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|
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Creator documentation.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
**
****************************************************************************/
/*!
\page creator-editor-quick-fixes.html
\previouspage creator-editor-refactoring.html
\if defined(qtdesignstudio)
\nextpage creator-editor-options.html
\else
\nextpage creator-beautifier.html
\endif
\title Applying Refactoring Actions
\QC allows you to quickly and conveniently apply actions (quick fixes)
to refactor your code by selecting them in a context menu. The actions
available depend on the position of the cursor in the code editor.
\if defined(qtcreator)
To apply refactoring actions to C++ code, right-click an operand,
conditional statement, string, or name to open a context menu.
\endif
To apply refactoring actions to QML code, right-click an item ID or name.
In the context menu, select \uicontrol {Refactoring} and then select a
refactoring action.
You can also press \key {Alt+Enter} to open a context menu that contains
refactoring actions available in the current cursor position.
\if defined(qtcreator)
\section1 Creating Functions
You can apply refactoring actions to implement member functions, insert
virtual functions of base classes, create getter and setter functions,
and generate constructors. You can specify settings for generating the
functions either globally for all projects or separately for each project
in the \l{Specifying Settings}{build and run} settings of the project.
\section2 Implementing Member Functions
You can apply the \uicontrol {Create Implementations for Member Functions}
refactoring action to create implementations for all member functions in
one go. In the \uicontrol {Member Function Implementations} dialog, you can
specify whether the member functions are generated inline or outside the
class.
\image qtcreator-refactoring-member-function-implementations.png "Implement Member Functions dialog"
\section2 Inserting Virtual Functions
You can apply the \uicontrol {Insert Virtual Functions of Base Classes}
refactoring action to insert declarations and the corresponding definitions
inside or outside the class or in an implementation file (if it exists).
\image qtcreator-refactoring-virtual-function-dialog.png "Insert Virtual Functions dialog"
Select the functions to insert in the list of available functions. You can
filter the list and hide reimplemented functions from it.
You can add \e virtual or the \e override equivalent to the function
declaration.
\section2 Creating Getters and Setters
You can apply the \uicontrol {Create Getter and Setter Member Functions}
refactoring action to create either both getter and setter member functions
for member variables or only a getter or setter.
\image qtcreator-refactoring-getters-and-setters.png "Getters and Setters dialog"
\section2 Generating Constructors
You can apply the \uicontrol {Generate Constructor} refactoring action to
create a public, protected, or private constructor for a class. Select the
class members to initialize in the constructor. Drag and drop the parameters
to specify their order in the constructor.
\image qtcreator-refactoring-constructor.png "Constructor dialog"
\section1 Specifying Settings for Refactoring Actions
You can specify settings for the refactoring actions either globally for
all projects or separately for each project. To specify global options,
select \uicontrol Tools > \uicontrol Options > \uicontrol C++ >
\uicontrol {Quick Fixes}.
To specify custom settings for a particular project, select
\uicontrol Projects > \uicontrol {Project Settings} >
\uicontrol {Quick Fixes} > \uicontrol {Custom Settings}.
\image qtcreator-refactoring-options-locations.png "Quick Fixes settings"
To revert to global settings, select \uicontrol {Reset to Global}. To
delete the custom settings, select \uicontrol {Delete Custom Settings File}.
\section2 Function Locations
In the \uicontrol {Generated Function Locations} group, you can determine
whether refactoring actions should generate getter and setter functions
in the header file (inside or outside the class) or in the implementation
file.
\section2 Function Names and Attributes
In the \uicontrol {Getter Setter Generation Properties} group, you can
specify additional settings for getter and setter names, attributes, and
parameters. You can specify that setter functions should be created as
\e slots and that signals should be generated with the new value as a
parameter.
\image qtcreator-refactoring-options-generation.png "Getter and Setter generation settings"
\section2 Namespace Handling
In the \uicontrol {Missing Namespace Handling} group, select whether to
generate missing namespaces, add \c {using namespace} where necessary, or
rewrite types to match the existing namespaces.
