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+// Copyright (c) 2011-2016 Ryan Prichard
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+
+#include "Scraper.h"
+
+#include <windows.h>
+
+#include <stdint.h>
+
+#include <algorithm>
+#include <utility>
+
+#include "../shared/WinptyAssert.h"
+#include "../shared/winpty_snprintf.h"
+
+#include "ConsoleFont.h"
+#include "Win32Console.h"
+#include "Win32ConsoleBuffer.h"
+
+namespace {
+
+template <typename T>
+T constrained(T min, T val, T max) {
+ ASSERT(min <= max);
+ return std::min(std::max(min, val), max);
+}
+
+} // anonymous namespace
+
+Scraper::Scraper(
+ Win32Console &console,
+ Win32ConsoleBuffer &buffer,
+ std::unique_ptr<Terminal> terminal,
+ Coord initialSize) :
+ m_console(console),
+ m_terminal(std::move(terminal)),
+ m_ptySize(initialSize)
+{
+ m_consoleBuffer = &buffer;
+
+ resetConsoleTracking(Terminal::OmitClear, buffer.windowRect().top());
+
+ m_bufferData.resize(BUFFER_LINE_COUNT);
+
+ // Setup the initial screen buffer and window size.
+ //
+ // Use SetConsoleWindowInfo to shrink the console window as much as
+ // possible -- to a 1x1 cell at the top-left. This call always succeeds.
+ // Prior to the new Windows 10 console, it also actually resizes the GUI
+ // window to 1x1 cell. Nevertheless, even though the GUI window can
+ // therefore be narrower than its minimum, calling
+ // SetConsoleScreenBufferSize with a 1x1 size still fails.
+ //
+ // While the small font intends to support large buffers, a user could
+ // still hit a limit imposed by their monitor width, so cap the new window
+ // size to GetLargestConsoleWindowSize().
+ setSmallFont(buffer.conout(), initialSize.X, m_console.isNewW10());
+ buffer.moveWindow(SmallRect(0, 0, 1, 1));
+ buffer.resizeBufferRange(Coord(initialSize.X, BUFFER_LINE_COUNT));
+ const auto largest = GetLargestConsoleWindowSize(buffer.conout());
+ buffer.moveWindow(SmallRect(
+ 0, 0,
+ std::min(initialSize.X, largest.X),
+ std::min(initialSize.Y, largest.Y)));
+ buffer.setCursorPosition(Coord(0, 0));
+
+ // For the sake of the color translation heuristic, set the console color
+ // to LtGray-on-Black.
+ buffer.setTextAttribute(Win32ConsoleBuffer::kDefaultAttributes);
+ buffer.clearAllLines(m_consoleBuffer->bufferInfo());
+
+ m_consoleBuffer = nullptr;
+}
+
+Scraper::~Scraper()
+{
+}
+
+// Whether or not the agent is frozen on entry, it will be frozen on exit.
+void Scraper::resizeWindow(Win32ConsoleBuffer &buffer,
+ Coord newSize,
+ ConsoleScreenBufferInfo &finalInfoOut)
+{
+ m_consoleBuffer = &buffer;
+ m_ptySize = newSize;
+ syncConsoleContentAndSize(true, finalInfoOut);
+ m_consoleBuffer = nullptr;
+}
+
+// This function may freeze the agent, but it will not unfreeze it.
+void Scraper::scrapeBuffer(Win32ConsoleBuffer &buffer,
+ ConsoleScreenBufferInfo &finalInfoOut)
+{
+ m_consoleBuffer = &buffer;
+ syncConsoleContentAndSize(false, finalInfoOut);
+ m_consoleBuffer = nullptr;
+}
+
+void Scraper::resetConsoleTracking(
+ Terminal::SendClearFlag sendClear, int64_t scrapedLineCount)
+{
+ for (ConsoleLine &line : m_bufferData) {
+ line.reset();
+ }
+ m_syncRow = -1;
+ m_scrapedLineCount = scrapedLineCount;
+ m_scrolledCount = 0;
+ m_maxBufferedLine = -1;
+ m_dirtyWindowTop = -1;
+ m_dirtyLineCount = 0;
+ m_terminal->reset(sendClear, m_scrapedLineCount);
+}
+
+// Detect window movement. If the window moves down (presumably as a
+// result of scrolling), then assume that all screen buffer lines down to
+// the bottom of the window are dirty.
