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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 2.0
import QtQuick3D 1.15
import MouseArea3D 1.0
Node {
id: moveGizmo
property View3D view3D
property bool highlightOnHover: false
property Node targetNode: null
property bool globalOrientation: true
readonly property bool dragging: arrowX.dragging || arrowY.dragging || arrowZ.dragging
|| planeX.dragging || planeY.dragging || planeZ.dragging
|| centerBall.dragging
property MouseArea3D dragHelper: null
position: dragHelper.pivotScenePosition(targetNode)
onTargetNodeChanged: position = dragHelper.pivotScenePosition(targetNode)
Connections {
target: moveGizmo.targetNode
function onSceneTransformChanged()
{
moveGizmo.position = moveGizmo.dragHelper.pivotScenePosition(moveGizmo.targetNode);
}
}
signal positionCommit()
signal positionMove()
Node {
rotation: globalOrientation || !moveGizmo.targetNode ? Qt.quaternion(1, 0, 0, 0)
: moveGizmo.targetNode.sceneRotation
Arrow {
id: arrowX
eulerRotation: Qt.vector3d(0, 0, -90)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(1, 0, 0, 1))
: Qt.rgba(1, 0, 0, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
Arrow {
id: arrowY
eulerRotation: Qt.vector3d(0, 0, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1))
: Qt.rgba(0, 0.6, 0, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
Arrow {
id: arrowZ
eulerRotation: Qt.vector3d(90, 0, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0, 1, 1))
: Qt.rgba(0, 0, 1, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
PlanarMoveHandle {
id: planeX
y: 10
z: 10
eulerRotation: Qt.vector3d(0, 90, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(1, 0, 0, 1))
: Qt.rgba(1, 0, 0, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
PlanarMoveHandle {
id: planeY
x: 10
z: 10
eulerRotation: Qt.vector3d(90, 0, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1))
: Qt.rgba(0, 0.6, 0, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
PlanarMoveHandle {
id: planeZ
x: 10
y: 10
eulerRotation: Qt.vector3d(0, 0, 0)
targetNode: moveGizmo.targetNode
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0, 1, 1))
: Qt.rgba(0, 0, 1, 1)
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
}
PlanarMoveHandle {
id: centerBall
source: "#Sphere"
color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0.5, 0.5, 0.5, 1))
: Qt.rgba(0.5, 0.5, 0.5, 1)
rotation: view3D.camera.rotation
priority: 10
targetNode: moveGizmo.targetNode
view3D: moveGizmo.view3D
active: moveGizmo.visible
dragHelper: moveGizmo.dragHelper
onPositionCommit: moveGizmo.positionCommit()
onPositionMove: moveGizmo.positionMove()
}
}
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