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diff --git a/src/libs/3rdparty/yaml-cpp/README.md b/src/libs/3rdparty/yaml-cpp/README.md
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--- a/src/libs/3rdparty/yaml-cpp/README.md
+++ b/src/libs/3rdparty/yaml-cpp/README.md
@@ -1,51 +1,58 @@
-# yaml-cpp [![Build Status](https://travis-ci.org/jbeder/yaml-cpp.svg?branch=master)](https://travis-ci.org/jbeder/yaml-cpp) [![Documentation](https://codedocs.xyz/jbeder/yaml-cpp.svg)](https://codedocs.xyz/jbeder/yaml-cpp/)
+# yaml-cpp ![Build Status](https://github.com/jbeder/yaml-cpp/actions/workflows/build.yml/badge.svg) [![Documentation](https://codedocs.xyz/jbeder/yaml-cpp.svg)](https://codedocs.xyz/jbeder/yaml-cpp/)
-yaml-cpp is a [YAML](http://www.yaml.org/) parser and emitter in C++ matching the [YAML 1.2 spec](http://www.yaml.org/spec/1.2/spec.html).
+`yaml-cpp` is a [YAML](http://www.yaml.org/) parser and emitter in C++ matching the [YAML 1.2 spec](http://www.yaml.org/spec/1.2/spec.html).
-To get a feel for how it can be used, see the [Tutorial](https://github.com/jbeder/yaml-cpp/wiki/Tutorial) or [How to Emit YAML](https://github.com/jbeder/yaml-cpp/wiki/How-To-Emit-YAML). For the old API (version < 0.5.0), see [How To Parse A Document](https://github.com/jbeder/yaml-cpp/wiki/How-To-Parse-A-Document-(Old-API)).
+## Usage
-# Problems? #
+See [Tutorial](https://github.com/jbeder/yaml-cpp/wiki/Tutorial) and [How to Emit YAML](https://github.com/jbeder/yaml-cpp/wiki/How-To-Emit-YAML) for reference. For the old API (until 0.5.0), see [How To Parse A Document](https://github.com/jbeder/yaml-cpp/wiki/How-To-Parse-A-Document-(Old-API)).
-If you find a bug, post an [issue](https://github.com/jbeder/yaml-cpp/issues)! If you have questions about how to use yaml-cpp, please post it on http://stackoverflow.com and tag it [`yaml-cpp`](http://stackoverflow.com/questions/tagged/yaml-cpp).
+## Any Problems?
-# How to Build #
+If you find a bug, post an [issue](https://github.com/jbeder/yaml-cpp/issues)! If you have questions about how to use yaml-cpp, please post it on http://stackoverflow.com and tag it [`yaml-cpp`](http://stackoverflow.com/questions/tagged/yaml-cpp).
-yaml-cpp uses [CMake](http://www.cmake.org) to support cross-platform building. The basic steps to build are:
+## How to Build
-1. Download and install [CMake](http://www.cmake.org) (Resources -> Download).
+`yaml-cpp` uses [CMake](http://www.cmake.org) to support cross-platform building. Install [CMake](http://www.cmake.org) _(Resources -> Download)_ before proceeding. The basic steps to build are:
-**Note:** If you don't use the provided installer for your platform, make sure that you add CMake's bin folder to your path.
+**Note:** If you don't use the provided installer for your platform, make sure that you add `CMake`'s bin folder to your path.
-2. Navigate into the source directory, and type:
+#### 1. Navigate into the source directory, create build folder and run `CMake`:
-```
+```sh
mkdir build
cd build
+cmake [-G generator] [-DYAML_BUILD_SHARED_LIBS=on|OFF] ..
```
-3. Run CMake. The basic syntax is:
-
-```
-cmake [-G generator] [-DBUILD_SHARED_LIBS=ON|OFF] ..
-```
-
- * The `generator` is whatever type of build system you'd like to use. To see a full list of generators on your platform, just run `cmake` (with no arguments). For example:
- * On Windows, you might use "Visual Studio 12 2013" to generate a Visual Studio 2013 solution or "Visual Studio 14 2015 Win64" to generate a 64-bit Visual Studio 2015 solution.
- * On OS X, you might use "Xcode" to generate an Xcode project
- * On a UNIX-y system, simply omit the option to generate a makefile
+ * The `generator` option is the build system you'd like to use. Run `cmake` without arguments to see a full list of available generators.
+ * On Windows, you might use "Visual Studio 12 2013" (VS 2013 32-bits), or "Visual Studio 14 2015 Win64" (VS 2015 64-bits).
+ * On OS X, you might use "Xcode".
+ * On a UNIX-like system, omit the option (for a Makefile).
- * yaml-cpp defaults to building a static library, but you may build a shared library by specifying `-DBUILD_SHARED_LIBS=ON`.
+ * `yaml-cpp` builds a static library by default, you may want to build a shared library by specifying `-DYAML_BUILD_SHARED_LIBS=ON`.
* For more options on customizing the build, see the [CMakeLists.txt](https://github.com/jbeder/yaml-cpp/blob/master/CMakeLists.txt) file.
-4. Build it!
+#### 2. Build it!
+ * The command you'll need to run depends on the generator you chose earlier.
-5. To clean up, just remove the `build` directory.
+**Note:** To clean up, just remove the `build` directory.
-# Recent Release #
+## Recent Releases
-[yaml-cpp 0.6.0](https://github.com/jbeder/yaml-cpp/releases/tag/yaml-cpp-0.6.0) has been released! This release requires C++11, and no longer depends on Boost.
+[yaml-cpp 0.6.0](https://github.com/jbeder/yaml-cpp/releases/tag/yaml-cpp-0.6.0) released! This release requires C++11, and no longer depends on Boost.
[yaml-cpp 0.3.0](https://github.com/jbeder/yaml-cpp/releases/tag/release-0.3.0) is still available if you want the old API.
**The old API will continue to be supported, and will still receive bugfixes!** The 0.3.x and 0.4.x versions will be old API releases, and 0.5.x and above will all be new API releases.
+
+# API Documentation
+
+The autogenerated API reference is hosted on [CodeDocs](https://codedocs.xyz/jbeder/yaml-cpp/index.html)
+
+# Third Party Integrations
+
+The following projects are not officially supported:
+
+- [Qt wrapper](https://gist.github.com/brcha/d392b2fe5f1e427cc8a6)
+- [UnrealEngine Wrapper](https://github.com/jwindgassen/UnrealYAML)