient in that it requires no keyboard
- usage and wraps around at each end when there are a large number of items.
-
- Specify the number of visible options in the \uicontrol {Visible count}
- field. Select the index of the current option in the
- \uicontrol {Current index} field.
-
- \image qtquick-designer-tumbler-properties.png "Tumbler properties"
-
- To enable wrapping, select the \uicontrol Wrap check box.
-
- \section1 Tab Bar
-
- \image qtquickcontrols2-tabbar.gif "Tab Bar"
-
- \uicontrol {Tab Bar} provides a tab-based navigation model, where users
- can switch between different views or subtasks. A tab bar is commonly
- used as a header or footer of an \l ApplicationWindow. Select the toolbar
- position in the \uicontrol Position field.
-
- Typically, a tab bar contains a static set of \uicontrol {Tab Button}
- controls that are defined as its children. The \uicontrol {Current index}
- field in the \uicontrol Container section shows the index of the current
- tab button. The default value is \c -1 when the tab bar is empty and
- \c 0 otherwise.
-
- \image qtquick-designer-tabbar-properties.png "Tab Bar properties"
-
- You can specify content width (\uicontrol W) and height (\uicontrol H)
- in the \uicontrol {Content size} field.
-
- If the total width of the buttons exceeds the available width of the tab
- bar, it automatically becomes \l{Flickable}{flickable}.
-
- \image qtquickcontrols2-tabbar-flickable.png
-
- \section1 Tool Bar
-
- \image qtquickcontrols2-toolbar.png
-
- \uicontrol {Tool Bar} contains application-wide and context-sensitive
- actions and controls, such as navigation buttons and search fields. A
- toolbar is commonly used as a header or footer of an \l ApplicationWindow.
- Select the toolbar position in the \uicontrol Position field.
-
- \image qtquick-designer-toolbar-properties.png "Tool Bar properties"
-
- \uicontrol {Tool Button} is nearly identical to \l Button, but it has a
- graphical appearance that makes it more suitable for insertion into a
- toolbar.
-
- A toolbar does not provide a layout of its own, but requires you to
- position its contents, for instance by creating a \l RowLayout. If the
- toolbar contains only one item, it will resize to fit the implicit item
- size. This makes a toolbar particularly suitable for use together with
- \l{Using Layouts}{layouts}. However, you can specify content width
- (\uicontrol W) and height (\uicontrol H) in the \uicontrol {Content size}
- field in the \uicontrol Pane section.
-
- \uicontrol {Tool Separator} is used to visually distinguish between
- groups of items on a toolbar by separating them with a line. It can
- be used in horizontal or vertical toolbars by setting the value of
- the \uicontrol Orientation field.
-
- \section1 Styling Controls
-
- The preset UI controls can be \l {Styling Qt Quick Controls}{styled}.
- \uicontrol {Form Editor} reads the preferred style from a
- configuration file (\c qtquickcontrols2.conf). To change the
- style, select another style from the list on the main toolbar. This
- enables you to check how your UI looks when using the available
- styles.
-
- \image qtquick-designer-style-list.png "Style menu on the toolbar"
-
- For an example of defining your own style and using it in the Design mode,
- see \l {Qt Quick Controls 2 - Flat Style}.
-
- For more information about how to customize a particular control, see
- \l{Customization Reference}.
-
- \if defined(qtcreator)
- \section1 History of Qt Quick Controls
-
- In Qt 4, ready-made Qt Quick 1 Components were provided for creating
- UIs with a native look and feel for a particular target platform.
- In Qt 5.1, Qt Quick Controls, Dialogs, and Layouts were added for
- creating classic desktop-style user interfaces using Qt Quick 2.1. The
- Qt Quick Controls Styles could be used to customize Qt Quick Controls.
-
- Since Qt 5.7, \l {Qt Quick Controls 2} replace Qt Quick Controls 1 and
- Qt Labs Controls. They provide lightweight components for creating performant
- user interfaces for \l{glossary-device}{devices}.
-
- Qt Quick Controls 2 work in conjunction with Qt Quick and Qt Quick Layouts.
-
- The \QC project wizards create Qt Quick applications that use Qt Quick
- 2 types or Qt Quick Controls 2 types.
-
- Even if you use Qt Quick Controls 2, you can still write cross-platform
- applications, by using different sets of QML files for each platform.
-
- Some ready-made controls, such as a gauge, dial, status indicator, and
- tumbler, are provided by the \l {Qt Quick Extras} module.
- \endif
-
- \section1 Summary of UI Controls
-
- The following table lists preset UI controls with links to their developer
- documentation. They are available in \l Library > \uicontrol Components >
- \uicontrol {Qt Quick Controls}. The \e MCU column indicates which controls
- are supported on MCUs.
-
- \table
- \header
- \li Icon
- \li Name
- \li MCU
- \li Purpose
- \row
- \li \inlineimage icons/busyindicator-icon16.png
- \li \l [QtQuickControls]{BusyIndicator}{Busy Indicator}
- \li
- \li Indicates activity while content is being loaded.
- \row
- \li \inlineimage icons/button-icon16.png
- \li \l [QtQuickControls]{Button}
- \li \inlineimage ok
- \li A push button that you can associate with an action.
- \row
- \li \inlineimage icons/checkbox-icon16.png
- \li \l [QtQuickControls]{CheckBox}{Check Box}
- \li \inlineimage ok
- \li An option button that can be toggled on (checked) or off
- (unchecked).
- \row
- \li \inlineimage icons/checkbox-icon16.png
- \li \l [QtQuickControls]{CheckDelegate}{Check Delegate}
- \li
- \li An item delegate that can be toggled on (checked) or off
- (unchecked).
- \row
- \li \inlineimage icons/combobox-icon16.png
- \li \l [QtQuickControls]{ComboBox}{Combo Box}
- \li
- \li A combined button and popup list that is populated by using a data
- model.
- \row
- \li \inlineimage icons/delaybutton-icon16.png
- \li \l [QtQuickControls]{DelayButton}{Delay Button}
- \li
- \li An option button that is triggered when held down long enough.
- \row
- \li \inlineimage icons/dial-icon16.png
- \li \l [QtQuickControls]{Dial}
- \li \inlineimage ok
- \li A circular dial that is rotated to set a value.
- \row
- \li \inlineimage icons/pageindicator-icon16.png
- \li \l [QtQuickControls]{PageIndicator}{Page Indicator}
- \li
- \li Indicates the indicate the currently active page in a container of
- multiple pages.
- \row
- \li \inlineimage icons/progressbar-icon16.png
- \li \l [QtQuickControls]{ProgressBar}{Progress Bar}
- \li \inlineimage ok
- \li Indicates the progress of an operation.
- \row
- \li \inlineimage icons/radiobutton-icon16.png
- \li \l [QtQuickControls]{RadioButton}{Radio Button}
- \li \inlineimage ok
- \li An option button that can be switched on (checked) or off
- (unchecked).
- \row
- \li \inlineimage icons/radiobutton-icon16.png
- \li \l [QtQuickControls]{RadioDelegate}{Radio Delegate}
- \li
- \li An item delegate that can be toggled on (checked) or off
- (unchecked).
- \row
- \li \inlineimage icons/rangeslider-icon16.png
- \li \l [QtQuickControls]{RangeSlider}{Range Slider}
- \li
- \li Enables users to select a range of values by sliding two handles
- along a track.
- \row
- \li \inlineimage icons/roundbutton-icon16.png
- \li \l [QtQuickControls]{RoundButton}{Round Button}
- \li
- \li A push button with rounded corners that you can associate with an
- action.
- \row
- \li \inlineimage icons/slider-icon16.png
- \li \l [QtQuickControls]{Slider}
- \li \inlineimage ok
- \li Enables users to select a value by sliding a handle along a track.
- \row
- \li \inlineimage icons/spinbox-icon16.png
- \li \l [QtQuickControls]{SpinBox}{Spin Box}
- \li
- \li Enables users to specify a value by clicking the up or down buttons,
- by pressing up or down on the keyboard, or by entering a value in
- the box.
- \row
- \li \inlineimage icons/switch-icon16.png
- \li \l [QtQuickControls]{Switch}
- \li \inlineimage ok
- \li An option button that can be toggled on or off.
- \row
- \li \inlineimage icons/switch-icon16.png
- \li \l [QtQuickControls]{SwitchDelegate}{Switch Delegate}
- \li
- \li An item delegate with a switch indicator that can be toggled on or
- off.
- \row
- \li \inlineimage icons/toolbar-icon16.png
- \li \l [QtQuickControls] {TabBar}{Tab Bar}
- \li
- \li Enables users to switch between different views or subtasks.
- \row
- \li \inlineimage icons/toolbutton-icon16.png
- \li \l [QtQuickControls]{TabButton}{Tab Button}
- \li
- \li A button that is functionally similar to \uicontrol Button, but
- provides a look that is more suitable for a \uicontrol {Tab Bar}.
- \row
- \li \inlineimage icons/toolbar-icon16.png
- \li \l [QtQuickControls]{ToolBar}{Tool Bar}
- \li
- \li A container of application-wide and context sensitive actions and
- controls, such as navigation buttons and search fields.
- \row
- \li \inlineimage icons/toolbutton-icon16.png
- \li \l [QtQuickControls]{ToolButton}{Tool Button}
- \li
- \li A button that is functionally similar to \uicontrol Button, but
- provides a look that is more suitable for a \uicontrol {Tool Bar}.
- \row
- \li \inlineimage icons/toolseparator-icon16.png
- \li \l [QtQuickControls]{ToolSeparator}{Tool Separator}
- \li
- \li Separates a group of items from adjacent items on a
- \uicontrol {Tool Bar}.
- \row
- \li \inlineimage icons/tumbler-icon16.png
- \li \l [QtQuickControls]{Tumbler}
- \li
- \li A spinnable wheel of items that can be selected.
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/library/qtquick-data-models.qdoc b/doc/qtcreator/src/qtquick/library/qtquick-data-models.qdoc
deleted file mode 100644
index 2f07c78861..0000000000
--- a/doc/qtcreator/src/qtquick/library/qtquick-data-models.qdoc
+++ /dev/null
@@ -1,271 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-data-models.html
- \previouspage quick-controls.html
- \if defined(qtdesignstudio)
- \nextpage quick-2d-effects.html
- \else
- \nextpage quick-animations.html
- \endif
-
- \title Lists and Other Data Models
-
- Applications typically need to handle and display data that is organized
- into list or grid views. Models, views, and delegates are used for
- this purpose. They modularize the visualization of data in order to give
- you control over the different aspects of the data. For example, you can
- swap a list view with a grid view with little changes to the data.
- Similarly, encapsulating an instance of the data in a delegate allows
- developers to dictate how to present or handle the data.
-
- A \e model contains the data and its structure. There are several
- components for creating different types of models. A \e view is a container
- that displays the data in a list or a grid, or along a path. A \e delegate
- dictates how the data should appear in the view. The delegate takes each
- piece of data in the model and encapsulates it. The data is then accessible
- through the delegate.
-
- To visualize data, the view's model property is bound to a model and the
- delegate property to a component.
-
- For more information, see \l{Models and Views in Qt Quick}.
-
- \section1 List and Grid Views
-
- Create instances of \uicontrol {List View} and \uicontrol {Grid View}
- components to organize other component instances in list or grid format.
- They are available in \l Library > \uicontrol Components >
- \uicontrol {Default Components} > \uicontrol Views.
-
- A \uicontrol {List View} organizes other components as a list, whereas a
- \uicontrol {Grid View} organizes them as a grid. By default, components
- in list and grid views flow vertically from left to right. They are laid
- out from left to right horizontally, and from top to bottom vertically.
-
- You can change the list view orientation in the \uicontrol Orientation
- field and the grid view flow in the \uicontrol Flow field. You can change
- the layout direction in the \uicontrol {Layout direction} field. By setting
- values for these properties, you can produce a variety of layouts.
-
- \image qtquick-designer-listview-properties.png "List View properties"
-
- For a list view, you can specify space between list items in the
- \uicontrol Spacing field. For a grid view, you can specify the width
- and height of each cell in the \uicontrol W and \uicontrol H fields.
-
- \image qtquick-designer-gridview-properties.png "Grid View properties"
-
- Select the \uicontrol {Navigation wraps} check box to specify that key
- navigation wraps around and moves the selection to the next line or cell
- in the other end of the view when it reaches the end of the view.
-
- Both list and grid views are inherently \l {Flickable}{flickable}.
-
- The value of the \uicontrol {Snap mode} field determines how the view
- scrolling will settle following a drag or flick. By default, the view
- stops anywhere within the visible area. If you select \uicontrol SnapToRow,
- the view settles with a row (or column for a grid view top-to-bottom flow)
- aligned with the start of the view. If you select \uicontrol SnapOneRow,
- the view will settle no more than one row or column away from the first
- visible row at the time the mouse button is released. This option is
- particularly useful for moving one page at a time.
-
- \section1 Delegate Cache
-
- The value of the \uicontrol Cache field determines whether delegates are
- retained outside the visible area of the view.
-
- If this value is greater than zero, the view may keep as many delegates
- instantiated as will fit within the cache specified. For example, if in
- a vertical view the delegate is 20 pixels high, there are three columns
- and the cache is set to 40, then up to six delegates above and below the
- visible area may be created or retained. The cached delegates are created
- asynchronously, allowing creation to occur across multiple frames and
- reducing the likelihood of skipping frames. To improve painting performance,
- delegates outside the visible area are not painted.
-
- The default value of this property is platform dependent, but will usually
- be a value greater than zero. Negative values are ignored.
-
- The cache is not a pixel buffer. It only maintains additional instantiated
- delegates.
-
- \note Setting the \uicontrol Cache property is not a replacement for
- creating efficient delegates. It can improve the smoothness of scrolling
- behavior at the expense of additional memory usage. The fewer items and
- bindings in a delegate, the faster a view can be scrolled. It is important
- to realize that setting a cache will only postpone issues caused by
- slow-loading delegates, it is not a solution to this problem.
-
- \section1 View Highlight
-
- In the \uicontrol {List View Highlight} and \uicontrol {Grid View Highlight}
- sections, you can specify properties for highlighting items in views.
-
- \image qtquick-designer-listview-highlight-properties.png "List View Highlight properties"
-
- The current item in a list or grid view is higlighted if you set
- the value of the \uicontrol Range field to \uicontrol ApplyRange
- or \uicontrol StrictlyEnforceRange. When you select to apply the
- range, the view attempts to maintain the highlight within the range.
- However, the highlight can move outside of the range at the ends of
- the view or due to mouse interaction. When you select to enforce the
- range, the highlight never moves outside of the range. The current
- item changes if a keyboard or mouse action would cause the highlight
- to move outside of the range.
-
- The values of the \uicontrol {Preferred begin} and \uicontrol {Preferred end}
- fields affect the position of the current item when the view is scrolled.
- For example, if the currently selected item should stay in the middle of the
- view when it is scrolled, set the begin and end values to the top and bottom
- coordinates of where the middle item would be. If the current item is
- changed programmatically, the view will automatically scroll so that the
- current item is in the middle of the view. The begin value must be less than
- the end value.
-
- Select the \uicontrol {Follows current} check box to enable the view to
- manage the highlight. The highlight is moved smoothly to follow the current
- item. Otherwise, the highlight is not moved by the view, and any movement
- must be implemented by the highlight.
-
- The values of the \uicontrol {Move duration}, \uicontrol {Move velocity},
- \uicontrol {Resize duration}, and \uicontrol {Resize velocity} fields
- control the speed of the move and resize animations for the highlight.
-
- \section1 Editing List Models
-
- When you add a \l{GridView}{Grid View}, \l{ListView}{List View}, or
- \l{PathView}{Path View}, the ListModel and the delegate component that
- creates an instance for each item in the model are added automatically.
- For grid and list views, you can edit the list model in \QC.
-
- \image qtquick-designer-listview-preview.png "Preview of a list view"
-
- To edit list models:
-
- \list 1
- \li Drag-and-drop a \uicontrol {Grid View} or \uicontrol {List View}
- from \uicontrol Library > \uicontrol Components >
- \uicontrol {Default Components} > \uicontrol Views to
- \uicontrol Navigator or \uicontrol {Form Editor}.
- \li Right-click the view in \uicontrol Navigator, and select
- \uicontrol {Edit List Model} in the context-menu to open
- the list model editor:
- \image qtquick-designer-edit-list-model.png "List view in model editor"
- \li Double-click the column headings and cells to change their values.
- \li Use the toolbar buttons to add, remove, or move rows and columns.
- In a list, each column represents a property and each row adds a
- list item.
- \endlist
-
- You can replace the default model and delegate with other,
- more complex models and delegates in \l {Text Editor}.
- \l{ItemDelegate}{Item Delegate} and \l{SwipeDelegate}{Swipe Delegate}
- components are also available in \uicontrol Library > \uicontrol Components
- > \uicontrol {Qt Quick Controls}.
-
- \include qtquick-pathview-editor.qdocinc pathview
- \if defined(qtdesignstudio)
- \include qtquick-pathview-editor.qdocinc svgpath
- \endif
-
- \section1 Summary of Model Components
-
- The following table lists the components that you can use to add data models
- to UIs. The \e Location column indicates the location of the component in
- \l Library > \uicontrol Components. The \e MCU column indicates which
- components are supported on MCUs.
-
- \table
- \header
- \li Icon
- \li Name
- \li Location
- \li MCU
- \li Purpose
- \row
- \li \inlineimage gridview-icon16.png
- \li \l{GridView}{Grid View}
- \li Default Components - Views
- \li
- \li A grid vizualization of a model.
- \row
- \li \inlineimage icons/itemdelegate-icon16.png
- \li \l{ItemDelegate}{Item Delegate}
- \li Qt Quick Controls
- \li
- \li A standard view item that can be used as a delegate in various
- views and controls, such as \l ListView and \l ComboBox.
- \row
- \li \inlineimage listview-icon16.png
- \li \l{ListView}{List View}
- \li Default Components - Views
- \li \inlineimage ok
- \li A list vizualization of a model.
- \row
- \li \inlineimage pathview-icon16.png
- \li \l{Path View}
- \li Default Components - Views
- \li
- \li Vizualizes the contents of a model along a path.
- \row
- \li \inlineimage icons/scrollview-icon16.png
- \li \l [QtQuickControls] {ScrollView}{Scroll View}
- \li Qt Quick Controls
- \li
- \li Provides scrolling for user-defined content. It can be used instead
- of a \l Flickable component.
- \row
- \li \inlineimage icons/stackview-icon16.png
- \li \l [QtQuickControls] {StackView}{Stack View}
- \li Qt Quick Controls
- \li
- \li A stack-based navigation model.
- \if defined(qtdesignstudio)
- \row
- \li \inlineimage icons/item-svg-16px.png
- \li \l{SVG Path Item}
- \li Qt Quick Studio Components
- \li
- \li An SVG path data string that is used to draw a path as a line.
- \endif
- \row
- \li \inlineimage icons/itemdelegate-icon16.png
- \li \l{SwipeDelegate}{Swipe Delegate}
- \li Qt Quick Controls
- \li
- \li A view item that can be swiped left or right to expose more
- options or information. It is used as a delegate in views such
- as \l ListView.
- \row
- \li \inlineimage icons/swipeview-icon16.png
- \li \l[QtQuickControls] {SwipeView}{Swipe View}
- \li Qt Quick Controls
- \li \inlineimage ok
- \li Enables users to navigate pages by swiping sideways.
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/library/qtquick-images.qdoc b/doc/qtcreator/src/qtquick/library/qtquick-images.qdoc
deleted file mode 100644
index 407c2715b5..0000000000
--- a/doc/qtcreator/src/qtquick/library/qtquick-images.qdoc
+++ /dev/null
@@ -1,280 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-images.html
- \previouspage quick-text.html
- \nextpage quick-user-interaction-methods.html
-
- \title Images
- \target basic-image
-
- The Image component is used for adding images to the UI in several supported
- formats, including bitmap formats, such as PNG and JPEG, and vector graphics
- formats, such as SVG. To use any image files in your designs, you need to
- first add them to \l Library:
- \list 1
- \li Select \uicontrol Library > \uicontrol Assets
- > \inlineimage plus.png
- .
- \li Select the image file, and then select \uicontrol Open.
- \li Select the location where the image will be saved in the
- \uicontrol {Add Resources} dialog.
- \li Select \uicontrol OK.
- \endlist
-
- Your image is now available in \uicontrol Library > \uicontrol Assets.
-
- \image qtquick-designer-image-type.png "Image component in different views"
-
- When you drag-and-drop an image file from \uicontrol Library >
- \uicontrol Assets to \l Navigator or \l {Form Editor}, \QC automatically
- creates an instance of the Image component for you with the path to the
- image file set as the value of the \uicontrol Source field in
- \uicontrol Properties.
-
- To load images from a URL using a supported URL scheme, specify the URL
- in the \uicontrol Source field.
-
- You can use the \l {Border Image} component to display an image,
- such as a PNG file, as a border and a background. For more
- information about using border images to create buttons, see
- \l {Creating Scalable Buttons and Borders}.
-
- If you need to display animated images, such as GIFs, use the
- \l {Animated Image} component.
-
- \section1 Image Size
-
- \image qtquick-designer-image-properties.png "Image properties"
-
- If the image \uicontrol Size is not specified, the size of the source
- image is used automatically.
-
- By default, explicitly setting the width and height of the component causes
- the image to be scaled to that size. To change this behavior, set the
- value of the \uicontrol {Fill mode} field. Images can be stretched, tiled,
- or scaled uniformly to the specified size with or without cropping. The
- \uicontrol Pad option means that the image is not transformed.
-
- \note If the \uicontrol Clip check box is not selected, the component might
- paint outside its bounding rectangle even if the \uicontrol {Fill mode}
- is set to \uicontrol PreserveAspectCrop.
-
- Select the \uicontrol Smooth check box to smoothly filter images when scaled
- or transformed. Smooth filtering gives better visual quality, but it may be
- slower on some hardware. If the image is displayed at its natural size,
- this property has no visual or performance effect.
-
- Select the \uicontrol Mipmap check box to use mipmap filtering when scaling
- or transforming images. Mipmap filtering gives better visual quality when
- scaling down compared with smooth filtering, but it may come at a
- performance cost both when initializing the image and during rendering.
-
- Select the \uicontrol {Auto transform} check box if the image should
- automatically apply image transformation metadata, such as EXIF orientation.
-
- \section1 Source Size
-
- The \uicontrol {Source size} property specifies the scaled width and height
- of the full-frame image. Unlike the value of the \uicontrol Size property,
- which scales the painting of the image, this property sets the maximum
- number of pixels stored for the loaded image so that large images do not
- use more memory than necessary. This ensures the image in memory is no
- larger than the set source size, regardless of its set size.
-
- If the image's actual size is larger than the source size, the image is
- scaled down. If only one dimension of the size is set to greater than 0,
- the other dimension is set in proportion to preserve the source image's
- aspect ratio. The \uicontrol {Fill mode} is independent of this.
-
- If both the source size width and height are set, the image is scaled
- down to fit within the specified size maintaining the image's aspect ratio.
- However, if \uicontrol PreserveAspectCrop or \uicontrol PreserveAspectFit
- are used, the image is scaled to match the optimal size for cropping or
- fitting.
-
- If the source is an intrinsically scalable image (such as SVG), source size
- determines the size of the loaded image regardless of intrinsic size.
- Avoid changing the source size property dynamically, because rendering an
- SVG is slow compared with rendering other image formats.
-
- If the source is a non-scalable image (such as JPEG), the loaded image will
- be no greater than the source size specifies. For some formats, the whole
- image will never actually be loaded into memory.
-
- \note Changing this property dynamically causes the image source to be
- reloaded, potentially even from the network, if it is not in the disk cache.
- Select the \uicontrol Cache check box to cache the image.
-
- \section1 Image Alignment
-
- You can align images horizontally and vertically in the
- \uicontrol {Alignment H} and \uicontrol {Alignment V}
- fields. By default, images are centered.
-
- Select the \uicontrol Mirror check box to horizontally invert the image,
- effectively displaying a mirrored image.
-
- \section1 Performance
-
- By default, locally available images are loaded immediately, and the UI
- is blocked until loading is complete. If a large image is to be loaded,
- it may be preferable to load the image in a low priority thread, by
- selecting the \uicontrol Asynchronous check box. If the image is obtained
- from a network rather than a local resource, it is automatically loaded
- asynchronously.
-
- Images are cached and shared internally, so if several images have the same
- \uicontrol Source, only one copy of the image will be loaded.
-
- \note Images are often the greatest user of memory in UIs. We recommended
- that you set the \uicontrol {Source size} of images that do not form a part
- of the UI. This is especially important for content that is loaded from
- external sources or provided by the user.
-
- \section1 Border Image
-
- The Border Image component extends the features of the Image component.
- It is used to create borders out of images by scaling or tiling parts
- of each image. A source image is broken into 9 regions that are scaled or
- tiled individually. The corner regions are not scaled at all, while the
- horizontal and vertical regions are scaled according to the values of the
- \uicontrol {Tile mode H} and \uicontrol {Tile mode V} field, or both.
-
- The \uicontrol Stretch option scales the image to fit the available area.
- The \uicontrol Repeat option tiles the image until there is no more space.
- To ensure that the last image is not cropped, select the \uicontrol Round
- option that scales the images down when necessary.
-
- Specify the regions of the image in the \uicontrol {Border left},
- \uicontrol {Border right}, \uicontrol {Border top}, and
- \uicontrol {Border bottom} fields. The regions describe
- the distance from each edge of the source image to use as a border.
-
- \image qtquick-designer-border-image-properties.png "Border Image properties"
-
- \note You cannot change the \uicontrol {Source size} of a border image.
-
- For examples of using border images, see the documentation of the
- \l [QtQuick]{BorderImage} component.
-
- \section1 Animated Image
-
- The Animated Image component extends the features of the Image component,
- providing a way to play animations stored as images containing a series of
- frames, such as those stored in GIF files.
-
- Set the speed of the animation in the \uicontrol Speed field. The speed is
- measured in percentage of the original animated image speed. The default
- speed is 1.0, which means the original speed.
-
- \image qtquick-designer-animated-image-properties.png "Animated Image properties"
-
- To play the animation, select the \uicontrol Playing check box.
-
- To pause the animation, select the \inlineimage icons/pause-icon.png
- (\uicontrol Paused) check box.
-
- When the \uicontrol Cache check box is selected, every frame of the
- animation is cached. Deselect the check box if you are playing a long
- or large animation and you want to conserve memory.
-
- If the image data comes from a sequential device (such as a socket),
- Animated Image can only loop if caching is enabled.
-
- For more information, watch the following video:
-
- \youtube DVWd_xMMgvg
-
- \if defined(qtdesignstudio)
- \section1 Iso Icon
-
- \note The Iso Icon component is not available if you selected
- \uicontrol {Qt 6} when \l{Creating Projects}{creating the project}.
-
- The Iso Icon component specifies an icon from an ISO 7000 icon library as a
- \l [QtQuickExtras] {Picture} component. The icon to use for the type and
- its color can be specified.
-
- To select an icon in the \uicontrol {ISO Icon Browser} in \QDS, select
- the ISO icon in \l Navigator or \l {Form Editor}, and then select
- \uicontrol {Choose Icon} in the context menu.
-
- \image studio-iso-icon.png
-
- You can use the \l{Picking Colors}{color picker} in \l Properties to
- set the value of \uicontrol {Icon color}.
-
- \image iso-icon-browser.png
- \endif
-
- \section1 Summary of Images
-
- The following table lists the components that you can use to add images.
- The \e Location column contains the tab name where you can find the
- component in \l Library > \uicontrol Components. The \e MCU column
- indicates which components are supported on MCUs.
-
- \table
- \header
- \li Icon
- \li Name
- \li Location
- \li MCU
- \li Purpose
- \row
- \li \inlineimage animated-image-icon16.png
- \li \l [QtQuick]{AnimatedImage}{Animated Image}
- \li Default Components - Basic
- \li
- \li An images that stores animations containing a series of frames,
- such as those stored in GIF files.
- \row
- \li \inlineimage border-image-icon16.png
- \li \l [QtQuick]{BorderImage}{Border Image}
- \li Default Components - Basic
- \li \inlineimage ok
- \li An image that is used as a border or background.
- \row
- \li \inlineimage image-icon16.png
- \li \l [QtQuick]{Image}
- \li Default Components - Basic
- \li \inlineimage ok
- \li An image in one of the supported formats, including bitmap formats
- such as PNG and JPEG and vector graphics formats such as SVG.
- \if defined(qtdesignstudio)
- \row
- \li \inlineimage icons/iso-icons-16px.png
- \li \l{Iso Icon}
- \li Qt Quick Studio Components
- \li
- \li An icon from an ISO 7000 icon library specified as a \l Picture
- component. You can select the icon to use and its color.
-
- \note This component is not supported on Qt 6.
- \endif
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/library/qtquick-pathview-editor.qdocinc b/doc/qtcreator/src/qtquick/library/qtquick-pathview-editor.qdocinc
deleted file mode 100644
index 83bd827f39..0000000000
--- a/doc/qtcreator/src/qtquick/library/qtquick-pathview-editor.qdocinc
+++ /dev/null
@@ -1,101 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
-//! [pathview]
-
- \section1 Path View
-
- A \uicontrol {Path View} component lays out data provided by data models
- on a \l{Path}.
-
- A graphical spline editor enables you to specify path view paths, which
- is a non-trivial task to do in \uicontrol {Text Editor}.
-
- \image qmldesigner-pathview-editor.png "Path View editor"
-
- To start editing the path, double-click the path view in
- \l {Form Editor}. The editor composes the path of PathCubic path
- objects. They are cubic Bezier curves to a given position with two control
- points. Drag and drop the control points in \uicontrol {Form Editor} to
- construct the curve.
-
- In addition, PathLine and PathQuad path objects are supported indirectly.
- To make a curve segment linear, select \uicontrol {Make Curve Segment Straight} in
- the context menu.
-
- By default, the path is closed, which means that its start and end points
- are identical. To create separate start and end points for it, right-click
- an edit point to open a context menu, and deselect \uicontrol {Closed Path}.
-
- To add intermediary points to a curve segment, select \uicontrol {Split Segment}
- in the context menu.
-
- In the \uicontrol {Path View} section, you can specify other properties for
- the path view. The value of the \uicontrol {Drag margin} field specifies
- the maximum distance from the path that initiates mouse dragging.
-
- \image qtquick-designer-pathview-properties.png "Path View properties"
-
- Select the \uicontrol Interactive check box to make an item flickable.
- The value of the \uicontrol {Flick deceleration} field specifies the
- rate at which a flick will decelerate.
-
- In the \uicontrol Offset field, specify how far along the path the items
- are from their initial positions. This is a real number that ranges from
- 0 to the value of the \uicontrol {Item count} field, which displays the
- number of items in the model.
-
- In the \uicontrol {Path View Highlight} section, you can specify properties
- for \l{View Highlight}{highlighting} path objects.
-
- \if defined(qtdesignstudio)
- \note You can also use the \l {SVG Path Item} Studio Component to specify an
- SVG path data string that draws a path.
- \endif
-
-//! [pathview]
-
-//! [svgpath]
-
- \section1 SVG Path Item
-
- The \uicontrol {SVG Path Item} component uses an SVG path data string to
- draw a path as a line.
-
- Setting path colors is described in \l {Picking Colors}.
-
- The stroke property values that specify the appearance of the path are
- described in \l{Strokes}.
-
- \image studio-svgpath-properties.png "SVG Path Item properties"
-
- The \uicontrol {Path data} field in the \uicontrol {Path Info} section
- contains the SVG path data string that specifies the path. For more
- information, see \l{https://www.w3.org/TR/SVG/paths.html#PathData}
- {W3C SVG Path Data}.
-
-//! [svgpath]
-*/
diff --git a/doc/qtcreator/src/qtquick/library/qtquick-preset-components.qdoc b/doc/qtcreator/src/qtquick/library/qtquick-preset-components.qdoc
deleted file mode 100644
index 488dbbdfe0..0000000000
--- a/doc/qtcreator/src/qtquick/library/qtquick-preset-components.qdoc
+++ /dev/null
@@ -1,116 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-preset-components.html
- \previouspage quick-components.html
- \nextpage quick-shapes.html
-
- \title Preset Components
-
- To use preset components, add the modules that contain them to your project
- by selecting \l Library > \uicontrol Components > \inlineimage plus.png
- . For more information, see \l{Adding and Removing Modules}. You can then
- create instances of the components by dragging-and-dropping them from
- \uicontrol Library to \l {Form Editor}, \l {3D Editor}, or \l Navigator.
-
- To edit the appearance of a component instance, select it in
- \uicontrol {Form Editor}, \uicontrol {3D Editor}, or \uicontrol Navigator
- and set its properties in the \l Properties view.
-
- For more information about creating your own components, see
- \l{Creating Custom Components}.
-
- \section1 2D Components
-
- \list
- \li \l Shapes
- \li \l Text
- \li \l Images
- \li \l {User Interaction Methods}
- \li \l {UI Controls}
- \li \l {Lists and Other Data Models}
- \if defined(qtdesignstudio)
- \li \l {2D Effects}
- \li \l {Logic Helpers}
- \endif
- \li \l Animations
- \endlist
-
- \section1 3D Components
-
- You can use \l{3D Editor} in the \uicontrol Design mode to edit files you
- created using 3D graphics applications and stored in one of the supported
- formats. You cannot create 3D models or other assets in the editor, but you
- can \l{Importing 3D Assets}{import} the assets you need and work with them
- to create scenes and states, as well as the transitions between them.
-
- \list
- \li \l {3D Views}
- \li \l {Node}
- \li \l {Group}
- \li \l {Instanced Rendering}
- \li \l {Skeletal Animation}
- \li \l {3D Models}
- \li \l {Materials and Shaders}
- \li \l {Textures}
- \li \l {3D Materials}
- \li \l {3D Effects}
- \li \l {Custom Shaders}
- \li \l {Custom Effects and Materials}
- \li \l {Lights}
- \li \l {Cameras}
- \li \l {Scene Environment}
- \li \l {Morph Target}
- \li \l {Repeater3D}
- \li \l {Loader3D}
- \li \l {Particles}
- \endlist
-
- When you import 3D scenes from files that you exported from 3D graphics
- tools, you also import the camera, light, model, and materials as 3D
- components. If your scene did not contain them, you can add predefined
- 3D components to it and edit their properties to fit your needs.
-
- \note Using 3D components will affect the performance of your UI. Do not
- use 3D components if the same results can be achieved using 2D components.
-
- \section2 Videos About 3D Components
-
- The following video shows you how to add the components included in the
- \uicontrol {Qt Quick 3D} module, such as 3D models, cameras, and lights,
- to your scene:
-
- \youtube u3kZJjlk3CY
-
- The following video shows you how to use the custom shader utilities, 3D
- effects, and materials:
-
- \youtube bMXeeQw6BYs
-
- The following video shows you how to combine 2D and 3D components:
-
- \youtube w1yhDl93YI0
-*/
diff --git a/doc/qtcreator/src/qtquick/library/qtquick-shapes.qdoc b/doc/qtcreator/src/qtquick/library/qtquick-shapes.qdoc
deleted file mode 100644
index a174a52ab1..0000000000
--- a/doc/qtcreator/src/qtquick/library/qtquick-shapes.qdoc
+++ /dev/null
@@ -1,310 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-shapes.html
- \previouspage quick-preset-components.html
- \nextpage quick-text.html
-
- \title Shapes
-
- \if defined(qtdesignstudio)
- \QDS is a UI design tool rather than a generic drawing tool, and therefore,
- the focus is on providing ready-made UI controls that you can modify
- according to your needs. The values of some properties of the controls are
- specified by using styling, and therefore you cannot change them.