+void Scraper::markEntireWindowDirty(const SmallRect &windowRect)
+{
+ m_dirtyLineCount = std::max(m_dirtyLineCount,
+ windowRect.top() + windowRect.height());
+}
+
+// Scan the screen buffer and advance the dirty line count when we find
+// non-empty lines.
+void Scraper::scanForDirtyLines(const SmallRect &windowRect)
+{
+ const int w = m_readBuffer.rect().width();
+ ASSERT(m_dirtyLineCount >= 1);
+ const CHAR_INFO *const prevLine =
+ m_readBuffer.lineData(m_dirtyLineCount - 1);
+ WORD prevLineAttr = prevLine[w - 1].Attributes;
+ const int stopLine = windowRect.top() + windowRect.height();
+
+ for (int line = m_dirtyLineCount; line < stopLine; ++line) {
+ const CHAR_INFO *lineData = m_readBuffer.lineData(line);
+ for (int col = 0; col < w; ++col) {
+ const WORD colAttr = lineData[col].Attributes;
+ if (lineData[col].Char.UnicodeChar != L' ' ||
+ colAttr != prevLineAttr) {
+ m_dirtyLineCount = line + 1;
+ break;
+ }
+ }
+ prevLineAttr = lineData[w - 1].Attributes;
+ }
+}
+
+// Clear lines in the line buffer. The `firstRow` parameter is in
+// screen-buffer coordinates.
+void Scraper::clearBufferLines(
+ const int firstRow,
+ const int count)
+{
+ ASSERT(!m_directMode);
+ for (int row = firstRow; row < firstRow + count; ++row) {
+ const int64_t bufLine = row + m_scrolledCount;
+ m_maxBufferedLine = std::max(m_maxBufferedLine, bufLine);
+ m_bufferData[bufLine % BUFFER_LINE_COUNT].blank(
+ Win32ConsoleBuffer::kDefaultAttributes);
+ }
+}
+
+static bool cursorInWindow(const ConsoleScreenBufferInfo &info)
+{
+ return info.dwCursorPosition.Y >= info.srWindow.Top &&
+ info.dwCursorPosition.Y <= info.srWindow.Bottom;
+}
+
+void Scraper::resizeImpl(const ConsoleScreenBufferInfo &origInfo)
+{
+ ASSERT(m_console.frozen());
+ const int cols = m_ptySize.X;
+ const int rows = m_ptySize.Y;
+ Coord finalBufferSize;
+
+ {
+ //
+ // To accommodate Windows 10, erase all lines up to the top of the
+ // visible window. It's hard to tell whether this is strictly
+ // necessary. It ensures that the sync marker won't move downward,
+ // and it ensures that we won't repeat lines that have already scrolled
+ // up into the scrollback.
+ //
+ // It *is* possible for these blank lines to reappear in the visible
+ // window (e.g. if the window is made taller), but because we blanked
+ // the lines in the line buffer, we still don't output them again.
+ //
+ const Coord origBufferSize = origInfo.bufferSize();
+ const SmallRect origWindowRect = origInfo.windowRect();
+
+ if (m_directMode) {
+ for (ConsoleLine &line : m_bufferData) {
+ line.reset();
+ }
+ } else {
+ m_consoleBuffer->clearLines(0, origWindowRect.Top, origInfo);
+ clearBufferLines(0, origWindowRect.Top);
+ if (m_syncRow != -1) {
+ createSyncMarker(std::min(
+ m_syncRow,
+ BUFFER_LINE_COUNT - rows
+ - SYNC_MARKER_LEN
+ - SYNC_MARKER_MARGIN));
+ }
+ }
+
+ finalBufferSize = Coord(
+ cols,
+ // If there was previously no scrollback (e.g. a full-screen app
+ // in direct mode) and we're reducing the window height, then
+ // reduce the console buffer's height too.