\image qtcreator-refactoring-options-namespaces.png "Namespace handling settings"
\section2 Custom Parameter Types
In the \uicontrol {Custom Getter Setter Templates} group, specify how the
code of a getter or setter function for a certain data type should look
like. This is necessary for types where assignment cannot use \c operator=,
as in the pre-defined settings for \c unique_ptr or where \c operator== is
not suitable for comparison, as in the pre-defined settings for
floating-point types. For example, if you have a special type \c MyClass,
you can specify that a function, \c myCompare, should be used for comparison
rather than the default of \c ==.
To specify special handling for a custom parameter type, select
\uicontrol Add and set the parameter type, comparison, return expression,
and return type. In the \uicontrol {Return type} field, you can use \c <new>
and \c <cur> to access the parameter and current value. Use \c <type> to
access the type and \c <T> for the template parameter.
\image qtcreator-refactoring-options-templates.png "Settings for handling custom parameter types"
Usually, arguments are passed by using a \c const reference. To pass
arguments of a particular type as values, list them in the
\uicontrol {Value types} field. Namespaces and template arguments are
removed. The real Type must contain the given Type. For example, \c int
matches \c int32_t but not \c vector<int>, and \c vector matches
\c {std::pmr::vector<int>} but not \c {std::optional<vector<int>>}.
\endif
\section1 Summary of Refactoring Actions
\if defined(qtcreator)
If you use the \l{Parsing C++ Files with the Clang Code Model}
{Clang code model} to parse the C++ files, the
\l{http://clang.llvm.org/diagnostics.html}{Clang fix-it hints}
that have been integrated into \QC are also available to you. In addition to
the standard ways of activating refactoring actions, you can select the
actions that are applicable on a line in the context menu in the left margin
of the code editor.
\section2 Refactoring C++ Code
You can apply the following types of refactoring actions to C++ code:
\list
\li Change binary operands
\li Simplify if and while conditions (for example, move declarations out
of if conditions)
\li Modify strings (for example, set the encoding for a string to
Latin-1, mark strings translatable, and convert symbol names to
camel case)
\li Create variable declarations
\li Create function declarations and definitions
\endlist
The following table summarizes the refactoring actions for C++ code. The
action is available when the cursor is in the position described in the
Activation column.
\table
\header
\li Refactoring Action
\li Description
\li Activation
\row
\li Add Curly Braces
\li Adds curly braces to an if statement that does not contain a
compound statement. For example, rewrites
\code
if (a)
b;
\endcode
as
\code
if (a) {
b;
}
\endcode
\li \c if
\row
\li Move Declaration out of Condition
\li Moves a declaration out of an if or while condition to simplify
the condition. For example, rewrites
\code
if (Type name = foo()) {}
\endcode
as
\code
Type name = foo;
if (name) {}
\endcode
\li Name of the introduced variable
\row
\li Rewrite Condition Using ||
\li Rewrites the expression according to De Morgan's laws. For
example, rewrites:
\code
!a && !b
\endcode
as
\code
!(a || b)
\endcode
\li \c &&
\row
\li Rewrite Using \e operator
\li Rewrites an expression negating it and using the inverse
operator. For example, rewrites:
\list
\li \code
a op b
\endcode
as
\code
!(a invop b)
\endcode
\li \code
(a op b)
\endcode
as
\code
!(a invop b)
\endcode
\li \code
!(a op b)
\endcode
as
\code
(a invob b)
\endcode
\endlist
\li \c {<=}, \c {<}, \c {>}, \c {>=}, \c {==} or \c {!=}
\row
\li Split Declaration
\li Splits a simple declaration into several declarations. For
example, rewrites:
\code
int *a, b;
\endcode
as
\code
int *a;
int b;
\endcode
\li Type name or variable name
\row
\li Split if Statement
\li Splits an if statement into several statements. For example,
rewrites:
\code
if (something && something_else) {
}
\endcode
as
\code
if (something) {
