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{
"version": 1,
"supportedProjectTypes": [ ],
"id": "J.GLSL",
"category": "U.GLSL",
"trDescription": "Creates a fragment shader in the Desktop OpenGL Shading Language (GLSL). Fragment shaders generate the final pixel colors for triangles, points and lines rendered with OpenGL.",
"trDisplayName": "Fragment Shader (Desktop OpenGL)",
"trDisplayCategory": "GLSL",
"platformIndependent": true,
"enabled": "%{JS: [ %{Plugins} ].indexOf('GLSLEditor') >= 0}",
"pages" :
[
{
"trDisplayName": "Location",
"trShortTitle": "Location",
"typeId": "File"
},
{
"trDisplayName": "Project Management",
"trShortTitle": "Summary",
"typeId": "Summary"
}
],
"generators" :
[
{
"typeId": "File",
"data":
{
"source": "file.frag",
"target": "%{JS: Cpp.fileName('%{TargetPath}', '%{JS: Util.preferredSuffix('text/x-glsl-frag')}')}",
"openInEditor": true
}
}
]
}
|