+ (origWindowRect.height() == origBufferSize.Y)
+ ? rows
+ : std::max<int>(rows, origBufferSize.Y));
+
+ // Reset the console font size. We need to do this before shrinking
+ // the window, because we might need to make the font bigger to permit
+ // a smaller window width. Making the font smaller could expand the
+ // screen buffer, which would hang the conhost process in the
+ // Windows 10 (10240 build) if the console selection is in progress, so
+ // unfreeze it first.
+ m_console.setFrozen(false);
+ setSmallFont(m_consoleBuffer->conout(), cols, m_console.isNewW10());
+ }
+
+ // We try to make the font small enough so that the entire screen buffer
+ // fits on the monitor, but it can't be guaranteed.
+ const auto largest =
+ GetLargestConsoleWindowSize(m_consoleBuffer->conout());
+ const short visibleCols = std::min<short>(cols, largest.X);
+ const short visibleRows = std::min<short>(rows, largest.Y);
+
+ {
+ // Make the window small enough. We want the console frozen during
+ // this step so we don't accidentally move the window above the cursor.
+ m_console.setFrozen(true);
+ const auto info = m_consoleBuffer->bufferInfo();
+ const auto &bufferSize = info.dwSize;
+ const int tmpWindowWidth = std::min(bufferSize.X, visibleCols);
+ const int tmpWindowHeight = std::min(bufferSize.Y, visibleRows);
+ SmallRect tmpWindowRect(
+ 0,
+ std::min<int>(bufferSize.Y - tmpWindowHeight,
+ info.windowRect().Top),
+ tmpWindowWidth,
+ tmpWindowHeight);
+ if (cursorInWindow(info)) {
+ tmpWindowRect = tmpWindowRect.ensureLineIncluded(
+ info.cursorPosition().Y);
+ }
+ m_consoleBuffer->moveWindow(tmpWindowRect);
+ }
+
+ {
+ // Resize the buffer to the final desired size.
+ m_console.setFrozen(false);
+ m_consoleBuffer->resizeBufferRange(finalBufferSize);
+ }
+
+ {
+ // Expand the window to its full size.
+ m_console.setFrozen(true);
+ const ConsoleScreenBufferInfo info = m_consoleBuffer->bufferInfo();
+
+ SmallRect finalWindowRect(
+ 0,
+ std::min<int>(info.bufferSize().Y - visibleRows,
+ info.windowRect().Top),
+ visibleCols,
+ visibleRows);
+
+ //
+ // Once a line in the screen buffer is "dirty", it should stay visible
+ // in the console window, so that we continue to update its content in
+ // the terminal. This code is particularly (only?) necessary on
+ // Windows 10, where making the buffer wider can rewrap lines and move
+ // the console window upward.
+ //
+ if (!m_directMode && m_dirtyLineCount > finalWindowRect.Bottom + 1) {
+ // In theory, we avoid ensureLineIncluded, because, a massive
+ // amount of output could have occurred while the console was
+ // unfrozen, so that the *top* of the window is now below the
+ // dirtiest tracked line.
+ finalWindowRect = SmallRect(
+ 0, m_dirtyLineCount - visibleRows,
+ visibleCols, visibleRows);
+ }
+
+ // Highest priority constraint: ensure that the cursor remains visible.
+ if (cursorInWindow(info)) {
+ finalWindowRect = finalWindowRect.ensureLineIncluded(
+ info.cursorPosition().Y);
+ }
+
+ m_consoleBuffer->moveWindow(finalWindowRect);
+ m_dirtyWindowTop = finalWindowRect.Top;
+ }
+
+ ASSERT(m_console.frozen());
+}
+
+void Scraper::syncConsoleContentAndSize(
+ bool forceResize,
+ ConsoleScreenBufferInfo &finalInfoOut)
+{
+ // We'll try to avoid freezing the console by reading large chunks (or
+ // all!) of the screen buffer without otherwise attempting to synchronize
+ // with the console application. We can only do this on Windows 10 and up
+ // because:
+ // - Prior to Windows 8, the size of a ReadConsoleOutputW call was limited
+ // by the ~32KB RPC buffer.
