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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#pragma once

#ifdef QUICK3D_MODULE

#include <QtQuick3D/private/qquick3dgeometry_p.h>
#include <QtQuick3D/private/qquick3dcamera_p.h>

namespace QmlDesigner {
namespace Internal {

class CameraGeometry : public QQuick3DGeometry
{
    Q_OBJECT
    Q_PROPERTY(QQuick3DCamera *camera READ camera WRITE setCamera NOTIFY cameraChanged)
    Q_PROPERTY(QRectF viewPortRect READ viewPortRect WRITE setViewPortRect NOTIFY viewPortRectChanged)

public:
    CameraGeometry();
    ~CameraGeometry() override;

    QQuick3DCamera *camera() const;
    QRectF viewPortRect() const;

public Q_SLOTS:
    void setCamera(QQuick3DCamera *camera);
    void setViewPortRect(const QRectF &rect);
    void handleCameraPropertyChange();

Q_SIGNALS:
    void cameraChanged();
    void viewPortRectChanged();

protected:
    QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;

private:
    void fillVertexData(QByteArray &vertexData, QByteArray &indexData,
                        QVector3D &minBounds, QVector3D &maxBounds);
    QQuick3DCamera *m_camera = nullptr;
    QRectF m_viewPortRect;
    bool m_cameraUpdatePending = false;
};

}
}

QML_DECLARE_TYPE(QmlDesigner::Internal::CameraGeometry)

#endif // QUICK3D_MODULE