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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company.  For licensing terms and
** conditions see http://www.qt.io/terms-conditions.  For further information
** use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, The Qt Company gives you certain additional
** rights.  These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/

/*!
    \contentspage {Qt Creator Manual}
    \previouspage qmldesigner-pathview-editor.html
    \page qmldesigner-connections.html
    \nextpage quick-export-to-qml.html

    \title Adding Connections

    You can use the \uicontrol {Connections} view (commercial only) to:

    \list

        \li Connect objects to signals.

        \li Specify dynamic properties for objects.

        \li Create bindings between the properties of two objects.

    \endlist

    \section1 Connecting Objects to Signals

    To connect objects to signals in QML, create \l{Connections} objects.

    \image qmldesigner-connections.png

    To create the connections:

    \list 1

        \li Select the \uicontrol {Connections} tab.

        \li Select \uicontrol Target to add the object to connect to a signal.

        \li Select \uicontrol {Signal Handler} to select the signal that the connection
            will listen to from a list of all signals available for the object.

        \li Select \uicontrol Actions to specify the action to perform when
            the signal is emitted. You use JavaScript to specify the actions.

    \endlist

    \section1 Specifying Dynamic Properties

    You can bind \l{Properties} to dynamic expressions to define global properties for an
    object that can be read by other objects. For example, you can specify
    global properties for the root object that you can use in the child objects.

    \image qmldesigner-dynamicprops.png

    To specify dynamic properties for an object:

    \list 1

        \li Select the \uicontrol {Dynamic Properties} tab.

        \li Select \uicontrol Item to select the object to specify the property for.

        \li Select \uicontrol Property to give a name to the property.

        \li Select \uicontrol {Property Type} to specify the type of the property.

        \li Select \uicontrol {Property Value} to specify the value of the property.

    \endlist

    \section1 Adding Bindings Between Properties

    To dynamically change the behavior of an object, you can create a
    \l{Property Binding} between the properties of two objects.

    \image qmldesigner-bindings.png

    To bind a property of an object to the property of another object:

    \list 1

        \li Select the \uicontrol {Bindings} tab.

        \li Select \uicontrol Item to select the target object whose property you want
            to change dynamically.

        \li Select \uicontrol Property to specify the property to bind to a source
            property.

        \li Select \uicontrol {Source Item} to specify the object whose property you
            want to use to determine the behavior of the target object.

        \li Select \uicontrol {Source Property} to specify the property to bind the
            target property to.

    \endlist

*/