+ // - Prior to Windows 10, an out-of-range read region crashes the caller.
+ // (See misc/WindowsBugCrashReader.cc.)
+ //
+ if (!m_console.isNewW10() || forceResize) {
+ m_console.setFrozen(true);
+ }
+
+ const ConsoleScreenBufferInfo info = m_consoleBuffer->bufferInfo();
+ bool cursorVisible = true;
+ CONSOLE_CURSOR_INFO cursorInfo = {};
+ if (!GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursorInfo)) {
+ trace("GetConsoleCursorInfo failed");
+ } else {
+ cursorVisible = cursorInfo.bVisible != 0;
+ }
+
+ // If an app resizes the buffer height, then we enter "direct mode", where
+ // we stop trying to track incremental console changes.
+ const bool newDirectMode = (info.bufferSize().Y != BUFFER_LINE_COUNT);
+ if (newDirectMode != m_directMode) {
+ trace("Entering %s mode", newDirectMode ? "direct" : "scrolling");
+ resetConsoleTracking(Terminal::SendClear,
+ newDirectMode ? 0 : info.windowRect().top());
+ m_directMode = newDirectMode;
+
+ // When we switch from direct->scrolling mode, make sure the console is
+ // the right size.
+ if (!m_directMode) {
+ m_console.setFrozen(true);
+ forceResize = true;
+ }
+ }
+
+ if (m_directMode) {
+ // In direct-mode, resizing the console redraws the terminal, so do it
+ // before scraping.
+ if (forceResize) {
+ resizeImpl(info);
+ }
+ directScrapeOutput(info, cursorVisible);
+ } else {
+ if (!m_console.frozen()) {
+ if (!scrollingScrapeOutput(info, cursorVisible, true)) {
+ m_console.setFrozen(true);
+ }
+ }
+ if (m_console.frozen()) {
+ scrollingScrapeOutput(info, cursorVisible, false);
+ }
+ // In scrolling mode, we want to scrape before resizing, because we'll
+ // erase everything in the console buffer up to the top of the console
+ // window.
+ if (forceResize) {
+ resizeImpl(info);
+ }
+ }
+
+ finalInfoOut = forceResize ? m_consoleBuffer->bufferInfo() : info;
+}
+
+// Try to match Windows' behavior w.r.t. to the LVB attribute flags. In some
+// situations, Windows ignores the LVB flags on a character cell because of
+// backwards compatibility -- apparently some programs set the flags without
+// intending to enable reverse-video or underscores.
+//
+// [rprichard 2017-01-15] I haven't actually noticed any old programs that need
+// this treatment -- the motivation for this function comes from the MSDN
+// documentation for SetConsoleMode and ENABLE_LVB_GRID_WORLDWIDE.
+WORD Scraper::attributesMask()
+{
+ const auto WINPTY_ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x4u;
+ const auto WINPTY_ENABLE_LVB_GRID_WORLDWIDE = 0x10u;
+ const auto WINPTY_COMMON_LVB_REVERSE_VIDEO = 0x4000u;
+ const auto WINPTY_COMMON_LVB_UNDERSCORE = 0x8000u;
+
+ const auto cp = GetConsoleOutputCP();
+ const auto isCjk = (cp == 932 || cp == 936 || cp == 949 || cp == 950);
+
+ const DWORD outputMode = [this]{
+ ASSERT(this->m_consoleBuffer != nullptr);
+ DWORD mode = 0;
+ if (!GetConsoleMode(this->m_consoleBuffer->conout(), &mode)) {
+ mode = 0;
+ }
+ return mode;
+ }();
+ const bool hasEnableLvbGridWorldwide =
+ (outputMode & WINPTY_ENABLE_LVB_GRID_WORLDWIDE) != 0;
+ const bool hasEnableVtProcessing =
+ (outputMode & WINPTY_ENABLE_VIRTUAL_TERMINAL_PROCESSING) != 0;
+
+ // The new Windows 10 console (as of 14393) seems to respect
+ // COMMON_LVB_REVERSE_VIDEO even in CP437 w/o the other enabling modes, so
+ // try to match that behavior.