if (something_else) {
}
}
\endcode
and
\code
if (something || something_else)
x;
\endcode
with
\code
if (something)
x;
else if (something_else)
x;
\endcode
\li \c && or \c ||
\row
\li Swap Operands
\li Rewrites an expression in the inverse order using the inverse
operator. For example, rewrites:
\code
a op b
\endcode
as
\code
b flipop a
\endcode
\li \c {<=}, \c {<}, \c {>}, \c {>=}, \c {==}, \c {!=}, \c {&&}
or \c {||}
\row
\li Convert to Decimal
\li Converts an integer literal to decimal representation
\li Numeric literal
\row
\li Convert to Hexadecimal
\li Converts an integer literal to hexadecimal representation
\li Numeric literal
\row
\li Convert to Octal
\li Converts an integer literal to octal representation
\li Numeric literal
\row
\li Convert to Objective-C String Literal
\li Converts a string literal to an Objective-C string literal if
the file type is Objective-C(++). For example, rewrites the
following strings
\code
"abcd"
QLatin1String("abcd")
QLatin1Literal("abcd")
\endcode
as
\code
@"abcd"
\endcode
\li String literal
\row
\li Enclose in QLatin1Char()
\li Sets the encoding for a character to Latin-1, unless the
character is already enclosed in QLatin1Char, QT_TRANSLATE_NOOP,
tr, trUtf8, QLatin1Literal, or QLatin1String. For example,
rewrites
\code
'a'
\endcode
as
\code
QLatin1Char('a')
\endcode
\li String literal
\row
\li Enclose in QLatin1String()
\li Sets the encoding for a string to Latin-1, unless the string is
already enclosed in QLatin1Char, QT_TRANSLATE_NOOP, tr, trUtf8,
QLatin1Literal, or QLatin1String. For example, rewrites
\code
"abcd"
\endcode
as
\code
QLatin1String("abcd")
\endcode
\li String literal
\row
\li Mark as Translatable
\li Marks a string translatable. For example, rewrites \c "abcd"
with one of the following options, depending on which of them is
available:
\code
tr("abcd")
QCoreApplication::translate("CONTEXT", "abcd")
QT_TRANSLATE_NOOP("GLOBAL", "abcd")
\endcode
\li String literal
\row
\li Add Definition in ...
\li Inserts a definition stub for a function declaration either in
the header file (inside or outside the class) or in the
implementation file. For free functions, inserts the definition
after the declaration of the function or in the implementation
file. Qualified names are minimized when possible, instead of
always being fully expanded.
For example, rewrites
\code
Class Foo {
void bar();
};
\endcode
as (inside class)
\code
Class Foo {
void bar() {
}
};
\endcode
as (outside class)
\code
Class Foo {
void bar();
};
void Foo::bar()
{
}
\endcode
as (in implementation file)
\code
// Header file
Class Foo {
void bar();
};
// Implementation file
void Foo::bar()
{
}
\endcode
\li Function name
\row
\li Add \c Function Declaration
\li Inserts the member function declaration that matches the member
function definition into the class declaration. The function can
be \c {public}, \c {protected}, \c {private}, \c {public slot},
\c {protected slot}, or \c {private slot}.
\li Function name
\row
\li Add Class Member
\li Adds a member declaration for the class member being
initialized if it is not yet declared. You must enter
the data type of the member.
\li Identifier
\row
\li Create Implementations for Member Functions
\li Creates implementations for all member functions in one go.
In the \uicontrol {Member Function Implementations} dialog,
you can specify whether the member functions are generated
inline or outside the class.
\li Function name
\row
\li Switch with Next/Previous Parameter
\li Moves a parameter down or up one position in a parameter list.
\li Parameter in the declaration or definition of a function
\row
\li Extract Function
\li Moves the selected code to a new function and replaces the block
of code with a call to the new function. Enter a name for the
function in the \uicontrol {Extract Function Refactoring}
dialog.
\li Block of code selected
\row
\li Extract Constant as Function Parameter
\li Replaces the selected literal and all its occurrences with the
function parameter \c{newParameter}. The parameter
\c{newParameter} will have the original literal as the default
value.
