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-rw-r--r--src/libs/3rdparty/lua/src/linit.c65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/libs/3rdparty/lua/src/linit.c b/src/libs/3rdparty/lua/src/linit.c
new file mode 100644
index 0000000000..69808f84f4
--- /dev/null
+++ b/src/libs/3rdparty/lua/src/linit.c
@@ -0,0 +1,65 @@
+/*
+** $Id: linit.c $
+** Initialization of libraries for lua.c and other clients
+** See Copyright Notice in lua.h
+*/
+
+
+#define linit_c
+#define LUA_LIB
+
+/*
+** If you embed Lua in your program and need to open the standard
+** libraries, call luaL_openlibs in your program. If you need a
+** different set of libraries, copy this file to your project and edit
+** it to suit your needs.
+**
+** You can also *preload* libraries, so that a later 'require' can
+** open the library, which is already linked to the application.
+** For that, do the following code:
+**
+** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
+** lua_pushcfunction(L, luaopen_modname);
+** lua_setfield(L, -2, modname);
+** lua_pop(L, 1); // remove PRELOAD table
+*/
+
+#include "lprefix.h"
+
+
+#include <stddef.h>
+
+#include "lua.h"
+
+#include "lualib.h"
+#include "lauxlib.h"
+
+
+/*
+** these libs are loaded by lua.c and are readily available to any Lua
+** program
+*/
+static const luaL_Reg loadedlibs[] = {
+ {LUA_GNAME, luaopen_base},
+ {LUA_LOADLIBNAME, luaopen_package},
+ {LUA_COLIBNAME, luaopen_coroutine},
+ {LUA_TABLIBNAME, luaopen_table},
+ {LUA_IOLIBNAME, luaopen_io},
+ {LUA_OSLIBNAME, luaopen_os},
+ {LUA_STRLIBNAME, luaopen_string},
+ {LUA_MATHLIBNAME, luaopen_math},
+ {LUA_UTF8LIBNAME, luaopen_utf8},
+ {LUA_DBLIBNAME, luaopen_debug},
+ {NULL, NULL}
+};
+
+
+LUALIB_API void luaL_openlibs (lua_State *L) {
+ const luaL_Reg *lib;
+ /* "require" functions from 'loadedlibs' and set results to global table */
+ for (lib = loadedlibs; lib->func; lib++) {
+ luaL_requiref(L, lib->name, lib->func, 1);
+ lua_pop(L, 1); /* remove lib */
+ }
+}
+