+ const auto isReverseSupported =
+ isCjk || hasEnableLvbGridWorldwide || hasEnableVtProcessing || m_console.isNewW10();
+ const auto isUnderscoreSupported =
+ isCjk || hasEnableLvbGridWorldwide || hasEnableVtProcessing;
+
+ WORD mask = ~0;
+ if (!isReverseSupported) { mask &= ~WINPTY_COMMON_LVB_REVERSE_VIDEO; }
+ if (!isUnderscoreSupported) { mask &= ~WINPTY_COMMON_LVB_UNDERSCORE; }
+ return mask;
+}
+
+void Scraper::directScrapeOutput(const ConsoleScreenBufferInfo &info,
+ bool consoleCursorVisible)
+{
+ const SmallRect windowRect = info.windowRect();
+
+ const SmallRect scrapeRect(
+ windowRect.left(), windowRect.top(),
+ std::min<SHORT>(std::min(windowRect.width(), m_ptySize.X),
+ MAX_CONSOLE_WIDTH),
+ std::min<SHORT>(std::min(windowRect.height(), m_ptySize.Y),
+ BUFFER_LINE_COUNT));
+ const int w = scrapeRect.width();
+ const int h = scrapeRect.height();
+
+ const Coord cursor = info.cursorPosition();
+ const bool showTerminalCursor =
+ consoleCursorVisible && scrapeRect.contains(cursor);
+ const int cursorColumn = !showTerminalCursor ? -1 : cursor.X - scrapeRect.Left;
+ const int cursorLine = !showTerminalCursor ? -1 : cursor.Y - scrapeRect.Top;
+
+ if (!showTerminalCursor) {
+ m_terminal->hideTerminalCursor();
+ }
+
+ largeConsoleRead(m_readBuffer, *m_consoleBuffer, scrapeRect, attributesMask());
+
+ for (int line = 0; line < h; ++line) {
+ const CHAR_INFO *const curLine =
+ m_readBuffer.lineData(scrapeRect.top() + line);
+ ConsoleLine &bufLine = m_bufferData[line];
+ if (bufLine.detectChangeAndSetLine(curLine, w)) {
+ const int lineCursorColumn =
+ line == cursorLine ? cursorColumn : -1;
+ m_terminal->sendLine(line, curLine, w, lineCursorColumn);
+ }
+ }
+
+ if (showTerminalCursor) {
+ m_terminal->showTerminalCursor(cursorColumn, cursorLine);
+ }
+}
+
+bool Scraper::scrollingScrapeOutput(const ConsoleScreenBufferInfo &info,
+ bool consoleCursorVisible,
+ bool tentative)
+{
+ const Coord cursor = info.cursorPosition();
+ const SmallRect windowRect = info.windowRect();
+
+ if (m_syncRow != -1) {
+ // If a synchronizing marker was placed into the history, look for it
+ // and adjust the scroll count.
+ const int markerRow = findSyncMarker();
+ if (markerRow == -1) {
+ if (tentative) {
+ // I *think* it's possible to keep going, but it's simple to
+ // bail out.
+ return false;
+ }
+ // Something has happened. Reset the terminal.
+ trace("Sync marker has disappeared -- resetting the terminal"
+ " (m_syncCounter=%u)",
+ m_syncCounter);
+ resetConsoleTracking(Terminal::SendClear, windowRect.top());
+ } else if (markerRow != m_syncRow) {
+ ASSERT(markerRow < m_syncRow);
+ m_scrolledCount += (m_syncRow - markerRow);
+ m_syncRow = markerRow;
+ // If the buffer has scrolled, then the entire window is dirty.
+ markEntireWindowDirty(windowRect);
+ }
+ }
+
+ // Creating a new sync row requires clearing part of the console buffer, so
+ // avoid doing it if there's already a sync row that's good enough.