-
- However, you can use some of the components in \l Library to draw
- basic shapes, such as rectangles. In addition, \QDS comes with a set of
- more powerful and flexible graphical primitives, that allow creating more
- complex shapes, such as borders, triangles, arcs, and pies in
- \uicontrol {Form Editor}.
-
- \image studio-shapes.png "Shapes in Form Editor"
-
- \else
- You can use the Rectangle component to draw basic shapes in
- \l {Form Editor}.
- \image qml-shapes.png "Shapes in Form Editor"
- \endif
-
- Most visual components in \uicontrol Library are based on the \l [QtQuick]
- {Item} component. Even though it has no visual appearance itself (similarly
- to a mouse area, for example), it defines all the properties that are
- common across visual components, such as position, size, and visibility. For
- more information, see \l{Basic Component Properties}.
-
- In addition, each component has a set of properties that specify its visual
- appearance and behavior. You can modify the property values to set fill
- and border colors, stroke width, and other characteristics of the shapes.
-
- The following sections describe the available shapes and their properties
- in more detail. You can modify the values of the properties in the
- \uicontrol Properties view.
-
- \target basic-rectangle
- \section1 Rectangle
-
- The basic \l [QtQuick] {Rectangle} component is used for drawing shapes
- with four sides and corners, as well as a solid border.
-
- \if defined(qtdesignstudio)
- \image qml-shapes-rectangle.png "A rectangle and its properties"
- \endif
-
- Rectangles can be filled either with a solid fill color or a linear
- gradient that you set in the \uicontrol {Fill color} field. You can
- also use a \l{Picking Colors}{color picker} to select colors and a
- \l{Picking Gradients}{gradient picker} to select gradients from a
- predefined set of \l{https://webgradients.com/}{WebGradients}.
-
- An optional solid border can be added to a rectangle with its own color
- and thickness by setting the values of the \uicontrol {Border color} and
- \uicontrol {Border width} fields. To create a border without a fill color,
- select the \inlineimage icons/transparent-icon.png
- button that sets the color to \e transparent.
-
- By setting the value of the \uicontrol Radius field, you can create shapes
- with rounded corners. With the right combination of the values of the
- rectangle width, height, and radius properties, you can create oval and
- circular shapes. For example, to draw a full circle, first draw a rectangle
- with all four sides equal, and then set its radius to half the side length.
-
- When drawing curved edges, consider enabling the \uicontrol Antialiasing
- check box in the \uicontrol Advanced section to improve the appearance of
- your shape.
-
- \if defined(qtdesignstudio)
- \target studio-rectangle
- \section2 Studio Rectangle
-
- If you want to modify each corner of the rectangle independently
- or use a dashed border, create an instance of the \uicontrol Rectangle
- component available in \uicontrol Library > \uicontrol Components >
- \uicontrol {Qt Quick Studio Components} instead of the basic
- \uicontrol Rectangle component available in \uicontrol {Default Components}
- > \uicontrol Basic.
-
- By setting the values of properties in the \uicontrol {Corner Radiuses}
- section, you can draw each corner independently. By using radius values
- in combination with the values in the \uicontrol {Corner Bevel} section,
- you can create shapes with cut corners.
-
- \image studio-shapes-rectangle.png "A studio rectangle with cut corners"
-
- In addition to linear gradients, you can specify conical and radial
- gradients in the \uicontrol {Fill color} field.
-
- In the \uicontrol {Stroke Details} section, you can specify the border
- mode, line style, and dash pattern for dashed and dotted lines.
- For more information, see \l{Strokes}.
-
- \section1 Border
-
- The Border component is used to create borders out of four segments:
- left, top, right, and bottom. By selecting the check boxes in the
- \uicontrol {Draw Edges} section, you can determine whether each
- of the segments is visible. This enables you to draw solid or dashed
- lines with specified dash patterns and joint and cap styles.
-
- \image studio-shapes-border.png "Border properties"
-
- Set the color of the border in the \uicontrol {Stroke color} field and its
- thickness in the \uicontrol {Stroke width} field. Then specify additional
- properties for borders in the \uicontrol {Stroke Details} section.
-
- \section2 Strokes
-
- In the \uicontrol {Stroke Details} section, you can specify the border mode,
- line style, and dash pattern for dashed and dotted lines.
-
- \image studio-shapes-stroke-properties.png "Stroke properties"
-
- In the \uicontrol {Border mode} field, you can specify whether the border
- is drawn along the inside or outside edge of the component, or on top of the
- edge.
-
- If you select a dashed or dotted pattern in the \uicontrol {Stroke style}
- field, you can specify the dash pattern as the dashes and the gaps between
- them in the \uicontrol {Dash pattern} field. The dash pattern is specified
- in units of the stroke width. That is, a dash with the length 5 and width
- 10 is 50 pixels long.
-
- The value of the \uicontrol {Dash offset} field specifies the starting point
- of the dash pattern for a line. It is measured in terms of the units used to
- specify the dash pattern. For example, a pattern where each stroke is four
- units long, followed by a gap of two units, will begin with the stroke when
- drawn as a line. However, if the dash offset is set to 4.0, any line drawn
- will begin with the gap. Values of the offset up to 4.0 will cause part of
- the stroke to be drawn first, and values of the offset between 4.0 and 6.0
- will cause the line to begin with part of the gap.
-
- In the \uicontrol {Join style} field, select \uicontrol {Miter Join} to
- extend the outer edges of the lines to meet at an angle and to fill the
- area between them. Select \uicontrol {Bevel Join} to fill the triangular
- notch between the two lines. Select \uicontrol {Round Join} to fill a
- circular arc between the two lines.
-
- The value of the \uicontrol {Cap style} property specifies whether line
- ends are square or rounded.
-
- \section1 Triangle
-
- The Triangle component can be used to draw triangles with different dimensions
- and shapes. The component is enclosed in an invisible rectangle that determines
- its size. The dimensions of the triangle can be changed to make it elongated
- or squatter with space around it by setting the top, bottom, left, and right
- margins in the \uicontrol Margin section. The margins are set between the
- triangle and the edges of the parent rectangle.
-
- \image studio-shapes-triangle.png "Triangle properties"
-
- The fill and stroke color property values are set in the same way as for a
- rectangle. The border property values are described in \l{Strokes}.
-
- \section1 Arc
-
- An arc is specified by setting values in degrees in the
- \uicontrol {Arc start} and \uicontrol {Arc end} fields.
- The arc can be just a line or a filled outline. The
- properties of the line or outline are described in \l{Strokes}.
-
- \image studio-shapes-arc.png "Arc properties"
-
- The area between the arc's start and end points or the area inside the
- outline are painted using either a solid fill color or a gradient.
-
- \image studio-shapes-arc-outline-properties.png "Arc Outline Properties"
-
- To create an arc with an outline, select the \uicontrol {Full outline}
- check box. The \uicontrol {Outline width} field sets the width of
- the arc outline, including the stroke. The \uicontrol {Outline start}
- and \uicontrol {Outline end} fields set the width of the start and
- end points of the outline separately. The width of the outline between
- them is calculated automatically. You can adjust the inner and outer
- curves of the outline in the \uicontrol {Inner radius} and
- \uicontrol {Outer radius} fields.
-
- The \uicontrol {Round outline}, \uicontrol {Round start}, and
- \uicontrol {Round end} properties specify whether the end points of the
- arc outline have rounded caps. For an arc that does not have an outline,
- the \uicontrol {Cap style} field in the \uicontrol {Stroke Details}
- section specifies whether the line ends are square or rounded.
-
- \section1 Pie
-
- The Pie component is used to create a pie slice, a pie that is missing slices,
- or just the pie rind (similar to an arc), depending on the values of the
- \uicontrol {Pie start} and \uicontrol {Pie end} fields and the
- \uicontrol Hide check box.
-
- \image studio-shapes-pie.png "Pie properties"
-
- The filling of the pie is painted using either a solid fill color or a
- gradient. The fill and stroke color property values are set in the same
- way as for a rectangle. The border property values are described in
- \l{Strokes}.
-
- \section1 Flipable
-
- A Flipable component can be visibly \e flipped between its front and back
- sides, like a card. The front and back sides are specified by using any
- two components inside the Flipable component. The component with the
- higher z-order is the front side. The \uicontrol Front and \uicontrol Back
- fields in the \uicontrol Opacity section are used to hide and show either
- the front or back side of the item at a time.
-
- \image studio-flipable.png
-
- The \uicontrol {Flip angle} property is used to animate the angle
- of the component to produce the flipping effect. The value of the
- \uicontrol {Rotational axis} property determine whether the component
- is rotated around the x-axis or the y-axis.
-
- \section1 Summary of Shapes
-
- The following table lists the components that you can use to draw shapes.
- The \e Location column indicates the location of the component in
- \l Library > \uicontrol Components. The \e MCU column indicates which
- components are supported on MCUs.
-
- \table
- \header
- \li Icon
- \li Name
- \li Location
- \li MCU
- \li Purpose
- \row
- \li \inlineimage icons/item-arc-16px.png
- \li \l Arc
- \li Qt Quick Studio Components
- \li
- \li An arc that begins and ends at given positions.
- \row
- \li \inlineimage icons/custom-border-16px.png
- \li \l Border
- \li Qt Quick Studio Components
- \li
- \li A line with four segments that you can show and shape individually.
- \row
- \li \inlineimage icons/item-pie-16px.png
- \li \l Pie
- \li Qt Quick Studio Components
- \li
- \li A pie slice or a pie with a slice missing from it.
- \row
- \li \inlineimage icons/item-flippable-16px.png
- \li \l Flipable
- \li Qt Quick Studio Components
- \li
- \li A component that can be visibly \e flipped between its front and
- back sides, like a card.
- \row
- \li \inlineimage rect-icon16.png
- \li \l Rectangle
- \li Default Components - Basic
- \li \inlineimage ok
- \li A rectangle that is painted with a solid fill color or linear
- gradient and an optional border. You can use the radius property
- to draw circles.
- \row
- \li \inlineimage icons/custom-rectangle-16px.png
- \li \l{Studio Rectangle}{Rectangle}
- \li Qt Quick Studio Components
- \li
- \li An extended rectangle that is painted with a solid fill color or
- linear, conical, or radial gradients, and corners that you can
- shape independently of each other.
- \row
- \li \inlineimage icons/item-triangle-16px.png
- \li \l Triangle
- \li Qt Quick Studio Components
- \li
- \li A triangle with different dimensions and shapes that is
- enclosed in an invisible rectangle.
- \endtable
- \endif
-*/
diff --git a/doc/qtcreator/src/qtquick/library/qtquick-text.qdoc b/doc/qtcreator/src/qtquick/library/qtquick-text.qdoc
deleted file mode 100644
index 8202082341..0000000000
--- a/doc/qtcreator/src/qtquick/library/qtquick-text.qdoc
+++ /dev/null
@@ -1,472 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-text.html
- \previouspage quick-shapes.html
- \nextpage quick-images.html
-
- \title Text
-
- You can use several different text components to add read-only or editable
- text to a UI, such as titles or labels and text input fields with
- placeholder text. The \uicontrol Text component adds formatted text, the
- \uicontrol {Text Edit} component adds a multiline line edit, and the
- \uicontrol {Text Input} component adds a single editable line field.
-
- You can select the font to use and specify extensive properties for each
- text string, such as size in points or pixels, style name, emphasis,
- alignment, and spacing.
-
- For more information, watch the following video:
-
- \youtube yOUdg1o2KJM
-
- To create a label with a background, use the \uicontrol Label
- component available in \l Library > \uicontrol Components >
- \uicontrol {Qt Quick Controls}. The module also contains components
- for creating \uicontrol {Text Field} and \uicontrol {Text Area} controls.
- They differ from the basic components in that a common style is applied
- to them and that you can specify placeholder text for them.
-
- \section1 Using Rich Text
-
- You can use rich text in the \uicontrol Text and \uicontrol {Text Input}
- components. To open the rich text editor, select the \inlineimage icons/edit.png
- (\uicontrol Edit) button in \uicontrol Properties > \uicontrol Character
- > \uicontrol Text.
-
- \image qtquick-text-rtf.gif "Editing text in the rich text editor"
-
- In the rich text editor, you can:
-
- \list
- \li Emphasize text
- \li Create hyperlinks
- \li Align text
- \li Create bulleted and numbered lists
- \li Specify text color
- \li Select text font
- \li Set font size
- \li Create tables
- \endlist
-
- \image qtquick-rtf-editor.png "Text formatted as rich text in the editor"
-
- \section1 Marking Strings for Translation
-
- To support translators, mark the strings that should be translated.
- In \uicontrol Properties > \uicontrol Character > \uicontrol Text, select
- \uicontrol tr.
-
- \image qmldesigner-text-property-tr.png "tr button in Character section"
-
- By default, the text string is enclosed in a \c qsTr() call.
-
- \image qml-translate.png "Text marked for translation"
-
- If you use text IDs instead of plain text, change the default call to
- \c qsTrId(). Select \uicontrol Tools > \uicontrol Options >
- \uicontrol {Qt Quick} > \uicontrol {Qt Quick Designer}, and then select the
- \uicontrol {qsTrId()} radio button in the \uicontrol Internationalization
- group. For more information about text ID based translations, see
- \l {Qt Linguist Manual: Text ID Based Translations}.
-
- To preserve the context when editing the text or to change the context
- by setting a binding on the text property, change the default call to
- \c qsTranslate() by selecting the \uicontrol {qsTranslate()} radio button.
-
- For more information, see
- \l {Internationalization and Localization with Qt Quick}.
-
- \if defined(qtcreator)
- When you \l{Creating Qt Quick Projects}{create a new project}, you can
- automatically generate a translation source file (TS) for one language.
- You can add other languages later by editing the project file.
- \endif
-
- \section1 Character Properties
-
- You can set font properties in the \uicontrol Character section
- in \uicontrol Properties. For each string that you enter in the
- \uicontrol Text field, you can select the font to use in the
- \uicontrol Font field and specify the size, emphasis, aligment,
- and spacing of the text. Specify the font size in either points
- or pixels in the \uicontrol Size field.
-
- \image qtquick-designer-text-properties.png "Character properties"
-
- To display custom fonts in the list of available fonts in the
- \uicontrol Font field, you need to first add them to \l Library:
-
- \list 1
- \li Select \uicontrol Library > \l Assets
- > \inlineimage plus.png
- .
- \li Select the font file, and then select \uicontrol Open.
- \li Select the location where the file will be saved in the
- \uicontrol {Add Resources} dialog.
- \li Select \uicontrol OK.
- \endlist
-
- In the \uicontrol Weight field, you can select the font weight from a
- list of predefined values that range between extra-light and extra-bold.
- You can also use the buttons in the \uicontrol Emphasis group to format
- text by making it bold, italic, underlined, or strikethrough.
-
- If you set a style name in the \uicontrol {Style name} field, the font is
- matched against the style name instead of the values set in the
- \uicontrol Weight and \uicontrol Emphasis fields.
-
- The value of the \uicontrol {Word spacing} field changes the default
- spacing between individual words, whereas the value of the
- \uicontrol {Letter spacing} field changes the spacing between individual
- letters in a word. A positive value increases the spacing by a
- corresponding amount of pixels, while a negative value decreases it.
-
- The value of the \uicontrol {Line height} field sets the line height
- for the text. In the \uicontrol {Line height mode} field in the
- \uicontrol {Text Extras} section, select \uicontrol FixedHeight to set
- the line height in pixels or \uicontrol ProportionalHeight (default)
- to set the spacing proportionally to the line (as a multiplier).
- For example, set to 2 for double spacing.
-
- \section1 Text Alignment
-
- You can align text components horizontally and vertically. By default, text
- is vertically aligned to the top. Horizontal alignment follows the natural
- alignment of the text. By default, left-to-right text like English is
- aligned to the left side of the text area, whereas right-to-left text
- like Arabic is aligned to the right side of the text area.
-
- You can align text to the left, right, top, or bottom, and center it
- horizontally or vertically. You can justify horizontal text.
-
- For a single line of text, the size of the text is the area of the text.
- In this common case, all alignments are equivalent. To center a text in
- its parent, use \l{Setting Anchors and Margins}{anchoring} or bind the
- width of the text component to that of the parent. For more information, see
- \l{Setting Bindings}.
-
- \section1 Text and Style Colors
-
- You can set the color of the text itself and a secondary color used by
- text styles.
-
- For the \uicontrol {Text Edit} and \uicontrol {Text Input} components, you
- can also set the color of selected text and the text highlight color
- that is used behind selections in the \uicontrol {Selected text color}
- and \uicontrol {Selection color} fields.
-
- For the \uicontrol {Text Field} and \uicontrol {Text Area} controls, you
- can also set the color of the \l{Placeholder Text}{placeholder text}.
-
- For more information about selecting colors, see \l{Picking Colors}. You
- can only set solid colors for text components.
-
- \section1 Advanced Text Properties
-
- The height and width of a text component are determined automatically depending
- on the values of the properties you set, to accommodate the length of the
- string that you specify in the \uicontrol Text field and the font size, for
- example. You can specify additional properties for formatting text in the
- \uicontrol {Text Extras} section.
-
- \image qtquick-properties-text-extras.png "Text Extras section"
-
- The value of the \uicontrol {Size mode} field specifies how the font
- size of the displayed text is determined. Select \uicontrol FixedSize
- to use the size specified in the \uicontrol Size field in the
- \uicontrol Character section in pixels or points.
-
- Select \uicontrol HorizontalFit or \uicontrol VerticalFit to use the largest
- size up to the size specified that fits the width or height of the component.
- Select \uicontrol Fit to use the largest size up to the size specified that
- fits within the width and height of the component. The font size of fitted text
- has a minimum bound specified by the \uicontrol {Min size} field and
- maximum bound specified by the \uicontrol Size field.
-
- \section3 Wrapping and Eliding Text
-
- In the \uicontrol {Wrap mode} field, you can wrap the text to the text
- component's width. The text will only wrap if you set an explicit width for
- the text component. By default, text is not wrapped. Select \uicontrol WordWrap
- to restrict wrapping to word boundaries only. Select \uicontrol WrapAnywhere
- to enable wrapping at any point on a line, even if it occurs in the middle
- of a word. Select \uicontrol Wrap to wrap at a word boundary, if possible,
- or at the appropriate point on the line, even in the middle of a word.
-
- You can use the \uicontrol Elide property with the \uicontrol Wrap
- option to fit a single line of plain text to a set width. Select
- \uicontrol ElideRight, and set the \uicontrol {Max line count}
- or the text component height (in the \uicontrol H field). If you set both,
- the maximum line count will apply unless the lines do not fit in the
- height allowed.
-
- If the text is a multi-length string, and you set the \uicontrol Elide
- property value to something else than \uicontrol ElideNone, the first
- string that fits will be used, otherwise the last will be elided.
-
- Multi-length strings are ordered from longest to shortest, separated by the
- Unicode \e {String Terminator} character \c U009C.
-
- \section3 Formatting Text
-
- Text can be either in plain text or rich text format, depending on the
- value you set in the \uicontrol Format field. If you select
- \uicontrol AutoText and the the first line of text contains an HTML tag,
- the text is treated as rich text. Rich text supports a subset of HTML 4
- described on the \l {Supported HTML Subset}. Note that plain text offers
- better performance than rich text.
-
- \section3 Rendering Text
-
- In the \uicontrol {Render type} field, you can override the default
- rendering type for a text component. Select \uicontrol NativeRendering if
- you prefer text to look native on the target platform and do not
- require advanced features such as \l {Managing 2D Transformations}
- {transformation} of the text. Using rotation or scaling in combination
- with native rendering leads to poor and sometimes pixelated results.
-
- If you select \uicontrol NativeRendering, you can set the hinting preference
- in the \uicontrol Hinting field in the \uicontrol {Font Extras} section:
-
- \list
- \li \uicontrol PreferDefaultHinting uses the default hinting level for
- the target platform.
- \li \uicontrol PreferNoHinting renders text without hinting the outlines
- of the glyphs, if possible.
- \li \uicontrol PreferVerticalHinting renders text with no horizontal
- hinting, but aligns glyphs to the pixel grid in the vertical
- direction, if possible.
- \li \uicontrol PreferFullHinting renders text with hinting in both
- horizontal and vertical directions.
- \endlist
-
- \note This property only describes a preference, as the full range of
- hinting levels are not supported on all of Qt's supported platforms.
-
- \section1 Advanced Font Properties
-
- You can specify additional properties for fonts in the
- \uicontrol {Font Extras} section.
-
- \image qtquick-properties-font-extras.png "Font Extras section"
-
- In the \uicontrol Capitalization field, select \uicontrol MixedCase
- for normal text rendering where no capitalization changes are applied. You
- can also set the text in all upper or lower case, or use small caps. The
- \uicontrol Capitalize option renders the first character of each word as an
- uppercase character.
-
- You can set the font style in the \uicontrol Style field to
- \uicontrol Outline, \uicontrol Raised, or \uicontrol Sunken.
- The color that you pick in the \uicontrol {Style color}
- field is used as the outline color for outlined text, and as
- the shadow color for raised or sunken text.
-
- To use kerning when drawing text with the selected font, select the
- \uicontrol {Auto kerning} check box.
-
- Sometimes, a font will apply complex rules to a set of characters in order
- to display them correctly. In some writing systems, such as Brahmic scripts,
- this is required in order for the text to be legible but in others, such
- as Latin script, it is merely a cosmetic feature. Such features are disabled
- by default to improve performance. If they are required, select the
- \uicontrol {Prefer shaping} check box.
-
- \target text-edit
- \section1 Text Input
-
- You can use the \uicontrol {Text Edit} and \uicontrol {Text Input}
- components to add text fields where users can enter text.
-
- The \uicontrol {Text Input} component displays a single line of editable
- plain text, whereas the \uicontrol {Text Edit} component displays a block
- of editable, formatted text. Both components are used to accept text input.
-
- \image qtquick-designer-text-input-properties.png "Text input field properties"
-
- \section2 Entering Passwords
-
- You can set properties for \uicontrol {Text Input} components that make
- them suitable for entering passwords.
-
- In the \uicontrol {Input mask} field, you can create an input mask that
- contains mask and meta characters and separators between them. When created
- or cleared, the text edit or input is filled with a copy of the input mask
- string, where the meta characters have been removed, and the mask characters
- have been replaced with the blank character. For example, in an input field
- for an IP address, you could use the following mask (with the underscore as
- the blank character): \c {000.000.000.000;_}. For more information about
- creating input masks, see the documentation for \l QLineEdit::inputMask.
-
- In the \uicontrol {Echo mode} field, select \uicontrol Password to display
- platform-dependent password mask characters instead of the actual characters
- that users enter. Select \uicontrol PasswordEchoOnEdit to display characters
- as users enter them. The mask character is displayed in the
- \uicontrol {Password character} field.
-
- \section2 Entering Text
-
- You can specify how users can enter text into text edit or input fields.
-
- In the \uicontrol {Maximum length} field, set the maximum number of
- characters that users can enter.
-
- The value of the \uicontrol {Auto scroll} check box determines whether the
- text edit or input should scroll when the text is longer than the width of
- the field.
-
- If the \uicontrol {Overwrite mode} check box is selected, existing text is
- overwritten, character-for-character by new text. Otherwise, new text is
- inserted at the cursor position, displacing existing text. By default, new
- text does not overwrite existing text.
-
- To prevent users from changing the text, select the \uicontrol {Read only}
- check box.
-
- \section2 Selecting Text
-
- In the \uicontrol {Selection mode} field, you can specify whether
- individual characters or whole words are selected when selecting text
- with a pointer device.
-
- Select the \uicontrol {Select by mouse} check box to enable users to
- use the mouse to select text in some platform-specific way. For some
- platforms this may not be an appropriate interaction because it may
- conflict with how the text needs to behave inside a \uicontrol Flickable
- component, for example.
-
- For a \uicontrol {Text Edit} component, you can select the
- \uicontrol {Select by keyboard} check box to enable users to
- use the keyboard to select text even if the edit field is
- read-only. If this property is set to \c false, users cannot
- use the keyboard to select text even if it is editable.
-
- \section2 Focus
-
- The value of the \uicontrol {Focus on press} check box determines
- whether the text edit or input should gain active focus on a mouse press.
-
- By default, the cursor becomes visible when the text edit or input gains
- active focus, so that other properties can be bound to whether the cursor
- is currently shown. Because the value of the \uicontrol {Cursor visible}
- property gets set and unset automatically, any value you set yourself may
- be overwritten.
-
- If the \uicontrol {Persistent selection} check box is selected, a text edit
- or input keeps its selection when active focus moves to another component.
-
- \section2 Tabs and Margins
-
- You can specify additional properties for formatting a block of text in
- a \uicontrol {Text Edit} component.
-
- \image qtquick-designer-text-edit-properties.png "Text edit properties"
-
- In the \uicontrol {Tab stop distance} field, set the default distance, in
- device units, between tab stops.
-
- In the \uicontrol {Text margin} field, set the margin around the text in
- pixels.
-
- \section1 Padding
-
- The values of the properties in the \uicontrol Padding section specify the
- padding around the content. The individual padding properties adopt the
- value of the \uicontrol Global field, unless you set them explicitly.
-
- \image qtquick-properties-text-padding.png "Padding section"
-
- \note If you explicitly set the width or height of a text edit or input,
- ensure that it is large enough to accommodate the padding values. If the
- text does not have enough vertical or horizontal space in which to be
- rendered, it will appear clipped.
-
- \section1 Placeholder Text
-
- For \uicontrol {Text Field} and \uicontrol {Text Area} controls, you can
- specify text to display in a field before users enter text into it.
- Specify the text in the \uicontrol {Placeholder text} field and its color
- in the \uicontrol {Placeholder color} field.
-
- \image qtquick-properties-text-field.png "Placeholder text settings"
-
- Select the \uicontrol Hover check box to enable the text field to accept
- hover events.
-
- \section1 Summary of Text Components
-
- The following table lists the components that you can use to add text to
- UIs. The \e Location column contains the tab name where you can find the
- component in \l Library > \uicontrol Components. The \e MCU column
- indicates which components are supported on MCUs.
-
- \table
- \header
- \li Icon
- \li Name
- \li Location
- \li MCU
- \li Purpose
- \row
- \li \inlineimage icons/label-icon16.png
- \li \l [QtQuickControls]{Label}
- \li Qt Quick Controls
- \li
- \li A text label with inherited styling and font.
- \row
- \li \inlineimage text-icon16.png
- \li \l [QtQuick]{Text}
- \li Default Components - Basic
- \li \inlineimage ok
- \li Formatted read-only text.
- \row
- \li \inlineimage icons/textarea-icon16.png
- \li \l [QtQuickControls]{TextArea}{Text Area}
- \li Qt Quick Controls
- \li
- \li Multiple lines of editable formatted text.
- \row
- \li \inlineimage text-edit-icon16.png
- \li \l [QtQuick]{TextEdit}{Text Edit}
- \li Default Components - Basic
- \li
- \li A single line of editable formatted text that can be validated.
- \row
- \li \inlineimage icons/textfield-icon16.png
- \li \l [QtQuickControls]{TextField}{Text Field}
- \li Qt Quick Controls
- \li
- \li A single line of editable plain text.
- \row
- \li \inlineimage text-input-icon16.png
- \li \l [QtQuick]{TextInput}{Text Input}
- \li Default Components - Basic
- \li
- \li A single line of editable plain text that can be validated.
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/library/qtquick-user-interaction-methods.qdoc b/doc/qtcreator/src/qtquick/library/qtquick-user-interaction-methods.qdoc
deleted file mode 100644
index 408a5b6a84..0000000000
--- a/doc/qtcreator/src/qtquick/library/qtquick-user-interaction-methods.qdoc
+++ /dev/null
@@ -1,348 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-user-interaction-methods.html
- \previouspage quick-images.html
- \nextpage quick-controls.html
-
- \title User Interaction Methods
-
- You can create instances of preset basic components to add interaction
- methods to UIs, such as performing actions by using a pointing device or
- the keyboard, or flicking the visible area of the screen horizontally or
- vertically. They are availabe in \l Library > \uicontrol Components >
- \uicontrol {Default Components} > \uicontrol Basic.
-
- In addition, you can create instances of preset \l{UI Controls} to inform
- users about the progress of the application or to gather input from users.
-
- The following basic components are available for user interaction:
-
- \list
- \li \l {Mouse Area}
- \li \l {Focus Scope}
- \li \l {Flickable}
- \li \l {Summary of Basic Interaction Methods}
- \endlist
-
- You can specify values for the properties of component instances in the
- \l Properties view.
-
- \section1 Mouse Area
-
- Signals and handlers are used to deliver mouse interactions. Specifically,
- you can use a \uicontrol {Mouse Area} component to define JavaScript
- callbacks (also called signal handlers), which accept mouse events within
- a defined area.
-
- A mouse area receives events within a defined area. One quick way to define
- this area is to \l{Setting Anchors and Margins}{anchor} the mouse area to
- its parent's area. If the parent is a \l {basic-rectangle}{Rectangle} (or
- any component that is derived from an \l {basic-item}{Item}), the mouse area
- will fill the area defined by the parent's dimensions. Alternatively, you
- can define an area smaller or larger than the parent. Several controls, such
- as \l {Button}{buttons}, contain a mouse area.
-
- A mouse area emits \l{Connecting Components to Signals}{signals} in response
- to different mouse events:
-
- \list
- \li \c canceled()
- \li \c clicked()
- \li \c doubleClicked()
- \li \c entered()
- \li \c exited()
- \li \c positionChanged()
- \li \c pressAndHold()
- \li \c pressed()
- \li \c released()
- \endlist
-
- \if defined(qtcreator)
- A more modern way of handling events from all pointing devices, including
- mouse and touchscreen, is via \l {Qt Quick Input Handlers}.
- \endif
-
- \section2 Mouse Area Properties
-
- A \uicontrol {Mouse Area} is an invisible component that is typically used
- in conjunction with a visible component in order to provide mouse handling
- for that component. By effectively acting as a proxy, the logic for mouse
- handling can be contained within a \uicontrol {Mouse Area} component.
-
- Select the \uicontrol Enable check box to enable mouse handling for the
- proxied component. When disabled, the mouse area becomes transparent to
- mouse events.
-
- \image qtquick-properties-mouse-area.png "Mouse Area properties"
-
- By default, \uicontrol {Mouse Area} components only report mouse clicks and
- not changes to the position of the mouse cursor. Select the \uicontrol Hover
- check box to ensure that the appropriate handlers are used and the values of
- other properties are updated as necessary even when no mouse buttons are
- pressed.
-
- Even though \uicontrol {Mouse Area} is an invisible component, it has a
- \uicontrol Visible property. Deselect the \uicontrol Visible check box in
- the \uicontrol Visibility section to make the mouse area transparent to
- mouse events.
-
- In the \uicontrol {Accepted buttons} field, select the mouse button that
- the mouse area reacts to. Select \uicontrol AllButtons to have the mouse
- area react to all mouse buttons. You can add support for several buttons
- in \l {Text Editor} or \uicontrol {Binding Editor} by combining the
- values with the OR operator (|). For more information about the available
- values, see the developer documentation for \l {MouseArea::acceptedButtons}
- {acceptedButtons}.
-
- \image qtquick-properties-mouse-area-accepted-buttons.png "Adding accepted buttons in Binding Editor"
-
- In the \uicontrol {Cursor shape} field, select the cursor shape for this
- mouse area. On platforms that do not display a mouse cursor, this value
- may have no effect.
-
- In the \uicontrol {Hold interval} field, specify a value to override the
- elapsed time in milliseconds before the \c pressAndHold() signal is emitted.
- If you do not explicitly set the value or it is reset, it follows the
- globally set application style hint. Set this value if you need particular
- intervals for particular \uicontrol {Mouse Area} instances.
-
- Select the \uicontrol {Scroll gesture} check box to respond to scroll
- gestures from non-mouse devices, such as the 2-finger flick gesture on
- a trackpad. If the check box is not selected, the wheel signal is emitted
- only when the wheel event comes from an actual mouse with a wheel, while
- scroll gesture events will pass through to any other component that will
- handle them. For example, the user might perform a flick gesture while the
- cursor is over a component containing a \uicontrol {Mouse Area} instance,
- intending to interact with a \uicontrol Flickable component which is
- underneath. Setting this property to \c false will allow the \l PinchArea
- component to handle the mouse wheel or the pinch gesture, while the
- \uicontrol Flickable handles the flick gesture.
-
- Information about the mouse position and button clicks are provided via
- signals for which event handler properties are defined. If a mouse area
- overlaps with the area of other instances of the \uicontrol {Mouse Area}
- components, you can propagate \c clicked(), \c doubleClicked(), and
- \c pressAndHold() events to these other components by selecting the
- \uicontrol {Propagate events} check box. Each event is propagated to the
- next enabled \uicontrol {Mouse Area} beneath it in the stacking order,
- propagating down this visual hierarchy until a \uicontrol {Mouse Area}
- accepts the event.
-
- \section2 Advanced Mouse Area Properties
-
- You can place a \uicontrol {Mouse Area} instance within a component that
- filters child mouse events, such as \uicontrol Flickable. However, the
- mouse events might get stolen from the \uicontrol {Mouse Area} if a gesture,
- such as a flick, is recognized by the parent component.
-
- Select the \uicontrol {Prevent stealing} check box to stop mouse events from
- being stolen from the \uicontrol {Mouse Area} instance. This value will take
- no effect until the next \c press() event if it is set once a component has
- started stealing events.
-
- For more information, see the developer documentation for the \l {MouseArea}
- {Mouse Area} component.
-
- \section2 Drag Properties
-
- You can specify properties for dragging components in the \uicontrol Drag
- section. Select the component to drag in the \uicontrol Target field.
- Keep in mind that anchored components cannot be dragged.
-
- \image qtquick-properties-mouse-area-drag.png "Drag properties"
-
- In the \uicontrol Axis field, specify whether dragging can be done
- horizontally, vertically, or both.
-
- In the \uicontrol Threshold field, set the threshold in pixels of when the
- drag operation should start. By default, this value is bound to a platform
- dependent value.
-
- Select the \uicontrol {Filter children} check box to enable dragging to
- override descendant \uicontrol {Mouse Area} instances. This enables a
- parent \uicontrol {Mouse Area} instance to handle drags, for example, while
- the descendant areas handle clicks.
-
- Select the \uicontrol Smoothed check box to move the target component only
- after the drag operation has started. If this check box is not selected, the
- target component is moved straight to the current mouse position.
-
- \section1 Focus Scope
-
- When a key is pressed or released, a key event is generated and delivered
- to the focused component. If no component has active focus, the key event
- is ignored. If the component with active focus accepts the key event,
- propagation stops. Otherwise the event is sent to the component's parent
- until the event is accepted, or the root component is reached and the event
- is ignored.
-
- A component has focus when the \uicontrol Focus property in the
- \uicontrol Advanced section is set to \c true. However, for reusable
- or imported components, this is not sufficient, and you should use
- a \uicontrol {Focus Scope} component.
-
- Within each focus scope, one object may have focus enabled. If more
- than one component have it enabled, the last component to enable it
- will have the focus and the others are unset, similarly to when there
- are no focus scopes.
-
- When a focus scope receives active focus, the contained component with
- focus set (if any) also gets the active focus. If this component is
- also a focus scope, both the focus scope and the sub-focused component
- will have active focus.
-
- The \uicontrol {Focus Scope} component is not a visual component and
- therefore the properties of its children need to be exposed to the parent
- component of the focus scope. \l{Using Layouts}{Layouts} and
- \l{Using Positioners}{positioners} will use these visual and styling
- properties to create the layout.
-
- For more information, see \l {Keyboard Focus in Qt Quick}.
-
- \section1 Flickable
-
- \uicontrol Flickable places its children on a surface that can be dragged
- and flicked, causing the view onto the child components to scroll. This
- behavior forms the basis of components that are designed to show large
- numbers of child components, such as \uicontrol {List View} and
- \uicontrol {Grid View}. For more information, see \l{List and Grid Views}.
