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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#ifdef QUICK3D_MODULE
#include "qquick3darealight_p.h"
#include <QtQuick3D/private/qquick3dobject_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h>
namespace QmlDesigner::Internal {
float QQuick3DAreaLight::width() const
{
return m_width;
}
float QQuick3DAreaLight::height() const
{
return m_height;
}
void QQuick3DAreaLight::setWidth(float width)
{
m_width = width;
emit widthChanged();
}
void QQuick3DAreaLight::setHeight(float height)
{
m_height = height;
emit heightChanged();
}
}
#endif
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