+ const int newSyncRow =
+ static_cast<int>(windowRect.top()) - SYNC_MARKER_LEN - SYNC_MARKER_MARGIN;
+ const bool shouldCreateSyncRow =
+ newSyncRow >= m_syncRow + SYNC_MARKER_LEN + SYNC_MARKER_MARGIN;
+ if (tentative && shouldCreateSyncRow) {
+ // It's difficult even in principle to put down a new marker if the
+ // console can scroll an arbitrarily amount while we're writing.
+ return false;
+ }
+
+ // Update the dirty line count:
+ // - If the window has moved, the entire window is dirty.
+ // - Everything up to the cursor is dirty.
+ // - All lines above the window are dirty.
+ // - Any non-blank lines are dirty.
+ if (m_dirtyWindowTop != -1) {
+ if (windowRect.top() > m_dirtyWindowTop) {
+ // The window has moved down, presumably as a result of scrolling.
+ markEntireWindowDirty(windowRect);
+ } else if (windowRect.top() < m_dirtyWindowTop) {
+ if (tentative) {
+ // I *think* it's possible to keep going, but it's simple to
+ // bail out.
+ return false;
+ }
+ // The window has moved upward. This is generally not expected to
+ // happen, but the CMD/PowerShell CLS command will move the window
+ // to the top as part of clearing everything else in the console.
+ trace("Window moved upward -- resetting the terminal"
+ " (m_syncCounter=%u)",
+ m_syncCounter);
+ resetConsoleTracking(Terminal::SendClear, windowRect.top());
+ }
+ }
+ m_dirtyWindowTop = windowRect.top();
+ m_dirtyLineCount = std::max(m_dirtyLineCount, cursor.Y + 1);
+ m_dirtyLineCount = std::max(m_dirtyLineCount, (int)windowRect.top());
+
+ // There will be at least one dirty line, because there is a cursor.
+ ASSERT(m_dirtyLineCount >= 1);
+
+ // The first line to scrape, in virtual line coordinates.
+ const int64_t firstVirtLine = std::min(m_scrapedLineCount,
+ windowRect.top() + m_scrolledCount);
+
+ // Read all the data we will need from the console. Start reading with the
+ // first line to scrape, but adjust the the read area upward to account for
+ // scanForDirtyLines' need to read the previous attribute. Read to the
+ // bottom of the window. (It's not clear to me whether the
+ // m_dirtyLineCount adjustment here is strictly necessary. It isn't
+ // necessary so long as the cursor is inside the current window.)
+ const int firstReadLine = std::min<int>(firstVirtLine - m_scrolledCount,
+ m_dirtyLineCount - 1);
+ const int stopReadLine = std::max(windowRect.top() + windowRect.height(),
+ m_dirtyLineCount);
+ ASSERT(firstReadLine >= 0 && stopReadLine > firstReadLine);
+ largeConsoleRead(m_readBuffer,
+ *m_consoleBuffer,
+ SmallRect(0, firstReadLine,
+ std::min<SHORT>(info.bufferSize().X,
+ MAX_CONSOLE_WIDTH),
+ stopReadLine - firstReadLine),
+ attributesMask());
+
+ // If we're scraping the buffer without freezing it, we have to query the
+ // buffer position data separately from the buffer content, so the two
+ // could easily be out-of-sync. If they *are* out-of-sync, abort the
+ // scrape operation and restart it frozen. (We may have updated the
+ // dirty-line high-water-mark, but that should be OK.)
+ if (tentative) {
+ const auto infoCheck = m_consoleBuffer->bufferInfo();
+ if (info.bufferSize() != infoCheck.bufferSize() ||
+ info.windowRect() != infoCheck.windowRect() ||
+ info.cursorPosition() != infoCheck.cursorPosition()) {
+ return false;
+ }
+ if (m_syncRow != -1 && m_syncRow != findSyncMarker()) {
+ return false;
+ }
+ }
+
+ if (shouldCreateSyncRow) {
+ ASSERT(!tentative);
+ createSyncMarker(newSyncRow);
+ }
+
+ // At this point, we're finished interacting (reading or writing) the
+ // console, and we just need to convert our collected data into terminal
+ // output.