-
- In traditional user interfaces, views can be scrolled using standard
- controls, such as scroll bars and arrow buttons. In some situations, it
- is also possible to drag the view directly by pressing and holding a
- mouse button while moving the cursor. In touch-based user interfaces,
- this dragging action is often complemented with a flicking action, where
- scrolling continues after the user has stopped touching the view.
-
- The contents of a \uicontrol Flickable component are not automatically
- clipped. If the component is not used as a full-screen component, consider
- selecting the \uicontrol Clip check box in the \uicontrol Visibility
- section.
-
- \image qtquick-designer-flickable-properties.png "Flickable properties"
-
- Users can interact with a flickable component if the \uicontrol Interactive
- check box is set to \c true. Set it to \c false to temporarily disable
- flicking. This enables special interaction with the component's children.
- For example, you might want to freeze a flickable map while scrolling
- through a pop-up that is a child of the \uicontrol Flickable component.
-
- The \uicontrol {Flick direction} field determines whether the view can be
- flicked horizontally or vertically. Select \uicontrol AutoFlickDirection
- to enable flicking vertically if the content height is not equal to height
- of the flickable and horizontally if the content width is not equal
- to the width of the flickable. Select \uicontrol AutoFlickIfNeeded if
- the content height or width is greater than that of the flickable.
-
- Specify the maximum velocity for flicking the view in pixels per second in
- the \uicontrol {Max. velocity} field. Specify the rate at which a flick
- will decelerate in the \uicontrol Deceleration field.
-
- The value of the \uicontrol Movement field determines whether the flickable
- will give a feeling that the edges of the view are soft, rather than a hard
- physical boundary. Select \uicontrol StopAtBounds for custom edge effects
- where the contents do not follow drags or flicks beyond the bounds of the
- flickable. Select \uicontrol FollowBoundsBehavior to have the contents
- follow drags or flicks beyond the bounds of the flickable depending on the
- value of the \uicontrol Behavior field.
-
- In the \uicontrol {Press delay} field, specify the time in milliseconds
- to delay delivering a press to children of a flickable. This can be useful
- when reacting to a press before a flicking action has undesirable effects.
- If the flickable is dragged or flicked before the delay times out,
- the press event will not be delivered. If the button is released
- within the timeout, both the press and release will be delivered.
-
- \note For nested flickables with press delay set, the press delay of
- outer flickables is overridden by the innermost flickable. If the drag
- exceeds the platform drag threshold, the press event will be delivered
- regardless of this property.
-
- The \uicontrol {Pixel aligned} check box sets the unit of alignment set in
- the \uicontrol Content \uicontrol X and \uicontrol Y fields to pixels
- (\c true) or subpixels (\c false). Set it to \c true to optimize for still
- content or moving content with high constrast edges, such as one-pixel-wide
- lines, text, or vector graphics. Set it to \c false when optimizing for
- animation quality.
-
- If \uicontrol {Synchronous drag} is set to \c true, then when the mouse or
- touchpoint moves far enough to begin dragging the content, the content will
- jump, so that the content pixel which was under the cursor or touchpoint
- when pressed remains under that point. The default is \c false, which
- provides a smoother experience (no jump) at the cost of losing some of the
- drag distance at the beginning.
-
- \section2 Flickable Geometry
-
- The \uicontrol {Content size} field specifies the dimensions of the
- surface controlled by a flickable. Typically, set the values of the
- \uicontrol W and \uicontrol H fields to the combined size of the components
- placed in the flickable. You can set additional margins around the
- content in the \uicontrol {Left margin}, \uicontrol {Right margin},
- \uicontrol {Top margin}, and \uicontrol {Bottom margin} fields.
-
- \image qtquick-designer-flickable-geometry.png "Flickable geometry properties"
-
- The \uicontrol Origin field specifies the origin of the content. It
- refers to the top-left position of the content regardless of layout
- direction. Usually, the \uicontrol X and \uicontrol Y values are set to 0.
- However, a \l{ListView}{List View} and \l {GridView}{Grid View}
- may have an arbitrary origin due to delegate size variation, or component
- insertion or removal outside the visible region.
-
- \section1 Summary of Basic Interaction Methods
-
- The following table lists the components that you can use to add basic
- interaction methods to UIs with links to their developer documentation.
- They are availabe in \l Library > \uicontrol Components >
- \uicontrol {Default Components} > \uicontrol Basic. The \e MCU column
- indicates which components are supported on MCUs.
-
- \table
- \header
- \li Icon
- \li Name
- \li MCU
- \li Purpose
- \row
- \li \inlineimage flickable-icon16.png
- \li \l [QML]{Flickable}
- \li \inlineimage ok
- \li Enables flicking components horizontally or vertically.
- \row
- \li \inlineimage focusscope-icon16.png
- \li \l{FocusScope}{Focus Scope}
- \li
- \li Assists in keyboard focus handling when building reusable
- components.
- \row
- \li \inlineimage mouse-area-icon16.png
- \li \l [QtQuick]{MouseArea}{Mouse Area}
- \li \inlineimage ok
- \li Enables simple mouse handling.
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/qtdesignstudio-optimized-3d-scenes.qdoc b/doc/qtcreator/src/qtquick/qtdesignstudio-optimized-3d-scenes.qdoc
deleted file mode 100644
index 43379fdc35..0000000000
--- a/doc/qtcreator/src/qtquick/qtdesignstudio-optimized-3d-scenes.qdoc
+++ /dev/null
@@ -1,205 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2020 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Design Studio documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page studio-optimized-3d-scenes.html
- \previouspage qtquick-optimizing-designs.html
- \if defined(qtdesignstudio)
- \nextpage studio-implementing-applications.html
- \else
- \nextpage qtquick-iso-icon-browser.html
- \endif
-
- \title Creating Optimized 3D Scenes
-
- In \QC, you can use various means to create a 3D scene. Your choice of
- strategy should always depend on the target platform of your scene.
- The way the content of your scene is authored can have dramatic effects on
- the runtime performance of your UI. The Optimal 3D Scene described
- below illustrates four different ways to create a scene. Also see guidelines
- for \l{Optimizing your 3D Scene}{optimizing the graphics performance of your 3D scene}
- and \l{Best Practices for 3D Scenes Based on Use Cases}.
-
- \section1 The Optimal 3D Scene Example
-
- \if defined(qtdesignstudio)
- The \l {Optimal 3D Scene}
- \else
- The Optimal 3D Scene
- \endif
- example features four versions of the same kitchen
- scene that have been created using different strategies: High, Low, Combined,
- and Vertex Color. The High Scene includes a significantly higher number of
- objects compared to the other versions of the scene. The Low, Combined and
- Vertex scenes include less objects since they have been optimized by, for
- example, combining geometry and baking materials into textures. The
- following image displays the components in each scene in \l Navigator to
- illustrate the structural differences between the scenes.
-
- \image studio-kitchen-navigators.png "Navigators for the four scenes in the Optimal 3D Scene."
-
- \section2 The High Scene
-
- \image studio-kitchen-high.png "The High Scene in the Optimal 3D Scene"
-
- The High scene (1) includes a total of 27 objects. The scene is otherwise
- similar to the Low scene, but has more details and animated components, such
- as cabinet doors that can be opened and a latch for the oven.
-
- \section2 The Low Scene
-
- \image studio-kitchen-low.png "The Low Scene in the Optimal 3D Scene"
-
- The Low scene (2) includes a total of 12 objects. Each model, for example
- cabinets, lamps, plates, and the sink, are separate meshes.
-
- \section2 The Combined Scene
-
- \image studio-kitchen-combined.png "The Combined Scene in the Optimal 3D Scene"
-
- The Combined scene (3) has all the meshes combined into a single object. All
- materials are baked into one single texture.
-
- \section2 The Vertex Color Scene
-
- \image studio-kitchen-vertex.png "The Vertex Color Scene in the Optimal 3D Scene"
-
- The Vertex Color scene (4) has all the meshes combined into a single object,
- and colors for the mesh are provided from .mesh file's vertex data, which
- includes one material and no textures.
-
- \section1 Optimizing Your 3D Scene
-
- To optimize the graphics performance of your 3D scene, you should first
- consider whether you need to animate the 3D objects, lights, camera, or
- other components in your scene. If not, simplify the scene structure by, for
- example, combining geometries and baking materials into textures. Ideally,
- pre-render your 3D image into a 2D image. You should not waste resources
- by rendering static 3D objects. You should also check if your scene has
- multiple instances of the same mesh. If so, import only one instance of the
- mesh, duplicate it in the scene, and use the same material for each
- duplicate.
-
- See also the following guidelines related to scene graph, asset complexity,
- CPU specific optimization, and model geometry.
-
- \section2 Scene Graph
-
- The scene graph is the hierarchy of nodes that describe the scene to be
- rendered.
-
- In \QC, the scene graph is represented by the tree-like view in
- \uicontrol Navigator. You can also view the hierarchy of nodes in the
- \l {Text Editor} view. By minimizing the size of the scene graph,
- you can minimize the effort needed when running the scene. In terms of
- optimization, you should avoid unnecessary groups and complex hierarchy when
- possible. Deep hierarchies with complex parenting increase the performance
- cost.
-
- \section2 Asset Complexity
-
- The performance of your UI or scene may sometimes be bottlenecked at render
- time. Avoid this by simplifying your assets.
-
- For 3D models, you should try to use the minimum number of triangles or
- vertices to achieve the desired result. Also note that smaller images
- require less memory and render faster.
-
- \section2 Optimizing CPU Performance
-
- Rendering objects requires plenty of processing work from the CPU.
- Processing each component consumes resources, so reducing the visible object
- count reduces the amount of work required from the CPU.
-
- To reduce the visible object count:
- \list
- \li Combine objects that are positioned closely and share a texture.
- \note Combining objects that do not share a texture does not increase
- the CPU performance while running the scene.
- \li Use fewer materials by combining separate textures into a single
- texture atlas (like in the Merged scene in the
- Kitchen Scene Example).
- \li Minimize the number of factors that cause objects to be rendered
- multiple times, for example reflections and shadows.
- \endlist
-
- \section2 Optimizing Model Geometry
-
- To optimize the geometry of a model:
-
- \list
- \li Minimize the number of triangles used in the model.
- \li Minimize the number of UV mapping seams and hard edges created with
- doubled-up vertices.
- \endlist
-
- \section1 Best Practices for 3D Scenes Based on Use Cases
-
- The following table summarizes best practices related to optimizing 3D
- scenes in the form of use cases.
-
- \table
- \header
- \li How to...
- \li Solution
- \row
- \li Get best performance from the 3D scene.
- \li If no animation is required, pre-render your 3D scene into a 2D
- image.
-
- \row
- \li Include animation for some of the objects in the scene
- (for example, to open doors).
- \li Merge all objects that are static, and export only one of
- each animated component (for example, each door type).
-
- \row
- \li Get best performance with animated camera.
- \li While using a 2D image is not an option in this case, you should
- combine all geometry and bake lighting and materials into a single
- material.
-
- \row
- \li Get best performance with animated light.
- \li While using a 2D image is not an option in this case, you should
- combine all geometry and bake all materials into a single
- material.
-
- \row
- \li Get best performance in a 3D scene where all meshes are
- separated.
- \li Use the same material for each instance of the same mesh.
-
- \row
- \li Disable rendering for one of the meshes during runtime.
- \li Keep that particular mesh separate but merge the rest of the
- components.
-
- \row
- \li Use baked textures with low memory.
- \li Bake mesh colors into vertex colors (see the Vertex Color Scene
- in the example project).
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/qtdesignstudio-simulation-overview.qdoc b/doc/qtcreator/src/qtquick/qtdesignstudio-simulation-overview.qdoc
deleted file mode 100644
index e5899fe3de..0000000000
--- a/doc/qtcreator/src/qtquick/qtdesignstudio-simulation-overview.qdoc
+++ /dev/null
@@ -1,65 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Design Studio documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page studio-simulation-overview.html
- \previouspage qtquick-creating-ui-logic.html
- \nextpage qtquick-placeholder-data.html
-
- \title Simulating Complex Experiences
-
-
- \QDS enables you to connect UIs to different forms of data from various
- sources, such as QML-based data models, JavaScript files, and backend
- services.
- \if definded(qtdesignstudio)
- You can also connect your UI to Simulink to load live data from a
- Simulink simulation.
- \endif
-
- \list
- \li \l{Loading Placeholder Data}
-
- You can create QML files that contain placeholder data, so that
- you can test grid, list, or path views, even though you don't
- have access to real data.
-
- \if defined(qtdesignstudio)
- \li \l{Simulating Application Logic}
-
- You can use JavaScript to generate mock data for your UI.
-
- \li \l{Simulating Dynamic Systems}
-
- Use the Simulink connector to connect a Simulink Simulation Model to
- your UI. Simulink is a MATLAB-based graphical programming environment
- for modeling, simulating, and analyzing multi-domain dynamic systems.
- \endif
-
- \li \l{Using QML Modules with Plugins}
-
- You can load C++ plugins for QML to simulate data.
- \endlist
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-adding-dynamics.qdoc b/doc/qtcreator/src/qtquick/qtquick-adding-dynamics.qdoc
deleted file mode 100644
index 274c205c60..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-adding-dynamics.qdoc
+++ /dev/null
@@ -1,58 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Design Studio documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-adding-dynamics.html
- \previouspage creator-qml-modules-with-plugins.html
- \nextpage qmldesigner-connections.html
-
- \title Dynamic Behaviors
-
- Create connections between components to enable them to communicate with
- each other. The connections can be triggered by signals that are emitted
- when the values of other components or the UI state change.
-
- \list
- \li \l {Adding Connections}
-
- You can create connections between the UI components and
- the application to enable them to communicate with each other. For
- example, how does the appearance of a button change on a mouse click
- and which action does the application need to perform in response to
- it.
-
- You can also create connections between UI components by
- binding their properties together. This way, when the value of a
- property changes in a parent component, it can be automatically
- changed in all the child components, for example.
- \li \l {Adding States}
-
- You can declare various UI states that describe how component
- properties change from a base state. Therefore, states can be
- a useful way of organizing your UI logic. You can associate
- transitions with components to define how their properties will
- animate when they change due to a state change.
- \endlist
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-animation-overview.qdoc b/doc/qtcreator/src/qtquick/qtquick-animation-overview.qdoc
deleted file mode 100644
index 672e62c8ae..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-animation-overview.qdoc
+++ /dev/null
@@ -1,263 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-animation-overview.html
- \previouspage qtquick-motion-design.html
- \nextpage studio-timeline.html
-
- \title Introduction to Animation Techniques
-
- \image timeline-rotation-animation.gif "Timeline animation of rotation and opacity"
-
- \QDS supports the following types of animation techniques that are suitable
- for different purposes:
-
- \list
- \li Common motion design techniques for 2D and 3D
- \li Screen-to-screen or state-to-state animations
- \li Data-driven UI logic animations
- \endlist
-
- \section1 Common Motion Design Techniques
-
- The following table summarizes common motion design techniques for 2D and
- 3D and their typical use cases.
-
- \table
- \header
- \li Technique
- \li Use Case
- \row
- \li \l{Timeline}{Timeline animation}
- \li Linear interpolation through intermediate values at specified
- keyframes instead of immediately changing to the target value.
- \row
- \li \l{Editing Easing Curves}{Easing curves} attached to keyframes
- \li Nonlinear interpolation between keyframes to make components
- appear to pick up speed, slow down, or bounce back at the end
- of the animation.
- \row
- \li \l{Curve Editor}{Animation curves} attached to keyframes
- \li Complex 3D animations that require several keyframes so it becomes
- necessary to visualize the value and the interpolation of a keyframe
- simultaneously.
- \endtable
-
- \section2 Timeline and Keyframe Based Animation
-
- Timeline animation is based on \e keyframes. In \QC, keyframes determine the
- value of the property of a \l{glossary_component}{component} at a certain
- time. Animating properties enables their values to move through intermediate
- values instead of immediately changing to the target value.
-
- For example, you can set the y position property of a rectangle to 0 at the
- start of your animation and to 100 at the end of the animation. When the
- animation is run, the rectangle moves from position 0 to 100 on the y axis.
- In the middle of the animation, the y property has the value of 50 since
- keyframes are interpolated linearly by default.
-
- \section2 Easing Curves
-
- Sometimes you don't want linear movement but would rather like the rectangle
- to move faster at the beginning and slower at the end of the animation. To
- achieve this effect, you could insert a large number of keyframes between
- the start frame and the end frame. To avoid this effort, you can specify
- \e {easing curves} for nonlinear interpolation between keyframes. The
- easing curves can make components appear to pick up speed, slow down, or
- bounce back at the end of the animation.
-
- \section2 Animation Curves
-
- While easing curves work well for most simple UI animations, more complex
- 3D animations require several keyframes so it becomes necessary to visualize
- the value and the interpolation of a keyframe simultaneously. The
- \l {Curve Editor} visualizes the whole animation of a property at once and
- shows the effective values of a keyframe together with the interpolation
- between keyframes. It can also show animations of different properties
- simultaneously so that you can see the animation for the x position
- and the animation for the y position side-by-side.
-
- \section1 Screen-to-Screen or State-to-State Animations
-
- The following table summarizes techniques used for navigating between
- screens and UI states.
-
- \table
- \header
- \li Technique
- \li Use Case
- \if defined(qtdesignstudio)
- \row
- \li \l{Designing Application Flows}{Application flows}
- \li An interactive prototype that can be clicked through to simulate
- the user experience of the application.
- \endif
- \row
- \li \l{Transition Editor}{Transitions between states}
- \li Transitions between different states of the UI using a transition
- timeline that is based on keyframes. You can apply easing curves
- to the keyframes.
- \endtable
-
- \if defined(qtdesignstudio)
- \section2 Application Flows
-
- You can design an application in the form of a \e {schematic diagram}
- that shows all the significant components of the application UI and their
- interconnections by means of symbols. This results in an interactive
- prototype that can be clicked through to simulate the user experience of
- the application. Code is created in the background and can be used
- as the base of the production version of the application.
-
- For more information, see \l{Designing Application Flows}.
- \endif
-
- \section2 Transitions Between States
-
- UIs are designed to present different UI configurations in different
- scenarios, or to modify their appearances in response to user
- interaction. Often, several changes are made concurrently so that the
- UI can be seen to be internally changing from one \e state to another.
-
- This applies generally to UIs regardless of their complexity. A photo
- viewer may initially present images in a grid, and when an image is clicked,
- change to a detailed state where the individual image is expanded and the
- interface is changed to present new options for image editing. At the other
- end of the scale, when a button is pressed, it may change to a
- \e pressed state in which its color and position are modified so that it
- appears to be pressed down.
-
- Any component can change between different states to apply sets of
- changes that modify the properties of relevant components. Each state can
- present a different configuration that can, for example:
-
- \list
- \li Show some UI components and hide others.
- \li Present different available actions to the user.
- \li Start, stop, or pause animations.
- \li Execute some script required in the new state.
- \li Change a property value for a particular component.
- \li Show a different view.
- \endlist
-
- State changes introduce abrupt motion that you can make visually appealing
- by using \e transitions. Transitions are animation types that interpolate
- property changes caused by state changes.
-
- In \l {Transition Editor}, you can set the start frame, end frame,
- and duration for the transition of each property. You can also set
- an \l{Editing Easing Curves}{easing curve} for each animation and
- the maximum duration of the whole transition.
-
- \section1 Data-Driven UI Logic Animations
-
- The following table summarizes techniques used for animating the UI logic
- by using real or mock data from a backend.
-
- \table
- \header
- \li Technique
- \li Use Case
- \row
- \li Data-driven timeline animation
- \li Using real or mock data from a backend to control motion.
- \row
- \li Programmatic property animation
- \li Interpolating property values programmatically to create smooth
- transitions.
- \endtable
-
- \section2 Data-Driven Timeline Animation
-
- You can connect property values to data backends to drive timeline
- animation. You can fetch data from various sources, such as data models,
- JavaScript files, and backend services. You can also connect your UI to
- Simulink to load live data from a Simulink simulation.
-
- You can connect these data sources to the current frame of a timeline,
- creating animation when the backend changes the current frame property.
-
- For example, you could connect the speed value from a backend to a
- tachometer dial in a cluster. As the speed value is increased or
- decreased from the backend, it moves the needle animation from one
- end of the timeline to the other.
-
- For more information, see \l{Simulating Complex Experiences}.
-
- \section2 Programmatic Animation
-
- You can control property animation programmatically. Property animations
- are created by binding \uicontrol Animation components to property
- values of component instances to gradually change the property values
- over time. The property animations apply smooth movement by interpolating
- values between property value changes. They provide timing controls and
- enable different interpolations through easing curves.
-
- Developers can control the execution of property animations by using the
- \c start(), \c stop(), \c resume(), \c pause(), \c restart(), and
- \c complete() functions.
-
- You can create instances of preset animation components available in
- \l Library > \uicontrol Components > \uicontrol {Default Components} >
- \uicontrol Animation to create animations depending on the type of the
- property and the behavior that you want.
-
- For more information about \uicontrol Animation components and their
- properties, see \l{Animations}.
-
- \table
- \header
- \li Component
- \li Use Case
- \row
- \li \uicontrol {Property Animation}
- \li Applying animation when the value of a property changes. Color
- and number animations are property animation types for specific
- purposes.
- \row
- \li \uicontrol {Property Action}
- \li Setting non-animated property values during an animation.
- \row
- \li \uicontrol {Color Animation}
- \li Applying animation when a color value changes.
- \row
- \li \uicontrol {Number Animation}
- \li Applying animation when a numerical value changes.
- \row
- \li \uicontrol {Parallel Animation}
- \li Running animations in parallel.
- \row
- \li \uicontrol {Sequential Animation}
- \li Running animations sequentially.
- \row
- \li \uicontrol {Pause Animation}
- \li Creating a step in a sequential animation where nothing happens for
- a specified duration.
- \row
- \li \uicontrol {Script Action}
- \li Executing JavaScript during an animation.
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-animation-types.qdoc b/doc/qtcreator/src/qtquick/qtquick-animation-types.qdoc
deleted file mode 100644
index f8ffb2918d..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-animation-types.qdoc
+++ /dev/null
@@ -1,245 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-animations.html
- \if defined(qtdesignstudio)
- \previouspage quick-logic-helpers.html
- \else
- \previouspage quick-data-models.html
- \endif
- \nextpage studio-3d-view.html
-
- \title Animations
-
- To create an animation, use the appropriate animation type for the property
- that is to be animated, and apply the animation depending on the type of
- behavior that is required.
-
- You can drag-and-drop animation components from \l Library >
- \uicontrol Components > \uicontrol {Default Components} >
- \uicontrol Animation to \l Navigator or \l {Form Editor} to
- create instances of them.
-
- You can achieve similar results by using different animation techniques.
- For more information, see \l{Introduction to Animation Techniques}.
-
- \section1 Applying Animation
-
- A property animation is applied when the value of a property changes.
- Color and number animations are property animation types for specific
- purposes. Specify settings for animations in \l Properties >
- \uicontrol {Animation Targets}.
-
- \section2 Animating Color Changes
-
- For example, you can apply animation to the value of the \uicontrol Color
- property of an instance of a \l Rectangle component to change its value
- from its current color to another color over a period of time specified in
- milliseconds.
-
- \image qtquick-color-animation.gif "Color animation"
-
- First create an instance of the \uicontrol {Color Animation} component.
- Select the component to animate in the \uicontrol Target field, and enter
- the property to animate in the \uicontrol Property field. To animate several
- properties, enter them into the \uicontrol Properties field separated by
- commas.
-
- \image qtquick-properties-coloranimation.png "Color Animation properties"
-
- Select the original color in the \uicontrol {From color} field and the new
- color in the \uicontrol {To color} field. Specify the duration of the
- animation in the \uicontrol Duration field.
-
- \section2 Animating Changes in Numerical Values
-
- Similarly, to apply animation when a numerical value of a property changes,
- create an instance of the \uicontrol {Number Animation} component.
-
- \image qtquick-properties-numberanimation.png "Number Animation properties"
-
- Select the original value in the \uicontrol From field and the new value in
- the \uicontrol To field. Then specify the duration of the animation in the
- \uicontrol Duration field.
-
- For example, you can apply animation to the value of the \uicontrol X
- property of a \l Rectangle instance to make it appear to move from its
- current position on the x axis to another position over a period of time
- specified in milliseconds. To make the component appear to move both on
- the x and y axis, enter x and y into the \uicontrol Properties field
- separated by a comma.
-
- \image qtquick-number-animation.gif "Number animation"
-
- \if defined(qtdesignstudio)
- For an example of using property animation to animate the scale and opacity
- of components, see the \l{Coffee Machine} example.
- \endif
-
- \section2 Setting Non-Animated Properties
-
- To immediately change a property value during an animation
- without animating the property change, create an instance
- of the \uicontrol {Property Action} component instead, and
- set the value in the \uicontrol Value field. This is useful
- for setting non-animated property values during an animation.
-
- \image qtquick-properties-propertyaction.png "Property Action properties"
-
- For example, you can create an instance of the
- \uicontrol {Sequential Animation} component that contains two instances
- of the \uicontrol {Property Action} component around an instance of the
- \uicontrol {Number Animation} component. The first property action sets
- the \uicontrol Opacity property of a \l{Rectangle} to \c 0.5, the number
- animation changes the width of the image, and the second property action
- sets the opacity back to \c 1.
-
- \image qtquick-property-action.gif "Sequential property actions and number animation"
-
- \section1 Playing Animations
-
- Specify settings for playing animations in the \uicontrol Animation group.
-
- \image qtquick-properties-animation.png "Animation properties"
-
- To run animations automatically, select the \uicontrol Running
- check box. Animations are run for the time you specify in the
- \uicontrol Duration field.
-
- You can connect the running property of an animation to a signal emitted
- by a component to play the animation when users click a button, for
- example. For more information, see \l{Connecting Components to Signals}.
-
- To run animations several times in a loop, set the number of times they
- should play in the \uicontrol Loops field. Set the value to -1 to have
- the animation continuously repeat until it is explicitly stopped.
-
- To specify that animations should run to completion when they are stopped,
- select the \uicontrol {Run to end} check box. This behavior is most useful
- when the \uicontrol Loops property is set, as the animation will finish
- playing normally but not restart.
-
- All animations defined for a component are run in parallel,
- unless you include them in a \uicontrol {Parallel Animation} or
- \uicontrol {Sequential Animation} component for managing them as a
- group.
-
- To pause animations, select the \inlineimage icons/pause-icon.png
- (\uicontrol Paused) check box.
-
- To attach an \l{Editing Easing Curves}{easing curve} to
- the animation, select the \inlineimage curve_editor.png
- (\uicontrol {Easing Curve Editor}) button in the
- \uicontrol {Easing Curve} field.
-
- \section2 Playing Groups of Animations
-
- You can create several animations that can run in parallel or in sequence.
- To manage a group of animations that will play at the same time, create an
- instance of a \uicontrol {Parallel Animation} component and drag-and-drop
- the other animations to it. To play the animations in the specified order,
- one after the other, create an instance of a
- \uicontrol {Sequential Animation} instead.
-
- For example, a banner component may have several icons or slogans to
- display, one after the other. The value of the \uicontrol Opacity property
- could change to \c 1.0 denoting an opaque object. Using a sequential
- animation, each opacity animation will play after the preceding animation
- finishes, whereas using a parallel animation will play the animations at
- the same time.
-
- Once individual animations are placed into a group of parallel or sequential
- animations, they can no longer be started and stopped independently. The
- sequential or parallel animations must be started and stopped as a group.
-
- When used in a \uicontrol {Sequential Animation}, a
- \uicontrol {Pause Animation} is a step when nothing
- happens, for a specified duration. To specify a pause
- between two animations, select the \uicontrol Paused
- check box and specify the duration of the pause in the
- \uicontrol Duration field.
-
- \section1 Performance Considerations
-
- \QDS enables you to use fluidity and dynamic transitions as well as visual
- effects to great effect in a UI. However, you need to take some care when
- using some of the supported features because they can affect the
- performance of the UI.
-
- In general, animating a property will cause any bindings which reference
- that property to be re-evaluated. Usually, this is what is desired, but in
- some cases it may be better to disable the binding prior to performing
- the animation and then reassign the binding once the animation has
- completed.
-
- Avoid running JavaScript during animation. For example, running a complex
- JavaScript expression for each frame of an x property animation should be
- avoided.
-
- Take special care when creating instances of the \uicontrol {Script Action}
- component because script animations are run in the main thread and can
- therefore cause frames to be skipped if they take too long to complete.
-
- \section1 Summary of Animation Components
-
- The following table lists the components that you can use to animate
- component properties programmatically. They are available in \l Library
- > \uicontrol Components > \uicontrol {Default Components} >
- \uicontrol Animation
-
- \table
- \header
- \li Component
- \li Use Case
- \row
- \li \uicontrol {Property Animation}
- \li Applying animation when the value of a property changes. Color
- and number animations are property animation types for specific
- purposes.
- \row
- \li \uicontrol {Property Action}
- \li Setting non-animated property values during an animation.
- \row
- \li \uicontrol {Color Animation}
- \li Applying animation when a color value changes.
- \row
- \li \uicontrol {Number Animation}
- \li Applying animation when a numerical value changes.
- \row
- \li \uicontrol {Parallel Animation}
- \li Running animations in parallel.
- \row
- \li \uicontrol {Sequential Animation}
- \li Running animations sequentially.
- \row
- \li \uicontrol {Pause Animation}
- \li Creating a step in a sequential animation where nothing happens for
- a specified duration.
- \row
- \li \uicontrol {Script Action}
- \li Executing JavaScript during an animation.
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-annotations.qdoc b/doc/qtcreator/src/qtquick/qtquick-annotations.qdoc
deleted file mode 100644
index 8c493319b9..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-annotations.qdoc
+++ /dev/null
@@ -1,91 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-annotations.html
- \if defined(qtdesignstudio)
- \previouspage qtquick-positioning.html
- \nextpage qtquick-prototyping.html
- \else
- \previouspage qtquick-fonts.html
- \nextpage creator-quick-ui-forms.html
- \endif
-
- \title Annotating Designs
-
- You can submit your designs to review or further development as QML files.
- You can annotate your designs to provide reviewers or developers with
- additional information about them. You can add \e {global annotations}
- that apply to the whole file or annotate individual components.
-
- An annotation consist of an annotation name and one or several comments.
- The comments have a title, author, and comment text.
-
- To add or edit global annotations, select \inlineimage icons/annotation.png
- on the top menu bar in the Design mode.
-
- Global annotations have an additional status property, which enables you
- to indicate whether you are still working on the design, you have submitted
- it to review, or it can be considered done. To set the status, select
- \uicontrol {Add Status}.
-
- \image qtquick-annotations.png "Annotation Editor"
-
- Annotations are saved in the end of QML files when you save the file. They
- do not affect the QML performance in any way.
-
- \section1 Annotating Components
-
- To add annotations to components:
-
- \list 1
- \li Select the component to annotate in \uicontrol Navigator or in
- \uicontrol {Form Editor}.
- \li In \uicontrol Properties, select \uicontrol {Add Annotation} to
- open \uicontrol {Annotation Editor}.
- \image qtquick-annotation-editor.png "Annotation Editor"
- \li The \uicontrol {Selected Item} field displays the ID of the
- component.
- \li In the the \uicontrol Name field, enter a free-form text that
- describes the component.
- \li In the \uicontrol Title field, enter the text to display in
- the tab for this comment.
- \li In the \uicontrol Author field, enter the author's name.
- \li In the \uicontrol Text field, enter the comment text.
- \li Select \uicontrol OK.
- \endlist
-
- To add more comments about the component, select the \inlineimage plus.png
- (\uicontrol {Add Comment}) button.
-
- To remove the active comment, select the \inlineimage minus.png
- (\uicontrol {Remove Comment}) button. To remove the annotation, right-click
- the annotation icon, and then select \uicontrol {Remove Annotation}.
-
- To view the annotations in table format, select \uicontrol {Table view}.
-
- To edit annotations, select \uicontrol {Edit Annotation} in the context
- menu of the component.
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-buttons.qdoc b/doc/qtcreator/src/qtquick/qtquick-buttons.qdoc
deleted file mode 100644
index a92328e038..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-buttons.qdoc
+++ /dev/null
@@ -1,285 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-// **********************************************************************
-// NOTE: the sections are not ordered by their logical order to avoid
-// reshuffling the file each time the index order changes (i.e., often).
-// Run the fixnavi.pl script to adjust the links to the index order.
-// **********************************************************************
-
-/*!
- \page quick-buttons.html
- \previouspage quick-components-creating.html
- \nextpage quick-scalable-image.html
-
- \title Creating Buttons
-
- To create a button component:
-
- \list 1
-
- \li Select \uicontrol File > \uicontrol {New File or Project} >
- \if defined(qtcreator)
- \uicontrol Qt > \uicontrol {Qt Quick UI File} >
- \else
- \uicontrol {Qt Quick Files} > \uicontrol {Qt Quick UI File} >
- \endif
- \uicontrol Choose to create a \l{UI Files}{UI file} called
- Button.ui.qml (for example).
-
- \note Components are listed in \l Library > \uicontrol Components >
- \uicontrol {My Components} only if the filename begins with a
- capital letter.
-
- \li Click \uicontrol {Design} to edit the file in \l {Form Editor}.
-
- \li In \l Navigator, select \uicontrol Item and set the width
- (\uicontrol W) and height (\uicontrol H) of the button in
- \l Properties.
-
- \li Drag-and-drop a \uicontrol Rectangle from \l Library >
- \uicontrol Components > \uicontrol {Default Components} >
- \uicontrol Basic to the component in \uicontrol Navigator. This
- creates a nested component where the Item is the parent of the
- Rectangle. Components are positioned relative to their parents.
-
- \li In the \uicontrol Properties view, modify the appearance of the
- rectangle:
-
- \list a
-
- \li In the \uicontrol Color field, select the button color.
-
- \li In the \uicontrol Radius field, set the radius of
- the rectangle to produce rounded corners for the button.
-
- \li Select \uicontrol {Layout}, and then select the
- \inlineimage icons/anchor-fill.png
- (\uicontrol {Fill to Parent}) button to anchor the Rectangle to
- the Item.
-
-
- \endlist
-
- \li Drag-and-drop a \uicontrol {Text} component to the Item in
- \uicontrol Navigator.
-
- \li In the \uicontrol Properties view, edit the properties of the
- \uicontrol Text component
-
- \list a
-
- \li In the \uicontrol Text field, enter \e Button.
-
- You can select the text color in the \uicontrol {Text color} field and the
- font, size, and style in the
- \uicontrol Font section.
-
- \li In the \uicontrol Alignment field, select the center buttons to align
- the text to the center of the button.
-
- \li Select \uicontrol Layout > \uicontrol {Fill to Parent}
- to anchor the text to the whole button area.
-
- \endlist
-
- \li Press \key {Ctrl+S} to save the button.
-
- \image qmldesigner-button.png "Button component"
-
- \endlist
-
- To be useful, the button component has to be created in a project.
- When you work on other files in the project to create screens
- or other components for the UI, the button component appears in
- \uicontrol Library > \uicontrol Components > \uicontrol {My Components}.
- You can use it to create button instances and modify their properties
- to assign them useful IDs, change their appearance, and set the button
- text for each button instance, for example.
-
- To create a graphical button that scales beautifully without using
- vector graphics, use the \l {Border Image} component. For more
- information, see \l{Creating Scalable Buttons and Borders}.
- */
-
-
-/*!
- \previouspage quick-buttons.html
- \page quick-scalable-image.html
- \if defined(qtdesignstudio)
- \nextpage qtquick-properties.html
- \else
- \nextpage studio-optimized-3d-scenes.html
- \endif
-
- \title Creating Scalable Buttons and Borders
-
- You can use the \l {Border Image} component to display an image, such as a
- PNG file, as a border and a background.