\li Block of code selected
\row
\li Add Local Declaration
\li Adds the type of an assignee, if the type of the right-hand
side of the assignment is known. For example, rewrites
\code
a = foo();
\endcode
as
\code
Type a = foo();
\endcode
where Type is the return type of \c {foo()}
\li Assignee
\row
\li Convert to Camel Case
\li Converts a symbol name to camel case, where elements of the name
are joined without delimiter characters and the initial
character of each element is capitalized. For example, rewrites
\c an_example_symbol as \c anExampleSymbol and
\c AN_EXAMPLE_SYMBOL as \c AnExampleSymbol
\li Identifier
\row
\li Complete Switch Statement
\li Adds all possible cases to a switch statement of the type
\c enum
\li \c switch
\row
\li Generate Missing Q_PROPERTY Members
\li Adds missing members to a \c Q_PROPERTY:
\list
\li \c read function
\li \c write function, if there is a WRITE
\li \c {onChanged} signal, if there is a NOTIFY
\li data member with the name \c {m_<propertyName>}
\endlist
\li \c Q_PROPERTY
\row
\li Generate Q_PROPERTY and Missing Members
\li Generates a Q_PROPERTY and adds missing members to it, as
described above.
\li Class member
\row
\li Generate Constant Q_PROPERTY and Missing Members
\li Generates a constant Q_PROPERTY and adds missing members
to it, as described above.
\li Class member
\row
\li Generate Q_PROPERTY and Missing Members with Reset Function
\li Generates a Q_PROPERTY and adds missing members to it, as
described above, but with an additional \c reset function.
\li Class member
\row
\li Apply Changes
\li Keeps function declarations and definitions synchronized by
checking for the matching declaration or definition when you
edit a function signature and by applying the changes to the
matching code.
\li Function signature. When this action is available, a light bulb
icon appears: \inlineimage refactormarker.png
\row
\li Add #include for undeclared or forward declared identifier
\li Adds an \c {#include} directive to the current file to make the
definition of a symbol available.
\li Undeclared identifier
\row
\li Add Forward Declaration
\li Adds a forward declaration for an undeclared identifier
operation.
\li Undeclared identifier
\row
\li Reformat Pointers or References
\li Reformats declarations with pointers or references according
to the code style settings for the current project. In case no
project is open, the current global code style settings are
used.
For example, rewrites:
\code
char*s;
\endcode
as
\code
char *s;
\endcode
When applied to selections, all suitable declarations in the
selection are rewritten.
\li Declarations with pointers or references and selections
containing such declarations
\row
\li Create Getter and Setter Member Functions
\li Creates either both getter and setter member functions for
member variables or only a getter or setter.
\li Member variable in class definition
\row
\li Generate Getter and Setter
\li Creates getter and setter member functions for a member
variable.
\li Member variable in class definition
\row
\li Generate Getter
\li Creates a getter member function for a member variable.
\li Member variable in class definition
\row
\li Generate Setter
\li Creates a setter member function for a member variable.
\li Member variable in class definition
\row
\li Generate Constructor
\li Creates a constructor for a class.
\li Class definition
\row
\li Move Function Definition
\li Moves a function definition to the implementation file, outside
the class or back to its declaration. For example, rewrites:
\code
class Foo
{
void bar()
{
// do stuff here
}
};
\endcode
as
\code
class Foo
{
void bar();
};
void Foo::bar() {
// do stuff here
}
\endcode
\li Function signature
\row
\li Move All Function Definitions
\li Moves all function definitions to the implementation file or
outside the class. For example, rewrites:
\code
class Foo
{
void bar()
{
// do stuff here
}
void baz()
{
// do stuff here
}
};
\endcode
as
\code
class Foo
{
void bar();
void baz();
};
void Foo::bar() {
// do stuff here
}
void Foo::baz() {
// do stuff here
}
\endcode
\li Class name
\row
\li Assign to Local Variable
\li Adds a local variable which stores the return value of a
function call or a new expression. For example, rewrites:
\code
QString s;
s.toLatin1();
\endcode
as
\code
QString s;
QByteArray latin1 = s.toLatin1();
\endcode
and
\code
new Foo;
\endcode
as
\code
Foo * localFoo = new Foo;
\endcode
\li Function call or class name
\row
\li Insert Virtual Functions of Base Classes
\li Inserts declarations and the corresponding definitions inside or
outside the class or in an implementation file (if it exists).