+
+ scanForDirtyLines(windowRect);
+
+ // Note that it's possible for all the lines on the current window to
+ // be non-dirty.
+
+ // The line to stop scraping at, in virtual line coordinates.
+ const int64_t stopVirtLine =
+ std::min(m_dirtyLineCount, windowRect.top() + windowRect.height()) +
+ m_scrolledCount;
+
+ const bool showTerminalCursor =
+ consoleCursorVisible && windowRect.contains(cursor);
+ const int64_t cursorLine = !showTerminalCursor ? -1 : cursor.Y + m_scrolledCount;
+ const int cursorColumn = !showTerminalCursor ? -1 : cursor.X;
+
+ if (!showTerminalCursor) {
+ m_terminal->hideTerminalCursor();
+ }
+
+ bool sawModifiedLine = false;
+
+ const int w = m_readBuffer.rect().width();
+ for (int64_t line = firstVirtLine; line < stopVirtLine; ++line) {
+ const CHAR_INFO *curLine =
+ m_readBuffer.lineData(line - m_scrolledCount);
+ ConsoleLine &bufLine = m_bufferData[line % BUFFER_LINE_COUNT];
+ if (line > m_maxBufferedLine) {
+ m_maxBufferedLine = line;
+ sawModifiedLine = true;
+ }
+ if (sawModifiedLine) {
+ bufLine.setLine(curLine, w);
+ } else {
+ sawModifiedLine = bufLine.detectChangeAndSetLine(curLine, w);
+ }
+ if (sawModifiedLine) {
+ const int lineCursorColumn =
+ line == cursorLine ? cursorColumn : -1;
+ m_terminal->sendLine(line, curLine, w, lineCursorColumn);
+ }
+ }
+
+ m_scrapedLineCount = windowRect.top() + m_scrolledCount;
+
+ if (showTerminalCursor) {
+ m_terminal->showTerminalCursor(cursorColumn, cursorLine);
+ }
+
+ return true;
+}
+
+void Scraper::syncMarkerText(CHAR_INFO (&output)[SYNC_MARKER_LEN])
+{
+ // XXX: The marker text generated here could easily collide with ordinary
+ // console output. Does it make sense to try to avoid the collision?
+ char str[SYNC_MARKER_LEN + 1];
+ winpty_snprintf(str, "S*Y*N*C*%08x", m_syncCounter);
+ for (int i = 0; i < SYNC_MARKER_LEN; ++i) {
+ output[i].Char.UnicodeChar = str[i];
+ output[i].Attributes = 7;
+ }
+}
+
+int Scraper::findSyncMarker()
+{
+ ASSERT(m_syncRow >= 0);
+ CHAR_INFO marker[SYNC_MARKER_LEN];
+ CHAR_INFO column[BUFFER_LINE_COUNT];
+ syncMarkerText(marker);
+ SmallRect rect(0, 0, 1, m_syncRow + SYNC_MARKER_LEN);
+ m_consoleBuffer->read(rect, column);
+ int i;
+ for (i = m_syncRow; i >= 0; --i) {
+ int j;
+ for (j = 0; j < SYNC_MARKER_LEN; ++j) {
+ if (column[i + j].Char.UnicodeChar != marker[j].Char.UnicodeChar)
+ break;
+ }
+ if (j == SYNC_MARKER_LEN)
+ return i;
+ }
+ return -1;
+}
+
+void Scraper::createSyncMarker(int row)
+{
+ ASSERT(row >= 1);
+
+ // Clear the lines around the marker to ensure that Windows 10's rewrapping
+ // does not affect the marker.
+ m_consoleBuffer->clearLines(row - 1, SYNC_MARKER_LEN + 1,
+ m_consoleBuffer->bufferInfo());
+
+ // Write a new marker.
+ m_syncCounter++;
+ CHAR_INFO marker[SYNC_MARKER_LEN];
+ syncMarkerText(marker);
+ m_syncRow = row;
+ SmallRect markerRect(0, m_syncRow, 1, SYNC_MARKER_LEN);
+ m_consoleBuffer->write(markerRect, marker);
+}