-
- Use two border images and suitable graphics to change the appearance of
- a button when it is clicked. You can use use \l{Adding States}{states}
- to determine which image is visible depending on whether the mouse
- button is pressed down. You could add more images and states to
- change the appearance of the button depending on other mouse events,
- such as hovered.
-
- Use a \l Text component to add button text.
- You can use states also to change the button text color and font size. For
- example, you can scale the button text up or down.
-
- Add a \l {Mouse Area} component that covers the whole area and
- reacts to mouse events.
-
- \image qmldesigner-borderimage-type.png "Button component in Form Editor and States"
-
- \section1 Creating the Button Component
-
- To create a button component, select \uicontrol File >
- \uicontrol {New File or Project} >
- \if defined(qtcreator)
- \uicontrol Qt > \uicontrol {Qt Quick UI File} >
- \else
- \uicontrol {Qt Quick Files} > \uicontrol {Qt Quick UI File} >
- \endif
- \uicontrol Choose to create a \l{UI Files}{UI file} called Button.ui.qml
- (for example).
-
- \note Components are listed in \l Library > \uicontrol Components >
- \uicontrol {My Components} only if the filename begins with a
- capital letter.
-
- \section1 Constructing the Button Component
-
- To construct the button component:
-
- \list 1
- \li Click \uicontrol {Design} to edit the UI file in \l {Form Editor}.
- \li Select \l Library > \uicontrol Assets > \inlineimage plus.png
- to copy the image files you want to use to the project folder.
- \li In \l Navigator, select the root component and set the
- width (\uicontrol W) and height (\uicontrol H) of the button in the
- \l Properties view to match the size of the images
- you plan to use. This specifies the initial size of the button
- component.
- \li Drag-and-drop two \uicontrol {Border Image} components from
- \uicontrol Library > \uicontrol Components >
- \uicontrol {Default Components} > \uicontrol Basic to the root
- component in \uicontrol Navigator.
- \li Drag-and-drop a \uicontrol Text component to the root component.
- \li Drag-and-drop a \uicontrol {Mouse Area} to the root component.
- \li Select a border image to edit the values of its properties:
- \list a
- \li In the \uicontrol Id field, enter an ID for the border
- image. In this example, we use the ID \e inactiveButton.
- \li In the \uicontrol Source field, select the image file for
- the border image. For example, inactive_button.png.
- \li In the \uicontrol {Layout} tab, select the
- \inlineimage icons/anchor-fill.png
- (\uicontrol {Fill to Parent}) button to always make the
- image the same size as its parent. This makes the button
- component scalable, because the image size is bound to the
- component size.
- \endlist
- \li Select the other border image to edit the values of its properties
- similarly:
- \list a
- \li In the \uicontrol Id field, enter \e activeButton.
- \li In the \uicontrol Source field, select the image file
- for the button when it is clicked. For example,
- active_button.png.
- \li In the \uicontrol {Layout} tab, select the
- \inlineimage icons/anchor-fill.png
- (\uicontrol {Fill to Parent}) button.
- \endlist
- \li Select the text component to specify font size and color in
- \uicontrol Properties:
- \list a
- \li In the \uicontrol Color field, use the \l{Picking Colors}
- {color picker} to select the font color, or enter a value
- in the field.
- \li In \uicontrol Font group, \uicontrol Size field, enter the
- font size.
- \li In the \uicontrol {Layout} tab, select
- \inlineimage icons/anchor-center-vertical.png
- (\uicontrol {Vertical Center}) and
- \inlineimage icons/anchor-center-horizontal.png
- (\uicontrol {Horizontal Center}) buttons to inherit the
- vertical and horizontal centering from the parent.
- This ensures that the button label is centered when the
- component is resized.
- \endlist
- \endlist
-
- \section1 Using States to Change Component Property Values
-
- \list 1
- \li In the \l States view, select \uicontrol {Create New State}
- twice to create two new states.
- \image qmldesigner-borderimage-states.png "Active and inactive states"
- \li Select \uicontrol State1.
- \li Change the state name to \e active.
- \li Select \inlineimage icons/action-icon.png
- , and then select \uicontrol {Set when Condition} to determine
- when the state should be applied.
- \li In the \uicontrol {Binding Editor}, select the \c mouseArea
- component and the \c pressed signal to specify that the state is
- applied when the mouse button is pressed down.
- \image qmldesigner-borderimage-bindings.png "Active state when condition"
- \li Select the text component in \uicontrol Navigator to specify that the
- text size is scaled up when the button is pressed down.
- \li In \uicontrol Properties, select the \uicontrol Advanced section, and
- increase the value of the \uicontrol Scale property.
- \li Select \e inactiveButton in \uicontrol Navigator to hide
- it in the \e active state by changing the value of its
- \uicontrol Visibility property in \uicontrol Properties.
- \li Select \uicontrol State2.
- \li Change the state name to \e inactive.
- \li Set the when condition for the state to \c !mouseArea.pressed to
- specify that the state is applied when the mouse button is not
- pressed down.
- \image qmldesigner-borderimage-bindings1.png "Inactive state when condition"
- \li Press \key {Ctrl+S} to save the button.
- \li Select the \inlineimage live_preview.png
- (\uicontrol {Show Live Preview}) button to check how the
- button behaves when you click it. You can drag the preview
- window borders to see what happens when you resize the
- component.
- \endlist
-
- To be useful, the button component has to be created in a project.
- When you work on other files in the project to create screens
- or other components for the UI, the button component appears in
- \l Library > \uicontrol Components > \uicontrol {My Components}.
- You can drag-and-drop it to \uicontrol {Form Editor} or
- \uicontrol Navigator to create button instances and modify the values
- of their properties to assign them useful IDs, change their appearance,
- and set the button text for each button instance, for example.
-
- For more information about positioning buttons on screens, see
- \l{Scalable Layouts}.
-
- \image qmldesigner-borderimage.png "Button preview as part of a screen"
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-component-context-menu.qdocinc b/doc/qtcreator/src/qtquick/qtquick-component-context-menu.qdocinc
deleted file mode 100644
index af83a8e918..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-component-context-menu.qdocinc
+++ /dev/null
@@ -1,92 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
-//! [context-menu]
- \section1 Context Menu
-
- The following table summarizes the \uicontrol Navigator and
- \uicontrol {Form Editor} context menu items and provides links
- to more information about them.
-
- \table
- \header
- \li To Learn About
- \li Go To
- \row
- \li Arrange
- \li \l{Arranging Components}
- \row
- \li Edit
- \li \l{Showing and Hiding Components}
- \row
- \li Anchors
- \li \l{Setting Anchors and Margins}
- \if defined(qtdesignstudio)
- \row
- \li Group
- \li \l{Organizing Components}
- \endif
- \row
- \li Position
- \li \l{Using Positioners}
- \row
- \li Layout
- \li \l{Using Layouts}
- \row
- \li Stacked Container
- \li \l{Lists and Other Data Models}
- \row
- \li Timeline
- \li \l{Creating Timelines}
- \if defined(qtdesignstudio)
- \row
- \li Event List
- \li \l{Simulating Events}
- \endif
- \row
- \li Edit Color
- \li \l{Editing Properties Inline}
- \row
- \li Edit Annotation
- \li \l{Annotating Designs}
- \row
- \li Merge File with Template
- \li \l{Merging Files with Templates}
- \row
- \li Move Component Instances into Separate Files
- \li \l{Turning Component Instances into Custom Components}
- \row
- \li Add New Signal Handler
- \li \l{Adding Signal Handlers}
- \row
- \li Go to Implementation
- \li \l{Using UI Files}
- \row
- \li Go into Component
- \li \l{Moving Within Components}
- \endtable
-//! [context-menu]
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-components.qdoc b/doc/qtcreator/src/qtquick/qtquick-components.qdoc
deleted file mode 100644
index d41d4d0bd3..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-components.qdoc
+++ /dev/null
@@ -1,104 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-components.html
- \if defined(qtdesignstudio)
- \previouspage studio-flow-external-events.html
- \else
- \previouspage creator-using-qt-quick-designer.html
- \endif
- \nextpage quick-preset-components.html
-
- \title Components
-
- A \e component is a reusable building block for a UI.
-
- \QDS comes with \e {preset components} that you can use in your UI by
- creating instances of them.
- The preset components are similar to \e Symbols in Sketch or \e Prefab in
- Unity.
-
- Some of the preset components represent simple shapes, text, or images,
- while others represent complex UI controls with full functionality, such
- as spin boxes or sliders. You can also add instances of preset
- \l {3D Components}{3D components} to your UIs.
-
- To build your own components, you can modify the \e properties of the
- component instances and combine them.
-
- A component is specified within one file (with the file extension
- \e ui.qml or \e .qml). For example, a Button component may be defined
- in \e Button.ui.qml. Typically, the visual appearance of a component
- is defined in a \e {UI file} (ui.qml). To create component files,
- you can use \l{Creating Components from Scratch}{wizard templates}, or
- \l{Turning Component Instances into Custom Components}
- {move component instances into separate component files}.
-
- Select \l Library > \uicontrol Components to view the preset components that
- have been added to your project. If you cannot find the components you need,
- add the relevant modules to your project, as described in
- \l {Adding and Removing Modules}.
-
- \image qtquick-components-tab.png "Components in Library"
-
- Read more about components:
-
- \list
- \li \l {Preset Components}
- \li \l {Creating Component Instances}
- \li \l {Creating Custom Components}
- \endlist
-
- \section1 Using Components Economically
-
- It is important to understand the performance costs associated with using
- components.
-
- To use components efficiently and economically:
-
- \list
- \li Componentize your design by packaging your resources into reusable
- components that can be conveniently recombined to suit the needs of
- your UI.
- \li Use as few components as necessary. To minimize the number of
- components, use \l{Adding Property Aliases}{alias properties} and
- \l{Adding States}{states} to create the differences in your
- component instances. We recommend reusing components
- instead of duplicating them, so the components do not need to be
- processed as completely new component types. This reduces loading
- and compilation time as well as the size of the binary.
- \li Any content that is data-driven should be exported as a public
- property (alias property) of the relevant component. For example,
- a speedometer should have an \c int or \c real property for speed
- to which the UI is bound.
- \li Separate UI from the application logic. Designers should work with
- the \l{UI Files}{UI files} (.ui.qml), while developers should work
- on the corresponding implementation files (.qml) to define their
- programmatic behaviors or JavaScript. This enables iteration from
- both the design and development side of the process without the the
- risk of overwriting each other's work.
- \endlist
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-connection-editor-bindings.qdoc b/doc/qtcreator/src/qtquick/qtquick-connection-editor-bindings.qdoc
deleted file mode 100644
index 82107b7507..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-connection-editor-bindings.qdoc
+++ /dev/null
@@ -1,93 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-property-bindings.html
- \previouspage quick-signals.html
- \nextpage quick-dynamic-properties.html
-
- \title Adding Bindings Between Properties
-
- To dynamically change the behavior of a component, you can create a
- \e binding between the properties of two components. To create a property
- binding, a property is assigned a JavaScript expression that evaluates to
- the desired value. Behind the scenes, the variables in the binding
- expression are monitored. When a change is detected, the binding
- expression is re-evaluated and the new result is applied to the property.
-
- At its simplest, a binding may be a reference to another property.
- For example, the height of a component can be bound to the height of its
- parent, so that when the parent height changes, the component height is
- adjusted automatically.
-
- For more information about the use of property bindings, see
- \l{Property Binding}.
-
- You can create bindings between components in \uicontrol Bindings.
-
- \image qmldesigner-bindings.png
-
- To bind a property of a component to the property of another component:
-
- \list 1
- \li Select \uicontrol View > \uicontrol Views >
- \l {Connection View} > \uicontrol {Bindings}.
- \li Select the \inlineimage plus.png
- (\uicontrol Add) button to add a binding for the currently selected
- component. The component ID is displayed in the \uicontrol Item
- column.
- \li Double-click the value in the \uicontrol Property column to select
- the property to bind to a source property.
- \li Double-click the value in the \uicontrol {Source Item} column to
- select the component whose property you want to use to determine the
- behavior of the target component.
- \li Double-click the value in the \uicontrol {Source Property} column
- to select the property to bind the target property to.
- \endlist
-
- Right-click a binding and select \uicontrol {Open Binding Editor} in
- the context menu to specify the binding as a JavaScript expression in
- \uicontrol {Binding Editor}. For more information, see \l{Setting Bindings}.
-
- \image qmldesigner-binding-editor.png "Binding Editor"
-
- For examples of creating property bindings, see:
-
- \list
- \li \l{Using States to Change Component Property Values}
- \if defined(qtdesignstudio)
- \li \l{Exporting Properties}
- \else
- \li \l{Moving the Bubble} in \l{Creating a Mobile Application}
- \endif
- \endlist
-
- For more information, watch the following video:
-
- \youtube UfvA04CIXv0
-
- \include creator-logical-operators.qdocinc logical operators
-
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-connection-editor-properties.qdoc b/doc/qtcreator/src/qtquick/qtquick-connection-editor-properties.qdoc
deleted file mode 100644
index c0db8d22e7..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-connection-editor-properties.qdoc
+++ /dev/null
@@ -1,149 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2020 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-dynamic-properties.html
- \previouspage quick-property-bindings.html
- \if defined(qtdesignstudio)
- \nextpage quick-states.html
- \else
- \nextpage quick-connections-backend.html
- \endif
-
- \title Specifying Dynamic Properties
-
- Each preset \l{glossary-component}{component} has a set of preset properties
- that you can specify values for. You can add custom properties that would
- not otherwise exist for a particular \l{Component Types}{component type}.
- You bind the properties to dynamic expressions to define global properties
- for a component that can be read by other components. For example, you can
- specify global properties for the root component that you can use in the
- child components.
-
- For example, to specify spacing between UI elements, you could define a
- margin for a component that does not have a margin property, and then use
- \l{Adding Bindings Between Properties}{bindings} to refer to the value of
- the margin property from other components.
-
- Similarly, you can add custom properties for your own components that are
- based on preset components.
-
- Any content that is data-driven should be exported as a public property
- (alias property) of the relevant component. For example, a speedometer
- should have an \e int or \e real property for speed to which the UI is
- bound.
-
- You can add properties for components in \l {Connection View} >
- \uicontrol Properties.
-
- \image qmldesigner-dynamicprops.png "Custom properties in Connection View Custom Properties tab"
-
- To add properties for a component:
-
- \list 1
- \li Select \uicontrol View > \uicontrol Views >
- \uicontrol {Connection View} > \uicontrol {Properties}.
- \li Select the \inlineimage plus.png
- (\uicontrol Add) button to add a dynamic property for the currently
- selected component. The component ID is displayed in the \uicontrol Item
- column.
- \li Double-click the value in the \uicontrol Property column to give a
- name to the property. Property names must begin with a lower case
- letter and can only contain letters, numbers, and underscores.
- JavaScript \e {reserved words} are not valid property names.
- \li Double-click the value in the \uicontrol {Property Type} column to
- specify the \l{Supported Property Types}{type of the property}.
- \li Double-click the value in the \uicontrol {Property Value} column
- to specify the value of the property.
- \endlist
-
- Right-click a property and select \uicontrol {Open Binding Editor} in
- the context menu to bind the value of the property to that of another one
- or to data accessible in the application in \uicontrol {Binding Editor}.
- For more information, see \l{Setting Bindings}.
-
- \image qmldesigner-binding-editor.png "Binding Editor"
-
- The properties you add for a component are displayed in the \l Properties
- view when you select a component of that type in \l Navigator or
- \l {Form Editor}.
-
- \image qtquick-custom-properties.png "Custom properties in Properties view"
-
- For more information about setting property values in the
- \l Properties view, see \l{Specifying Component Properties}.
-
- \if defined(qtcreator)
- For an example of using custom properties in an application, see
- \l{Creating a Mobile Application}.
- \endif
-
- \section1 Supported Property Types
-
- The following table describes the supported property types:
-
- \table
- \header
- \li Type
- \li Description
- \row
- \li alias
- \li \l{Property Aliases}{Property alias} that holds a reference to
- another property
- \row
- \li bool
- \li Binary \c true or \c false value
- \row
- \li color
- \li Color value that can be specified by using an SVG color name, such
- as "red", "green", or "lightsteelblue", or a hexadecimal triplet or
- quad in the form "#RRGGBB" and "#AARRGGBB", respectively. For
- example, the color red corresponds to a triplet of "#FF0000" and
- a slightly transparent blue to a quad of "#800000FF".
- In addition, you can use the following Qt functions: \l{Qt::rgba()}
- {Qt.rgba()}, \l{Qt::hsva()}{Qt.hsva()}, \l{Qt::hsla()}{Qt.hsla()},
- \l{Qt::darker()}{Qt.darker()}, \l{Qt::lighter()}{Qt.lighter()}, and
- \l{Qt::tint()}{Qt.tint()}.
- \row
- \li int
- \li Whole integer number, such as 0, 10, or -20
- \row
- \li real
- \li Number with a decimal point
- \row
- \li string
- \li Free form text string
- \row
- \li url
- \li Resource locator, such as a file name. It can be either absolute,
- (\c http://qt-project.org), or relative (\c pics/logo.png). A
- relative URL is resolved relative to the URL of the parent
- component.
- \row
- \li variant
- \li Generic property type. For example, variant properties can store
- numbers, strings, objects, arrays, and functions.
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-connection-editor-signals.qdoc b/doc/qtcreator/src/qtquick/qtquick-connection-editor-signals.qdoc
deleted file mode 100644
index 754066a93c..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-connection-editor-signals.qdoc
+++ /dev/null
@@ -1,153 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \previouspage qmldesigner-connections.html
- \page quick-signals.html
- \nextpage quick-property-bindings.html
-
- \title Connecting Components to Signals
-
- A signal and handler mechanism enables components to respond to application
- events, which are represented by \e signals. When a signal is emitted, the
- corresponding \e {signal handler} is invoked to respond to the event by
- using scripts or other operations placed in the handler.
-
- To receive a notification when a particular signal is emitted for a
- particular component, the component definition should declare a signal handler
- named \e {on<Signal>} where \e {<Signal>} is the name of the signal, with
- the first letter capitalized. The signal handler should contain the
- JavaScript code to be executed when the signal handler is invoked.
-
- Components have predefined signals that are emitted when users interact with
- the application. For example, the \l {Mouse Area} component has a \c clicked
- signal that is emitted whenever the mouse is clicked within the area. Since
- the signal name is \c clicked, the signal handler for receiving this signal
- is named \c onClicked.
-
- A signal is automatically emitted when the value of a property changes.
- This type of signal is a \e{property change signal} and signal handlers
- for these signals are written in the form \c on<Property>Changed, where
- \e <Property> is the name of the property, with the first letter
- capitalized.
-
- For example, the Mouse Area component has a \c pressed property. To receive
- a notification whenever this property changes, you would use a signal handler
- called \c onPressedChanged.
-
- For more information about signals and signal handlers, see
- \l{Signal and Handler Event System}.
-
- You can connect components to signals that are available to them in
- \uicontrol Connections.
-
- \image qmldesigner-connections.png
-
- To connect components to signals:
-
- \list 1
- \li Select \uicontrol View > \uicontrol Views >
- \l {Connection View} > \uicontrol {Connections}.
- \li Select the \inlineimage plus.png
- (\uicontrol Add) button to add a connection.
- \li Double-click the value in the \uicontrol Target column to add the
- component to connect to a signal.
- \li Double-click the value in the \uicontrol {Signal Handler} column to
- select the signal that the connection will listen to from a list of
- all signals available for the component.
- \li Double-click the value in the \uicontrol Actions column to specify
- the action to perform when the signal is emitted. You use JavaScript
- to specify the actions.
- \endlist
-
- Right-click a connection and select \uicontrol {Open Connection Editor}
- in the context menu to specify the connection in
- \uicontrol {Connection Editor}.
-
- \if defined(qtcreator)
- For an example of using the \uicontrol {Connections} view, see
- \l{Connecting Mouse Clicks to State Changes}.
- \else
- For examples of using the \uicontrol {Connections} view, see:
-
- \list
- \li \l{Connecting Buttons to States} in \l{Log In UI - States}
- \li \l{Connecting Buttons to State Changes} in \l{Washing Machine UI}
- \endlist
- \endif
-
- \section1 Adding Signal Handlers
-
- If a signal handler that you need is not listed in the
- \uicontrol {Signal Handler} column, you can add it:
-
- \list 1
- \li Right-click a component in the \l Navigator or \l {Form Editor} view
- and select \uicontrol {Add New Signal Handler} in the context menu.
- \li In the \uicontrol Signal field, select the signal to handle.
- \image qmldesigner-implement-signal-handler.png "Implement Signal Handler dialog"
- \li Select the radio buttons to filter the list to only display
- frequently used signals or property changes.
- \li Select \uicontrol OK.
- \endlist
-
- The added signal handler is automatically \l{Adding Property Aliases}
- {exported as a property}.
-
- \section1 Adding Actions and Assignments
-
- You use the \uicontrol {Connection Editor} to create the JavaScript
- expressions for \e actions and \e assignments. An \e action connects
- an component to a signal, whereas an \e assignment fetches property values
- from another component.
-
- For more information about the logical operators that you can use to
- construct conditional expressions, see \l {Summary of Logical Operators}.
-
- To create JavaScript expressions for actions:
-
- \list 1
- \li Select \uicontrol {Open Connection Editor} in the context menu
- in \uicontrol {Connections}.
- \image qtquick-connection-editor-action.png
- \li Select \uicontrol Action as the type of the connections component.
- \li Select the component to connect to a signal.
- \li Select the action to perform when the signal is emitted.
- \endlist
-
- To create JavaScript expressions for assignments:
-
- \list 1
- \li Select \uicontrol {Open Connection Editor} in the context menu
- in \uicontrol {Connections}.
- \image qtquick-connection-editor-assignment.png
- \li Select \uicontrol Assignment as the type of the connections
- component.
- \li Select the target component for the property assignment.
- \li Select the property of the target component to assign a value to.
- \li Select the source component for the property assignment.
- \li Select the property of the source component to fetch the value from.
- \endlist
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-connection-editor.qdoc b/doc/qtcreator/src/qtquick/qtquick-connection-editor.qdoc
deleted file mode 100644
index 62c9bdb543..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-connection-editor.qdoc
+++ /dev/null
@@ -1,68 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qmldesigner-connections.html
- \previouspage qtquick-adding-dynamics.html
- \nextpage quick-signals.html
-
- \title Adding Connections
-
- \list
- \li \l{Connecting Components to Signals}
-
- A signal and handler mechanism enables components to respond to
- application events, which are represented by \e signals. When a
- signal is emitted, the corresponding \e {signal handler} is
- invoked to respond to the event by applying an action, for
- example.
-
- \li \l{Adding Bindings Between Properties}
-
- A component's property can be assigned a static value that stays
- constant until it is explicitly changed. To make the UI more
- dynamic, you can use \e {property bindings}. This means that you
- can specify relationships between component properties so that when
- the value of a property changes, the values of any properties that
- are bound to it are automatically updated accordingly.
-
- \li \l{Specifying Dynamic Properties}
-
- Each preset component has a set of preset properties that you
- can specify values for. You can add custom properties that would
- not otherwise exist for a particular \l{Component Types}
- {component type} or your custom components.
-
- \if defined(qtcreator)
- \li \l{Managing C++ Backend Objects}
-
- Application developers can access QObject objects implemented in C++
- from QML files.
- \endif
- \endlist
-
- For an example of using properties, bindings, and connections to create a
- scalable push button, see \l{Creating Scalable Buttons and Borders}.
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-connection-view.qdoc b/doc/qtcreator/src/qtquick/qtquick-connection-view.qdoc
deleted file mode 100644
index 42a74339fb..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-connection-view.qdoc
+++ /dev/null
@@ -1,96 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-connection-view.html
- \previouspage qtquick-properties-view.html
- \nextpage qtquick-states-view.html
-
- \title Connection View
-
- \uicontrol {Connection View} is a collection of views that enable you
- to create connections between components and the application, to bind
- component properties together, and to add custom properties for components.
-
- \image qmldesigner-connections.png "Connection View"
-
- The \l{glossary-component}{components} of the application UI and the
- application logic need to communicate with each other. For example, a
- button needs to know that the user has clicked it. The button may then
- change color to indicate its state or perform an action. Further, the
- application needs to know whether the user clicked the button because
- it may need to relay this clicking event to other applications. For
- this purpose, a button typically contains a \l{Mouse Area} component,
- which can receive different pointer events and emit \e signals in
- response to them.
-
- Another way to connect components is to bind their \l{Properties}
- {properties} together. A component's property can be assigned a static
- value which stays constant until it is explicitly changed. To make the
- UI more dynamic, you can use \e {property bindings}. This means that
- you can specify relationships between component properties so that when
- the value of a property changes, the values of any properties that are
- bound to it are updated accordingly.
-
- Each preset component has a set of \l{Specifying Component Properties}
- {preset properties} that you can specify values for. You can add
- custom properties that would not otherwise exist for a particular
- \l{Component Types}{component type}.
-
- \if defined(qtcreator)
- In addition, application developers can use the \uicontrol Backends view
- to access QObject objects implemented in C++ from QML files.
- \endif
-
- \section1 Summary of Connection Views
-
- \table
- \header
- \li View
- \li Purpose
- \li Read More
- \row
- \li \uicontrol Connections
- \li Create connections between components and the application logic
- by accessing signals outside of the components that emit them.
- \li \l{Connecting Components to Signals}
- \row
- \li \uicontrol Bindings
- \li Dynamically change the behavior of a component by creating a
- binding between the properties of two components.
- \li \l{Adding Bindings Between Properties}
- \row
- \li \uicontrol Properties
- \li Add custom properties that would not otherwise exist for a
- particular preset component or your own custom component.
- \li \l{Specifying Dynamic Properties}
- \if defined(qtcreator)
- \row
- \li \uicontrol Backends
- \li Access QObject objects implemented in C++ from QML files.
- \li \l{Managing C++ Backend Objects}
- \endif
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-creating-ui-logic.qdoc b/doc/qtcreator/src/qtquick/qtquick-creating-ui-logic.qdoc
deleted file mode 100644
index 1b7be83102..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-creating-ui-logic.qdoc
+++ /dev/null
@@ -1,146 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Design Studio documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-creating-ui-logic.html
- \previouspage qtquick-prototyping.html
- \nextpage studio-simulation-overview.html
-
- \title Creating UI Logic
-
- Turn your wireframe into an interactive prototype by adding UI logic that
- enables your components to apply actions or react to mock data from backend
- systems to simulate complex experiences.
-
- Create connections between the UI components to enable them to communicate
- with each other. For example, how should the appearance of a button change
- on a mouse click and which action should the UI perform in response to the
- \e signal that is emitted upon the mouse click.
-
- You can create connections between UI components by binding their
- properties together. This way, when the value of a property changes in a
- parent component, it can be automatically changed in all the child
- components by emitting a signal that indicates a change in the value.
-
- To reference a property of a component from another component, you can
- create \l{Adding Property Aliases}{property aliases} that hold a reference
- to another property. Unlike an ordinary property definition, which
- allocates a new, unique storage space for the property, a property
- alias connects the newly declared property (called the
- \e {aliasing property}) as a direct reference to an existing property
- (the \e {aliased property}). Any content that is data-driven should be
- exported as a public property of the relevant component. For example,
- a speedometer should have a property for speed to which the UI is bound.
-
- You can declare various \l{Adding States}{UI states} that describe how
- property values change from a base state. States can be a useful way of
- organizing your UI logic. You can associate transitions with components
- to define how their properties will animate when they change due to a
- state change.
-
- \if defined(qtdesignstudio)
- The \l{Log In UI - States} example illustrates using states to create
- two UI screens and signals emitted by buttons to apply the states.
- The button components also switch states when they are pressed down.
-
- \image loginui3.gif "Clicking buttons to switch between screens"
- \endif
-
- Using property aliases and states to create the differences in your
- component instances enables you to reuse components instead of duplicating
- them. Thus, the components do not need to be processed as completely new
- component types. This reduces the loading and compilation time as well as
- the package size of the final application.
-
- The preset \l{UI Controls}{UI controls} have default properties and states
- that you can modify. If you need additional properties, you can turn
- instances of the controls into custom components and specify new properties
- for them.
-
- \if defined(qtdesignstudio)
- To have your UI perform certain operations, you might need to write
- JavaScript expressions for conditions or convert numbers to strings.
- To make this easier, \QDS provides preset components called
- \l{Logic Helpers}{logic helpers}. They are invisible components that
- you can use in connection with controls, such as a \l {slider-control}
- {Slider} or \l {Check Box}.
-
- Logic helpers are available for binding property values using the boolean
- AND, NOT, and OR operators, as well as for mapping numbers and numerical
- ranges. In addition, you can synchronize the property values of two
- components bi-directionally.
-
- The logic helper example uses property binding, states, and logic helpers
- to implement the UI logic.
-
- \image studio-logic-helper-combining-example.gif "Logic helper example application"
- \endif
-
- The following table summarizes some typical use cases with links to more
- information.
-
- \table
- \header
- \li To Learn About
- \li Go To
- \row
- \li Responding to application events
- \li \l{Connecting Components to Signals}
- \row
- \li Formatting connections
- \li \l{Adding Actions and Assignments}
- \row
- \li Dynamically changing the behavior of a component
- \li \l{Adding Bindings Between Properties}
- \row
- \li Formatting property bindings
- \li \l{Setting Bindings}
- \row
- \li Referencing a property of a component from another component
- \li \l{Adding Property Aliases}
- \row
- \li Referencing a state from within a specific component
- \li \l{Adding States}
- \row
- \li Switching to a state when a particular property changes
- \li \l{Applying States}
- \row
- \li Using preset UI controls that have default properties and states
- \li \l{UI Controls}
- \if defined(qtdesignstudio)
- \row
- \li Creating conditional conditions
- \li \l{Logic Helpers}
- \endif
- \row
- \li Adding custom properties for a particular component type
- \li \l{Specifying Dynamic Properties}
- \omit
- \row
- \li Adding properties for controlling states
- \li TODO
- \endomit
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-curve-editor.qdoc b/doc/qtcreator/src/qtquick/qtquick-curve-editor.qdoc
deleted file mode 100644
index 7b34c33436..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-curve-editor.qdoc
+++ /dev/null
@@ -1,125 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-curve-editor.html
- \previouspage qtquick-timeline-view.html
- \nextpage qtquick-text-editor.html
-
- \title Curve Editor
-
- \uicontrol {Curve Editor} shows the interpolated values of an animated
- property over the animation range.
-
- \image studio-curve-editor.png "Curve Editor"
-
- When you edit an animation curve, you implicitly edit the
- \l{Editing Easing Curves}{easing curves} that the underlying system uses
- to define an animation. The animation curve is an extension to visualize
- both the value of a keyframe and the interpolation between keyframes
- simultaneously.
-
- You can use the toolbar buttons to add \uicontrol Linear, \uicontrol Step,
- or \uicontrol Spline interpolation between two keyframes.
-
- When you set interpolation to \uicontrol Spline, handles appear in
- \uicontrol {Curve Editor} that you can use to modify the curve. Select
- \uicontrol Unify to lock the handle on the left of a keyframe to the one
- on the right of it so that moving the left handle also moves the right
- handle.
-
- If the component that contains the animated property has been locked
- in \l Navigator, you can select \inlineimage icons/lockon.png
- to unlock it. You can also lock individual easing curves for editing.
-
- To lock an animation curve, hover the mouse over the keyframe in the list,
- and then select \inlineimage icons/lockoff.png
- .
-
- To pin an animation curve, hover the mouse over the keyframe in the list,
- and then select \inlineimage icons/pin.png
- .
-
- \section1 Curve Editor Toolbar
-
- The \uicontrol {Curve Editor} toolbar contains the following buttons and
- fields.
-
- \table
- \header
- \li Button/Field
- \li Action
- \row
- \li \inlineimage icons/easing-curve-linear-icon.png
- \li \uicontrol Linear specifies that the interpolation between
- keyframes is linear.
- \row
- \li \inlineimage icons/easing-curve-step-icon.png
- \li \uicontrol Step uses steps for interpolation between keyframes.
- \row
- \li \inlineimage icons/easing-curve-spline-icon.png
- \li \uicontrol Spline uses bezier spline curves for interpolation
- between keyframes and displays handles for managing them.
- \row
- \li \uicontrol {Set Default}
- \li Currently not used.
- \row
- \li \uicontrol Unify
- \li For \uicontrol Spline curves, locks the handle on the left of a
- keyframe to the one on the right.
- \row
- \li Start Frame
- \li Specifies the first frame of the curve.
- \row
- \li End Frame
- \li Specifies the last frame of the curve.
- \row
- \li Current Frame
- \li Displays the frame that the playhead is currently on. Enter a
- number in the field to move the playhead to the respective frame.
- \endtable
-
- \section1 Editing Animation Curves
-
- To edit animation curves:
-
- \list 1
- \li In the \l Timeline view, animate at least one property value by
- \l{Managing Keyframes}{inserting keyframes} for it.
- \li Select \uicontrol View > \uicontrol Views >
- \uicontrol {Curve Editor} to open the animation curve editor.
- \li Right-click in \uicontrol {Curve Editor}, and select
- \uicontrol {Insert Keyframe} to add a keyframe.
- \li Select keyframes to display the easing curves attached to them.
- To select multiple keyframes, press and hold \key Ctrl.
- \endlist
-
- Your changes are automatically saved when you close the view.
-
- \section1 Deleting Keyframes in Curve Editor
-
- To delete the selected keyframe, select \uicontrol {Delete All Keyframes}
- in the context menu.
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-designer.qdoc b/doc/qtcreator/src/qtquick/qtquick-designer.qdoc
deleted file mode 100644
index 7536e8c757..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-designer.qdoc
+++ /dev/null
@@ -1,299 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-// **********************************************************************
-// NOTE: the sections are not ordered by their logical order to avoid
-// reshuffling the file each time the index order changes (i.e., often).
-// Run the fixnavi.pl script to adjust the links to the index order.
-// **********************************************************************
-
-/*!
- \page creator-using-qt-quick-designer.html
- \if defined(qtdesignstudio)
- \previouspage creator-modes.html
- \nextpage qtquick-form-editor.html
- \else
- \previouspage quick-projects.html
- \nextpage quick-uis.html
- \endif
-
- \title Design Views
-
- \QDS contains views for designing UIs. To open them, select
- \uicontrol View > \uicontrol Views. The following images present the
- views that you are likely to use most often while designing UIs.
-
- \image studio-design-mode.png "Design views"
- \image studio-design-mode-states-timeline.png "The States and Timeline views"
-
- You can move the views anywhere on the screen and save them as
- \e workspaces, as instructed in \l {Managing Workspaces}.
-
- To learn more about using the design views, see the following video:
-
- \youtube RfEYO-5Mw6s
-
- \section1 Summary of Design Views
-
- \table
- \header
- \li View
- \li Purpose
- \li Read More
- \row
- \li \l{Form Editor}
- \li Provides a working area for designing 2D UIs.
- When you are editing 3D scenes, \uicontrol {Form Editor} is
- used as a canvas for the 3D scene projected by the camera.
- \li \l{Form Editor}
- \row
- \li \l{3D Editor}
- \li Provides an editor for files you created using 3D graphics
- applications and stored in one of the supported formats.
- \li \l{3D Editor}
- \row
- \li \l Library
- \li Contains the building blocks that you can use to design
- applications: preset components, your own components, and
- assets.
- \li \l{Components}
- \row
- \li \l Navigator
- \li Displays the composition of the current component file as
- a tree structure. A component file can contain references
- to other components and assets.
- \li \l Navigator
- \row
- \li \l Properties
- \li Enables you to modify the properties of the selected component.
- \li \l {Specifying Component Properties}
- \row
- \li \l{Connection View}
- \li Enables you to add functionality to the UI by creating
- connections between components, signals, and component properties.
