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diff --git a/src/libs/3rdparty/winpty/src/agent/Win32Console.cc b/src/libs/3rdparty/winpty/src/agent/Win32Console.cc
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+// Copyright (c) 2011-2016 Ryan Prichard
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to
+// deal in the Software without restriction, including without limitation the
+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+// sell copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+// IN THE SOFTWARE.
+
+#include "Win32Console.h"
+
+#include <windows.h>
+#include <wchar.h>
+
+#include <string>
+
+#include "../shared/DebugClient.h"
+#include "../shared/WinptyAssert.h"
+
+Win32Console::Win32Console() : m_titleWorkBuf(16)
+{
+ // The console window must be non-NULL. It is used for two purposes:
+ // (1) "Freezing" the console to detect the exact number of lines that
+ // have scrolled.
+ // (2) Killing processes attached to the console, by posting a WM_CLOSE
+ // message to the console window.
+ m_hwnd = GetConsoleWindow();
+ ASSERT(m_hwnd != nullptr);
+}
+
+std::wstring Win32Console::title()
+{
+ while (true) {
+ // Calling GetConsoleTitleW is tricky, because its behavior changed
+ // from XP->Vista, then again from Win7->Win8. The Vista+Win7 behavior
+ // is especially broken.
+ //
+ // The MSDN documentation documents nSize as the "size of the buffer
+ // pointed to by the lpConsoleTitle parameter, in characters" and the
+ // successful return value as "the length of the console window's
+ // title, in characters."
+ //
+ // On XP, the function returns the title length, AFTER truncation
+ // (excluding the NUL terminator). If the title is blank, the API
+ // returns 0 and does not NUL-terminate the buffer. To accommodate
+ // XP, the function must:
+ // * Terminate the buffer itself.
+ // * Double the size of the title buffer in a loop.
+ //
+ // On Vista and up, the function returns the non-truncated title
+ // length (excluding the NUL terminator).
+ //
+ // On Vista and Windows 7, there is a bug where the buffer size is
+ // interpreted as a byte count rather than a wchar_t count. To
+ // work around this, we must pass GetConsoleTitleW a buffer that is
+ // twice as large as what is actually needed.
+ //
+ // See misc/*/Test_GetConsoleTitleW.cc for tests demonstrating Windows'
+ // behavior.
+
+ DWORD count = GetConsoleTitleW(m_titleWorkBuf.data(),
+ m_titleWorkBuf.size());
+ const size_t needed = (count + 1) * sizeof(wchar_t);
+ if (m_titleWorkBuf.size() < needed) {
+ m_titleWorkBuf.resize(needed);
+ continue;
+ }
+ m_titleWorkBuf[count] = L'\0';
+ return m_titleWorkBuf.data();
+ }
+}
+
+void Win32Console::setTitle(const std::wstring &title)
+{
+ if (!SetConsoleTitleW(title.c_str())) {
+ trace("SetConsoleTitleW failed");
+ }
+}
+
+void Win32Console::setFrozen(bool frozen) {
+ const int SC_CONSOLE_MARK = 0xFFF2;
+ const int SC_CONSOLE_SELECT_ALL = 0xFFF5;
+ if (frozen == m_frozen) {
+ // Do nothing.
+ } else if (frozen) {
+ // Enter selection mode by activating either Mark or SelectAll.
+ const int command = m_freezeUsesMark ? SC_CONSOLE_MARK
+ : SC_CONSOLE_SELECT_ALL;
+ SendMessage(m_hwnd, WM_SYSCOMMAND, command, 0);
+ m_frozen = true;
+ } else {
+ // Send Escape to cancel the selection.
+ SendMessage(m_hwnd, WM_CHAR, 27, 0x00010001);
+ m_frozen = false;
+ }
+}