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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#pragma once

#include <qmetatype.h>
#include <QUrl>
#include <QVector>

#include "instancecontainer.h"
#include "reparentcontainer.h"
#include "idcontainer.h"
#include "mockuptypecontainer.h"
#include "propertyvaluecontainer.h"
#include "propertybindingcontainer.h"
#include "addimportcontainer.h"

namespace QmlDesigner {

class CreateSceneCommand
{
    friend QDataStream &operator>>(QDataStream &in, CreateSceneCommand &command);

public:
    CreateSceneCommand();
    explicit CreateSceneCommand(const QVector<InstanceContainer> &instanceContainer,
                       const QVector<ReparentContainer> &reparentContainer,
                       const QVector<IdContainer> &idVector,
                       const QVector<PropertyValueContainer> &valueChangeVector,
                       const QVector<PropertyBindingContainer> &bindingChangeVector,
                       const QVector<PropertyValueContainer> &auxiliaryChangeVector,
                       const QVector<AddImportContainer> &importVector,
                       const QVector<MockupTypeContainer> &mockupTypeVector,
                       const QUrl &fileUrl,
                       const QHash<QString, QVariantMap> &edit3dToolStates);

    QVector<InstanceContainer> instances() const;
    QVector<ReparentContainer> reparentInstances() const;
    QVector<IdContainer> ids() const;
    QVector<PropertyValueContainer> valueChanges() const;
    QVector<PropertyBindingContainer> bindingChanges() const;
    QVector<PropertyValueContainer> auxiliaryChanges() const;
    QVector<AddImportContainer> imports() const;
    QVector<MockupTypeContainer> mockupTypes() const;
    QUrl fileUrl() const;
    QHash<QString, QVariantMap> edit3dToolStates() const;

private:
    QVector<InstanceContainer> m_instanceVector;
    QVector<ReparentContainer> m_reparentInstanceVector;
    QVector<IdContainer> m_idVector;
    QVector<PropertyValueContainer> m_valueChangeVector;
    QVector<PropertyBindingContainer> m_bindingChangeVector;
    QVector<PropertyValueContainer> m_auxiliaryChangeVector;
    QVector<AddImportContainer> m_importVector;
    QVector<MockupTypeContainer> m_mockupTypeVector;
    QUrl m_fileUrl;
    QHash<QString, QVariantMap> m_edit3dToolStates;
};

QDataStream &operator<<(QDataStream &out, const CreateSceneCommand &command);
QDataStream &operator>>(QDataStream &in, CreateSceneCommand &command);

QDebug operator <<(QDebug debug, const CreateSceneCommand &command);
}

Q_DECLARE_METATYPE(QmlDesigner::CreateSceneCommand)