- \li \l{Adding Connections}
- \row
- \li \l States
- \li Displays the different states that can be applied to a component.
- Typically, states describe UI configurations, such as the
- visibility and behavior of components and the available user
- actions.
- \li \l{Adding States}
- \row
- \li \l{Transition Editor}
- \li Enables you to make movement between states smooth by animating
- the changes between states.
- \li \l{Animating Transitions Between States}
- \row
- \li \l Timeline
- \li Provides a timeline and keyframe based editor for animating
- the properties of components.
- \li \l{Creating Timeline Animations}
- \row
- \li \l{Curve Editor}
- \li Enables you to view and modify the whole animation curve by
- inserting keyframes to the curve and dragging them and the point
- handlers to modify the curve.
- \li \l {Editing Animation Curves}
- \row
- \li \l{Text Editor}
- \li Provides a code editor for viewing and modifying the code
- generated by the visual editors.
- \li \l {Working in Edit Mode}
- \row
- \li \l Projects
- \li Shows a list of open projects and the files they contain.
- \li \l Projects
- \row
- \li \l{File System}
- \li Shows all files in the currently selected directory.
- \li \l{File System}
- \row
- \li \l{Open Documents}
- \li Shows currently open files.
- \li \l{Open Documents}
- \endtable
-
- \section1 Summary of Main Toolbar Actions
-
- The top level toolbar in the \uicontrol Design mode contains shortcuts to
- widely used actions.
-
- \table
- \header
- \li Button/Field
- \li Action
- \li Keyboard Shortcut
- \li Read More
- \row
- \li \inlineimage prev.png
- \li \uicontrol {Go Back}: moves a step backwards in your location history.
- That is, returns the focus to the last location in the last file it
- was on.
- \li \key Alt+< (\key Opt+Cmd+< on \macos)
- \li \l{Navigating Between Open Files and Symbols}
- \row
- \li \inlineimage next.png
- \li \uicontrol {Go Forward}: moves a step forward in your location history.
- \li \key Alt+> (\key Opt+Cmd+> on \macos)
- \li \l{Navigating Between Open Files and Symbols}
- \row
- \li \inlineimage unlocked.png
- \li File is writable: the currently open file can be modified and saved.
- \li
- \li \l{Open Documents}
- \row
- \li File type icon
- \li Indicates the type of the currently open file. Design views cannot
- be split, so the icon cannot be dragged, contrary to the tooltip.
- \li
- \li \l{Open Documents}
- \row
- \li Currently open file
- \li Displays the location and filename of the currently open file. You
- can select another file in the list of open files to view it in
- \uicontrol {Form Editor} and \uicontrol Navigator.
- \li
- \li \l{Open Documents}
- \row
- \li \inlineimage close.png
- \li \uicontrol {Close Document}: closes the current file.
- \li \key Ctrl+W (\key Cmd+W on \macos)
- \li
- \row
- \li \inlineimage live_preview.png
- \li \uicontrol {Show Live Preview} shows a preview of the current file
- or the entire UI. The changes you make to the UI are instantly
- visible to you in the preview.
- \li \key Alt+P (\key Opt+P on \macos)
- \li \l{Validating with Target Hardware}
- \row
- \li Preview size
- \li Displays the size of the preview dialog as a percentage. You can
- select another percentage in the list to view the UI in different
- sizes.
- \li
- \li \l{Previewing on Desktop}
- \row
- \li FPS
- \li Displays the frames-per-second (FPS) refresh rate of previewed
- animations.
- \li
- \li \l{Previewing on Desktop}
- \row
- \li Preview language
- \li Displays the language used for a localized application during
- preview. You can select another language in the list of languages
- that the application has been localized to.
- \li
- \li
- \row
- \li \inlineimage qtcreator-reset-position-icon.png
- \li Returns a component to its \e {implicit position} after
- being moved.
- \li \key Ctrl+D (\key Cmd+D on \macos)
- \li \l{Resetting Component Position and Size}
- \row
- \li \inlineimage qtcreator-reset-size-icon.png
- \li Returns a component to its implicit size after it was scaled.
- \li \key Shift+S
- \li \l{Resetting Component Position and Size}
- \row
- \li \inlineimage icons/anchor-fill.png
- \li Fills the selected component to its parent component.
- \li \key Shift+F
- \li \l{Setting Anchors and Margins}
- \row
- \li \inlineimage qtcreator-anchors-reset-icon.png
- \li Resets anchors to their saved state for the selected component.
- \li \key Ctrl+Shift+R (\key Shift+Cmd+R on \macos)
- \li \l{Setting Anchors and Margins}
- \row
- \li \inlineimage icons/copy-formatting.png
- \li Copies property values from the selected component.
- \li
- \li \l{Copying and Pasting Formatting}
- \row
- \li \inlineimage icons/paste-formatting.png
- \li Applies copied property values to one or several selected
- components.
- \li
- \li \l{Copying and Pasting Formatting}
- \row
- \li \inlineimage row.png
- \li Uses a \uicontrol Row component to lay out the selected components.
- \li \key Ctrl+U (\key Cmd+U on \macos)
- \li \l{Using Layouts}
- \row
- \li \inlineimage column.png
- \li Uses a \uicontrol Column component to lay out the selected
- components.
- \li \key Ctrl+L (\key Cmd+L on \macos)
- \li \l{Using Layouts}
- \row
- \li \inlineimage grid.png
- \li Uses a \uicontrol Grid component to lay out the selected
- components.
- \li \key Shift+G
- \li \l{Using Layouts}
- \if defined(qtdesignstudio)
- \row
- \li \inlineimage icons/edit.png
- \li \uicontrol {Show Event List}: opens a dialog for viewing and
- creating an event list for an application flow.
- \li \key Alt+E (\key Opt+E on \macos)
- \li \l{Simulating Events}
- \row
- \li \inlineimage icons/assign.png
- \li \uicontrol {Assign Events to Actions}: assigns events to actions in
- an application flow.
- \li \key Alt+A (\key Opt+A on \macos)
- \li \l{Simulating Events}
- \endif
- \row
- \li Styling
- \li Displays the UI style used for UI controls.
- \li
- \li \l{Styling Controls}
- \row
- \li Subcomponents
- \li Displays the components referred to in the current file. Select a
- component in the list to open it in \uicontrol {Form Editor} and
- \uicontrol Navigator.
- \li
- \li \l{Components}
- \row
- \li Workspace
- \li Displays the currently selected workspace. To switch to another
- workspace, select it in the list.
- \li
- \li \l{Managing Workspaces}
- \row
- \li \inlineimage icons/annotation.png
- \li Enables you to add or edit global annotations.
- \li
- \li \l{Annotating Designs}
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-easing-curve-editor.qdoc b/doc/qtcreator/src/qtquick/qtquick-easing-curve-editor.qdoc
deleted file mode 100644
index 5a6825ca6c..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-easing-curve-editor.qdoc
+++ /dev/null
@@ -1,151 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-editing-easing-curves.html
- \previouspage studio-timeline.html
- \nextpage qtquick-production-quality-animation.html
-
- \title Editing Easing Curves
-
- Easing curves define the progress of animation to make motion appear more
- natural because real objects don't usually move at a constant speed nor
- start and stop instantly. You can add and edit easing curves for nonlinear
- interpolation to make components appear to pick up speed, slow down, or
- bounce back at the end of an animation.
-
- You can attach easing curves to:
-
- \list
- \li Keyframes in timeline animations
- \li Transitions
- \li Property animation component instances
- \endlist
-
- You can use \uicontrol {Easing Curve Editor} to select and edit easing
- curves.
-
- \section1 Selecting Easing Curves
-
- You can use the preset curves or modify them by dragging the curve handles
- around. You can add points to the curve and drag them and the point handles
- to modify the curve. When you are happy with the curve, you can save it as
- a custom curve. For more information about easing curve types, see the
- technical documentation for \l [QML] {PropertyAnimation}{easing curves}.
-
- \image studio-easing-curve-editor.png "Easing Curve Editor"
-
- To select an easing curve:
-
- \list 1
- \li Select an easing curve in the \uicontrol Presets tab.
- \li In the \uicontrol {Duration (ms)} field, select the
- duration of the easing function in milliseconds.
- \li Select \uicontrol Preview to preview the curve.
- \li Select \uicontrol OK to attach the easing curve and
- return to the view where you are adding the curve.
- \endlist
-
- To zoom into and out of the easing curve editor, use the mouse
- roller. To reset the zoom factor, right-click in the picker and
- select \uicontrol {Reset Zoom}.
-
- \section1 Easing Curves in Timeline Animations
-
- For timeline animations, you can also use the more advanced
- \l {Curve Editor} that shows the interpolated values of an animated
- property over the \l{Creating Timeline Animations}{animation} range.
-
- The animation curves present a more readable view of the animation by
- showing the effective values of the animated properties over the animation
- range. In order to do so, they need to be converted to and from easing
- curves. This comes with the following side effects:
-
- \list
- \li Interpolation between identical current and previous keyframe values
- is meaningless regardless of what the easing curve looks like.
- \li Some easing curves are not trivially mappable to animation curves
- and are therefore painted in a different color and without handles.
- \endlist
-
- \section2 Attaching Easing Curves to Keyframes
-
- To attach easing curves to keyframes:
-
- \list 1
- \li Right-click a keyframe in \l Timeline and select
- \uicontrol {Easing Curve Editor} in the context menu.
- \li Select an easing curve, as described in \l{Selecting Easing Curves}.
- \endlist
-
- When you attach easing curves to keyframes, the shape of the
- \l{keyframe_marker}{keyframe marker} on a keyframe track in
- \l Timeline changes from \inlineimage keyframe_linear_inactive.png
- to a marker that describes the type of the selected easing curve.
-
- \section1 Attaching Easing Curves to Transitions
-
- To attach easing curves to transitions:
-
- \list 1
- \li In \l{Transition Editor}, select the \inlineimage curve_editor.png
- (\uicontrol {Easing Curve Editor}) button.
- \li Select an easing curve, as described in \l{Selecting Easing Curves}.
- \endlist
-
- \section1 Attaching Easing Curves to Property Animations
-
- To attach easing curves to property animations:
-
- \list 1
- \li In \l Navigator, select an \l{Animations}{Animation} component
- instance.
- \li In \l Properties, select the \inlineimage curve_editor.png
- (\uicontrol {Easing Curve Editor}) button.
- \li Select an easing curve, as described in \l{Selecting Easing Curves}.
- \endlist
-
- \section1 Customizing Easing Curves
-
- To customize easing curves:
-
- \list 1
- \li In \uicontrol {Easing Curve Editor}, select an easing curve in
- the \uicontrol Presets tab.
- \li Drag the curve handles to modify the curve.
- \li Right-click in the editor, and select \uicontrol {Add Point} to add
- points to the curve.
- \li Drag the points or the point handles to modify the curve. If the
- curve becomes invalid, it turns red in the editor and the
- \uicontrol Save button is disabled.
- \li Select \uicontrol Save to save your changes to the curve.
- \li In the \uicontrol Name field, enter a name for the custom curve,
- and then select \uicontrol OK to save the curve in the
- \uicontrol Custom tab.
- \endlist
-
- To paste easing curve definitions to \uicontrol {Easing Curve Editor} as
- text, select the \uicontrol Text tab.
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-export.qdoc b/doc/qtcreator/src/qtquick/qtquick-export.qdoc
deleted file mode 100644
index 2aed8fea62..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-export.qdoc
+++ /dev/null
@@ -1,71 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page creator-exporting-qml.html
- \previouspage studio-importing-3d.html
- \nextpage qtquick-motion-design.html
-
- \title Exporting Components
-
- \l{glossary-component}{Components} contained in \l{UI Files}
- {UI files} (.ui.qml) can be exported to JSON metadata format and PNG assets.
-
- To export the UI files from the current project, select \uicontrol Build >
- \uicontrol {Export Components}.
-
- The primary use of exported metadata and assets is to generate native file
- formats in content creation tools, such as Adobe Photoshop, using \QB. \QBPS
- can generate PSD files by importing the metadata and assets.
-
- Components are exported as follows:
-
- \list
- \li Components (QML types) inherited from \l [QML]{Item}{Item} are
- exported, other components are ignored.
- \li \l [QML]{Text}{Text} components are exported as metadata only
- and no assets are generated.
- \li \l [QML]{Rectangle}{Rectangle} and \l [QML]{Image}{Image}
- components generate assets as PNG files.
- \endlist
-
- \section1 Configuring QML Export
-
- You can configure the export in the \uicontrol {Export Components} dialog,
- which lists the UI files (.ui.qml) of the current project.
-
- \image qtquick-qml-export-dialog.png "Export Components dialog"
-
- \list 1
- \li In the \uicontrol {Export path} field, specify the path where
- the metadata file and assets are exported.
- \li Deselect the \uicontrol {Export assets} check box to disable
- exporting assets and only generate the metadata file.
- \li Select the \uicontrol {Export components separately} check box to
- generate separate metadata files for each component.
- \li In the file list, select the .ui.qml files to be exported.
- \li Select \uicontrol {Export} export to start the export process.
- \endlist
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-fonts.qdoc b/doc/qtcreator/src/qtquick/qtquick-fonts.qdoc
deleted file mode 100644
index bf79ffa20b..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-fonts.qdoc
+++ /dev/null
@@ -1,60 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Design Studio documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-fonts.html
- \if defined(qtdesignstudio)
- \previouspage studio-importing-2d.html
- \nextpage studio-importing-3d.html
- \else
- \previouspage qtquick-positioning.html
- \nextpage qtquick-annotations.html
- \endif
-
- \title Using Custom Fonts
-
- For your UI to use custom fonts when you preview it on a device,
- you have to import the fonts to the project folder. \QDS deploys them to
- the device along with your UI.
-
- \note Use fixed-width fonts if you plan to animate running numbers, so that
- they do not appear to jump around the screen when they change.
-
- To add fonts:
-
- \list 1
- \li Select \uicontrol Library > \l Assets
- > \inlineimage plus.png
- .
- \li Browse to the folder that contains the font files and select them,
- and then select \uicontrol Open.
- \li Select the location where the file will be saved in the
- \uicontrol {Add Resources} dialog.
- \li Select \uicontrol OK to save the fonts.
- \endlist
-
- The fonts are added to the list of fonts for the \uicontrol Font property
- in \l Properties.
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-form-editor.qdoc b/doc/qtcreator/src/qtquick/qtquick-form-editor.qdoc
deleted file mode 100644
index bcd9317615..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-form-editor.qdoc
+++ /dev/null
@@ -1,261 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-form-editor.html
- \previouspage creator-using-qt-quick-designer.html
- \nextpage studio-3d-editor.html
-
- \title Form Editor
-
- You design applications in the \uicontrol {Form Editor} view by opening
- component files and placing instances of \l{Component Types}{2D components}
- and \l{Assets}{assets} into them.
-
- \image qmldesigner-form-editor.png "Form Editor view"
-
- When you select component instances in \uicontrol {Form Editor}, markers
- appear around their edges and in their corners. Depending on the shape of
- the cursor, you can apply the following actions to the component instances
- by dragging them:
-
- \list
- \li \l{Moving Components}{Move}
- \li \l{Resizing 2D Components}{Resize}
- \li \l{Rotating 2D Components}{Rotate}
- \endlist
-
- \section1 Summary of Form Editor Buttons
-
- The \uicontrol {Form Editor} toolbar contains the following buttons and
- fields.
-
- \table
- \header
- \li Button/Field
- \li Tooltip
- \li Read More
- \row
- \li \inlineimage no_snapping.png
- \li Disables snapping.
- \li \l{Snapping to Parent and Sibling Components}
- \row
- \li \inlineimage snapping_and_anchoring.png
- \li Anchors the component instance to the component instances that it
- is snapped to.
- \li \l{Snapping to Parent and Sibling Components}
- \row
- \li \inlineimage snapping.png
- \li Snaps component instances to their parent or siblings when you
- align them.
- \li \l{Snapping to Parent and Sibling Components}
- \row
- \li \inlineimage boundingrect.png
- \li Hides and shows component instance boundaries.
- \li \l{Hiding Component Boundaries}
- \row
- \li \uicontrol {Override Width}
- \li Shows a preview of the component using the specified width.
- \li \l{Previewing Component Size}
- \row
- \li \uicontrol {Override Height}
- \li Shows a preview of the component using the specified height.
- \li \l{Previewing Component Size}
- \row
- \li \inlineimage icons/canvas-color.png
- \li Sets the color of the \uicontrol {Form Editor} working area.
- \li \l{Setting Canvas Color}
- \row
- \li \inlineimage icons/zoomIn.png
- \li Zooms in.
- \li \l{Zooming}
- \row
- \li \inlineimage icons/zoomOut.png
- \li Zooms out.
- \li \l{Zooming}
- \row
- \li Zoom level
- \li Sets the zoom level that you select from the list.
- \li \l{Zooming}
- \row
- \li \inlineimage icons/zoomAll.png
- \li Zooms to fit all content.
- \li \l{Zooming}
- \row
- \li \inlineimage icons/zoomSelection.png
- \li Zooms to fit the current selection.
- \li \l{Zooming}
- \row
- \li \inlineimage reset.png
- \li Refreshes the contents of \uicontrol {Form Editor}.
- \li \l{Refreshing Form Editor Contents}
- \endtable
-
- \section1 Moving Components
-
- When the move cursor is displayed, you can move the selected component
- instance to any position in \uicontrol {Form Editor}.
-
- \image qmldesigner-form-editor-move-cursor.png "Move cursor in Form Editor view"
-
- For more information about alternative ways of positioning component
- instances in UIs, see \l{Scalable Layouts}.
-
- \section1 Resizing 2D Components
-
- When the resize cursor is displayed, you can drag the markers to resize
- component instances.
-
- \image qtquick-designer-scaling-items.png "Form Editor view"
-
- To have the resizing done from the center of the selected component instance
- rather than from its edges, press \key Alt (or \key Opt on \macos).
-
- To preserve the image aspect ratio while resizing when using the corner
- markers, press \key Shift. This also works on component instances that
- are anchored using left, right, top, or bottom anchors.
-
- To both resize from the center of the component instance and preserve the
- aspect ratio, press \key Alt+Shift (or \key {Opt+Shift} on \macos).
-
- For more information about alternative ways to specify the size of a
- component or component instance in a UI, see \l{2D Geometry}.
-
- \section1 Rotating 2D Components
-
- When the rotation cursor \inlineimage icons/rotation-cursor.png
- is displayed in one of the corners of a component instance, you can drag
- clockwise or counter-clockwise to freely rotate the component instance
- around its origin.
-
- \image qtquick-designer-rotating-items.png "2D rotation tool"
-
- Additionally, press \key Shift or \key Alt (or \key Opt on \macos)
- to rotate component instances in steps of 5 or 45 degrees, respectively.
-
- You can set the \l{Managing 2D Transformations}{origin} in \l Properties >
- \uicontrol {Geometry - 2D} > \uicontrol Origin. There, you can also enter
- the value of the \uicontrol Rotation property in degrees.
-
- \section1 Zooming
-
- You can use the zoom buttons on the toolbar to zoom into and out of
- \uicontrol {Form Editor} or select the zoom level as a percentage
- from a list. More buttons are availabe for zooming to fit all content
- in the view or zooming to fit the currently selected component instances.
-
- \image qmldesigner-zooming.gif "Zooming in Form Editor"
-
- \section1 Snapping to Parent and Sibling Components
-
- You can use snapping to align component instances in
- \uicontrol {Form Editor}. Select the \inlineimage snapping.png
- button to have the component instances snap to their parent or siblings.
- Snapping lines automatically appear to help you position the component
- instances. Click the \inlineimage snapping_and_anchoring.png
- button to anchor the selected component instance to those that you snap to.
- Only one snapping button can be selected at the time. Selecting
- one snapping button automatically deselects the others.
-
- Choose \uicontrol Tools > \uicontrol Options > \uicontrol {Qt Quick} >
- \uicontrol {Qt Quick Designer} to specify settings for snapping. In the
- \uicontrol {Parent component padding} field, specify the distance in
- pixels between the parent and the snapping lines. In the
- \uicontrol {Sibling component spacing} field, specify the
- distance in pixels between siblings and the snapping lines.
-
- \image qtquick-designer-options.png "Qt Quick Designer options"
-
- The following image shows the snapping lines (1) when
- \uicontrol {Parent component padding} is set to 5 pixels.
-
- \image qmldesigner-snap-margins.png "Snapping lines on canvas"
-
- For alternative ways of aligning and distributing component instances by
- using the \l Properties view, see \l{Aligning and Distributing Components}.
-
- \section1 Hiding Component Boundaries
-
- \uicontrol {Form Editor} displays the boundaries of component instances.
- To hide them, select the \inlineimage boundingrect.png
- button.
-
- \section1 Previewing Component Size
-
- The width and height of the root component in a UI file determine the size
- of the component. You can reuse components, such as buttons, in different
- sizes in other UI files and design UIs for use with different device
- profiles, screen resolution, or screen orientation. The component size
- might also be zero (0,0) if its final size is determined by
- \l{Setting Bindings}{property bindings}.
-
- To experiment with different component sizes, enter values in the
- \uicontrol {Override Width} and \uicontrol {Override Height} fields (1) on
- the toolbar. The changes are displayed in the \uicontrol {Form Editor}
- view (2) and in the \uicontrol States view (3), but the property
- values are not changed permanently in the UI file. You can permanently
- change the property values in the \uicontrol Properties view (4).
-
- \image qmldesigner-preview-size.png "Component width and height"
-
- To set the initial size of the root component, select \uicontrol Tools >
- \uicontrol Options > \uicontrol {Qt Quick} > \uicontrol {Qt Quick Designer}
- and specify the component width and height in the
- \uicontrol {Root Component Init Size} group.
-
- \section1 Specifying Canvas Size
-
- To change the canvas size, select \uicontrol Tools > \uicontrol Options >
- \uicontrol {Qt Quick} > \uicontrol {Qt Quick Designer} and
- specify the canvas width and height in the \uicontrol Canvas group.
-
- \section1 Setting Canvas Color
-
- If you set the background of the root component transparent, the color of
- the working area can make it difficult to see the component instance you
- are working on. To make component instances more visible, you can select
- the canvas color in the \inlineimage icons/canvas-color.png
- list. By default, the color is transparent. Setting the canvas color does
- not affect the background color of your root component or component
- instances in any way.
-
- \image qmldesigner-canvas-color.png "Transparent canvas color for a transparent component instance"
-
- \section1 Refreshing Form Editor Contents
-
- When you open a UI file, the component defined in the file and the component
- instances it contains are drawn in \uicontrol {Form Editor}. When you
- edit component instance properties in \l Properties, the code and its
- representation in \uicontrol {Form Editor} might get out of sync. For
- example, when you change the position of a component instance within a
- column or a row, the new position might not be displayed correctly in
- \uicontrol {Form Editor}.
-
- To refresh the contents of \uicontrol {Form Editor}, press \key R or
- select the \inlineimage reset.png
- (\uicontrol {Reset View}) button.
-
- \include qtquick-component-context-menu.qdocinc context-menu
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-from-qmlproject-to-pro.qdoc b/doc/qtcreator/src/qtquick/qtquick-from-qmlproject-to-pro.qdoc
index 1f3f5c0adc..9a6a39645c 100644
--- a/doc/qtcreator/src/qtquick/qtquick-from-qmlproject-to-pro.qdoc
+++ b/doc/qtcreator/src/qtquick/qtquick-from-qmlproject-to-pro.qdoc
@@ -29,8 +29,8 @@
\previouspage studio-porting-projects.html
\nextpage creator-editor-external.html
\else
- \previouspage qtquick-iso-icon-browser.html
- \nextpage creator-using-qt-designer.html
+ \previouspage quick-projects.html
+ \nextpage creator-quick-ui-forms.html
\endif
\title Converting UI Projects to Applications
@@ -47,8 +47,7 @@
\endlist
For more information about integrating QML and C++, see
- \l{https://doc.qt.io/qt/qtqml-cppintegration-overview.html}
- {Overview - QML and C++ Integration}.
+ \l{Overview - QML and C++ Integration}.
You can use a Qt Creator wizard template to create a Qt Quick application
that is built using the qmake build system and then copy the source files
@@ -61,10 +60,8 @@
compiling them into the binary.
The wizard automatically adds the \c QML_IMPORT_PATH option to the project
- file for specifying the required
- \l{https://doc.qt.io/qt/qtqml-syntax-imports.html#qml-import-path}
- {QML import path}. The path is only needed if more than one subdirectory
- contains QML files.
+ file for specifying the required \l{QML Import Path}{QML import path}. The
+ path is only needed if more than one subdirectory contains QML files.
Then you can use the \l QQuickView class in the main C++ source file to
show the main QML file when the application starts.
@@ -90,8 +87,8 @@
\list 1
\li Select \uicontrol File > \uicontrol {New File or Project} >
- \uicontrol {Application (Qt Quick)} >
- \uicontrol {Qt Quick Application - Empty} > \uicontrol Choose.
+ \uicontrol {Application (Qt)} > \uicontrol {Qt Quick Application} >
+ \uicontrol Choose.
\li In the \uicontrol {Build system} field, select \l qmake as the build
system to use for building and running the project, and then select
\uicontrol Next (or \uicontrol Continue on \macos).
@@ -151,9 +148,13 @@
\section1 Adding Custom Fonts
- To \l{Using Custom Fonts}{use custom fonts} from the Qt Quick UI project,
- call the QFontDatabase::addApplicationFont() function from the \e {main.cpp}
- file.
+ \if defined(qtdesignstudio)
+ To \l{Using Custom Fonts}{use custom fonts}
+ \else
+ To use custom fonts
+ \endif
+ from the Qt Quick UI project, call the QFontDatabase::addApplicationFont()
+ function from the \e {main.cpp} file.
\section1 Adding Qt Quick Designer Components to Qt Installations
diff --git a/doc/qtcreator/src/qtquick/qtquick-library.qdoc b/doc/qtcreator/src/qtquick/qtquick-library.qdoc
deleted file mode 100644
index b1d03a72e6..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-library.qdoc
+++ /dev/null
@@ -1,159 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-library.html
- \if defined(qtdesignstudio)
- \previouspage studio-3d-editor.html
- \else
- \previouspage creator-using-qt-quick-designer.html
- \endif
- \nextpage qtquick-navigator.html
-
- \title Library
-
- The \uicontrol Library view lists the available components and assets.
-
- \section1 Components
-
- \image qtquick-components-tab.png "Library view Components tab"
-
- \uicontrol Library > \uicontrol Components displays modules that have been
- added to your project. In many modules the components have been further
- organized into different categories. The modules contain visual components,
- such as basic shapes, UI controls, and 3D components, and add functionality
- to the project. All components have a type.
-
- The UI controls can be styled to have the look and feel of a particular
- operating system, such as \macOS, Windows, Android, or iOS.
-
- Some modules have no visible components. For example, the
- \uicontrol {Qt.Multimedia} module adds support for audio and video
- files to your UI.
-
- \section2 Component Types
-
- You can add the following types of components to your project:
-
- \list
- \li \l Shapes
- \li \l Text
- \li \l Images
- \li \l {UI Controls}
- \li \l {User Interaction Methods}
- \li \l {Lists and Other Data Models}
- \if defined(qtdesignstudio)
- \li \l {2D Effects}
- \li \l {Logic Helpers}
- \endif
- \li \l Animations
- \li \l{3D Views}
- \li \l{Node}
- \li \l{Group}
- \li \l{Instanced Rendering}
- \li \l{Skeletal Animation}
- \li \l{3D Models}
- \li \l{Materials and Shaders}
- \li \l{Textures}
- \li \l{3D Materials}
- \li \l{3D Effects}
- \li \l{Custom Shaders}
- \li \l{Lights}
- \li \l{Cameras}
- \li \l{Scene Environment}
- \li \l{Morph Target}
- \li \l{Repeater3D}
- \li \l{Particles}
- \endlist
-
- For more information about creating your own components, see
- \l{Creating Custom Components}.
-
- \section2 Adding and Removing Modules
-
- When you \l{Creating Projects}{create projects}, modules typically needed in
- them are added by default. For example, an empty application project
- contains basic components and UI controls, while a 3D application project
- contains additional 3D components.
-
- To view the list of available modules, select \inlineimage plus.png
- . Most commonly used modules are placed at the top of the list in
- alphabetical order. You can search for components and modules by entering
- search criteria in the \uicontrol Search field.
-
- Select the module to add it to \uicontrol Library > \uicontrol Components.
-
- \image qtquick-components-tab-add.png "Select Modules to Add"
-
- This adds an \e {import statement} to the component code that you
- can see in \l {Text Editor}. For example, if you add the
- \uicontrol QtQuick.Controls module, the following import statement
- is added to the code: \c {import QtQuick.Controls}.
-
- Since the added components and modules are packaged with your UI into the
- final application package, it is recommended that you select
- \uicontrol {Remove Module} to remove the ones you don't use in the project.
-
- \section1 Assets
-
- \uicontrol Library > \uicontrol {Assets} displays the images and other files
- that you add to the project folder by selecting \inlineimage plus.png
- . To add assets to your UI, drag-and-drop them to \l Navigator or
- \l {Form Editor}.
-
- To add multiple assets to your UI simultaneously, multiselect them first by
- holding \key Ctrl and clicking the asset files you wish to select.
-
- \image qtquick-assets-tab.png "Library view Assets tab"
-
- When you drag-and-drop assets from \uicontrol Assets to \l Navigator
- or \l {Form Editor}, component instances with a suitable type are
- automatically created for you. For example, instances of the
- \l{Images}{Image} component will be created for graphics files.
-
- \section1 Context Menu Commands
-
- \image qtquick-library-context-menu.png "Context menu commands in Library"
- \image qtquick-library-context-menu-hide.png "Context menu command Hide Category"
-
- To use the context menu commands in \uicontrol Library, right-click the
- name of a module or category and select one of the following commands:
-
- \list
- \li \uicontrol {Remove Module}: removes the module and all of its
- components from \uicontrol Library > \uicontrol Components.
- \li \uicontrol {Expand All}: expands all the modules.
- \li \uicontrol {Collapse All}: collapses all the modules.
- \li \uicontrol {Hide Category}: hides the category from the module.
- \li \uicontrol {Show Module Hidden Categories}: shows the hidden
- categories of the module.
- \li \uicontrol {Show All Hidden Categories}: shows the hidden
- categories in all of the modules.
- \endlist
-
- \note The context menu commands for the \uicontrol Library categories do not
- function if you have entered something into the \uicontrol Search field.
- Clear the \uicontrol Search field to resume using the context menu commands.
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-live-preview-desktop.qdoc b/doc/qtcreator/src/qtquick/qtquick-live-preview-desktop.qdoc
index a87e833683..5031c56938 100644
--- a/doc/qtcreator/src/qtquick/qtquick-live-preview-desktop.qdoc
+++ b/doc/qtcreator/src/qtquick/qtquick-live-preview-desktop.qdoc
@@ -30,6 +30,12 @@
\title Previewing on Desktop
+ \if defined(qtcreator)
+ To preview the currently active QML file on the desktop, select
+ \uicontrol Build > \uicontrol {QML Preview}.
+
+ \image qtcreator-live-preview.png
+ \else
To preview the currently active QML file on the desktop:
\list
@@ -39,24 +45,21 @@
\li Press \key {Alt+P}.
\endlist
- \if defined(qtcreator)
- \image qtcreator-live-preview.png
- \else
\image studio-live-preview.png
\endif
To preview any QML file that belongs to the project, right-click the project
- name in the \uicontrol Projects view, and select \uicontrol {Preview file}.
+ name in the \l Projects view, and select \uicontrol {Preview File}.
+ \if defined(qtdesignstudio)
To preview the whole UI, select \uicontrol {Show Live Preview}
- when viewing the main QML UI file of the project.
+ when viewing the main QML file of the project.
To view the UI in different sizes, select the zooming level on the toolbar.
The frames-per-second (FPS) refresh rate of animations is displayed in the
\uicontrol FPS field.
- \if defined(qtdesignstudio)
\section1 Selecting the Preview Tool
By default, the QML runtime is used for previewing. To use some
diff --git a/doc/qtcreator/src/qtquick/qtquick-live-preview.qdoc b/doc/qtcreator/src/qtquick/qtquick-live-preview.qdoc
index 42455f4400..47028e00a2 100644
--- a/doc/qtcreator/src/qtquick/qtquick-live-preview.qdoc
+++ b/doc/qtcreator/src/qtquick/qtquick-live-preview.qdoc
@@ -25,7 +25,11 @@
/*!
\page creator-live-preview.html
+ \if defined(qtdesignstudio)
\previouspage quick-states.html
+ \else
+ \previouspage creator-building-running.html
+ \endif
\nextpage creator-live-preview-desktop.html
\title Validating with Target Hardware
@@ -56,8 +60,7 @@
\list
\li \l{Previewing on Desktop}
- You can preview individual QML files or the whole UI in the
- Design mode.
+ You can preview individual QML files or the whole UI.
\li \l{Previewing on Devices}
\if defined(qtcreator)
diff --git a/doc/qtcreator/src/qtquick/qtquick-modules-with-plugins.qdoc b/doc/qtcreator/src/qtquick/qtquick-modules-with-plugins.qdoc
index 31b69054fa..85f7c0135b 100644
--- a/doc/qtcreator/src/qtquick/qtquick-modules-with-plugins.qdoc
+++ b/doc/qtcreator/src/qtquick/qtquick-modules-with-plugins.qdoc
@@ -33,10 +33,11 @@
\page creator-qml-modules-with-plugins.html
\if defined(qtdesignstudio)
\previouspage studio-simulink.html
+ \nextpage qtquick-adding-dynamics.html
\else
- \previouspage qtquick-placeholder-data.html
+ \previouspage creator-quick-ui-forms.html
+ \nextpage creator-using-qt-designer.html
\endif
- \nextpage qtquick-adding-dynamics.html
\title Using QML Modules with Plugins
@@ -45,7 +46,12 @@
the contained components, and therefore, the modules must provide extra type
information for code completion and the semantic checks to work correctly.
- To create a QML module and make it appear in the \l Library view:
+ To create a QML module
+ \if defined(qtdesignstudio)
+ and make it appear in the \l Library view:
+ \else
+ :
+ \endif
\list 1
@@ -69,29 +75,27 @@
\li Create a directory named \c designer in your module directory.
\li Create a \c .metainfo file for your module and place it in the
- \c designer directory. Meta information is needed to display the
+ \c designer directory.
+ \if defined(qtdesignstudio)
+ Meta information is needed to display the
components in the \uicontrol Components tab in \uicontrol Library.
+ \endif
Use a metainfo file delivered with Qt, such as
\c qtquickcontrols2.metainfo, as an example.
\if defined(qtcreator)
\li Import the module into the project, as instructed in
\l {Importing QML Modules}.
-
- \li Make sure that the QML emulation layer used in the Design mode is built with
- the same Qt version as your QML modules. For more information, see
- \l {Running QML Modules in Design Mode}. You can also try
- skipping this step and take it later, if necessary.
+ \endlist
\else
\li Build your module using the same Qt version and compiler as \QDS.
For more information, see \l {Running QML Modules in Design Mode}.
- \endif
-
- \endlist
+ \endlist
Your module should now appear in the \uicontrol Components tab in
\uicontrol Library. Your components should appear in a subsection of
the \uicontrol Components tab if a valid \c .metainfo file is in place.
+ \endif
\if defined(qtcreator)
\section1 Registering QML Types
@@ -105,9 +109,6 @@
complain about unknown types. However, this works only when the source code
is available, and therefore, you must explicitly generate type information
for QML modules with plugins before distributing them.
-
- Classes registered with \c qmlRegisterType() can be used as backend objects
- in the Design mode. For more information, see \l {Adding Connections}.
\endif
\section1 Generating qmltypes Files
@@ -168,26 +169,16 @@
\endcode
The import path affects all the targets built by the CMake project.