For more information, see \l{Inserting Virtual Functions}.
\li Class or base class name
\row
\li Optimize for-Loop
\li Rewrites post increment operators as pre increment operators and
post decrement operators as pre decrement operators. It also
moves other than string or numeric literals and id expressions
from the condition of a for loop to its initializer. For
example, rewrites:
\code
for (int i = 0; i < 3 * 2; i++)
\endcode
as
\code
for (int i = 0, total = 3 * 2; i < total; ++i)
\endcode
\li \c for
\row
\li Escape String Literal as UTF-8
\li Escapes non-ASCII characters in a string literal to hexadecimal
escape sequences. String Literals are handled as UTF-8.
\li String literal
\row
\li Unescape String Literal as UTF-8
\li Unescapes octal or hexadecimal escape sequences in a string
literal. String Literals are handled as UTF-8.
\li String literal
\row
\li Convert to Stack Variable
\li Converts the selected pointer to a stack variable. For example,
rewrites:
\code
QByteArray *foo = new QByteArray("foo");
foo->append("bar");
\endcode
as
\code
QByteArray foo("foo");
foo.append("bar");
\endcode
This operation is limited to work only within function scope.
Also, the coding style for pointers and references is not
respected yet.
\li Pointer Variable
\row
\li Convert to Pointer
\li Converts the selected stack variable to a pointer. For example,
rewrites:
\code
QByteArray foo = "foo";
foo.append("bar");
\endcode
as
\code
QByteArray *foo = new QByteArray("foo");
foo->append("bar");
\endcode
This operation is limited to work only within function scope.
Also, the coding style for pointers and references is not
respected yet.
\li Stack Variable
\row
\li Remove \c {using namespace} and Adjust Type Names Accordingly
\li Remove occurrences of \c {using namespace} in the local scope
and adjust type names accordingly.
\li \c using directive
\row
\li Remove All Occurrences of \c {using namespace} in Global Scope
and Adjust Type Names Accordingly
\li Remove all occurrences of \c {using namespace} in the global
scope and adjust type names accordingly.
\li \c using directive
\row
\li Convert connect() to Qt 5 Style
\li Converts a Qt 4 QObject::connect() to Qt 5 style.
\li QObject::connect() (Qt 4 style)
\endtable
\section2 Refactoring QML Code
\endif
You can apply the following types of refactoring actions to QML code:
\list
\li Rename IDs
\li Split initializers
\li Move a QML type into a separate file to reuse it in other .qml files
\endlist
The following table summarizes the refactoring actions for QML code. The
action is available when the cursor is in the position described in the
Activation column.
\table
\header
\li Refactoring Action
\li Description
\li Activation
\row
\li Move Component into Separate File
\li Moves a QML type into a separate file. Give the new component a
name and select whether properties are set for the new component
or for the original one.
\image qtcreator-move-component-into-separate-file.png
\li QML type name.
\if defined(qtdesignstudio)
This action is also available in \l {Form Editor}.
\endif
\row
\li Split Initializer
\li Reformats a one-line type into a multi-line type. For example,
rewrites
\code
Item { x: 10; y: 20; width: 10 }
\endcode
as
\code
Item {
x: 10;
y: 20;
width: 10
}
\endcode
\li QML type property
\row
\li Wrap Component in Loader
\li Wraps the type in a Component type and loads it dynamically in a
Loader type. This is usually done to improve startup time.
\li QML type name
\row
\li Add a message suppression comment
\li Prepends the line with an annotation comment that stops the
message from being generated.
\li Error, warning or hint from static analysis
\endtable
*/
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