- \endif
+ \else
\section1 Running QML Modules in Design Mode
- A QML emulation layer (also called QML Puppet) is used in the Design mode to
- render and preview images and to collect data. To be able to render custom components
- correctly from QML modules, the emulation layer must be built with the same
- Qt version and compiler as the QML modules.
+ A QML emulation layer (also called QML Puppet) is used in the
+ \uicontrol Design mode to render and preview images and to collect
+ data. To be able to render custom components correctly from QML modules,
+ the emulation layer must be built with the same Qt version and compiler
+ as the QML modules.
- \if defined(qtcreator)
- By default, a fallback emulation layer is provided by \QC and built with the same
- Qt version as \QC. Therefore, your QML modules will mostly not work out of
- the box.
-
- To use an emulation layer that is built with the Qt
- configured in the build and run kit for the project, select \uicontrol Tools >
- \uicontrol Options > \uicontrol {Qt Quick} > \uicontrol {Qt Quick Designer} >
- \uicontrol {Use QML emulation layer which is built by the selected Qt} radio button.
- \QC builds the emulation layer when you select the Design mode.
- \else
On Windows, select \uicontrol Help > \uicontrol {About Qt Design Studio} to
check the Qt version and compiler that you need to use to build your plugin.
For example: \c {Based on Qt 5.15.2 (MSVC 2019, 64 bit)}.
@@ -195,21 +186,20 @@
On macOS, select \uicontrol {Qt Design Studio} >
\uicontrol {About Qt Design Studio} to see something like:
\c {Based on Qt 5.15.2 (Clang 10.0 (Apple), 64 bit)}.
- \endif
-
A plugin should behave differently depending on whether it is run by the
emulation layer or an application. For example, animations should not be run
- in the Design mode. You can use the value of the \c QML_PUPPET_MODE
+ in the \uicontrol Design mode. You can use the value of the \c QML_PUPPET_MODE
environment variable to check whether the plugin is currently being run
- by an application or edited in the Design mode.
+ by an application or edited in the \uicontrol Design mode.
- If you want to use a different module in the Design mode than in your actual
- application for example to mockup C++ items, then you can use \c{QML_DESIGNER_IMPORT_PATH}
+ If you want to use a different module in the \uicontrol Design mode
+ than in your actual application for example to mockup C++ items,
+ you can use \c{QML_DESIGNER_IMPORT_PATH}
in the \c{.pro} file (for qmake projects), or declare and set the property
\c qmlDesignerImportPaths in your product (for Qbs projects).
Modules in the import paths defined in \c{QML_DESIGNER_IMPORT_PATH} will be
- used only in the Design mode.
+ used only in the \uicontrol Design mode.
For an example, see \l {Qt Quick Controls - Contact List}.
-
+ \endif
*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-motion-design.qdoc b/doc/qtcreator/src/qtquick/qtquick-motion-design.qdoc
deleted file mode 100644
index 91f842e08e..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-motion-design.qdoc
+++ /dev/null
@@ -1,73 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Design Studio documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-motion-design.html
- \previouspage creator-exporting-qml.html
- \nextpage quick-animation-overview.html
-
- \title Motion Design
-
- \table
- \row
- \li \image studio-animation.png
- \li You can use different animation techniques for different
- purposes. \QDS supports common motion design techniques,
- such as timeline and keyframe based animation and easing
- curves, as well as screen-to-screen or state-to-state
- application flows and data-driven UI logic animation.
- \endtable
-
- \list
- \li \l {Introduction to Animation Techniques}
-
- Learn more about which animation techniques are supported by \QDS
- and the use cases they are most suitable for.
-
- \li \l {Creating Timeline Animations}
-
- You can use a timeline and keyframe based editor in the
- \l Timeline view to animate the properties of UI
- components. Animating properties enables their values to
- move through intermediate values at specified keyframes
- instead of immediately changing to the target value.
- \li \l{Editing Easing Curves}
-
- Specify easing curves for nonlinear interpolation between
- keyframes in timeline animations, as well as between original
- and new property values in property animations and between
- transitions.
- \li \l {Production Quality}
-
- After the wireframing and prototyping phases, you can use previewing
- and profiling tools to fine-tune your UI for production.
- \li \l{Optimizing Designs}
-
- You can test your UIs on the target devices to make sure you get
- the best performance out of your animations. To solve performance
- problems, you typically need to optimize the graphical assets used
- in the UI, such as images, effects, or 3D scenes.
- \endlist
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-navigator.qdoc b/doc/qtcreator/src/qtquick/qtquick-navigator.qdoc
deleted file mode 100644
index 3e50256a20..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-navigator.qdoc
+++ /dev/null
@@ -1,262 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-navigator.html
- \previouspage quick-library.html
- \nextpage qtquick-properties-view.html
-
- \title Navigator
-
- The \uicontrol Navigator view displays the components in the current
- component file and their relationships. \l{glossary-component}{Components}
- (1) are listed in a tree structure, below their parent (2). You can preview
- components by hovering the mouse over them (3).
-
- \image qmldesigner-navigator.png "Navigator with component preview"
-
- You can select components in the \uicontrol Navigator view to edit their
- properties in the \l Properties view. Components can access the
- properties of their parent component. To select components in the
- \l {Form Editor} view, right-click a component, and select another
- component in the \uicontrol Selection submenu.
-
- Typically, child components are located within the parent component in
- \uicontrol {Form Editor}. However, they do not necessarily have to
- fit inside the parent component. For example, you might want to make a
- mouse area larger than the rectangle or image beneath it.
-
- \image qmldesigner-element-size.png "Mouse area for a button"
-
- When you copy a component, all its child components are also copied. When
- you remove a component, the child components are also removed.
-
- Select context menu commands to apply commands to components. The
- availability of the commands depends on the component type. For example,
- you can change the source of an Image component by selecting
- \uicontrol {Change Source URL} in the context menu.
-
- \section1 Summary of Navigator Buttons
-
- The following table lists the \uicontrol Navigator buttons:
-
- \table
- \header
- \li Icon
- \li Tooltip
- \li Read More
- \row
- \li \inlineimage arrowleft.png
- \li Moves the component one level up in the component tree, so that
- it becomes the last sibling of its current parent.
- \li \l{Arranging Components}
- \row
- \li \inlineimage arrowright.png
- \li Moves the component one level down in the component tree, so that it
- becomes the child of its last sibling.
- \li \l{Arranging Components}
- \row
- \li \inlineimage icons/navigator-arrowdown.png
- \li Moves the component down within its parent.
- \li \l{Arranging Components}
- \row
- \li \inlineimage icons/navigator-arrowup.png
- \li Moves the component up within its parent.
- \li \l{Arranging Components}
- \row
- \li \inlineimage filtericon.png
- \li Shows and hides invisible components in \uicontrol Navigator.
- \li \l{Showing and Hiding Components}
- \row
- \li \inlineimage icons/alias.png
- \li Adds a property alias that you can use from outside of the
- component.
- \li \l{Adding Property Aliases}
- \row
- \li \inlineimage icons/visibilityon.png
- \li Shows and hide components in \uicontrol {Form Editor}.
- \li \l{Showing and Hiding Components}
- \row
- \li \inlineimage icons/lockon.png
- \li Locks components in all views.
- \li \l{Locking Components}
- \endtable
-
- \section1 Showing and Hiding Components
-
- To show and hide components in \uicontrol {Form Editor} when focusing on
- specific parts of the application, click \inlineimage icons/visibilityon.png
- in \uicontrol Navigator.
-
- To change the visibility of a component in the application code, select the
- \uicontrol Visibility check box in the \uicontrol Properties view or select
- \uicontrol Edit > \uicontrol Visibility in the context menu.
-
- You can also set the \uicontrol Opacity field to 0 in \uicontrol Properties
- to hide components in the UI that you want to apply animation to.
-
- As all properties, visibility and opacity are inherited from the parent
- component. To hide or show child components, edit the properties of the
- parent component.
-
- To hide invisible components in \uicontrol Navigator, click
- \inlineimage filtericon.png
- (\uicontrol {Filter Tree}) and select
- \uicontrol {Show Only Visible Components}.
-
- \section1 Locking Components
-
- When designing complex applications, it is easy to accidentally modify
- the properties of a component in one of the \QC views in ways that lead to
- surprising results. For example, \uicontrol {Form Editor} can become
- crowded and other components can get in the way when you are trying to
- select or transform a particular component, so that you end up transforming
- more components than you wanted to.
-
- To lock components that you are not currently editing and their children,
- click \inlineimage icons/lockon.png
- in \uicontrol Navigator. Locked components cannot be handled in any \QC
- views. You can unlock the components when you want to edit them again.
-
- \image qtquick-designer-navigator-lock.gif "Locking components in Navigator"
-
- You cannot select locked components in \uicontrol {Form Editor} or
- \l {3D Editor} nor access their properties in
- \uicontrol Properties.
-
- If you attempt to \l{Adding States}{remove a state} that changes the
- properties of a locked component, you are prompted to confirm the removal.
-
- If you have \l{Editing Animation Curves}{added easing curves} to keyframe
- animations, you can lock and unlock them in the \l {Curve Editor}
- view. If you lock the components that contain the easing curves, the lock
- status is synchronized between \uicontrol Navigator and
- \uicontrol {Curve Editor}.
-
- \section1 Arranging Components
-
- You can view the order of components in a component file in \uicontrol Navigator
- and \l {Text Editor}. The order of components in the file also
- determines the order in which they are drawn in \uicontrol {Form Editor}.
- By default, components that are located at the top of the file are listed at
- the bottom of the \uicontrol Navigator tree and behind overlapping
- components in \uicontrol {Form Editor}. To list the components in the order
- in which they appear in the file, as some other tools do, click
- \inlineimage filtericon.png
- (\uicontrol {Filter Tree}), and select \uicontrol {Reverse Component Order}.
-
- To move a component to the top or bottom of the tree within its parent,
- right-click it in \uicontrol Navigator or \uicontrol {Form Editor}
- and select \uicontrol Arrange > \uicontrol {Bring to Front} or
- \uicontrol {Send to Back}. To move a component up or down, select
- \uicontrol {Bring Forward} or \uicontrol {Send Backward}.
-
- To reverse the order of the selected components in \uicontrol Navigator and
- \uicontrol {Text Editor}, select \uicontrol Arrange > \uicontrol Reverse.
-
- \image qtquick-designer-navigator-arrange.gif "Reversing component order"
-
- You can also drag-and-drop the component to another position in the tree or
- use the arrow buttons to move the component in the tree. You can use the
- left and right arrow buttons to change the parent of the component.
-
- \image qmldesigner-navigator-arrows.png "Navigator buttons"
-
- When you drag-and-drop instances of components to \uicontrol {Form Editor},
- the new component is added as a child of the component
- beneath it. When you move the components, it is not possible to determine
- whether you want to adjust their position or attach them to a new parent component.
- Therefore, the parent component is not automatically changed. To change the
- parent of the component, press down the \key Shift key before you drag-and-drop
- the component into a new position. The topmost component under the cursor becomes the
- new parent of the component.
-
- \section1 Adding Property Aliases
-
- A \e {property alias} is a property that you can use from outside the
- component. When you view the code in \l {Text Editor}, a property alias
- declaration looks like an ordinary property definition, except that it
- requires the \e alias keyword instead of a \l{Supported Property Types}
- {property type}, and the right-hand-side of the property declaration must
- be a valid alias reference:
-
- \badcode
- property alias <name>: <alias reference>
- \endcode
-
- For example, the following alias refers to a button component instance
- within an item component instance:
-
- \badcode
- property alias button: item.button
- \endcode
-
- A valid alias reference:
-
- \list
- \li Can only point to a component instance or property within
- the component where the property alias is declared.
- \li Cannot contain arbitrary JavaScript expressions.
- \li Cannot point to components of another type than the component
- where the property alias is declared.
- \li Must be defined when the alias is first declared.
- \li Cannot point to attached properties.
- \li Cannot point to properties of nested component instances
- below the third level.
- \endlist
-
- You can use the \inlineimage icons/alias.png
- (\uicontrol Export) button in \uicontrol Navigator to export
- a component as a property alias with a valid alias reference.
-
- \image qmldesigner-export-item.png
-
- You can then use the property alias in other components to
- \l{Adding Connections}{create connections} to this component.
-
- \section1 Moving Within Components
-
- The files that specify components (\c ui.qml, \c .qml) can contain
- instances of other components specified in separate files. You can
- open the file that specifies a component in different ways from
- different views:
-
- \list
- \li In \uicontrol {Form Editor} or \uicontrol Navigator,
- right-click an instance of a component and then select
- \uicontrol {Go into Component} in the context menu or
- press \key F2.
- \li In \uicontrol Properties, select \uicontrol {Edit Base Component}.
- \endlist
-
- The component hierarchy is displayed as a bread crumb path, where you can
- click the component names to open the respective files. This enables you
- to easily navigate back to the top level when you are done editing the
- component.
-
- \image qmldesigner-breadcrumbs.png "Component hierarchy"
-
- \include qtquick-component-context-menu.qdocinc context-menu
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-optimizing-designs.qdoc b/doc/qtcreator/src/qtquick/qtquick-optimizing-designs.qdoc
deleted file mode 100644
index 0f6c31fe84..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-optimizing-designs.qdoc
+++ /dev/null
@@ -1,72 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-optimizing-designs.html
- \previouspage qtquick-production-quality-animation.html
- \nextpage studio-optimized-3d-scenes.html
-
- \title Optimizing Designs
-
- You can test your UIs on the target devices to make sure you get the best
- performance out of your animations. To solve performance problems, you
- typically need to optimize the graphical assets used in the UI, such as
- images, effects, or 3D scenes.
-
- How to optimize UIs for different target devices:
-
- \list
- \li Minimize image size
- \li Use transparency sparingly
- \endlist
-
- For more useful information for application developers, see
- \l {Performance Considerations And Suggestions}.
-
- For more information about optimizing 3D scenes, see
- \l{Creating Optimized 3D Scenes}.
-
- \section1 Minimizing Image Size
-
- Images are a vital part of any user interface. Unfortunately, they are also
- a big source of problems due to the time it takes to load them, the amount
- of memory they consume, and the way in which they are used.
-
- We recommend that you make image size as small as possible without
- negatively affecting image quality.
-
- For more information about how to use images efficiently in your UI, see
- \l{Images}.
-
- \section1 Avoid Transparency
-
- Opaque content is generally a lot faster to draw than transparent because
- the latter needs blending and the renderer can potentially optimize opaque
- content better.
-
- An image with one transparent pixel is treated as fully transparent, even
- though it is mostly opaque. The same is true for a \l {Border Image} with
- transparent edges.
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-placeholder-data.qdoc b/doc/qtcreator/src/qtquick/qtquick-placeholder-data.qdoc
deleted file mode 100644
index e684cfda63..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-placeholder-data.qdoc
+++ /dev/null
@@ -1,123 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-placeholder-data.html
-
- \previouspage studio-simulation-overview.html
- \if defined(qtdesignstudio)
- \nextpage studio-javascript.html
- \else
- \nextpage creator-qml-modules-with-plugins.html
- \endif
-
- \title Loading Placeholder Data
-
- \QC supports views, models, and delegates, so that when you add
- a Grid View, List View, or Path View component, the ListModel and
- the delegate component are added automatically.
-
- However, the missing context of the application presents a challenge.
- Specific models defined in C++ are the most obvious case. Often,
- the context is missing simple properties, which are either defined in C++,
- or in other component files. A typical example is a component that uses the
- properties of its parent, such as \c parent.width.
-
- \section1 Using Dummy Models
-
- If you open a file in \l {Form Editor} that references a C++ model, you see
- nothing in it. If the data in the model is fetched from the
- internet, you have no control over it. To get reliable data, \e {dummy data}
- was introduced.
-
- For example, the following code snippet describes the file example.qml that
- contains a ListView that in turn specifies a C++ model:
-
- \qml
- ListView {
- model: dataModel
- delegate: ContactDelegate {
- name: name
- }
- }
- \endqml
-
- Create a directory named \e dummydata in the root directory of the project,
- so that it is not deployed to the device. In the \c dummydata directory,
- create a file (.qml) that has the same name as the value of \c model:
-
- \code
- qml/exampleapp/example.qml
- dummydata/dataModel.qml
- \endcode
-
- Then create the dataModel.qml file that contains the dummy data:
-
- \qml
- import QtQuick 2.0
-
- ListModel {
- ListElement {
- name: "Ariane"
- }
- ListElement {
- name: "Bella"
- }
- ListElement {
- name: "Corinna"
- }
- }
- \endqml
-
- \section1 Creating Dummy Context
-
- The following example presents a common pattern:
-
- \qml
- Item {
- width: parent.width
- height: parent.height
- }
- \endqml
-
- This works nicely for applications but \uicontrol {Form Editor} displays a
- zero-sized component. A parent for the opened file does not exist, because
- the context is missing. To get around the missing context, the idea of a
- \e {dummy context} is introduced. If you place a file with the same name as
- the application (here, example.qml) in the \c {dummydata/context} directory,
- you can fake a parent context:
-
- \qml
- import QtQuick 2.0
- import QmlDesigner 1.0
-
- DummyContextObject {
- parent: Item {
- width: 640
- height: 300
- }
- }
- \endqml
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-positioning.qdoc b/doc/qtcreator/src/qtquick/qtquick-positioning.qdoc
deleted file mode 100644
index 1076e7a374..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-positioning.qdoc
+++ /dev/null
@@ -1,579 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-positioning.html
- \previouspage qtquick-properties.html
- \if defined(qtdesignstudio)
- \nextpage qtquick-annotations.html
- \else
- \nextpage qtquick-fonts.html
- \endif
-
- \title Scalable Layouts
-
- The position of a \l{glossary-component}{component} in a UI can be either
- absolute or relative to other components. The visual components exist at a
- particular location in the screen coordinate system at any instant in time.
- The x and y coordinates of a visual component are relative to those of its
- visual parent, with the top-left corner having the coordinate (0, 0).
-
- If you are designing a static UI,
- \l{Important Concepts In Qt Quick - Positioning#manual-positioning}
- {manual positioning} provides the most efficient form of positioning
- components. For a dynamic UI, you can employ the following positioning
- methods:
-
- \list
- \li \l{Setting Bindings}
- \li \l{Setting Anchors and Margins}
- \li \l{Aligning and Distributing Components}
- \li \l{Using Positioners}
- \li \l{Using Layouts}
- \li \l{Organizing Components}
- \endlist
-
- \section2 Setting Bindings
-
- \l{Positioning with Bindings}{Property binding} is a declarative way of
- specifying the value of a property. Binding allows a property value to be
- expressed as a JavaScript expression that defines the value relative to
- other property values or data accessible in the application. The property
- value is automatically kept up to date if the other properties or data
- values change.
-
- Property bindings are created implicitly whenever a property is assigned a
- JavaScript expression. To set JavaScript expressions as values of properties
- in the \l Properties view, select the \inlineimage icons/action-icon.png
- (\uicontrol Actions) menu next to a property, and then select
- \uicontrol {Set Binding}.
-
- \image qmldesigner-set-expression.png "Actions menu"
-
- In \uicontrol {Binding Editor}, select a component and a property from
- lists of available components and their properties.
-
- \image qmldesigner-binding-editor.png "Binding Editor"
-
- Alternatively, start typing a
- string and press \key Ctrl+Space to display a list of properties, IDs, and
- code snippets. When you enter a period (.) after a property name, a list of
- available values is displayed. Press \key Enter to accept the first
- suggestion in the list and to complete the code. For more information, see
- \l{Completing Code}.
-
- When a binding is set, the \uicontrol Actions menu icon changes to
- \inlineimage icons/action-icon-binding
- . To remove bindings, select \uicontrol Actions > \uicontrol Reset.
-
- You can set bindings also in \l {Connection View} > \uicontrol Bindings.
- For more information, see \l {Adding Bindings Between Properties}.
-
- For more information on the JavaScript environment provided, see
- \l{Integrating QML and JavaScript}.
-
- Bindings are a black box for \QC and using them might have a
- negative impact on performance, so consider setting anchors and margins for
- components, instead. For example, instead of setting \c {parent.width} for a
- component, you could anchor the component to its sibling components on the
- left and the right.
-
- \section2 Setting Anchors and Margins
-
- In an \l{Important Concepts In Qt Quick - Positioning#anchors}
- {anchor-based} layout, each component can be thought of as having a set of
- invisible \e anchor lines: top, bottom, left, right, fill, horizontal
- center, vertical center, and baseline.
-
- In \l Properties > \uicontrol Layout, you can set anchors and margins for
- components. To set the anchors of a component, click the anchor buttons.
- You can combine the top/bottom, left/right, and horizontal/vertical anchors
- to anchor components in the corners of the parent component or center them
- horizontally or vertically within the parent component.
-
- \image qmldesigner-anchor-buttons.png "Anchor buttons"
-
- For convenience, you can click the \inlineimage icons/anchor-fill.png
- (\uicontrol {Fill to Parent}) toolbar button to apply fill anchors to a
- component and the \inlineimage qtcreator-anchors-reset-icon.png
- (\uicontrol {Reset Anchors}) button to reset the anchors to their saved
- state.
-
- You can specify the baseline anchor in \l{Text Editor}.
-
- For performance reasons, you can only anchor a component to its siblings
- and direct parent. By default, a component is anchored to its parent when
- you use the anchor buttons. Select a sibling of the component in the
- \uicontrol Target field to anchor to it instead.
-
- Arbitrary anchoring is not supported. For example, you cannot specify:
- \c {anchor.left: parent.right}. You have to specify:
- \c {anchor.left: parent.left}. When you use the anchor buttons, anchors to
- the parent component are always specified to the same side. However, anchors
- to sibling components are specified to the opposite side:
- \c {anchor.left: sibling.right}. This allows you to keep sibling components
- together.
-
- In the following image, the left edge of \e rectangle1 is anchored to the
- right edge of the sibling on its left side, \e rectangle, while its top
- edge is anchored to the top of its parent.
-
- \image qmldesigner-anchors.png "Anchoring sibling components"
-
- The anchors are specified as follows in code:
-
- \qml
- Rectangle {
- id: rectangle1
- anchors.left: rectangle.right
- anchors.top: parent.top
- anchors.leftMargin: 5
- anchors.topMargin: 30
- }
- \endqml
-
- Margins specify the amount of empty space to leave to the outside of a
- component. Margins only have meaning for anchors. They do not take any
- effect when using layouts or absolute positioning.
-
- \section2 Aligning and Distributing Components
-
- When you're working with a group of components, you can select them to align
- and distribute them evenly. As the positions of the components are fixed,
- you cannot apply these functions to anchored components. For scalability,
- you can anchor the aligned and distributed components when your design is
- ready.
-
- \image qmldesigner-alignment.png "Aligning sibling components"
-
- Select the buttons in the \uicontrol Alignment field to align the top/bottom
- or left/right edges of a group of components to the one farthest away
- from the center of the group. For example, when left-aligning, the
- components are aligned to the leftmost component. You can also align the
- horizontal/vertical centers of components, or both.
-
- In the \uicontrol {Align to} field, select whether to align the components
- in respect to the selection, the root component, or a \e {key component}
- that you select in the \uicontrol {Key object} field. The key component must
- be a part of the selection.
-
- You can distribute either \e components or the \e spacing between them.
- If the components or spacing cannot be distributed to equal pixel values
- without ending up with half pixels, you receive a notification. You can
- either allow \QDS to distribute components or spacing using the closest
- values possible or tweak your design so that the components and spacing
- can be distributed perfectly.
-
- When distributing components, select the buttons in the
- \uicontrol {Distribute objects} field to determine whether the
- distance between components is calculated from their top/bottom
- or left/right edges or their horizontal/vertical center.
-
- When distributing spacing, select the buttons in the
- \uicontrol {Distribute spacing} field to determine whether
- it is distributed evenly within a target area or at
- specified distances, calculated from a starting point.
- You can select the orientation in which the components are distributed
- evenly within the target area: horizontally along the x axis or vertically
- along the y axis.
-
- Alternatively, you can distribute spacing in pixels by selecting one of the
- starting point buttons: top/left or bottom/right edge of the target area or
- item, or its center. The edge to use depends on whether the items are
- distributed horizontally or vertically:
-
- \list
- \li Select \inlineimage icons/distribute-origin-top-left.png
- and \inlineimage icons/distribute-spacing-horizontal.png
- to use the left edge of the target area or item as the starting
- point.
- \li Select \inlineimage icons/distribute-origin-top-left.png
- and \inlineimage icons/distribute-spacing-vertical.png
- to use the top edge.
- \li Select \inlineimage icons/distribute-origin-bottom-right.png
- and \inlineimage icons/distribute-spacing-horizontal.png
- to use the right edge.
- \li Select \inlineimage icons/distribute-origin-bottom-right.png
- and \inlineimage icons/distribute-spacing-vertical.png
- to use the bottom edge.
- \endlist
-
- \note Some components might end up outside the target area.
-
- In the \uicontrol {Pixel spacing} field, you can set the space between
- components in pixels. You can disable the distribution of spacing in
- pixels by clicking the \inlineimage icons/distribute-origin-none.png
- button.
-
- \section3 Summary of Aligment Buttons
-
- The following table summarizes the buttons available in the
- \uicontrol Alignment section.
-
- \table
- \header
- \li Icon
- \li Purpose
- \row
- \li \inlineimage icons/align-left.png
- \li Aligns the left edges of the selected components to the one
- farthest away from the center of the group.
- \row
- \li \inlineimage icons/align-center-horizontal.png
- \li Aligns the horizontal centers of the selected components.
- \row
- \li \inlineimage icons/align-right.png
- \li Aligns the right edges of the selected components.
- \row
- \li \inlineimage icons/align-top.png
- \li Aligns the top edges of the selected components.
- \row
- \li \inlineimage icons/align-center-vertical.png
- \li Aligns the verical centers of the selected components.
- \row
- \li \inlineimage icons/align-bottom.png
- \li Aligns the bottom edges of the selected components.
- \row
- \li \inlineimage icons/distribute-left.png
- \li Distributes the selected components and calculates the distance
- between them from their left edges.
- \row
- \li \inlineimage icons/distribute-center-horizontal.png
- \li Distributes the selected components and calculates the distance
- between them from their horizontal centers.
- \row
- \li \inlineimage icons/distribute-right.png
- \li Distributes the selected components and calculates the distance
- between them from their right edges.
- \row
- \li \inlineimage icons/distribute-top.png
- \li Distributes the selected components and calculates the distance
- between them from their top edges.
- \row
- \li \inlineimage icons/distribute-center-vertical.png
- \li Distributes the selected components and calculates the distance
- between them from their vertical centers.
- \row
- \li \inlineimage icons/distribute-bottom.png
- \li Distributes the selected components and calculates the distance
- between them from their bottom edges.
- \row
- \li \inlineimage icons/distribute-spacing-horizontal.png
- \li Distributes spacing between the selected components horizontally.
- \row
- \li \inlineimage icons/distribute-spacing-vertical.png
- \li Distributes spacing between the selected components vertically.
- \row
- \li \inlineimage icons/distribute-origin-none.png
- \li Disables the distribution of spacing in pixels.
- \row
- \li \inlineimage icons/distribute-origin-top-left.png
- \li Sets the top or left edge of the target area or item as the
- starting point for distributing spacing in pixels depending on
- the distribution orientation.
- \row
- \li \inlineimage icons/distribute-origin-center.png
- \li Sets the center of the target area as the starting point
- for distributing spacing in pixels.
- \row
- \li \inlineimage icons/distribute-origin-bottom-right.png
- \li Sets the bottom or right edge of the target area or item as the
- starting point for distributing spacing in pixels, depending on
- the distribution orientation.
- \endtable
-
- \section2 Using Positioners
-
- Positioner components are containers that manage the positions of their
- child components. For many use cases, the best positioner to use is a simple
- column, row, flow, or grid. You can use the components available in
- \l Library > \uicontrol Components > \uicontrol {Default Components} >
- \uicontrol Positioner to position the children of a component in these
- formations in the most efficient manner possible.
-
- To position several components in a \uicontrol Column, \uicontrol Row,
- \uicontrol Flow, or \uicontrol Grid, select the components in
- \l {Form Editor}, and then select \uicontrol Position in
- the context menu.
-
- \section3 Column Positioner
-
- A \uicontrol Column positions its child components along a single column.
- It can be used as a convenient way to vertically position a series of
- components without using anchors.
-
- \image qtquick-positioner-column-properties.png "Column properties"
-
- For all positioners, you can specify the spacing between the child
- components that they contain in the \uicontrol Spacing field.
-
- In addition, you can specify the vertical and horizontal padding between
- content and the left, right, top, and bottom edges of components as values
- of the fields in the \l Padding section.
-
- \section3 Row and Flow Positioners
-
- A \uicontrol Row positions its child components along a single row. It can
- be used as a convenient way to horizontally position a series of components
- without using anchors.
-
- The \uicontrol Flow component positions its child components like words on a
- page, wrapping them to create rows or columns of components.
-
- \image qtquick-positioner-flow-properties.png "Flow properties"
-
- For flow and row positioners, you can also set the direction of a flow to
- either left-to-right or top-to-bottom in the \uicontrol Flow field.
- Components are positioned next to to each other according to the value you
- set in the \uicontrol {Layout direction} field until the width or height of
- the \uicontrol Flow component is exceeded, then wrapped to the next row or
- column.
-
- You can set the layout direction to either \uicontrol LeftToRight or
- \uicontrol RightToLeft in the \uicontrol {Layout direction} field. If
- the width of the row is explicitly set, the left anchor remains to the
- left of the row and the right anchor remains to the right of it.
-
- \section3 Grid Positioner
-
- A \uicontrol Grid creates a grid of cells that is large enough to hold all
- of its child components, and places these components in the cells from left
- to right and top to bottom. Each component is positioned at the top-left
- corner of its cell with position (0, 0).
-
- \QC generates the grid based on the positions of the child components in
- \l {Form Editor}. You can modify the number of rows and columns in the
- \uicontrol Rows and \uicontrol Columns fields.
-
- \image qtquick-positioner-grid-properties.png "Grid properties"
-
- In addition to the flow and layout direction, you can set the horizontal
- and vertical alignment of grid components. By default, grid components are
- vertically aligned to the top. Horizontal alignment follows the value of the
- \uicontrol {Layout direction} field. For example, when layout direction is
- set to \uicontrol LeftToRight, the components are aligned on the left.
-
- To mirror the layout, set the layout direction to \uicontrol RightToLeft.
- To also mirror the horizontal alignment of components, select
- \uicontrol AlignRight in the \uicontrol {Alignment H} field.
-
- \section3 Summary of Positioners
-
- The following table lists the positioners that you can use to arrange
- components in UIs. They are available in \l Library > \uicontrol Components
- > \uicontrol {Default Components} > \uicontrol Positioner.
-
- \table
- \header
- \li Icon
- \li Name
- \li Purpose
- \row
- \li \inlineimage column-positioner-icon-16px.png
- \li \l[QtQuick] {Column}
- \li Arranges its child components vertically.
- \row
- \li \inlineimage row-positioner-icon-16px.png
- \li \l[QtQuick] {Row}
- \li Arranges its child components horizontally.
- \row
- \li \inlineimage grid-positioner-icon-16px.png
- \li \l[QtQuick] {Grid}
- \li Arranges its child components so that they are aligned in a grid and
- are not overlapping.
- \row
- \li \inlineimage flow-positioner-icon-16px.png
- \li \l[QtQuick] {Flow}
- \li Arranges its child components side by side, wrapping as necessary.
- \endtable
-
- \section2 Using Layouts
-
- \if defined(qtcreator)
- Since Qt 5.1, you can use QML types in the \l{qtquicklayouts-index.html}
- {Qt Quick Layouts} module to arrange components in UIs.
- \else
- You can use the components available in \l Library > \uicontrol Components
- > \uicontrol {Qt Quick Layouts} to arrange components in UIs.
- \endif
- Unlike positioners, layouts manage both the positions and sizes of their
- child components, and are therefore well suited for dynamic and resizable
- UIs. However, this means that you should not specify fixed positions and
- sizes for the child components in the \l{2D Geometry}{Geometry - 2D} section
- in \l Properties, unless their implicit sizes are not satisfactory.
-
- You can use anchors or the width and height properties of the layout itself
- to specify its size in respect to its non-layout parent component. However,
- do not anchor the child components within layouts.
-
- To arrange several components in a column, row, grid, or
- \uicontrol {Stack Layout}, select the components in \l {Form Editor},
- and then select \uicontrol Layout in the context menu.
-
- You can also click the \inlineimage column.png
- (\uicontrol {Column Layout}), \inlineimage row.png
- (\uicontrol {Row Layout}), and \inlineimage grid.png
- (\uicontrol {Grid Layout}) toolbar buttons to apply
- layouts to the selected components.
-
- To make a component within a layout as wide as possible while respecting the
- given constraints, select the component in \uicontrol {Form Editor}, and
- then select \uicontrol Layout > \uicontrol {Fill Width} in the context menu.
- To make the component as high as possible, select \uicontrol {Fill Height}.
-
- \section3 Layout Properties
-
- A \uicontrol {Grid Layout} component provides a way of dynamically
- arranging components in a grid. If the grid layout is resized, all
- its child components are rearranged. If you want a layout with just
- one row or one column, use the \uicontrol {Row Layout} or
- \uicontrol {Column Layout} component.
-
- The child components of row and column layout components are automatically
- positioned either horizontally from left to right as rows or vertically from
- top to bottom as columns. The number of the child components determines the
- width of the row or the height of the column. You can specify the spacing
- between the child components in the \uicontrol Spacing field.
-
- The child components of grid layout components are arranged according to the
- \uicontrol Flow property. When the direction of a flow is set to
- \uicontrol LeftToRight, child components are positioned next to to each
- other until the the number of columns specified in the
- \uicontrol {Columns & Rows} field is reached. Then,
- the auto-positioning wraps back to the beginning of the next row.
-
- \image qtquick-layout-grid-properties.png "Grid Layout properties"
-
- If you set the direction of the flow to \uicontrol TopToBottom, child
- components are auto-positioned vertically using the number of rows set
- in the \uicontrol {Columns & Rows} field to determine the maximum number
- of rows.
-
- You can set the layout direction to either \uicontrol LeftToRight or
- \uicontrol RightToLeft in the \uicontrol {Layout direction} field.
- When you select \uicontrol RightToLeft, the alignment of the components
- will be mirrored.
-
- You can specify the spacing between rows and columns in the
- \uicontrol Spacing field.
-
- \section3 Stack Layout
-
- \image qtquick-designer-stacked-view.png
-
- To add components to a \uicontrol {Stack Layout}, select the
- \inlineimage plus.png
- button next to the component name in \l {Form Editor}.
- To move between components, select the \inlineimage prev.png
- (\uicontrol Previous) and \inlineimage next.png
- (\uicontrol Next) buttons.
-
- To add a tab bar to a stack layout, right-click on the
- \uicontrol {Stack Layout} in \l Navigator to access the context menu, and
- select \uicontrol {Stacked Container} > \uicontrol {Add Tab Bar}.
-
- To raise or lower the stacking order of a component, select
- \uicontrol {Stacked Container} > \uicontrol {Increase Index} or
- \uicontrol {Decrease Index}.
-
- \section3 Summary of Layouts
-
- The following table lists the layout components that you can use to arrange
- components in UIs. They are available in \l Library > \uicontrol Components
- > \uicontrol {Qt Quick Layouts}.
-
- \table
- \header
- \li Icon
- \li Name
- \li Purpose
- \row
- \li \inlineimage column-layouts-icon-16px.png
- \li \l{ColumnLayout}{Column Layout}
- \li Provides a grid layout with only one column.
- \row
- \li\inlineimage row-layouts-icon-16px.png
- \li \l{RowLayout}{Row Layout}
- \li Provides a grid layout with only one row.
- \row
- \li \inlineimage grid-layouts-icon-16px.png
- \li \l{GridLayout}{Grid Layout}
- \li Provides a way of dynamically arranging components in a grid.
- \row
- \li \inlineimage stack-layouts-icon-16px.png
- \li \l{StackLayout}{Stack Layout}
- \li Provides a stack of components where only one component is
- visible at a time.
- \endtable
-
-
- \section2 Organizing Components
-
- You can use the \uicontrol Frame and \uicontrol {Group Box} controls to
- draw frames around groups of controls.
- \if defined(qtdesignstudio)
- If you don't want a frame, use the \uicontrol Group component instead.
- \endif
-
-
- The following table lists the UI controls that you can use to organize
- components in UIs (since Qt 5.7). The \e Location column indicates the
- location of the component in \l Library > \uicontrol Components.
-
- \table
- \header
- \li Icon
- \li Name
- \li Location
- \li Purpose
- \row
- \li \inlineimage icons/frame-icon16.png
- \li \l [QtQuickControls]{Frame}
- \li Qt Quick Controls
- \li A visual frame around a group of controls.
- \if defined(qtdesignstudio)
- \row
- \li \inlineimage icons/group-16px.png
- \li Group
- \li Qt Quick Studio Components
- \li Enables handling the selected components as a group.
- \endif
- \row
- \li \inlineimage icons/groupbox-icon16.png
- \li \l [QtQuickControls]{GroupBox}{Group Box}
- \li Qt Quick Controls
- \li A titled visual frame around a group of controls.
- \row
- \li \inlineimage icons/page-icon16.png
- \li \l [QtQuickControls]{Page}
- \li Qt Quick Controls
- \li A styled page control with support for a header and footer.
- \row
- \li \inlineimage icons/pane-icon16.png
- \li \l [QtQuickControls]{Pane}
- \li Qt Quick Controls
- \li A background that matches the application style and theme.
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-production-quality-animation.qdoc b/doc/qtcreator/src/qtquick/qtquick-production-quality-animation.qdoc
deleted file mode 100644
index bfdf435cf6..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-production-quality-animation.qdoc
+++ /dev/null
@@ -1,91 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-production-quality-animation.html
- \previouspage qtquick-editing-easing-curves.html
- \nextpage qtquick-optimizing-designs.html
-
- \title Production Quality
-
- After the wireframing and prototyping phases, you can use previewing and
- profiling tools to fine-tune your UI for production.
-
- How to achieve production quality motion in UIs:
-
- \list
- \li Preview the UI to check the FPS refresh rate.
- \li Profile the UI code to find causes for slowness, unresponsiveness,
- and stuttering.
- \endlist
-
- \section1 FPS Refresh Rate
-
- As a general rule, animators strive to allow the rendering engine to
- achieve a consistent 60 frames-per-second (FPS) refresh rate. 60 FPS
- means that there is approximately 16 milliseconds between each frame
- in which processing can be done, which includes the processing required
- to upload the draw primitives to the graphics hardware.
-
- The frames-per-second (FPS) refresh rate of animations is displayed in the
- \uicontrol FPS field on the \l{Summary of Main Toolbar Actions}{toolbar}
- in the \uicontrol Design mode.
-
- To improve the FPS rate, application developers should:
-
- \list
- \li Use asynchronous, event-driven programming wherever possible.
- \li Use worker threads to do significant processing.
- \li Never manually spin the event loop.
- \li Never spend more than a couple of milliseconds per frame within
- blocking functions to avoid skipped frames, which negatively
- affect the user experience.
- \endlist
-
- For more information about previewing UIs on devices, see
- \l{Validating with Target Hardware}.
-
- \section1 Profiling UI Code
-
- You can use \l{Profiling QML Applications}{QML Profiler} that is integrated
- into \QC to find causes for typical performance problems in your UI. For
- example, your UI might be slow, unresponsive, or stuttering. Typically, such
- problems are caused by executing too much JavaScript in too few frames. All
- JavaScript must return before the GUI thread can proceed, and frames are
- delayed or dropped if the GUI thread is not ready.
-
- In general, knowing where time is spent in a UI enables you to focus on
- problem areas that actually exist, rather than problem areas that
- potentially exist.
-
- Determining which bindings are being run the most often or which functions
- your application is spending the most time on enables you to decide whether
- you need to optimize the problem areas, or redesign some implementation
- details of your application so that the performance is improved. Attempting
- to optimize code without profiling is likely to result in very minor rather
- than significant performance improvements.
-
- For more information, see \l{Profiling QML Applications}.
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-properties-view.qdoc b/doc/qtcreator/src/qtquick/qtquick-properties-view.qdoc
deleted file mode 100644
index 9f7fb15820..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-properties-view.qdoc
+++ /dev/null
@@ -1,166 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-properties-view.html
- \previouspage qtquick-navigator.html
- \nextpage qtquick-connection-view.html
-
- \title Properties
-
- The \uicontrol Properties view displays all the properties of the selected
- \l{glossary-component}{component}. The properties are grouped by type. The
- top part of the view displays properties that are common to all components,
- such as component type, ID, name, geometry, and visibility.
-
- \image qtquick-item-properties-common.png "Basic component properties"
-
- The bottom part of the view displays properties that have been defined for
- the component type. For example, the following image displays the predefined
- properties you can set for \l{basic-rectangle}{Rectangle} and \l Text
- components.
-
- \image qmldesigner-element-properties.png "Rectangle and Text properties"
-
- \section1 Summary of Properties View Buttons
-
- The following table lists the \uicontrol Properties view buttons:
-
- \table
- \header
- \li Icon
- \li Tooltip
- \li Read More
- \row
- \li \inlineimage icons/alias.png
- \li Adds a property alias that you can use from outside of the
- component for the root component. You can use a menu item
- in the actions menu to add property aliases for property
- values of child components.
- \li \l{Adding Property Aliases}
- \row
- \li \inlineimage icons/action-icon.png
- \li Opens a menu with actions for:
- \list
- \li Resetting property values to their default values
- \li Setting property bindings
- \li Creating property aliases
- \li Inserting keyframes for timeline animations
- \endlist
- \li
- \list
- \li \l{Viewing Changes in Properties}
- \li \l{Adding Bindings Between Properties}
- \li \l{Adding Property Aliases}
- \li \l{Setting Keyframe Values}
- \endlist
- \row
- \li \inlineimage icons/action-icon-binding.png
- \li Indicates that the value of the property is bound to the value
- of another property. Opens the same menu as the action icon.
- \li \l{Adding Bindings Between Properties}
-
- \endtable
-
- \section1 Viewing Changes in Properties
-
- The default values of properties are displayed in white color, while the
- values that you specify explicitly are highlighted with blue color. In
- addition, property changes in \l{Adding States}{states} are highlighted
- with blue.
-
- This allows you to easily see which values are set in the component
- file for this component instance and which values are default
- characteristics of a component.
-
- When editing states, you can easily see which values are explicitly set in
- the current state and which values are derived from the base state.
-
- The following images illustrate this. In the base state, the
- \uicontrol Position and \uicontrol Size values are explicitly set
- and highlighted.
-
- \image qmldesigner-properties-explicit-base.png "Explicitly set properties"
-
- In \uicontrol State1, only \uicontrol Position is explicitly set and
- highlighted.
-
- \image qmldesigner-properties-explicit-state1.png "Explicitly set properties"
-
- Resetting a property sets it back to the default value and removes the value
- from the component file.
-
- \note As a result, all boolean values can be visualized in four different
- ways.
-
- For example, visibility can be visualized as follows:
-
- \table
- \row
- \li \image qmldesigner-boolean-true.png
- \li TRUE
- \li The component is visible by default. The visibility might be
- overridden by the visibility set in the base state.
- \row
- \li \image qmldesigner-boolean-true-blue.png
- \li TRUE (highlighted)
- \li The component is explicitly set to visible.
- \row
- \li \image qmldesigner-boolean-false.png
- \li FALSE
- \li The component is hidden by default. The visibility might be
- overridden by the visibility set in the base state.
- \row
- \li \image qmldesigner-boolean-false-blue.png
- \li FALSE (hightlighted)
- \li The component is explicitly set to hidden.
- \endtable
-
- \section1 Multiselection
-
- To modify the values of common properties of multiple components
- simultaneously, select the components in \l Navigator, \l {Form Editor}
- or \uicontrol {3D Editor}:
-
- \list
- \li On Windows, press and hold \key Ctrl and \key Shift, and then click
- the components to select them.
- \li On \macos, press \key Shift to select a range of components or
- \key Cmd to select multiple single components.
- \endlist
-
- You can \l{Locking Components}{lock other components} in
- \uicontrol Navigator to make multiselection easier.
-
- \section1 Getting Help for Properties
-
- \list
- \li For information about setting common component properties, see
- \l{Specifying Component Properties}.
- \li For more information about the properties available for a
- component, press \key {F1} or see \l{Component Types}
- and \l{Scalable Layouts}.
- \endlist
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-properties.qdoc b/doc/qtcreator/src/qtquick/qtquick-properties.qdoc
deleted file mode 100644
index 9b7989fb53..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-properties.qdoc
+++ /dev/null
@@ -1,491 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-properties.html
- \previouspage quick-scalable-image.html
- \nextpage qtquick-positioning.html
-
- \title Specifying Component Properties
-
- The \l Properties view displays all the properties of the selected
- \l{glossary-component}{component}.
-
- \target basic-item
- \section1 Basic Component Properties
-
- All components share a set of properties that you can specify in the
- \uicontrol Properties view.
-
- \image qtquick-item-properties-common.png "Basic component properties"
-
- \section2 Type
-
- When you create an instance of a \l{Component Types}{preset component},
- it has all the properties of the preset you used. If you realize later that
- another preset component with another set of default properties would be
- more suitable for your purposes, you can change the component type by
- double-clicking the \uicontrol Type field and entering the name of
- another preset component in the field.
-
- If you have specified values for properties that are not supported by the
- new component type, \QC offers to remove them for you. If you'd rather do
- this yourself, you can select the \inlineimage icons/action-icon.png
- (\uicontrol Actions) menu next to the property name, and then select
- \uicontrol Reset to remove the property values before trying again.
-
- \section2 ID
-
- Each component and each instance of a component has an \e ID that uniquely
- identifies it and enables other components' properties to be bound to it.
- You can specify IDs for components in the \uicontrol ID field.
-
- An ID must be unique, it must begin with a lower-case letter or an
- underscore character, and it can contain only letters, numbers, and
- underscore characters.
-
- For more technical information about IDs, see \l{The id Attribute}.
-
- To add a \l{Adding Property Aliases}{property alias} that you can use
- from outside of the component, select \inlineimage icons/alias.png
- . You can use a menu item in the \uicontrol Actions menu to add property
- aliases for property values of child components.
-
- \section2 Name
-
- The value of the \uicontrol {Name} field specifies the component name
- used in an \l{Annotating Designs}{annotation}. It is a free-form text
- that descibes the component.
-
- \section1 2D Geometry
-
- Set the properties in the \uicontrol {Geometry - 2D} section to determine
- the position and size of a component.
-
- \image qtquick-properties-2D-geometry.png "2D Geometry properties"
-
- In the \uicontrol Position group, you can set the position of a component on
- the x and y axis. The position of a component in the UI can be either
- absolute or relative to other components. For more information, see
- \l{Scalable Layouts}.
-
- In the 2D space, the z position of a component determines its position in
- relation to its sibling components in the component hierarchy. You can set
- the z position in the \uicontrol {Z stack} field.
-
- In the \uicontrol Size group, you can set the width and height of a
- component. You can also use the resize cursor to \l{Resizing 2D Components}
- {resize 2D components} in \uicontrol {Form Editor} or the scaling gizmo
- to \l{Scaling Components}{scale 3D components} in \uicontrol {3D Editor}.
- The values in the \uicontrol X and \uicontrol Y fields change accordingly.
-
- The component size and position can also be managed automatically
- when \l{Using Layouts}{using layouts}.
-
- The width and height of the root component in a component file determine
- the size of a component. The component size might also be zero (0,0)
- if its final size is determined by property bindings. For more
- information, see \l {Previewing Component Size}.
-
- \section2 Resetting Component Position and Size
-
- To return a component to its default position after moving it,
- select the \inlineimage qtcreator-reset-position-icon.png
- (\uicontrol {Reset Position}) button on the \l{Design Views}
- {Design mode toolbar}. To return it to its default size, select
- \inlineimage qtcreator-reset-size-icon.png
- (\uicontrol {Reset Size}) button.
-
- \section2 Managing 2D Transformations
-
- You can assign any number of transformations, such as rotation and scaling,
- to a component. Each transformation is applied in order, one at a time.
-
- In the \uicontrol Origin field, select the origin point for scaling and
- rotation.
-
- Set the scale factor in the \uicontrol Scale field. A value of less than
- 1.0 makes the component smaller, whereas a value greater than 1.0 makes
- it larger. A negative value causes the component to be mirrored in
- \uicontrol {Form Editor}.
-
- In the \uicontrol Rotation field, specify the rotation of the component
- in degrees clockwise around the origin point.
-
- Alternatively, you can move, resize, or rotate components by dragging them
- in \l{Form Editor}.
-
- For more information about transforming 3D components, see
- \l{Managing 3D Transformations} and \l{3D Editor}.
-
- \section1 Visibility
-
- Set the properties in the \uicontrol Visibility section to show and
- hide components.
-
- \image qtquick-properties-visibility.png "Visibility properties"
-
- Deselect the \uicontrol Visible check box to hide a component and all
- its child components, unless they have explicitly been set to be visible.
- This might have surprise effects when using property bindings. In such
- cases, it may be better to use the \uicontrol Opacity property instead.
-
- If this property is disabled, the component will no longer receive
- \l{Mouse Area}{mouse events}. However, it will continue to receive key
- events and will retain the keyboard focus events if the \uicontrol Enabled
- check box in the \uicontrol Advanced section is selected.
-
- The visibility value is only affected by changes to this property or the
- parent's visible property. It does not change, for example, if this
- component moves off-screen, or if the opacity changes to 0.
-
- In the \uicontrol Opacity field, specify the opacity of a component as a
- number between 0.0 (fully transparent) and 1.0 (fully opaque). The specified
- opacity is also applied individually to child components, sometimes with
- surprising effects.
-
- Changing a component's opacity does not affect whether the component
- receives user input events.
-
- You can \l{Creating Timeline Animations}{animate} the opacity value to make a
- component fade in and out.
-
- If the \uicontrol Clip check box is selected, the component and its children
- are clipped to the bounding rectangle of the component.
-
- in the \uicontrol State field, select the \l{Adding States}{state} to
- change the value of a property in that state.
-
- \section1 Picking Colors
-
- You can define color properties for some of the components in the
- \uicontrol Properties view by using the color picker. Open the color picker
- by clicking, for example, the color field of the \uicontrol {Fill color} or
- \uicontrol {Border color} property.
-
- \image qtquick-designer-color-picker.png "Color Picker view"
-
- To select a new color, click the color of your choice in the color selector
- (1), or click the \uicontrol {Eye Dropper} icon (2) to be able to select any
- color visible in your screen to use further in your project.
-
- The \uicontrol Original field displays the original color of the component,
- while the \uicontrol New field displays the current color.
-
- Make the color fully transparent by clicking the \uicontrol Transparent icon
- (3).
-
- To use preset \l {Selecting Web Gradients}{web gradients}, click the
- \uicontrol {Gradient Picker} icon (4).
-
- Use the dropdown menu (5) to determine the color fill type you wish to use.
- You can choose a solid or a gradient color. Available gradient types vary
- between components. The items listed in light grey are not available for the
- selected component.
-
- The current color bar (6) shows gradient and gradient stops when a gradient
- is selected.
-
- Use the hue slider (7) or the alpha slider (8) to further define a new
- color.
-
- Click the \uicontrol X icon to close the color picker.
-
- \section2 Picking Gradients
-
- A gradient is defined by two or more colors which are blended
- seamlessly. The colors are specified as a set of gradient stops,
- each of which defines a position on the gradient bar from 0.0 to 1.0
- and a color. Drag the gradient stops along the gradient bar to set their
- values. Select the arrow below a gradient stop to see its value as
- a number.
-
- To add gradient stops, move the cursor over the gradient bar and point at
- it with the finger-shaped cursor. To remove gradient stops, pull them away
- from the gradient line.
-
- Set the direction of the gradient by selecting \uicontrol Horizontal
- or \uicontrol Vertical in the \uicontrol {Gradient Controls} section of the
- color picker.
-
- \image qtquick-designer-gradient-stops.gif
-
- Calculating gradients can be computationally expensive compared to the
- use of solid color fills or images. Consider using gradients only for
- static components in a UI.
-
- \if defined(qtdesignstudio)
- \section2 Setting Gradient Properties
-
- \image qtquick-designer-gradient-types.png "Available gradient types"
-
- You can select \uicontrol Linear (1), \uicontrol Radial (2), or
- \uicontrol Conical (3) as the color fill type. After selecting one of the
- gradient types, you can define the gradient properties for
- \l{Shapes}{Qt Quick Studio Components} in the \uicontrol {Gradient Controls}
- section of the color picker.
-
- \section3 Linear Gradients
-
- A \e {linear gradient} interpolates colors between start and end points.
- Outside these points, the gradient is either padded, reflected, or repeated
- depending on the spread type. Set start and end points for horizontal and
- vertical interpolation in the \uicontrol X1, \uicontrol X2, \uicontrol Y1,
- and \uicontrol Y2 fields.
-
- \image qtquick-designer-gradient-properties-linear.png "Linear gradient controls"
-
- \section3 Radial Gradients
-
- A \e {radial gradient} interpolates colors between a focal circle and a
- center circle. Points outside the cone defined by the two circles will
- be transparent. Outside the end points, the gradient is either padded,
- reflected, or repeated depending on the spread type.
-
- You can set the center and focal radius in the \uicontrol {Center radius}
- and \uicontrol {Focal radius} fields. For simple radial gradients, set
- \uicontrol {Focal radius} to 0.
-
- You can set the center and focal points in the \uicontrol CenterX,
- \uicontrol CenterY, \uicontrol FocalX, and \uicontrol FocalY fields.
- To specify a simple radial gradient, set the \uicontrol FocalX and
- \uicontrol FocalY to the value of \uicontrol CenterX and \uicontrol CenterY,
- respectively.
-
- \image qtquick-designer-gradient-properties-radial.png "Radial gradient properties"
-
- \section3 Conical Gradients
-
- A \e {conical gradient} interpolates colors counter-clockwise around a
- center point. Set the horizontal and vertical center point of the gradient
- in the \uicontrol CenterX and \uicontrol CenterY fields and the start angle
- in the \uicontrol Angle field.
-
- \image qtquick-designer-gradient-properties-conical.png "Conical gradient properties"
- \endif
-
- \section2 Selecting Web Gradients
-
- The \uicontrol {Gradient Picker} enables you to specify
- \l{https://webgradients.com/}{WebGradients} for components
- that support \l QGradient.
-
- To open the \uicontrol {Gradient Picker}, select the
- \uicontrol {Gradient Picker Dialog} icon (4).
-
- \image qtquick-designer-gradient-picker.png "Gradient Picker dialog"
-
- To apply a gradient on the selected component, select \uicontrol Apply.
-
- To save a gradient in the \uicontrol {User Presets} tab, select
- \uicontrol Save.
-
- By default, a linear gradient is used, but you can select another
- supported gradient type in the dropdown menu (5) of the color picker.
-
- \section2 Color Details
-
- Further define the colors in your project by modifying the properties in the
- \uicontrol {Color Details} section of the color picker.
-
- \image qtquick-designer-color-details.png "Color Details tab"
-
- Use the \uicontrol Hex property to enter the Hex value of a new color
- manually. Define exact values for red, green, and blue using the
- \uicontrol Hex property to create different shades for the colors used in
- the project.
-
- The default color value mode is HSVA (hue-saturation-value-alpha). Use the
- dropdown menu to change the color value mode to RGBA (red-green-blue-alpha)
- or HSLA (hue-saturation-lightness-alpha). \e Hue is defined in degrees which
- refer to different colors of the color wheel. \e Saturation modifies the
- intensity of the color. \e Value determines the brightness of the color. In
- HSLA \e Lightness signifies the amount of white or black blended with the
- color.
-
- \section2 Palette
-
- \image qtquick-designer-color-palette.png "Color Palette tab"
-
- Use the dropdown menu in the \uicontrol Palette section of the
- color picker to change the \uicontrol Palette type. \uicontrol Recent
- displays the recent colors used in the project, while \uicontrol Favorites
- shows the colors you have added to your collection of favorite colors. You
- can add colors to \uicontrol Favorites by right-clicking the color thumbnail
- for \uicontrol Original, \uicontrol New, or in \uicontrol Palette >
- \uicontrol Recent colors and selecting \uicontrol {Add to Favorites}.
-
- Click one of the \uicontrol Palette color thumbnails to select it as
- the new color.
-
- \section1 Specifying Developer Properties
-
- In the \uicontrol Advanced and \uicontrol Layer sections of the
- \uicontrol Properties view, you can manage the more advanced
- properties of components that are inherited from the \l Item
- component and that are mostly used by application developers.
-
- \image qtquick-properties-advanced.png "Advanced section in Properties"
-
- Select the \uicontrol Smooth check box to activate smooth sampling. Smooth
- sampling is performed using linear interpolation, while non-smooth sampling
- is performed using the nearest neighbor. Because smooth sampling has minimal
- impact on performance, it is activated by default.
-
- Antialiasing is used to make curved lines smoother on the screen. Select
- the \uicontrol Antialising check box to turn on antialiasing.
-
- The value of the \uicontrol {Baseline offset} specifies the position of the
- component's baseline in local coordinates. The baseline of a \l Text
- component is the imaginary line on which the text sits. Controls containing
- text usually set their baseline to the baseline of their text. For non-text
- components, a default baseline offset of 0 is used.
-
- \section2 Managing Mouse and Keyboard Events
-
- Select the \uicontrol Enabled check box to allow the component to receive
- mouse and keyboard events. The children of the component inherit this
- behavior, unless you explicitly set this value for them.
-
- You can enable the \uicontrol Focus check box to specify that the component
- has active focus and the \uicontrol {Focus on tab} check box to add
- the component to the \e {tab focus chain}. The tab focus chain traverses
- components by first visiting the parent, and then its children in the order
- they are defined. Pressing \key Tab on a component in the tab focus chain
- moves keyboard focus to the next component in the chain. Pressing back tab
- (usually, \key {Shift+Tab}) moves focus to the previous component.
-
- \section2 Using Layers
-
- Qt Quick makes use of a dedicated scene graph that is then traversed and
- rendered via a graphics API such as OpenGL ES, OpenGL, Vulkan, Metal, or
- Direct 3D. Using a scene graph for graphics rather than the traditional
- imperative painting systems, means that the scene to be rendered can be
- retained between frames and the complete set of primitives to render is
- known before rendering starts. This opens up for a number of optimizations,
- such as \l{Batching}{batch rendering} to minimize state changes and
- discarding obscured primitives.
-
- For example, a UI might contain a list of ten items where
- each item has a background color, an icon and a text. Using traditional
- drawing techniques, this would result in 30 draw calls and a similar
- amount of state changes. A scene graph, on the other hand, could reorganize
- the primitives to render such that all backgrounds are drawn in one call,
- then all icons, then all the text, reducing the total amount of draw calls
- to only 3. Batching and state change reduction like this can greatly
- improve performance on some hardware.
-
- You need a basic understanding of how components are rendered
- to be able to set layer properties. Rendering is described in
- \l {Qt Quick Scene Graph Default Renderer}.
-
- \image qtquick-item-properties-layer.png "Layer properties"
-
- Components are normally rendered directly into the window they belong to.
- However, by selecting the \uicontrol Enabled check box in the
- \uicontrol Layer section, you can delegate the component and its entire subtree
- into an offscreen surface. Only the offscreen surface, a texture, will
- then be drawn into the window. For more information, see \l{Item Layers}.
-
- When layering is enabled, you can use the component directly as a texture,
- in combination with the component you select in the \uicontrol Effect field.
- Typically, this component should be a shader effect with a source texture
- specified. You can use the effects in \l Library > \uicontrol Components >
- \uicontrol {Qt Quick Studio Effects} that are based on the components in the
- \l {Qt Graphical Effects} module.
-
- To enable the component to pass the layer's offscreen surface to the effect
- correctly, the \uicontrol {Sampler name} field is set to the source
- property of the texture.
-
- Note that when a component's layer is enabled, the scene graph will allocate
- memory in the GPU equal to width x height x 4. In memory constrained
- configurations, large layers should be used with care. Also, a component
- using a layer cannot be batched during rendering. This means that a
- scene with many layered components may have performance problems.
-
- By default, multisampling is enabled for the entire window if the scenegraph
- renderer is in use and the underlying graphics API supports it. By setting
- the value in the \uicontrol Samples field, you can request multisampling for
- a part of the scene. This way, multisampling is applied only to a particular
- subtree, which can lead to significant performance gain. Even then, enabling
- multisampling can be potentially expensive regardless of the layer's size,
- as it incurs a hardware and driver dependent performance and memory cost. If
- support for multisample renderbuffers and framebuffer blits is not
- available, the value is silently ignored.
-
- The value of the \uicontrol Format field specifies the internal OpenGL
- format of the texture. Depending on the OpenGL implementation, it might
- allow you to save some texture memory. However, use the \uicontrol RGB
- and \uicontrol Alpha values with caution, because the underlying hardware
- and driver might not support them.
-
- In the \uicontrol {Texture mirroring} field, specify whether the generated
- OpenGL texture should be mirrored by flipping it along the x or y axis.
- Custom mirroring can be useful if the generated texture is directly accessed
- by custom shaders. If no effect is specified for the layered component,
- mirroring has no effect on the UI representation of the component.
-
- The component will use linear interpolation for scaling if the
- \uicontrol Smooth check box is selected. To use a mipmap for downsampling,
- select the \uicontrol Mipmap check box. Mipmapping may improve the visual
- quality of downscaled components. For mipmapping of single \uicontrol Image
- components, select the \uicontrol Mipmap check box in the \l{Images}
- {image properties}, instead.
-
- To use a texture with a size different from that of the component, specify
- the width and height of the texture in the \uicontrol {Texture size} field.
-
- The \uicontrol {Wrap mode} defines the OpenGL wrap modes associated with
- the texture. You can clamp the texture to edges or repeat it horizontally
- and vertically. Note that some OpenGL ES 2 implementations do not support
- the \uicontrol Repeat wrap mode with non-power-of-two textures.
-
- \section1 Copying and Pasting Formatting
-
- You can copy property values from a component and paste them to one or
- several other components. The values are applied if the target components
- have those particular properties.
-
- To copy property values from the selected component, select
- \inlineimage icons/copy-formatting.png
- on the \uicontrol Design mode \l{Summary of Main Toolbar Actions}
- {main toolbar}.
-
- To apply the values to one or several other components, select
- them in \l Navigator or \l{Form Editor}, and then select
- \inlineimage icons/paste-formatting.png
- .
-
- \section1 Editing Properties Inline
-
- You can double-click components in \l {Form Editor} to edit their
- text, color, or source properties inline. Because you can specify several
- of these properties for some components, such as \l {text-edit}{Text Edit},
- you can also right-click components to open the inline editors from the
- context menu.
-
- \image qmldesigner-inline-editing.png
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-prototyping.qdoc b/doc/qtcreator/src/qtquick/qtquick-prototyping.qdoc
deleted file mode 100644
index 1e9c784000..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-prototyping.qdoc
+++ /dev/null
@@ -1,109 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Design Studio documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-prototyping.html
- \if defined(qtdesignstudio)
- \previouspage qtquick-annotations.html
- \else
- \previouspage creator-quick-ui-forms.html
- \endif
- \nextpage qtquick-creating-ui-logic.html
-
- \title Prototyping
-
- \table
- \row
- \li \image studio-3d-scenes.png
- \li After your UI wireframe has been approved, you can turn it
- into an interactive prototype to ensure that you and the
- developers share a common vision about the UI appearance
- and functionality. You can create the UI logic to simulate
- complex experiences and add dynamic behavior. You can then
- validate your design on desktop, embedded, and mobile device
- platforms. In the prototyping phase, you can also import
- assets from 2D and 3D content creation tools to bring your
- prototype closer to the final UI.
- \endtable
-
- \list
-
- \li \l {Creating UI Logic}
-
- You can turn your wireframe into an interactive prototype by
- adding the logic that enables your components to apply actions
- or react to mock data from backend systems to simulate complex
- experiences.
- \li \l{Simulating Complex Experiences}
-
- You can connect UIs to different forms of data from various
- sources, such as QML-based data models, JavaScript files, and
- backend services.
- \if defined(qtdesignstudio)
- You can also connect your UI to Simulink to load live data from
- a Simulink simulation.
- \endif
-
- \li \l {Dynamic Behaviors}
-
- You can create connections between components to enable them to
- communicate with each other. The connections can be triggered by
- changes in component property values or in UI states.
-
- \if defined(qtdesignstudio)
- \li \l {Validating with Target Hardware}
-
- You can use the live preview feature to preview a UI file or the
- entire UI on the desktop, as well as on Android and embedded Linux
- devices. The changes you make to the UI are instantly visible
- to you in the preview.
-
- \li \l {Asset Creation with Other Tools}
-
- Describes how to export designs containing 2D and 3D assets into
- files that you can import to projects in \QDS, how to import them,
- and how to export them from \QDS back to the metadata format.
-
- \else
- \li \l {Exporting 3D Assets}
-
- You can export assets from 3D graphics applications into several
- widely-used formats, such as .blend, .dae, .fbx, .glb, .gltf, .obj,
- .uia, or .uip.
-
- \li \l {Importing 3D Assets}
-
- You can import exported assets into \QC. For a list of formats
- supported by each \l{Qt Quick 3D} version, see the module
- documentation.
-
- \li \l {Exporting Components}
-
- You can export components contained in \l{UI Files}{UI files}
- (.ui.qml) to JSON metadata format and PNG assets.
- \endif
-
- \endlist
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-states-view.qdoc b/doc/qtcreator/src/qtquick/qtquick-states-view.qdoc
deleted file mode 100644
index 66179af77a..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-states-view.qdoc
+++ /dev/null
@@ -1,103 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-states-view.html
- \previouspage qtquick-connection-view.html
- \nextpage qtquick-transition-editor.html
-
- \title States
-
- The \uicontrol States view displays the different \l{Adding States}{states}
- of a UI.
-
- \image qmldesigner-transitions.png "States view"
-
- To open the \uicontrol States view, select \uicontrol View >
- \uicontrol Views > \uicontrol States.
-
- To collapse or expand the \uicontrol States view, select:
-
- \list
- \li Select \uicontrol View > \uicontrol Views >
- \uicontrol {Toggle States}.
- \li Press \key {Ctr+Alt+S} on Windows or \key {Cmd+Option+S} on \macOS.
- \li Right-click the view and select \uicontrol Collapse or
- \uicontrol Expand.
- \endlist
-
- Initially, \uicontrol States displays a \e {base state} that shows the
- selected \l{glossary-component}{component} in its initial state. To add
- states, select \uicontrol {Create New State}.
-
- For more information, watch the following video:
-
- \youtube FzmLuRHQXaw
-
- \section1 Summary of States View Actions
-
- To open the \uicontrol Actions menu, select
- \inlineimage icons/action-icon.png
- . The actions available in the menu depend on the current context. For
- example, the option for editing an annotation becomes available after
- you add an annotation.
-
- \table
- \header
- \li Action
- \li Purpose
- \li Read More
- \row
- \li \uicontrol {Set when Condition}
- \li Determines when a state should be applied.
- \li \l{Applying States}
- \row
- \li \uicontrol {Reset when Condition}
- \li Removes \c when condition for the state.
- \li \l{Applying States}
- \row
- \li \uicontrol {Set as Default}
- \li Sets the current state as the startup state of the application.
- \li \l{Setting the Default State}
- \row
- \li\uicontrol {Reset Default}
- \li Resets the current state as the default state.
- \li \l{Setting the Default State}
- \row
- \li \uicontrol {Add Annotation}
- \li Opens the \uicontrol {Annotation Editor} when you can add an
- annotation for the states that you create.
- \li \l{Annotating Designs}
- \row
- \li \uicontrol {Edit Annotation}
- \li Opens the \uicontrol {Annotation Editor} where you can edit the
- annotation for the state.
- \li \l{Annotating Designs}
- \row
- \li \uicontrol {Add Annotation}
- \li Removes the annotation for the state.
- \li \l{Annotating Designs}
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-states.qdoc b/doc/qtcreator/src/qtquick/qtquick-states.qdoc
deleted file mode 100644
index 71d4eba388..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-states.qdoc
+++ /dev/null
@@ -1,200 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-states.html
- \if defined(qtdesignstudio)
- \previouspage quick-dynamic-properties.html
- \nextpage creator-live-preview.html
- \else
- \previouspage quick-connections-backend.html
- \nextpage exporting-3d-assets.html
- \endif
-
- \title Adding States
-
- You can define states for components and component instances in the
- \l States view by selecting \uicontrol {Create New State}.
-
- \image qmldesigner-transitions.png "States view"
-
- Click the new state to switch to it in \l {Form Editor}, and then modify the
- values of the properties of components or component instances in
- \l Properties.
-
- For example, to change the appearance of a button, you can define states in
- the button component to hide the button image and show another image in its
- place or to change the button background or text color. When you use
- instances of the button in other components, you can define states to
- create different screens by hiding or showing button component instances.
- The preset \l Button control in \l Library > \uicontrol Components
- > \uicontrol {Qt Quick Controls} > \uicontrol Controls has predefined
- \e normal and \e down states.
-
- \if defined(qtdesignstudio)
- This also applies to the custom button component that you can create
- by using a \l{Creating Custom Controls}{wizard template}. For more
- information about editing the states within the button component and
- hiding and showing buttons to create several screens, see
- \l{Log In UI - Components} and \l{Log In UI - States}.
- \endif
-
- To add motion to a screen, you can change the position of a component
- instance in \uicontrol {Form Editor} and then add animation to the change
- between the states.
-
- The properties that you change in a state are highlighted with blue color.
- In \l{Text Editor}, you can see the changes recorded as changes
- to the base state.
-
- \image qmldesigner-states.png "States and Properties views"
-
- \note If you have \l{Locking Components}{locked a component} in
- \l Navigator, and you attempt to remove states where you change the
- values of its properties, you are prompted to confirm the removal.
-
- For more information, watch the following video:
-
- \youtube FzmLuRHQXaw
-
- \section1 Setting the Default State
-
- To determine the startup state of the application,
- select \inlineimage icons/action-icon.png
- to open the \uicontrol Actions menu, and then select
- \uicontrol {Set as Default}.
-
- To reset the state later, select \uicontrol Actions >
- \uicontrol {Reset Default}.
-
- \section1 Applying States
-
- To determine when a state should be applied, select \uicontrol Actions >
- \uicontrol {Set when Condition}. In \uicontrol {Binding Editor}, specify
- a \l [QtQuick]{State::when}{when} property for the state. Set the value of
- the property to a boolean expression that evaluates to \c true when you want
- the state to be applied.
-
- This enables you to evaluate the truthfulness of several components'
- properties and move the UI to the state in which these conditions apply.
- You can evaluate whether something is true or false, greater than or equal
- to something else, and so on. You can also use operators, such as AND or
- OR, to evaluate the truthfulness of several components.
-
- The when conditions are evaluated from left to right and in order of
- appearance in the code. Therefore, if you have two conditions for two
- different states that both evaluate to \c true, the first state is applied.
-
- In \uicontrol {Binding Editor}, select the component and property to
- create the expression. For example, to change the state when a button is
- pressed, you could select a button component and its pressed property.
-
- \image qtquick-states-binding-editor.png "Binding Editor in States view"
-
- When you compose the expressions in \uicontrol {Binding Editor}, the
- \l{Completing Code}{code completion} feature lists the components and
- their properties you can use in the expressions.
-
- \include creator-logical-operators.qdocinc logical operators
-
- \section2 Examples of when Conditions
-
- To apply a state to a button when the button is pressed, you could simply
- write:
-
- \badcode
- when: control.pressed
- \endcode
-
- To apply a state when the button is not pressed, select the \uicontrol NOT
- check box.
-
- \image qtquick-states-binding-editor-not.png "NOT check box in Binding Editor"
-
- To apply a state when the button is not pressed, selected, nor hovered on,
- you could combine conditions, as follows:
-
- \badcode
- when: !control.pressed && !control.checked && !control.hovered
- \endcode
-
- To apply a state when the button is pressed or selected, but not hovered on,
- you could write:
-
- \badcode
- when: control.pressed || control.checked && !control.hovered
- \endcode
-
- \if defined(qtdesignstudio)
- If you are not familiar with writing expressions, you can use preset
- \l{Logic Helpers}{logic helpers} from \l Library > \uicontrol Components
- > \uicontrol {Qt Quick Studio Logic Helper}.
- \endif
-
- \section1 Using States
-
- To keep the code clean, you should create a base state that contains all
- the components you will need in the application. You can then create states,
- in which you hide and show a set of components and modify their properties.
- This allows you to:
-
- \list
- \li Align components on different views with each other.
- \li Avoid excessive property changes. If a component is invisible in
- the base state, you must define all changes to its child components
- as property changes, which leads to complicated code.
- \li Minimize the differences between the base state and the other states
- to keep the code short and readable and to improve performance.
- \li Avoid problems when using transitions and animation when changing
- states.
- \endlist
-
- To create views for an application by using states:
-
- \image qmldesigner-screen-design.png "Designing views"
-
- \list 1
- \li In the base state, add all components you will need in the
- application (1). While you work on one view, you can click the
- \inlineimage eye_open.png
- icon in \l Navigator to hide components on the canvas that are
- not part of a view.
- \li In \uicontrol States, select \uicontrol {Create New State} to create
- a new state and give it a name. For example, \c Normal.
- \li In \l Properties (2), deselect the \uicontrol Visibility
- check box or set \uicontrol Opacity to 0 for each component that
- is not needed in this view. If you specify the setting for the
- parent component, all child components inherit it and are also
- hidden.
- \li Create additional states for each view and set the visibility
- or opacity of the components in the view.
- \li To determine which state is applied when the application starts,
- select \uicontrol Actions > \uicontrol {Set as Default}.
- \endlist
-
- \if defined(qtcreator)
- \include qtquick-states-scxml.qdocinc scxml state machines
- \endif
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-timeline-view.qdoc b/doc/qtcreator/src/qtquick/qtquick-timeline-view.qdoc
deleted file mode 100644
index 246442def9..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-timeline-view.qdoc
+++ /dev/null
@@ -1,281 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-timeline-view.html
- \previouspage qtquick-transition-editor.html
- \nextpage qtquick-curve-editor.html
-
- \title Timeline
-
- You can use the timeline and keyframe based editor in the
- \uicontrol Timeline view to animate the properties of
- \l{glossary_component}{components}. The view is empty until
- you create a timeline.
-
- \image studio-timeline-empty.png "Empty Timeline view"
-
- Select the \inlineimage plus.png
- (\uicontrol {Add Timeline}) button to \l{Creating Timelines}
- {create a timeline} and specify settings for it in the
- \uicontrol {Timeline Settings} dialog.
-
- \image studio-timeline-settings.png "Timeline Settings dialog"
-
- When you select \uicontrol Close, the \uicontrol Timeline view appears.
- It now displays a \l{Timeline Toolbar}{toolbar} and a ruler but no
- keyframe tracks.
-
- \image studio-timeline-no-tracks.png "Timeline view without keyframe tracks"
-
- To animate component properties in the \uicontrol Timeline view, you
- must \l{Setting Keyframe Values}{insert keyframes} for them. In the
- \l Properties view, select \inlineimage icons/action-icon.png
- (\uicontrol Actions) > \uicontrol {Insert Keyframe} for a property that you
- want to animate. A keyframe track is generated for each component that you
- insert keyframes for.
-
- \image studio-timeline-with-empty-tracks.png "Timeline view with a property"
-
- You can now select \inlineimage local_record_keyframes.png
- to \l{Setting Keyframe Values}{record changes} in component properties
- while you \l{Navigating in Timeline}{navigate the timeline}.
-
- The following video shows how to insert keyframes for component properties
- and to animate them in \uicontrol Timeline:
-
- \youtube V3Po15bNErw
-
- \if defined(qtdesignstudio)
- To try it yourself, follow the \l{Log In UI - Timeline} tutorial.
- \endif
-
-
- For more information about creating timeline animations, see
- \l{Creating Timeline Animations}.
-
- \section1 Navigating in Timeline
-
- \image studio-timeline.png "Timeline view"
-
- You can navigate the timeline in the following ways:
-
- \list
- \li Drag the playhead (1) to a frame.
- \li Click on the ruler (2) to move to a frame.
- \li Select the \uicontrol {To Start (Home)}, \uicontrol {Previous (,)},
- \uicontrol {Next (.)}, or \uicontrol {To End (End)} buttons (3), or
- use the keyboard shortcuts to move to the first, previous, next, or
- last frame on the timeline.
- \li Enter the number of a frame in the current keyframe field (4) to
- move to that frame.
- \li Select the \uicontrol Previous and \uicontrol Next buttons next to
- a property name on the timeline (5) to move to the previous or next
- keyframe for that property.
- \endlist
-
- \section1 Zooming in Timeline
-
- Use the slider on the toolbar to set the zooming level in the
- \uicontrol Timeline view. Select the \inlineimage zoom_small.png
- and \inlineimage zoom_big.png
- buttons to zoom out of or into the view.
-
- \section1 Setting Keyframe Track Color
-
- To change the color of a keyframe track, select \uicontrol {Override Color}
- in the context menu, and then select a color in the \l{Picking Colors}
- {color picker}. To reset the color, select \uicontrol {Reset Color}.
-
- \image studio-timeline-keyframe-track-colors.png "Keyframe track colors in Timeline"
-
- \section1 Timeline Toolbar
-
- The \uicontrol Timeline toolbar contains the following buttons and fields.
-
- \table
- \header
- \li Button/Field
- \li Action
- \li Read More
- \row
- \li \inlineimage animation.png
- \li Opens the \uicontrol {Timeline Settings} dialog for editing
- timeline settings.
- \li \l{Creating Timelines}
- \row
- \li Timeline ID
- \li Displays the ID of the current timeline.
- \li \l{Creating Timelines}
- \row
- \li \inlineimage to_first_frame.png
- \li \uicontrol {To Start (Home)} moves to the first frame on the
- timeline.
- \li \l{Navigating in Timeline}
- \row
- \li \inlineimage back_one_frame.png
- \li \uicontrol {Previous (,)} moves to the previous frame on the
- timeline.
- \li \l{Navigating in Timeline}
- \row
- \li \inlineimage start_playback.png
- \li \uicontrol {Play (Space)} previews the animation.
- \li \l{Viewing the Animation}
- \row
- \li \inlineimage forward_one_frame.png
- \li \uicontrol {Next (.)} moves to the next frame on the timeline.
- \li \l{Navigating in Timeline}
- \row
- \li \inlineimage to_last_frame.png
- \li \uicontrol {To End (End)} moves to the last frame on the timeline.
- \li \l{Navigating in Timeline}
- \row
- \li Current Keyframe
- \li Displays the frame that the playhead is currently on. Enter a
- number in the field to move the playhead to the respective frame.
- \li \l{Navigating in Timeline}
- \row
- \li \inlineimage global_record_keyframes.png
- \li Records changes in keyframe values.
- \li \l {Setting Keyframe Values}
- \row
- \li \inlineimage curve_editor.png
- \li Opens \uicontrol {Easing Curve Editor} for attaching an easing
- curve to the selected transition.
- \li \l{Editing Easing Curves}
- \row
- \li Start Frame
- \li Specifies the first frame of the timeline. Negative values are
- allowed. The difference between the start frame and the end frame
- determines the duration of the animation.
- \li \l{Creating Timelines}
- \row
- \li \inlineimage zoom_small.png
- \li \uicontrol {Zoom Out} (\key Ctrl+-) zooms out of the view.
- \li \l{Zooming in Timeline}
- \row
- \li Slider
- \li Sets the zooming level.
- \li \l{Zooming in Timeline}
- \row
- \li \inlineimage zoom_big.png
- \li \uicontrol {Zoom In} (\key Ctrl++) zooms into the view.
- \li \l{Zooming in Timeline}
- \row
- \li End Frame
- \li Specifies the last frame of the timeline. The difference between
- the start frame and the end frame determines the duration of the
- animation, so if the start frame is 0, the end frame equals the
- duration.
- \li \l{Creating Timelines}
- \row
- \li State Name
- \li Displays the name of the current state.
- \li \l{Binding Animations to States}
- \endtable
-
- \section1 Keyframe Track Icons
-
- Each keyframe track can contain the following buttons and markers.
-
- \table
- \header
- \li Button/Icon
- \li Action
- \li Read More
- \row
- \li \inlineimage previous_keyframe.png
- \li Jumps to the previous frame on the timeline.
- \li \l{Setting Keyframe Values}
- \row
- \li \inlineimage next_keyframe.png
- \li Jumps to the next frame on the timeline.
- \li \l{Setting Keyframe Values}
- \row
- \li \inlineimage local_record_keyframes.png
- \li Records changes in keyframe values for a particular property.
- \li \l {Setting Keyframe Values}
- \target keyframe_marker
- \row
- \li \inlineimage keyframe.png
- \li Indicates the type of easing curve attached to the keyframe.
- When a keyframe track is selected, the keyframe markers on it turn
- gray, and when a keyframe itself is selected, its marker turns
- brown:
- \list
- \li \inlineimage keyframe_linear_inactive.png
- - linear easing curve
- \li \inlineimage keyframe_manualbezier_inactive.png
- - manually set Bezier curve
- \li \inlineimage keyframe_autobezier_inactive.png
- - automatically set Bezier curve
- \li \inlineimage keyframe_lineartobezier_inactive.png
- - linear-to-Bezier curve
- \endlist
- \li \l {Editing Easing Curves}
- \endtable
-
- \section1 Timeline Context Menu
-
- The following table summarizes the context menu items available for each
- keyframe track for a component, property, or keyframe marker and provides
- links to more information about them.
-
- \table
- \header
- \li To Learn About
- \li Go To
- \row
- \li Delete All Keyframes
- \li \l{Deleting Keyframes}
- \row
- \li Add Keyframes at Current Frame
- \li \l{Setting Keyframe Values}
- \row
- \li Copy All Keyframes
- \li \l{Copying Keyframes}
- \row
- \li Paste Keyframes
- \li \l{Copying Keyframes}
- \row
- \li Remove Property
- \li \l{Setting Keyframe Values}
- \row
- \li Delete Keyframe
- \li \l{Deleting Keyframes}
- \row
- \li Edit Easing Curve
- \li \l{Editing Easing Curves}
- \row
- \li Edit Keyframe
- \li \l{Editing Keyframe Values}
- \row
- \li Override Color
- \li \l{Setting Keyframe Track Color}
- \row
- \li Reset Color
- \li \l{Setting Keyframe Track Color}
- \endtable
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-timeline.qdoc b/doc/qtcreator/src/qtquick/qtquick-timeline.qdoc
deleted file mode 100644
index ab3e376872..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-timeline.qdoc
+++ /dev/null
@@ -1,222 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \previouspage quick-animation-overview.html
- \page studio-timeline.html
- \nextpage qtquick-editing-easing-curves.html
-
- \title Creating Timeline Animations
-
- You can create timeline and keyframe based animations for linear
- interpolation through intermediate values at specified keyframes
- instead of immediately changing to the target value.
-
- \section1 Creating Timelines
-
- You specify settings for the timeline and for running the animation in the
- \uicontrol {Timeline Settings} dialog. The \uicontrol Animation radio button
- is selected for a timeline animation and the \uicontrol {Expression binding}
- radio button for a \l{Setting Bindings}{property animation}.
-
- \image studio-timeline-settings.png "Timeline Settings dialog"
-
- To create a timeline to animate a UI component:
-
- \list 1
- \li In the \l Timeline view, select the \inlineimage plus.png
- (\uicontrol {Add Timeline}) button to specify settings
- for the timeline and running the animation
- in the \uicontrol {Timeline Settings} dialog.
- \li In the \uicontrol {Timeline ID} field, enter an ID that describes
- the animated component.
- \li In the \uicontrol {Start frame} field, set the first frame of the
- timeline. Negative values are allowed.
- \li In the \uicontrol {End frame} field, set the last frame of the
- timeline.
- \li In the \uicontrol {Animation ID} field, enter an ID for the
- animation.
- \li Select the \uicontrol {Running in Base State} check box to run the
- animation when the base state is applied. Deselect the check box
- if you want to run the animation when some other state is applied.
- For more information, see \l{Binding Animations to States}.
- \li In the \uicontrol {Start frame} field, set the first frame of the
- animation.
- \li In the \uicontrol {End frame} field, set the last frame of the
- animation.
- \li In the \uicontrol {Duration} field, set the length of the
- animation from the start frame to the end frame. If you set a
- shorter duration than the number of frames, frames are left out
- from the end of the animation when viewing it.
- \li Select the \uicontrol Continuous check box to loop the animation
- indefinitely.
- \li In the \uicontrol Loops field, select the number of times to run
- the animation as a loop. The default number of loops is one, which
- means that you must restart the animation to see it again
- \li Select the \uicontrol {Ping pong} check box to play the animation
- backwards back to the beginning when it reaches the end.
- \li In the \uicontrol Finished field, select the state
- to apply when the animation finishes.
- \li Select \uicontrol Close to close the dialog and save the settings.
- \endlist
-
- To create additional timelines, select the \inlineimage plus.png
- (\uicontrol {Add Timeline}) button next to the
- \uicontrol {Timeline Settings} tab.
-
- To specify settings for running timeline animations, select the
- \inlineimage plus.png
- (\uicontrol {Add Animation}) button next to the
- \uicontrol {Animation Settings} tab. For example, you could create
- settings for running a part of the timeline animation between specified
- frames or for running the animation backwards from the last frame to the
- first.
-
- To modify the settings, select the \inlineimage animation.png
- (\uicontrol {Timeline Settings (S)}) button on the \l{Timeline Toolbar}
- {toolbar} (or press \key S) in the \l Timeline view.
-
- \section2 Binding Animations to States
-
- The table at the bottom of the \uicontrol {Timeline Settings} dialog lists
- the available states. Double-click the values in the \uicontrol Timeline
- and \uicontrol Animation column to bind the states to animations. In the
- \uicontrol {Fixed Frame} column, you can bind the states that don't have
- animations to fixed frames.
-
- \section1 Managing Keyframes
-
- To animate components in the \l Timeline view, move to a frame
- on the timeline and specify changes in the values of a property. \QC
- automatically adds keyframes between two keyframes and sets their values
- evenly to create an appearance of movement or transformation.
-
- \image studio-timeline-with-tracks.png "Timeline view"
-
- \section2 Setting Keyframe Values
-
- You can insert keyframes for all the properties of all the components that
- you want to animate first, and then record the changes in their values by
- selecting the \inlineimage local_record_keyframes.png
- (\uicontrol {Per Property Recording}) button for one property at a time.
- For example, you can hide and show components by turning their visibility
- off and on or by setting their opacity to 0 or 1.
-
- You can also select the \uicontrol {Auto Key (K)} button (or press \key K)
- to record changes in property values, but you need to be more careful about
- which property values you are changing to avoid surprises.
-
- To record the changes of property values:
-
- \list 1
- \li In the \l Navigator view, select the component to animate.
- \li In the \l Properties view, select \inlineimage icons/action-icon.png
- (\uicontrol Actions) > \uicontrol {Insert Keyframe} for the property
- that you want to animate.
- \li In the \l Timeline view, select the
- \uicontrol {Per Property Recording} button
- to start recording property changes.
- \li Check that the playhead is in frame 0 and enter the value of the
- property in the field next to the property name on the timeline.
- Press \key Enter to save the value.
- \li Move the playhead to another frame on the timeline and specify
- the value at that frame. For more information, see
- \l{Navigating in Timeline}.
- \li When you have specified as many values as you need, select
- \uicontrol {Per Property Recording} again to stop recording.
- \endlist
-
- To remove all the changes you recorded for a property, right-click the
- property name on the timeline and select \uicontrol {Remove Property}.
-
- To add keyframes to the keyframe track of a component at the current
- position of the playhead, select \uicontrol {Add Keyframes at Current Frame}.
-
- Keyframes are marked on the timeline by using \l{keyframe_marker}{markers}
- of different colors and shapes, depending on whether they are active or
- inactive or whether you have applied \l{Editing Easing Curves}
- {easing curves} to them.
-
- \section2 Editing Keyframe Values
-
- To fine-tune the value of a keyframe, double-click a keyframe marker or
- select \uicontrol {Edit Keyframe} in the context menu.
-
- The \uicontrol {Edit Keyframe} dialog displays the name of the property
- you are animating and its current value at the frame specified in the
- \uicontrol Frame field. You can change both the keyframe and its value.
-
- \image studio-edit-keyframe.png "Edit Keyframe dialog"
-
- \section2 Copying Keyframes
-
- You can copy the keyframes from the keyframe track for a component and
- paste them to the keyframe track of another component. To copy all
- keyframes from one track to another one, first right-click the component ID
- and select \uicontrol {Copy All Keyframes} in the context menu.
- Then right-click the other component ID, and select
- \uicontrol {Paste Keyframes} in the context menu.
-
- \section2 Deleting Keyframes
-
- To delete the selected keyframe, select \uicontrol {Delete Keyframe} in the
- context menu.
-
- To delete all keyframes from the selected component, select
- \uicontrol {Delete All Keyframes} in the context menu.
-
- \section1 Viewing the Animation
-
- You can view the animation on the canvas by moving the playhead along the
- timeline.
-
- To preview the animation, select the \uicontrol {Play (Space)}
- button or press \key Space. To preview the whole UI, select the
- \inlineimage live_preview.png
- (\uicontrol {Show Live Preview}) button on the canvas toolbar
- or press \key {Alt+P}.
-
- \section1 Animating Rotation
-
- To animate components that rotate around a central point, you can use the
- \l {basic-item}{Item} component as a parent for the rotating component. Then
- create a timeline for the Item, and set the rotation property for the start
- and end keyframes.
-
- \if defined(qtdesignstudio)
- \section1 Animating Shapes
-
- You can use the \uicontrol {Qt Quick Studio Components} to animate the
- following shapes:
-
- \list
- \li \l Arc
- \li \l Border
- \li \l Pie
- \li \l Rectangle
- \li \l Triangle
- \endlist
- \endif
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-toolbars.qdoc b/doc/qtcreator/src/qtquick/qtquick-toolbars.qdoc
index de00b1e0ed..33c88a9ae3 100644
--- a/doc/qtcreator/src/qtquick/qtquick-toolbars.qdoc
+++ b/doc/qtcreator/src/qtquick/qtquick-toolbars.qdoc
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2018 The Qt Company Ltd.
+** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Creator documentation.
@@ -56,7 +56,13 @@
\section1 Previewing Images
The Qt Quick Toolbar for images allows you to edit the properties of
- \l {Border Image} and \l {Images}{Image} items.
+ \l {Border Image} and
+ \if defined(qtdesignstudio)
+ \l {Images}{Image} items.
+ \else
+ \l Image items.
+ \endif
+
You can scale and tile the images, replace them with other images,
preview them, and change the image margins.
@@ -97,8 +103,12 @@
\section1 Editing Rectangles
The Qt Quick Toolbar for rectangles allows you to edit the properties of
- \l {basic-rectangle}{Rectangle} items. You can change the fill and border
- colors and add gradients.
+ \if defined(qtdesignstudio)
+ \l {basic-rectangle}{Rectangle}
+ \else
+ Rectangle
+ \endif
+ items. You can change the fill and border colors and add gradients.
\image qml-toolbar-rectangle.png "Qt Quick Toolbar for rectangles"
diff --git a/doc/qtcreator/src/qtquick/qtquick-transition-editor.qdoc b/doc/qtcreator/src/qtquick/qtquick-transition-editor.qdoc
deleted file mode 100644
index 12ade5c3c4..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-transition-editor.qdoc
+++ /dev/null
@@ -1,143 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Creator documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page qtquick-transition-editor.html
- \previouspage qtquick-states-view.html
- \nextpage qtquick-timeline-view.html
-
- \title Transition Editor
-
- To make movement between states smooth, you can use
- \uicontrol {Transition Editor} to animate the changes between
- states.
-
- First, you need to \l{Adding States}{add states} in the \l States view
- and \l{Specifying Component Properties}{edit some properties} that can be
- animated, such as colors or numbers, in the \l Properties view. For example,
- you can animate the changes in the position of a component.
-
- \image qtquick-transition-editor-view.png "Transition Editor view"
-
- In \uicontrol {Transition Editor}, you can set the start frame, end
- frame, and duration for the transition of each property. You can also
- set an \l{Editing Easing Curves}{easing curve} for each animation and
- the maximum duration of the whole transition.
-
- \section1 Zooming in Transition Editor
-
- Use the slider on the toolbar to set the zooming level in
- \uicontrol {Transition Editor}. Select the \inlineimage zoom_small.png
- and \inlineimage zoom_big.png
- buttons to zoom out of or into the view.
-
- \section1 Summary of Transition Editor Toolbar Actions
-
- \table
- \header
- \li Button/Field
- \li Action
- \li Read More
- \row
- \li \inlineimage animation.png
- \li Opens \uicontrol {Transition Settings} dialog for editing
- transition settings.
- \li \l{Specifying Transition Settings}
- \row
- \li Transition ID
- \li Displays a list of transitions that you can open in
- \uicontrol {Transition Editor}.
- \li \l{Animating Transitions Between States}
- \row
- \li \inlineimage curve_editor.png
- \li Opens \uicontrol {Easing Curve Editor} for attaching an easing
- curve to the selected transition.
- \li \l{Editing Easing Curves}
- \row
- \li \inlineimage zoom_small.png
- \li \uicontrol {Zoom Out} (\key Ctrl+-): zooms out of the view.
- \li \l{Zooming in Transition Editor}
- \row
- \li Slider
- \li Sets the zooming level.
- \li \l{Zooming in Transition Editor}
- \row
- \li \inlineimage zoom_big.png
- \li \uicontrol {Zoom In} (\key Ctrl++): zooms into the view.
- \li \l{Zooming in Transition Editor}
- \row
- \li Maximum Duration
- \li Specifies the maximum duration of the transition.
- \li
- \endtable
-
- \section1 Animating Transitions Between States
-
- To animate transitions:
-
- \list 1
- \li Select \uicontrol View > \uicontrol Views >
- \uicontrol {Transition Editor}.
- \image qmldesigner-transition-editor-startup.png "Empty Transition Editor"
- \li Select the \inlineimage plus.png
- (\uicontrol {Add Transition}) button to add a transition. This
- works only if you have added at least one state and modified at
- least one property in it.
- \image qtquick-transition-editor-view.png "Transition Editor view"
- \li Move the blue bar next to the component or property name to set
- the start and end frame of the animation of the property. Pull its
- left and right edges to set the duration of the animation.
- \li To attach an \l{Editing Easing Curves}{easing curve} to the
- selected transition, select the \inlineimage curve_editor.png
- (\uicontrol {Easing Curve Editor (C)}) button.
- \endlist
-
- \section1 Specifying Transition Settings
-
- To modify transition settings, select the \inlineimage animation.png
- (\uicontrol {Transition Settings (S)}) button in
- \uicontrol {Transition Editor}.
-
- \image qtquick-transition-editor-settings.png "Transition settings"
-
- To add transitions:
-
- \list 1
- \li Select the \inlineimage plus.png
- (\uicontrol {Add Transition}) button.
- \li In the \uicontrol {Transition ID} field, enter an ID for the
- transition.
- \li In the \uicontrol From field, select the state to transition from.
- \li In the \uicontrol To field, select the state to transition to.
- \endlist
-
- To remove the current transition, select the \inlineimage minus.png
- (\uicontrol {Remove Transition}) button.
-
- \if defined(qtcreator)
- For an example of animating transitions between states, see
- \l {Creating a Qt Quick Application}.
- \endif
-*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-ui-forms.qdoc b/doc/qtcreator/src/qtquick/qtquick-ui-forms.qdoc
index 71fddd3d06..fb76d5250c 100644
--- a/doc/qtcreator/src/qtquick/qtquick-ui-forms.qdoc
+++ b/doc/qtcreator/src/qtquick/qtquick-ui-forms.qdoc
@@ -35,18 +35,24 @@
\previouspage studio-advanced.html
\nextpage creator-telemetry.html
\else
- \previouspage qtquick-annotations.html
- \nextpage qtquick-prototyping.html
+ \previouspage quick-converting-ui-projects.html
+ \nextpage creator-qml-modules-with-plugins.html
\endif
\title UI Files
- You can use \QC wizards to create UI files that have the filename
+ \if defined(qtdesignstudio)
+ You can use \QDS wizards to create UI files that have the filename
extension \e .ui.qml. The UI files can be edited in \l {Form Editor}.
If you use \l {Text Editor} to add code that is not supported
- by \uicontrol {Form Editor}, \QC displays error messages.
+ by \uicontrol {Form Editor}, \QDS displays error messages.
+ \else
+ If you switch between \QC and \QDS or cooperate with designers on
+ a project, you might encounter UI files (.ui.qml). They are intended to
+ be edited in \QDS only.
+ \endif
- The following features are not supported:
+ The following features are not supported in .ui.qml files:
\list
\li JavaScript blocks
@@ -162,6 +168,7 @@
For more information about using the methods, see
\l{https://doc.qt.io/qt/qml-qtqml-qt.html}{Qt QML Methods}.
+ \if defined(qtdesignstudio)
\section1 Using UI Files
You can edit the UI files in the \l {Form Editor} and
@@ -207,5 +214,5 @@
implementation of a component in the .qml file, right-click the
component and select \uicontrol {Go to Implementation} in the
context menu.
-
+ \endif
*/
diff --git a/doc/qtcreator/src/qtquick/qtquick-uis.qdoc b/doc/qtcreator/src/qtquick/qtquick-uis.qdoc
deleted file mode 100644
index 3cb66337fc..0000000000
--- a/doc/qtcreator/src/qtquick/qtquick-uis.qdoc
+++ /dev/null
@@ -1,131 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Design Studio documentation.
-**
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-**
-****************************************************************************/
-
-/*!
- \page quick-uis.html
- \if defined(qtdesignstudio)
- \previouspage {Examples and Tutorials}
- \nextpage studio-app-flows.html
- \else
- \previouspage qtquick-text-editor.html
- \nextpage quick-components.html
- \endif
-
- \title Wireframing
-
- \table
- \row
- \li \image front-ui.png
- \li Plan your UI properly. Know what elements, such as screens,
- components, and states, you need. Create a descriptive wireframe
- and acquire a detailed UI specification before you start to make
- the process of creating the UI more efficient.
- \QC enables you to turn your UI concept into a wireframe with
- a scalable layout where all your screens and controls are in
- place. You can present your wireframe to developers and other
- stakeholders for discussion, review, and approval before
- continuing into the prototyping phase.
- \endtable
-
- In \QC, you build UIs around the behavior of \l{glossary-component}
- {components} and how they connect with one another. You can use preset
- components available in the \l Library view or combine them to create
- your own components. You can specify values for the \e properties of a
- component to change its appearance and behavior. All components have a
- set of predefined properties, some of which control things that are
- visible to users, while others are used behind the scene.
-
- You drag-and-drop the preset components from the \uicontrol Library view
- to the \l {Form Editor}, \l{3D Editor}, or \l Navigator view to create
- instances of them. You then change the instances to your liking by modifying
- their properties in the \l Properties view. The application code is
- generated for you accordingly. For more information about the code, open
- the developer documentation by pressing \key F1.
-
- \list
-
- \if defined(qtdesignstudio)
- \li \l {Designing Application Flows}
-
- You can design an application in the form of a \e {schematic diagram}
- that shows all significant components of an application UI and their
- interconnections by means of symbols. This results in an
- interactive prototype that can be clicked through to simulate
- the user experience of the application.
- \endif
-
- \li \l {Components}
-
- \QDS comes with \e {preset components} that you can use in
- wireframes and prototypes by creating instances of them.
- To build your own components, you can modify the \e properties
- of the component instances and combine them. You can import
- designs and assets from other tools as components.
-
- \li \l {Specifying Component Properties}
-
- You can specify values for the properties of a component to change
- its appearance and behavior. All components have a set of predefined
- properties. Some properties, such as position, size, and visibility,
- are common to all components, whereas others are specific to the
- component. You can specify values for properties of component
- instances in the \l Properties view.
-
- \li \l {Scalable Layouts}
-
- The position of a component in a UI can be either absolute
- or relative to other components. While manual positioning
- is efficient for a static UI, consider the other available
- methods, such as anchors, layouts, positioners, and property
- bindings, for dynamic UIs.
-
- \if defined(qtcreator)
- \li \l {Using Custom Fonts}
-
- You can load custom fonts to \QC and use them in your designs.
- \endif
-
- \li \l {Annotating Designs}
-
- You can annotate your designs to provide reviewers or developers
- with additional information about them.
-
- \if defined(qtcreator)
- \li \l {Loading Placeholder Data}
-
- You can create QML files that contain placeholder data, so that
- you can test grid, list, or path views, even though you don't
- have access to real data.
-
- \li \l{UI Files}
-
- Some of the wizards create projects that contain UI files
- (.ui.qml). You should always edit UI files in \l{Form Editor}
- and \l Properties, to avoid breaking the code.
-
- \endif
-
- \endlist
-*/
diff --git a/doc/qtcreator/src/user-interface/creator-file-system-view.qdoc b/doc/qtcreator/src/user-interface/creator-file-system-view.qdoc
index 35792c6b69..630c0a1996 100644
--- a/doc/qtcreator/src/user-interface/creator-file-system-view.qdoc
+++ b/doc/qtcreator/src/user-interface/creator-file-system-view.qdoc
@@ -33,6 +33,7 @@
If you cannot see a file in the \l Projects view, switch to the
\uicontrol {File System} view, which shows all the files in the file system.
+ \if defined(qtdesignstudio)
The following image displays the \uicontrol {File System} view in the
\uicontrol Design mode:
@@ -89,6 +90,7 @@
\endlist
\section1 File System View in Sidebar
+ \endif
In the \uicontrol Edit and \uicontrol Debug mode, the
\uicontrol {File System} view is displayed in the \l{Working with Sidebars}
diff --git a/doc/qtcreator/src/user-interface/creator-open-documents-view.qdoc b/doc/qtcreator/src/user-interface/creator-open-documents-view.qdoc
index 64358b87aa..c64809d8f2 100644
--- a/doc/qtcreator/src/user-interface/creator-open-documents-view.qdoc
+++ b/doc/qtcreator/src/user-interface/creator-open-documents-view.qdoc
@@ -35,8 +35,13 @@
\image qtcreator-open-documents-view.png "Open Documents view"
You can use the context menu to apply some of the functions also available
- in the \uicontrol File menu and in the \l {File System Context Menu}
- {File System} view to the file that is selected in the view.
+ in the \uicontrol File menu
+ \if defined(qtcreator)
+ .
+ \else
+ and in the \l {File System Context Menu} {File System} view to the file
+ that is selected in the view.
+ \endif
In addition, you can:
diff --git a/doc/qtcreator/src/user-interface/creator-projects-view.qdoc b/doc/qtcreator/src/user-interface/creator-projects-view.qdoc
index a9f50806f4..cc9f5cbcfe 100644
--- a/doc/qtcreator/src/user-interface/creator-projects-view.qdoc
+++ b/doc/qtcreator/src/user-interface/creator-projects-view.qdoc
@@ -40,6 +40,7 @@
the build system structure of the project and lists all files that
are part of the project.
+ \if defined(qtdesignstudio)
The following image displays the \uicontrol Projects view in the
\uicontrol Design mode:
@@ -65,14 +66,6 @@
configuration files.
\endlist
- \if defined(qtcreator)
- Files that are not sources or data can be still included into a project's
- distribution tarball by adding their paths to the \c DISTFILES variable in
- the .pro file. This way they also become known to \QC, so that they are
- visible in the \uicontrol Projects view and are known to the locator and
- search.
- \endif
-
\section1 Projects View Context Menu
The \uicontrol Projects view contains context menus for managing projects,
@@ -114,6 +107,7 @@
the \l {File System} view.
\section1 Projects View in Sidebar
+ \endif
In the \uicontrol Edit and \uicontrol Debug mode, the \uicontrol Projects
view is displayed in the \l{Working with Sidebars}{sidebar}. It has a
diff --git a/doc/qtcreator/src/user-interface/creator-ui.qdoc b/doc/qtcreator/src/user-interface/creator-ui.qdoc
index 5bf6d48689..7711dbd01f 100644
--- a/doc/qtcreator/src/user-interface/creator-ui.qdoc
+++ b/doc/qtcreator/src/user-interface/creator-ui.qdoc
@@ -292,11 +292,6 @@
\uicontrol View > \uicontrol {Mode Selector Style} > \uicontrol Hidden.
To only show icons on the mode selector, select the \uicontrol {Icons Only}
style.
-
- The following image displays an example application in \uicontrol Edit mode (1)
- and \uicontrol Design mode (2).
-
- \image qtcreator-qt-quick-editors.png "Edit mode and Design mode"
\endif
You can use \QC in the following modes:
diff --git a/doc/qtcreator/src/user-interface/creator-views.qdoc b/doc/qtcreator/src/user-interface/creator-views.qdoc
index dd45f9411e..65e44a03a9 100644
--- a/doc/qtcreator/src/user-interface/creator-views.qdoc
+++ b/doc/qtcreator/src/user-interface/creator-views.qdoc
@@ -70,10 +70,10 @@
files are included in the current file and which files include
the current file.
\endlist
- \endif
-
+ \else
For more information about views that are only available when editing QML
- files in the Design mode, see \l{Design Views}.
+ files in the \uicontrol Design mode, see \l{Design Views}.
+ \endif
The additional options in a particular view are described in the following
sections.
diff --git a/doc/qtcreator/src/widgets/creator-faq-qtdesigner.qdocinc b/doc/qtcreator/src/widgets/creator-faq-qtdesigner.qdocinc
index f341ce664c..64a607ab05 100644
--- a/doc/qtcreator/src/widgets/creator-faq-qtdesigner.qdocinc
+++ b/doc/qtcreator/src/widgets/creator-faq-qtdesigner.qdocinc
@@ -28,12 +28,12 @@
\section1 Qt Designer Integration Questions
- \b {Why are custom widgets not loaded in Design mode even though it
- works in standalone Qt Designer?}
+ \b {Why are custom widgets not loaded in the \uicontrol Design mode even though
+ it works in standalone \QD?}
- Qt Designer fetches plugins from standard locations and loads the plugins
+ \QD fetches plugins from standard locations and loads the plugins
that match its build key. The locations are different for standalone and
- integrated Qt Designer.
+ integrated \QD.
For more information, see \l{Adding Qt Designer Plugins}.
diff --git a/doc/qtcreator/src/widgets/qtdesigner-overview.qdoc b/doc/qtcreator/src/widgets/qtdesigner-overview.qdoc
index e2342dbe41..42a547d44f 100644
--- a/doc/qtcreator/src/widgets/qtdesigner-overview.qdoc
+++ b/doc/qtcreator/src/widgets/qtdesigner-overview.qdoc
@@ -30,7 +30,7 @@
// **********************************************************************
/*!
- \previouspage creator-exporting-qml.html
+ \previouspage creator-qml-modules-with-plugins.html
\page creator-using-qt-designer.html
\nextpage adding-plugins.html